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Everything posted by Wrench
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yes, indeed. I feel you pain. There is MUCH to be desired with the 3W terrain engine, and the tiling system. you can always edit the height field via the ***.bmp, (export height field as bmp, then paint the desired region to a lower altitude color --which is a HUGE trial and error work-maker), import height field from bmp, reflatten ALL the airfields, and test in game. Repeat until desired result is obtained. LOTS of times... Doing this now with the fjords in Norway for a ww2 map
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Kamchatka Terrain for SF2 (by Baltika, Ver 2)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
or a laser battery??? yes, indeed! The Fulcrums will be looking GOOD here! -
How to view alternate objects placed on terrain via one of the INI files?
Wrench replied to NIELS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
in the 1stGen KB, since March 2009 http://combatace.com/topic/44621-adding-objects-to-your-target-areas/ -
echoing all the others sentiments!! Congrats! And Best of Luck on the New Life!!
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MiG-21MX - A Comrade in the land of the Aztecs
Wrench replied to ValAstur's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
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MiG-21MX - A Comrade in the land of the Aztecs
Wrench replied to ValAstur's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Val, just post them in the CA Gallery, and use the 'link back' feature when posting in threads. Works a charm! -
were are the prop jobs?
Wrench replied to deanklef's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Indeed, might help if we have a list. And exactly where they come from -
Military Airfield
Wrench replied to wingwiner's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Very Nice! will come in QUITE handy to replace some WW2 airfields, too! thanks! -
F-105D_66 meshname
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
well, the good news about that is, ArmorDave included the OUT files for the 2 Fs and the G -
Myasishchev M-4 Bison skin by X-Ray,does someone have it?
Wrench replied to casias111's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
all of Veltro's stuff was deleted a couple of years ago. Some have been re-upped for SF2 usage. since the Bison is/was a beta, it's highly unlikely ANYTHING remains of it, as ALL the original MAX files were also deleted by their author. -
Long term project...
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
always wanted to have something this far north. (and needed too! not just for WW2 maybe?) Something for our Scottish members! (and to give the Banff Wing something to do, as we've several skin sets for Beaus and Mossies...) no date, expect a LONG lead time ... as, of course, the frakking TE auto tiles with fukloads of road tiles where farms and forests should be, the entire coastlines are done in the R series, and the whole triple cursed thing will have to be hand tiled for it's entire acerage (square kilometerage??) To say nothing of cities and rivers and the like. also, can you imagine the fjords??? (Slarti, where ARE you? This is YOUR specality!! LOL) Or placing the airfields in Norway?? oh boy ... what did I just do to myself??? -
Thought TK Fixed This
Wrench replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
[Pilot] SystemType=PILOT_COCKPIT SetCockpitPosition=TRUE Position=0.0,6.36,0.74 SeatModelName=seat_f-4 SeatPosition=0.00,6.36,0.31 MinExtentPosition=-0.25, 5.91,-0.20 MaxExtentPosition= 0.25, 6.99, 0.92 CanopyNodeName=canopy_front_outer CanopyAnimationID=3 HasArmor=TRUE ArmorMaterial=Admantium Armor .Thickness=25 Armor .Thickness=25 Armor[REAR].Thickness=25 Armor[bOTTOM].Thickness=25 (one could substitute that for Vibranium) -
Long term project...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
already crossed my mind -- as I had to watch the movie 2 days ago to try and figure out the location of the fjord (thank YOU DVD pause and zoom on the briefing sequence!!) As we already have their Mossies.... according to the map seen in the briefing, Sutton Craddock looks to be between Middleton St. George and Leeming. wish I had the last 4 books in the series; only have the 1st 4 -
F-105D_66 meshname
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
did you try nose_cone fuselage_front ?? searching the "archived pre-lock lod", that's all I could find ps: happy (belated) birthday!! -
Long term project...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Well, work is proceeding apace (taking a break from Veltro's Liberator -which I'm having problems with!) needs some help with the Danish airfields though. I've been able to locate some of them, but am having problems with others. Please forgive my spelling... Knivholdt (looks like near Frederikshaven?) Aalborg (done) Thisted See (done) Rum Grove Vandel (done) Esbjerg (done) Handersleben Tirstrup Vaerlose (done) Aune most of these seem to be on the Jutland peninsula It also appears there's PLENTY of room for stuff in northern Germany/Netherlands like Leeuwards, Cuxhaven, Kiel, etc (although I DON'T relish having to rebuild those ports again, to say nothing of the Kiel Canal...) so, so guidance please! thanks! -
Summer tiles for Jan Tuma's seasonal upgrade
Wrench replied to quack74's topic in Thirdwire - First Eagles 1&2
TE's not hard to set up at all. Use the WoE terrain editor, even for 'desert' tiles -- of the two (and both suck) it's the better one. Having the texture list ini is the important thing -- which may need to be (re)built by hand. Time consuming, but fairly easily done. Just follow the tile sequence from the terrains original _data.ini I could send you my WoE-Based FE Terrain Editor, if you want Quack. Right now, it's got the old Gibralter terrain/tiles in it, so you may have make some "adjustments" (like, creating a separate one for Jan Tuma's tile --which is HIGHLY recommended!!) TOD creation takes some practice, and I've never learned the ins-and-outs of importing new 3d objects for buildings and such. -
Canopy....
Wrench replied to timetraveler71's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
None of the original (Zur) Sabres have animated canopies. The nodes were never cut, as that wasn't a "thing" back in 2003 (?) when they were released -
SF2 VF31 CO EoS Skin
Wrench replied to Spiff's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
screenshot??? It's kinda required -
Problem with old terrains
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
as I said, delete it on ANY land tiles that means **farm, **desert, **mountain, ** city ... etc anything that doesn't have Sea2*** and those, reduce the Height = to 2.00 EDIT: in fact, instead of screwing around with it anymore, why not just download the fixed and targets expanded version?? http://combatace.com/files/file/7430-isreal2-ver-25-by-gepard/ don't even bother with the Suez map. Isreal2 covers it all, and is 100% scale. Suez in NOT - it's 63% scale -
Lazy Mustang Wingmen
Wrench replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I'd posted that fix right after the Mustangs and Spitfire first came out. They're ALL fighters -
Problem with old terrains
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
it's a HeightField issue, either in the data ini itself or the HFD do the desert tiles (or, to be exact ANY land tiles -NOT sea/land transitions) have an associated _hm.bmp? If so, what is the height sepecified? As so: [Texture015] Filename=desert1.BMP HasWater=0 HeightMap=desert1_hm.BMP HeightMapScale=20.000000 Color=0.858675,0.710850,0.489428 SolidObjectTexture= AlphaObjectTexture= if so, you'll have to either delete those to line or comment them out Thusly: [Texture015] Filename=desert1.BMP HasWater=0 //HeightMap=desert1_hm.BMP //HeightMapScale=20.000000 Color=0.858675,0.710850,0.489428 SolidObjectTexture= AlphaObjectTexture= the rebuilt versions I did, have this already done cause it simply don't work right (as you see) -
how COOL!!!!
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Version
193 downloads
SF2 F-16A Falcon (3W), 138th TFS, NYANG 10/20/2013 = For SF2, Full 4/5 Merged RECCOMENDED! = *For the 3rd Wire F-16A as repainted for USAF/NATO/Etc Users* *Note: you MUST have SF2:I as part of your merged install for this to work. Designed for use =ONLY= on this pack: http://combatace.com/files/file/12643-f-16a-falcon-generic-usafnato-gray-skindecalini-pak/ This is a skin and decal set representation the 138th TFS "The Boys from Syaracuse", New York Air National Guard F-16A as seen in the late 70s/Early 80s. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, in particular on operational usage, and the FM. Happy Landings! Wrench Kevin Stein -
SF2 F-16A Falcon (3W), 138th TFS, NYANG
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 F-16A Falcon (3W), 138th TFS, NYANG File Submitter: Wrench File Submitted: 21 October 2013 File Category: F-16 SF2 F-16A Falcon (3W), 138th TFS, NYANG 10/20/2013 = For SF2, Full 4/5 Merged RECCOMENDED! = *For the 3rd Wire F-16A as repainted for USAF/NATO/Etc Users* *Note: you MUST have SF2:I as part of your merged install for this to work. Designed for use =ONLY= on this pack: http://combatace.com/files/file/12643-f-16a-falcon-generic-usafnato-gray-skindecalini-pak/ This is a skin and decal set representation the 138th TFS "The Boys from Syaracuse", New York Air National Guard F-16A as seen in the late 70s/Early 80s. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, in particular on operational usage, and the FM. Happy Landings! Wrench Kevin Stein Click here to download this file -
Version
793 downloads
Mirage 2000H "Vajra", Indian Air Force =For SF2, Any & All* = -An additon for the India-Pakistan Mod- *Note: reccomended/required to have at least one stock 3W Mirage available in your game install(s), as this aircraft references the Mirage destroyed model for it's own* Modifications/Corrections/Additions and general 'clean-up' of the M2000H from ace888's "Foreign Users Pak" create a more accurate representation of the IAF variant. See 'Change List' below the Install Instructions for details. All skin textures are jpg, and Decal randomization is set to TRUE. All weapons, droptanks, seat, etc are included. Canopy operates on the Standard Animation Keystroke , Shift/0. Skins for 3 squadrons are included; No. 1 Squadron "Tigers" No. 7 Squadron "Battleaxes" No. 9 Squadron "Wolfpak" Each skin uses the Squadron Crest as the paint chip on the loadout screen. A new SF2 compliant Hangar screen is included, as are 2 Loading screens to select from. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed changes/corrections list. Be advised, this mod REPLACES the Mirage2000_HAL in its entirety!!! Do NOT install this mod over the original. You WILL create problems!! Happy Landings! Kevin 'wrench' Stein Sandesh 'ghostrider883' Kanchan