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Wrench

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Everything posted by Wrench

  1. yeah, cause the data ini gets "twerked" with every patch (as seen recently with the decal issues on the AD3/4 and A-1H/J paks) but still, commenting out the node name would be the quickest
  2. File Name: SF2 WW2 Curtiss A-25A Shrike Pak File Submitter: Wrench File Submitted: 11 September 2013 File Category: SBD / TBD / TBF / SB2C SF2 WW2 Curtiss A-25A Shrike Pak -- Something for the WW2 players (and What Ifers, too, maybe?...) -- = For SF2, Full-5 Merged (Reccomended/Preferred) = US Army Air Force version of the USN's SB2C-1C Helldiver dive bomber. The aircraft has been 'de-navalized', with the removal of the hook, and has non-folding wings. Skins are in jpg format, and decal randomization is set to TRUE. Serial numbers are historically accurate for this aircraft. All markings on this aircraft are decals. This'll give the "What Ifers" a fairly blank canvas to create other fictional land-based users. It should be noted, this aircraft NEVER served in a combat capacity, and never left the Continental US. They were regulated to training and target-tow duties. Don't know what you're going to do with it, but here it is. This package is complete, with the aircraft, engine sound (AvHistory). Pilot figure and weapons (including guns) are NOT included. These are reused from the various USN SB2C paks. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Happy Landings! Wrench Kevin Stein Click here to download this file
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    SF2 WW2 Curtiss A-25A Shrike Pak -- Something for the WW2 players (and What Ifers, too, maybe?...) -- = For SF2, Full-5 Merged (Reccomended/Preferred) = US Army Air Force version of the USN's SB2C-1C Helldiver dive bomber. The aircraft has been 'de-navalized', with the removal of the hook, and has non-folding wings. Skins are in jpg format, and decal randomization is set to TRUE. Serial numbers are historically accurate for this aircraft. All markings on this aircraft are decals. This'll give the "What Ifers" a fairly blank canvas to create other fictional land-based users. It should be noted, this aircraft NEVER served in a combat capacity, and never left the Continental US. They were regulated to training and target-tow duties. Don't know what you're going to do with it, but here it is. This package is complete, with the aircraft, engine sound (AvHistory). Pilot figure and weapons (including guns) are NOT included. These are reused from the various USN SB2C paks. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Happy Landings! Wrench Kevin Stein
  4. SF2 WW2 ETO B-17G Flying Fortress Pak

    me neither! one of my all time favorite aircraft
  5. thanks Raven, I'll fix the announcement header. I hadn't realized that, as I'm SF2 Only
  6. what I need (well, would like to have -- as I don't like demanding things) are some soviet strategic rockets; something like the R7. they don't need to do anything, just sit on a lunch pad as a terrain object, waiting to be blown up. A very simple shape (I hope!) with a minimalistic skin. I could also use a building/object something like as seen below ... (once I locate WHERE the installation is "rumored" to be...) TIA!
  7. no problem, Russ. I've still got the rebuild the movements ini, and try to figure out why 2 airfields have sections unflattenable (2 on the US side, of course!) No matter what I do, just doesn't seem to work!!
  8. File Name: BAe Hawk T.1A for SF2 by RussoUK File Submitter: Wrench File Submitted: 02 March 2012 File Category: Other BAe Hawk T.1A Update Pak = For SF2, Any & All = *Note: requires an install with access to the F-100D cockpit. May not work in stand-alone SF2:I* Fully merged installs should have no problems* This is a full, complete pak, with several skins, decals (and LOTS of new decalstoo!). All sorts of fun stuff! This verson replaces any and all others. Skins included are: RAF (standard Euro-wraparound camo, 243 Sqdn) 1975-82 Gray (generic RAF gray, 19 Sqdn) 1983-1991 Black (RAF 208 Squadron) 1992-to date *rebuilt completly, based on Marcfighters* Desert (for UAE) Finnish Camo (for FAF, HävLLv 41) (in fact, ALL the skin are new builds!) The RAF skins are 'year specific', and will change over when selecting the proper years. Decal randomization for all skins is set to TRUE. A new userlist ini is included; it may not be fully accurate, and changes/correction are ENCOURAGED!!! Included is also a set of new tail letters & Skull badge,but unused, as used on 100 Squadron's Hawks (as seen on the new loading screen) A revamped SF2 version of my 'boxart' Hangar screen is here as well. Other ini edits fiddle and tweek things in the data, loadout and avionics ini. The avionics include a gun-ranging radar and audio-only RWR (not entirely sure as it IF they had them, but it imporves Playability). The canopy is operated via The Usual Suspect ™ animation key, Shift/0. As stated above, the cockpit has been switched to the F-100Ds; it's not perfect by any means, but works QUITE well, and seems a bitcloser than the F-86 and/or A-4Bs used before. All weapons (Aden gunpod, drop tanks) are included, as is the /Gun for the gunpod.Loadouts and Mission statements have been adjusted to match, as best as possible, Real World ™ usage. Also, with expecial thanks to Russo, for he whipped out a new lod for us that fixes the shadow issues. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Landings! wrench kevin stein Click here to download this file
  9. sometimes I forget to move the actual aircraft's folder into the proper "tree". chalk it up to human error. (yes, even I can make mistakes sometimes. just not very often! )
  10. oh, well... since it really won't stand a chance against even 1950s MiGs, lets at least give it a fighting chance... chin turret tail turret top turret may not be fully historical, but ... as an AEW, Naval_Search, it's not really likely to encounter much or many enemy aircraft (think WV-2/EC-121)
  11. indeed all newly acquired (downloaded, purchased, etc) games -and DLCs- are at the most current patch level
  12. oh, hell yes!!! !!!!!! but a good number had the chin and tail turrets retained (expecially during the Korea War) some even retained the top turrets, some with and some without guns
  13. even after the G is finished, we're not done yet!! I'll have to hit you up for a slightly different lod, with some stuff removed, for the USN's PB-1W AEW bird!! With luck, fairly easy removals
  14. well, in the book, an AGM-130 flys into the dome, and wedges into the support struts (before expoldifiying). The pics I researched seem to indicate a minimium mirror size of about 2 meters (maybe?) I figure the laser building (which one can assume -oh! that word!!-) to be at least 2-3 stories tall, projector on top. what with the radars, power systems, cooling systems, control rooms and so forth so, maybe the building 10-15 meters tall, including the projector on top?? It's all guesswork!!
  15. and best to use the WoE/WoV/WoI one converted to use the Desert SF1 for all. there's no appreciable difference in how terrains are read in sf2 from sf1, only effects statements in the respective data inis
  16. well, I'm sure there must be!! I just don't know what it is!!! here's the psd with the IJN numbers. the real bitch with this, is you'll have to copy/paste OUT the individual ones you want, effectively creating a NEW psd for the number sequence you want to create. That's what I had to do for the IJN number I did for the Kates, Vals, and Zekes. hopefully, there's enough "colors" for you
  17. simple ini edits, both to the avionics and data ini hooks can easily (still) exist in a 'vitural' state, as I've used on my fake SN Mig-27K add to Fuselage section: SystemName[0**]=Tailhook add in landing gear region of data ini: [Tailhook] SystemType=ARRESTER_HOOK MaxDeflection=45.0 Retractable=TRUE DeployTime=2.0 ModelNodeName=landing_hook HookArmLength=2.32 AttachmentPosition=0.0,-6.77,-0.15 this work perfectly on TK's stock 27 (model node name is left over from the Scooter I took it from)
  18. absolutely none. all my terrains are built in Winge7, for SF2 at the latest patch level. Even if the terrain is 1stGen, and NOT had the new ter xxx statements added to the data ini, they work. just without the latest visual effects. The only way a terrain cannot show up, is mismatched names between the various inis and the TFD/HFD. can you post a screenshot of the /Terrains folder of the mods folder in question?, like below??? if the sky was NFG, I'd remove any "Sky Mod" stuff from the /Flight folder, or wherever it is they install
  19. that is frakking AWESOME!!! I can build the search and track radars right into the object via the data ini. Use Ed's laser effect, etc got a spot all picked out for it, too. That empty space in the middle (the radar dome in the foreground has been repurposed/repainted to represent a small reactor facility, with the heat exchanger cooling towers to the right) coupled with Raven's super-cool R7 bases, Kamchatka gonna be a busy, good looking place!! what really funny, all this work for a facility with only a 12 month operational life span ...(1987-88)
  20. what country? like ww2 Lufwaffe, IJA/IJN??? Soviet?? in PS there's a 'border' command in Modify --> border --> (set spacing). I've used it, but they didn't look quite right (for ww2 LW). I have a PSD of ww2 Japanese numbers and characters that I got from simmerspaintshop
  21. Its Time......

    why does that make me see Cylons???
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