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Wrench

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Everything posted by Wrench

  1. no such command exists. safe to assume you've NOT looked here, on the Loadout Screen??? What do you think the drop-down arrow's for?? Been that way since Day 1, SFP1
  2. moved to a more appropriate location
  3. a 50km "bubble of reality" surrounds the player's aircraft. Any GroundObjects OUTSIDE that limit, despawn
  4. do you HAVE the required SAMs????
  5. didn't I re-release the Cat for SF2 already?? I've tweeked to cockpit out like CRAZY, so the external framing is visible, and the internal structure is hidden (if it's not there, give a day or so to put the SF2 package together -- meaning, the tweeks WON'T work in SF/Wo* at 06 levels) Edit: yup, I sure did.. http://combatace.com/files/file/14092-sf2-ww2-pby-5a-catalina-by-veltro2k/
  6. Here Here!! very nice to see and have something different!
  7. Version

    602 downloads

    SF2 Douglas C-54 Skymaster by Veltro2K 9/23/2013 = For SF2, Full 5 Merged RECCOMENDED! = This the release of the Veltro2k's WW2 & Post-War US Cargo aircraft, made most famous by it's use during the Berlin Airlift. It is REQUIRED that you have some measure of SF2, merged to whatever level, as this mod references the stock An-12's destroyed model. Hence, the need (as I state it always) for a Full 5 Merged install. It is usable without, but you may not have the dead, burning wreckage on the ground. It has NOT been tested in 1stGen SF/Wo* at any patch level. It most likely will =NOT= work, due to LOD coding. This pack includes the following 4 skins for the C-54: OD/Grey, with 1942-43 'star-and-ball' OD/Grey, late WW2 (late 43-later), 'star-and-bar' Natural Metal, Late WW2, to late 1947 (pre-USAF formation) "USAF", Natural Metal, post 0ctober 1947 (tagged with Military Air Transport badges star-bar w/red stripe). The AvHistory engine is included. Skins are in jpg format, and decal radomization is set to TRUE for all. ALL markings are decals. The damage textures are in DDS format. The template is included for other skinners (and in the hopes someone can clean up the mess I made of it!! Each skin has it's own Hangar Screen, matching the paint job (more or less). The cargo loading door/ramp opens and closes with the standard Bombay key (Control/0). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on operational usage, and the FM and other stuff like that there. Happy Landings! Wrench Kevin Stein *Updated 5/23/2018: version 2 uploaded. Changes include all hitboxes rearranged and/or added. Light "skin" armor added to aircraft
  8. nope, that's a Russian May (their version of the orion)
  9. Excellent work!! give this one 12 stars!!!
  10. a nice afternoon flying over Portsmouth...
  11. View File SF2 Douglas C-54 Skymaster by Veltro2K SF2 Douglas C-54 Skymaster by Veltro2K 9/23/2013 = For SF2, Full 5 Merged RECCOMENDED! = This the release of the Veltro2k's WW2 & Post-War US Cargo aircraft, made most famous by it's use during the Berlin Airlift. It is REQUIRED that you have some measure of SF2, merged to whatever level, as this mod references the stock An-12's destroyed model. Hence, the need (as I state it always) for a Full 5 Merged install. It is usable without, but you may not have the dead, burning wreckage on the ground. It has NOT been tested in 1stGen SF/Wo* at any patch level. It most likely will =NOT= work, due to LOD coding. This pack includes the following 4 skins for the C-54: OD/Grey, with 1942-43 'star-and-ball' OD/Grey, late WW2 (late 43-later), 'star-and-bar' Natural Metal, Late WW2, to late 1947 (pre-USAF formation) "USAF", Natural Metal, post 0ctober 1947 (tagged with Military Air Transport badges star-bar w/red stripe). The AvHistory engine is included. Skins are in jpg format, and decal radomization is set to TRUE for all. ALL markings are decals. The damage textures are in DDS format. The template is included for other skinners (and in the hopes someone can clean up the mess I made of it!! Each skin has it's own Hangar Screen, matching the paint job (more or less). The cargo loading door/ramp opens and closes with the standard Bombay key (Control/0). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on operational usage, and the FM and other stuff like that there. Happy Landings! Wrench Kevin Stein *Updated 5/23/2018: version 2 uploaded. Changes include all hitboxes rearranged and/or added. Light "skin" armor added to aircraft Submitter Wrench Submitted 10/04/2013 Category Other  
  12. pretty much the same way, excepting you NEED to extract the aircraft's data ini, place it IN the aircraft folder (which is actually no different than before) and find the canopy animation ID Located in the Crew Section of said data ini
  13. yes Edit: had to go find the decals ini from the A-4L, as I added the VC-13 stripes on it These should be the approximately correct positions: . some adjustments, of course, may be needed
  14. as per your request in the Screenshots thread (which is getting too frakking jammed up with extra BS that's not needed....) the terrain: http://combatace.com/files/file/14002-ww2-europe-terrain-for-sf2-aka-eaw-euro/ targets fix it: http://combatace.com/files/file/14032-sf2-ww2-eto-targets-fixit/ I guess just clicking in the SF2 /Terrains downloads, and browse didn't work??
  15. just don't fly bombers on it! for some reason, the frakking thing crashes when giving wingmates the order to attack
  16. if you have the email confirmation, you should be able to redownload. If not, maybe a shout out to TK might be in order. Yes, SF2 IS the way to go. 99.9% of ALL modders (and by inference, all new add-ons) are for SF2.
  17. actually, the sub-folder in the mods folder is just called /Flight
  18. you CANNOT use SF2 data in SF1, and vice versa Period all the nodes are different
  19. Thank YOU!!, Centurion it pains me greatly to see the sheer amount of double work that goes on around here.
  20. Full 5 Merged, with BOTH expansion paks My WW2 mods folders are all built from SF2NA exe, as the carrier coding is MUCH needed!
  21. the best way, while not perfect, IS to use the game generated parked aircraft. By use of Limited Nations on a specific terrain, you do lilmit what gets to park in the transient spaces. new one ARE easily added, but simply aren't worth the extra work (and sometimes, even WHEN plotted, the frakking game engine won't use them) the only thing truly adjustable, is the percentage chance. and why is this in the 1stGen Forums???
  22. the splinter paint job looks reaaaaaaally good on that!
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