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Wrench

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Everything posted by Wrench

  1. gents, this is the SF2 Forum.. if you don't mind, take the SF1 discussions to the proper place
  2. saw this while testing another ship, and just had to take the picture! "Prowling the North Sea"
  3. It's called.... needing an entirely NEW Flight Model. SF2 requires aerodynamic parameters that are a bit different
  4. Version

    214 downloads

    SF2 WW2 ETO Gloster Meteor F.3 "Stand In" Pak 9/11/2013 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged, Plus Expansion Paks (Reccomended/Preferred) = **Note: Having wichever SF2I Expansion Pak that gave us the Meteor 8 is =REQURIED=. As this mod makes use of that stock 3W Lod, you =MUST= have said Expansion Pak as part of you merged installs. Otherwise, this mod does you no good, and you shouldn't download it.** A reskinning and redecaling of the stock 3W Meteor F8 to create a "Stand-In" WW2 era Meteor 3. Yes, we all know there are =SUBSTANTIAL= physical differences between the early and later production marks, but this WILL allow you an RAF jet for anti-diver patrols and causing general mayhem in the closing months of the War. And possibly against some of the Luftwaffe jets recently released, and those still to come. The markings are all decals, representing No. 616 Squadron "South Yorkshire" circa late 1944 thru 1945. These are reused from an old 1stGen mod of mine. The serial numbers are historically correct as they ARE for the F.3 variant. Decal randomization is TRUE. Serials and Plane-in-Group letters for 26 aircraft are supplied. The canopy opens with the Standard Animations Keystroke (Shift/0). The pilot figure is included, but weapons are NOT, as they reference ALL stock 3W in-game items, with the exception of the RAF500 pound ww2 era bomb. You should already have this in you game via various WW2 weapons packs. My 1stGen 'box art' hangar screen is included, now revamped for SF2. When In Game you'll see: Meteor F.3 (SI-3W) on the aircraft selection drop down menu. This will diferentiate it for those that may (or may not) have the DAT F.3. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting!! Wrench Kevin Stein
  5. Cocas' Mk.V Trop getting there with the camo ... the Euro is just about good to go! Now, if the MTO paint scheme used the yellow id bands... I'd be done!!
  6. as TK didn't cut the mesh for the entrance door on any of his Spits,, that mod should work pretty well
  7. not really. in fact, I've removed 99.9999999999999999999999999% of all statics from my terrains. they only get used in certain applications where such items would be necessary (read: aircraft factory roll-out ramps). with the use of limited nations in the terrain inis, it keeps things 'more theatre appropriate'. as to making the jump, well that's your choice. I can't advise you there. But yes, expect a buttload of work, as 99.9% of all 1stGens need some kind of 'fixing' for sf2, especially the ww2 stuff (which some of us are constanly working on). some are quite simple and easy, some not so much. but's it's the only way to go, if you want to stay current. hell, even the DAT has finally moved to SF2-only items.
  8. no statics exist for what you want. considering the fact that 98.6% of all modders are ONLY building for SF2, the need for such things, especially in game that's, well --to put it bluntly - 1stGens are pretty much goners-- is moot. also, you cannot place decals on static lods. there's no way to do so, as they are TERRAIN objects, not real aircraft. Trust me, I'm the Terrain Guru also, it's oyster
  9. you guys know I'm not a MAX user!!! it's just me, not figuring out the mapping
  10. actually, it's a simple matter of a bmp rename to reskin the arming pit lods (this has been done several times for the ww2 terrains). But the fact of the matter is, if we're speaking of MY Korea terrain, those sandbag pits will look quite a bit "off" in 1999 or 2015, as the terrain has a 100 span. oth, with cloning of the original pit LODs, judicious hex editing, and much more _types and _target work than I'm willing to perform (especially on a finish product that took 4 years to release), and using ActiveYear and InactiveYear tags, in can be done. I just ain't gonna do it. Not worth the effort. This was discussed at some length in the KAW developers forum, and the same answer was given then. as to the B-50, as the game don't have AFR, and they were all pretty much quickly convterted to tankers...??? other than eye candy, of what use would they be?
  11. is Thailand called out as an Enemy nation? I assume the Location= is set to whatever Thailand's number is? I don't have the ancient DRV terrain (as is has many obvious issues), so I can't personally check the inis
  12. I think those 2 gents have left the community. I'd list their name in the read me, as standard policy. if anyone gives you noise about it, tell them I said it was ok
  13. there're a Gunnery Accuracy (or chance or something like that) line in each gunner's callout in the individual aircraft data ini. That's what should be adjusted, NOT the guns -- cause that's a global change and is sure to frack something else up
  14. i'd simply remove all statics. they're more trouble than they're worth. irrc, doesn't the 08 level generate them automatically, via the game engine?
  15. look to the targets_ini for Korat, and see what's listed for the AAA units. They may be directly called out (Ks-19, ZSU-23, etc). If so, replace them with the generic tag "AAA".
  16. by chance, is the aircraft stuck against "The Wall"???? (the meta-physical edge of the map, 80km in from the physical edge of the universe)
  17. File Name: SF2 WW2 ETO Bf-109E Hangar and Loading Screens File Submitter: Wrench File Submitted: 09 October 2013 File Category: Hangars SF2 WW2 ETO Bf-109E Hangar and Loading Screens -- Something for the WW2 ETO players -- = For SF2 ONLY = This pack contains 2 new hangar and loading screens for RussoUK Messerschmitt Bf-109E-3, as seen in Western/Northern Europe approximatley 1940-41. This is for ETO 109Es only! The artwork depicts them in the Battle of Britain time frame. These are in the famous "Box Art" style, and will replace the originals Russ did. I created these as the old Hangar screen didn't quite fit SF2 formatting, and I got tired of looking at the old ones! (Sorry Russ -grin- !!!). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Enjoy!! Wrench Kevin Stein Click here to download this file
  18. Version

    43 downloads

    SF2 WW2 ETO Bf-109E Hangar and Loading Screens -- Something for the WW2 ETO players -- = For SF2 ONLY = This pack contains 2 new hangar and loading screens for RussoUK Messerschmitt Bf-109E-3, as seen in Western/Northern Europe approximatley 1940-41. This is for ETO 109Es only! The artwork depicts them in the Battle of Britain time frame. These are in the famous "Box Art" style, and will replace the originals Russ did. I created these as the old Hangar screen didn't quite fit SF2 formatting, and I got tired of looking at the old ones! (Sorry Russ -grin- !!!). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Enjoy!! Wrench Kevin Stein
  19. East Kent Patrol (Ramsgate in the distance)
  20. iirc, Marcello was working on one a couple of years ago. Obviously, nothing as materialized. As has been mentioned several thousand times, leave the heavies to the AI. It's what they're designed for
  21. post them here in the gallery, and link to that URL . There's an insert image button at the top of these response boxes
  22. all the "af" series items come from "Object Library 1" by Polack, imported from AF Midway Group's CSF2 library btw, the BoB terrain is 90% overhauled -- retiled to GCE, should be re-released in early Nov, for SF2 only
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