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Everything posted by Wrench
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Desert Frisbee
Wrench replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
nice. nothing from my remod was usable???? -
Razbam mods for sf series and cfs 2
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
good luck with that. Razbam no longer sells them. ALL his products are payware, which is why you won't find them anywhere. You might try emailing him; but don't expect anything. -
limit base carrier?
Wrench replied to orsin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the reverse is also true; USN off of RN carriers. to the question, "not that Ive ever seen". the game engine (as I understand it) see "carrier based" in the data ini, and uses any allied ship (blue side, red side) -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
work is progressing nicely; slowly, but moving along 81st FBS (foreground) 417th FBS (background), 50th FBW USAFE (not shown, 10th FBS) -
SF2 on Windows 11
Wrench replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
12th of Never, you mean -
Version
79 downloads
Nakajima B5N1 Carrier Air Groups Skin Pak -- 2/5/09 "Pearl Harbor & Midway Attackers" The Bombers Part 2 This package contains a set of 6 NEW skins and decal sets for DATs B5N1 "Kate" carrier based torpedo/level bomber. These skins are designed for a 'start of the war' time frame, up until approximately July/September 1942. Basically, up until Midway, although Shokaku and Zuikaku skins could probably be used up until the Battle of the Eastern Solomons and/or Battle of Santa Cruz time frame. You MUST have the DATs Kate to install this pack to! Full instructions and stuff are in the enclosed readme. READ IT after unzipping *works fine in SF2* -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
along with the one above, here's another skin in the works, 533rd FDS (serials are place holders) -
Adding Weapon Stations and they dont appear in loadout screen
Wrench replied to AcariaPlainum's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
to say nothing of not having any physical pylons either- 7 replies
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- loadout screen
- loadout
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(and 2 more)
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SF2 Missions - Restricting Time of Day
Wrench replied to Mike Dora's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Maybe try changing this: to "Night_Only". That's what I did with the NF Beaus and Mossies. worth a try a least -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
having some minor FM issues, and still missing the larger drop tanks, but I've started decaling the Hog -
Tacview or replay type available for SF2?
Wrench replied to titanic48's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if you have the mission editor, iirc, there's a 'save mission' function. (for single missions only i believe) -
Strike Fighter Community Expansion (SFCE) - UPDATE (10/11/22)
Wrench replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Taking care of her is FAR more important than a silly computer game. You just do what you need for her, and we'll all pray for her recovery.- 124 replies
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- 4
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- strike fighter community expansion
- overhaul
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Is Third Wire still active ?
Wrench replied to MK2's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nice to see you again!!! Indeed, I'd shoot TK another, and like Streak said, post on the discord and facebook sites too. -
Happy Independence Day!!!
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My next terrain project
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
seperate for each type, VN, Desert, Germany -
My next terrain project
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
hehehehehehehehehehe (sorry, I just HAD to drop this in) BUT this has to be done in the TE, as the tiles are painted -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
all right!!! thank you!!! -
Why would there be a 5 file a day limit on downloads?
Wrench replied to Blitzer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Personally, I'd LOVE to watch how it'd play out if someone tried pulling that kind of shit of the DAT site. (do we have an 'eating popcorn emoji???)- 18 replies
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- 5
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- badly managed website
- 5 file limit
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Why would there be a 5 file a day limit on downloads?
Wrench replied to Blitzer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Good move boss!! some people will just never 'get it'- 18 replies
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- 6
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- badly managed website
- 5 file limit
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Problems with invisible drop tanks when using RPK
Wrench replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
did you check the node names in the lod viewer?? and removed each "layer" of lod meshes? you'll find the RPK tank is NOT part of the aircraft, and therefore cannot be loaded. also, they would never carry 4 of them. check the 5BA -
My projects (GKABS)
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't forget the "TRD" fender badge!!! -
Question for cockpit builder about Radar_Scope texture
Wrench replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
if you had acess to the cockpit lod (which we don't) you could hex edit the lod and change the texture callout. But, that wouldn't work because you can't share copyrighted material (ie: the lods). Also, the scope "insturment" is actually part of the _panel.bmp; the radar texture bmp is simple for when the scope is on. I'd just leave it as is when the scope is off. -
Need advice from modder: Components limitation?
Wrench replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I "assume" they're all listed on the outer wing component?? How about adding them to the inner wing -- the location of the effect is all that matters But I do agree with DA -- that's WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too many listings. Need a more singular effect. -
My next terrain project
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
as Gepard said, the runway must always be the first item listed. although I disagree with the 14000 meter radius; 6000m is more than sufficent -
My projects (GKABS)
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
According to the local Toyota dealer (as I'll be shopping for a new car near the end of the year), it's an additional $25000 USD for that DSHK option, and they don't supply the ammo. ducks and runs .........................................................................................