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Wrench

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Everything posted by Wrench

  1. I have said "the screenies above are STOCK desert airfields, just simply retextured" the top pic is airfield3, the bottom airfield 2 (albeit BOTH very dressed up!) open the NAfrica terrain folder and look for the M_runway bmps and tgas. It's a simply copy/paste
  2. got the text In using Chrome (which I don't particularly like in the way it displays stuff) still, damn odd my IE wouldn't work!
  3. File Name: SF2 WW2 ETO RAF Catalina (PBY-5a) Skin/Ini Pak File Submitter: Wrench File Submitted: 13 November 2013 File Category: Other SF2 WW2 ETO RAF Catalina (PBY-5a) Skin/Ini Pak 11/11/2013 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = A new skin, and some ini updates for Veltro's Catalina. This skin is for No.210 Squadron, RAF Costal Command as seen approx late 1941. This is an ETO =ONLY= skin, so install the aircraft accordingly!!! This skin/ini package is to be applied to the PBY-5A Reissue Pak, available at the following url: http://combatace.com/files/file/14092-sf2-ww2-pby-5a-catalina-by-veltro2k/ You are =exceedingly= advised to back up some of the inis, and these are listed in the "To Install" section. Also, see the "Notes" section for historical comments. All new 100% historically accurate serials numbers are included. It should ben noted, that although the serials ARE aircraft used by 210 Squadron, there was no way to match plane-in-group letter to serial. Also, as stated in the "Notes" section, these are for Catalina II/IIa/III Flying Boats. Decal Randomizations is TRUE. ALL markings are decals, making it extra easy for other skinners to create other squadrons. The skin itself is in jpg format. An RAF-only Catalina hangar screen is also included (making use of the skin-specific type allowed in SF2). To fly the aircraft, select the PBY-5A from the drop-down, and choose "Royal Air Force" for the service. Included are updated data, loadout and userlist inis. Also included are 2 version of the Mk.XII British torpedo - one a standard torp, the other an experimental "cruise missile" type, ala SF2NA (hence, the Full-5 merged requirement). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them before installing!!! PLEASE read the "Notes" section for the change list, and other stuff that might be interestering in general. Good Hunting!! Wrench Kevin Stein Click here to download this file
  4. well, if Steve wants to pass me his, I can start on it after finishing the Norway/NorthSea map. Be after the beginning of year, and would most likely stick to 'stock' GCE tiles (that way can use mulit seasons by Stary. my upstairs neighbor is from Serbia, so I have a (unwitting!) helper on tap!! (and she's good looking too -just don't tell my wife!)
  5. there are, and have been, quite a few minor lod issues since day one. some of the structures may have a few flipped faces that cause the shimmering. not to mention the shadow beam from the pit1 lod (which is easily fixed by turning OFF the shadow in it's ini -- which is why that ini is in every one of my terrain mods!) Some may also have been induced by DX10/11 when SF2 came out; what wasn't as noticeable in 1stGens, become very noticeable in SF2 just one 'o them thangs, I guess!
  6. airfield 2 and 3 have been repaved to BOTH concrete and marston mat for a llllllllllllloooooooooooooooooooooooooooooooooong time. JSF_Aggie did them in the early 2000, and I've did them again a few years ago. They're available in several terrain mods of mine. two ways to do it: rename bmps/tgas to match, place in terrain folder hex edit airfield lod, place in terrain folder with renamed/edited bmps and tgas the difficult thing is, NONE of the airfield lods are available anymore for extraction as gerwin said, there's a alignment screwup on runway2 for the centerline white stripe. Easily fixed by using a runway bmp without the line EDIT: had to find WHICH terrain, and what airfield runway 2, fully paved from the "Eastern Med" (aka NAfrica) terrain. no line misalignments runway 3, fully paved, also from NAfrica, no misalignments (you all think that THE terrain/targets guy hadn't already done this???
  7. Moved to the Correct Forum PLEASE!! Try to pay attention where you post things like this; otherwise, those that can help won't see it. ------------------ you do know there ARE 2 different Balkans terrains, in various states of build? I've got Column5s, which is not very far along, and needs major retiling even before targeting can begin Baltika has another, which is MUCH further along.
  8. but will that fit the new mapping, that's the question!!
  9. that is really looking awesome! so, are you after MY job???
  10. I've never seen one; for either the 3rdWire or the other new ones. edit: ok, f16.net says they were A, block 15 ADF variants with AMRAAM capability. Should be an easy build off the existing one by the Viper Team just a simple rebadge of the national insignia and new serial decals http://www.f-16.net/f-16_users_article10.html
  11. U boats beware! coming in the not-to-distant future
  12. there's never been unvulnerabilty or unlimited weapons. sorry!
  13. from what I can tell, they carried them as far as at least March 42, especially in SoWesPac (New Guiena) on pretty much all USAAF aircraft (39, 40, some b-17s) I've a book I'll be sending you in the next day or so...SAM Combat Colors on the P-36 & P-40
  14. i'd suggest this one as a base: http://combatace.com/files/file/13247-curtiss-p-40b-tomahawk-usaac-early-ww2/ the sizing is this >< close to correct and I'll take a look through my books, too
  15. I"d recommend using photoshop 6 -- 7 handles them (32bit tgas) a bit "oddly" for my taste, and I completely dislike the way PS7 do (or don't do) spacing on the paint brushes -- which is essential for panel and rivet lines.
  16. you mean the "FlyAll=TRUE" in the options ini?? sure, if you like non-radar equipped A-4B cockpits!!
  17. yes. you forgot the "hold out" section of the alpha. think of the alpha channels of a decal as a 'hold out matte', as used to be used in motion picutres until the advent of green screen and computer graphics. the region of the patch should be semi-transparent (opacity approx. 90%), with the rest of the surrounding pure black. it's also recommend to work in the standard base 8 that most images are (8, 64, 128, 256, 512, 1024, etc). keeps things easier. give me 5 more minutes, and I'll have the new decal for ya try this one!
  18. looks like the alpha channel is messed up
  19. perhaps this is what you seek.... http://combatace.com/topic/20789-how-to-make-ai-planes-flyable/ don't forget, people...98.6% of the information in the 1stGen (SF/Wo*) Knowledge Base is still QUITE valid for SF2
  20. I'm VERY surprised no one's thought of this one before!!! (even me!!) nicely done!!
  21. that's what I meant!!! I was just using the wrong terminology (which is not usual for me!!) Coupi: iirc, in the Midwest USA map (aka "CenUS"), there's a BUNCH of new river tiles, using the IME style rivers, for valley, green and maybe mountain, and all the transitions between the various types. If you need the bmps for the TE, let me know and I'll shoot them to you (or whomever wants them. Plus a bunch of "oddball" tiles that fill in and/or create NEW transitions. Hell, who ever wants, I'll send my IME-Only TE too! Be easier then separating out the the various tiles! Lot's of 'specials', too -ports and the like)
  22. been there, done that!!! NOW do you folks realize why I'm so crazy??? seriously, that is looking EXCEPTIONAL!!!!
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