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Wrench

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Everything posted by Wrench

  1. File Name: KM Graf Zeppelin (CVL) File Submitter: Wrench File Submitted: 27 August 2007 File Category: Aircraft Carriers KM Graf Zeppelin Aircraft Carrier For SF/WoV/WoE WW2: ETO/SWOTL Installs A definate "What If..." style of ship, based off Hinchbrook's HMS Eagle (and yes, I know the after deck was fully enclosed, as was the bow - it's the best, closest fit we have) As a WARSHIP, it probably (and hopefully) won't show up in single, anti-ship missions, but can be used in single missions created with the Kreelins Mission Editor or La Missionuer (sp?) With many thinks the Hinch for allowing me to mod his faux-Eagle into something 'passable' for the Krieg Marine. Simply put, this is mostly for fun. So, enjoy it! :) Wrench Kevin Stein Click here to download this file
  2. File Name: VB6 SBD Skin File Submitter: Wrench File Submitted: 17 May 2005 File Category: US Navy and USMC SBD Dauntless, VB-6 USS Enterprise, Battle of Midway Skin set, Version 2.0 - For SF/WoV/WoE WW2 PTO Installs- 2/11/08 This is a complete and utter replacement/revamp of a skin I released 2005; it has been complete redone using my enhanced template, repainted in the proper Non-specular blue/gray, and has had all new decals of the proper font created. "Plane-in-Group" numbers for 18 aircraft, BuNums and aircraft type name decals have also been made. This is desinged to REPLACE, in it's entirety, that original version. Nothing in there is even worth saving!! If you don't have it, good for you!! It was the very first skin/decal set I'd ever made.... -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk ==- Relatively simple, easy to follow instructions are in the enclosed readme!! Happy Hunting!!! Wrench Kevin Stein EDIT: reuploaded with corrected decal.ini!!! Click here to download this file
  3. File Name: F4U-1C Skin and Ini Upgrade Pak File Submitter: Wrench File Submitted: 26 October 2007 File Category: US Navy and USMC F4U-1C "Corsair" modification for SF/WoV/WoE WW2 PTO installs This package is a simple mod to the existing F4U-1C created by Wolf257. It includes mods to the data, loadout and cockpit ini. There is also a new skin, representing VMF-311 in late 1944 to the end of the war time frame. And a few other bits and goodies. The loadout has been modified from the original, as I've discoverd the -1Cs only used the inboard rocket rails. Also, I've changed the centerline station's drop tank type to use Geo's from his Hellcat. It's much closer to the actual shape and size. -- so you MUST have the latest weapons pak, and/or Geo's Hellcat installed to make use of his tank!!!! (it also makes real good sense to have Wolf's WW2 planes pak installed, to have the -1C Corsair, as well) Please read the enclosed readme for full, detailed instructions, plus notes, comments and general mayhem. Happy Landings! Wrench Kevin Stein Click here to download this file
  4. File Name: F-47D-25 Thunderbolt, Generic Metal Skin & Ini Pak File Submitter: Wrench File Submitted: 12 November 2007 File Category: P-47 P-47D-25, Generic Post-WW2 Skin for SF, WoV & WoE A "simple garden variety" natural metal skin for Wolf's P-47D-25 'Bubbletop' Thunderbolt. This is a 'representative' skin for the F-47D Thunderbolt, in the post-1947 era, right after the formation of the US Air Force. As they were still a few around for a few years, mostly in the Air National Guard, I thought I'd throw together a little something. Now, mind you, these are NOT ANG aircraft, but should be considered as 'front line', as I didn't create ANG style decals. The tail serial numbers are actual P-47D serials, just so's your tail fin don't look and feel so neeked. I've also created the "buzz numbers" so prevelant in the post-war period, and into the Korea War, so this skin set will fit nicely into a "Cold War Gone Hot: 1948" scenario. There are a few changes in the cockpit ini, adding a new sight tga (USAAF Mk.8). Instructions are below, in the "To Install" section. And, once again, all the lights have correct positions, colors, including a landing light. A new, WoE style Hangar Screen is also provided. Information of 'fixing' the loadout problem with the Triple-Bazooka launchers is also supplied == You MUST also have the latest weapons pak to make use of the WW2 weapons.== PLEASE read the enclosed readme for full, detailed install instructions, along with other notes of interest. Happy Hunting! Wrench Kevin Stein Click here to download this file
  5. just to be clear, in you mods folder(s) is the main terrain subfolder named Terrains plural, not "Terrain" singular.
  6. so... it would appear that Dave is beginning to diversify his portfolio, and is investing in energy futures. After all... I've heard he's one of the largest natural gas producers in the MidWest!! (sorry, brudda! you know I had too!!)
  7. these are only mesh removals; the flaps will always exist as their statements remain untouched in the data ini. Sort of like how we used to add 'vitural' arrestor hooks to aircraft that didn't have the actual 3d object on them. Unfortunately, there's also on the one LOD, no lower detail level versions exist. I have one other thing to test, but it requires my POS backup computer and 06 WoV....
  8. anyone have a copy of Red Star #10 Lavochkin Pistion Engine Fighters on pdf? can't find my copy...might have gotten lost in one of my system rebuilds. pretty sure these could carry a drop tank or bomb??? ------- and before anyone gets tooo excited on the lack of tractor beams... it'll mean, unfortunately, a LOT of work by Paulo to reskin ALL the left and right wing bmps to match the outer skin's color (ie: paint the flap well to match the wing) The only way I fixed it was to remove the flaps. Competly Going node by node (or mesh) on the wings, narrowed it down. How sad. So, in essence truly, a new LOD is required (maybe one with opening canopy!) this was the only way, other than turning OFF the shadows. and it sucks!! -- Otto, thanks for the consumption fix! I'll add it
  9. the La-9 FM is really hosed, too, in the latest SF2 iteration...wingmates hang on their prop, and mush into the ground. working on it now, and I'll have it finished late tomorrow morning. Including Claudio's prop fixes.
  10. hmmm.... as to the shadow...notice anything missing? of course, this is a 'hack' fix
  11. or the crew of the Planet Express ship was off on (yet) another suicidal mission
  12. you can also try enlarging (ie: resize) the template to 2048x2048, or even 4096x4096. that helps EXCEEDINGLY!! well, Makes things a LOT easier to see expecially for us folks with older eyes (trust me!) this is the locator (panel finder) Ant was talking about. it's in jpg now, but won't matter when dropped in as a new layer on the template (resized as necessary)
  13. I was looking though Yefrim Gordon' book the Fitter family, and it mentions the flaps were used on landing only. So, maybe it's not such a big deal??? Great Pack Paulo !!!!!!!!!!!!!
  14. a terrain editor that is ACTUALLY fully functional. without the sandbox, all the toys are moot
  15. Another Titanic mystery possibly solved

    I thought it had been solved years ago....
  16. Geary, go to the sf2 download section and download one of the TW templates I made for the Corsair II, Intruder, etc. That'll help show how it's done. There's also LOTS of skinning tutorials at simmerspaintshop.com -- well worth the read. oh, and BTW, it's Veltro2K Helldiver; capun only finalized and mapped it (fm by Charles). Also, Shrikes were built from the -1A, not the -3/4/5s, as they had 3bladded props, large spinners, and 4 wing mgs. Also, Geary, check you PMs
  17. thanks for the vote of confidence!! in truth, the TE is one of the worst POS bits of software I've ever seen. It's still in it's unfinished state. The Wov/WoE version, like the desert version, have all sorts of functions that, simply put, DON'T. Drops downs for roads and rivers ... things completely left undone. Things that needed adding, like directly modifying/adjusting the HF; things like that and we makes do with what we gots.
  18. as per our discussion. Yes, you're right!! They look much better that way. I'm not even sure if I NEED to add AD units to this city...the ships will have it pretty well covered!! LOL!! (of course, that huge open space in the middle is driving me batty ... you know how I hate empty spaces!!)
  19. good ... I need a little time to complete the Hangar and Loading screens!!! (got some NICE artwork!!)
  20. by being VERY aware of the height field. In other words, keep flipping back and forth between 'tile view' and 'height field view'. In many cases, is completely unavoidable to sometimes have water defying gravity. Which is why I have this declaration in my readmes: **Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. so, allowances must be made. For example, look at Hiroishma on the Okinawa WW2 map -- there are only 2 rivers running through the city, where the Real World ™ has 4. as for river mouths, they're "sea-to-land transition tiles" , they're treated like another other "beach". Adjust sea level is, well -should be- the very last thing done on terrain. Even then, you may have to go back and retile (read: expand land) certain areas. bottom line is: it's PIA!!!
  21. is it a crane or trebuchet??? got the PM; I'm think I'm going to request a small change; instead of a cable/hook, what about a fueling hose? Like seen on underway replenishment tankers? or offshore rigs like at the Mina al-Bakir oil terminal in the perision gulf of course, NOW I have to find a place for it!!! LOL!! thanks Russ!
  22. ed, will the Jack be released here as well, or only in the DAT PTO Expansion Pak?
  23. Having the templates is an ABSOLUTE must. otherwise, you'll not be able to change the opacity of rivets, panel lines, various and sundry stains, chips, weathering, and etcs. Different color backgrounds require different (usually!) opacities for the various details. example, rivets/panels SHOULD look different on a camo (OD/Blue/whatever) skin than they should on Natural Metal ™. Same for things like exhaust staining and such. At least, IMO
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