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Everything posted by Wrench
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Good and bad news...
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the La-9 FM is really hosed, too, in the latest SF2 iteration...wingmates hang on their prop, and mush into the ground. working on it now, and I'll have it finished late tomorrow morning. Including Claudio's prop fixes. -
Good and bad news...
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
hmmm.... as to the shadow...notice anything missing? of course, this is a 'hack' fix -
Good and bad news...
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
or the crew of the Planet Express ship was off on (yet) another suicidal mission -
How do you remove paint from a plane and...
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you can also try enlarging (ie: resize) the template to 2048x2048, or even 4096x4096. that helps EXCEEDINGLY!! well, Makes things a LOT easier to see expecially for us folks with older eyes (trust me!) this is the locator (panel finder) Ant was talking about. it's in jpg now, but won't matter when dropped in as a new layer on the template (resized as necessary) -
Sukhoi Su-9 "Fishpot-B" - DLC AI planes pack 2 -
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I was looking though Yefrim Gordon' book the Fitter family, and it mentions the flaps were used on landing only. So, maybe it's not such a big deal??? Great Pack Paulo !!!!!!!!!!!!! -
If you could , What would you build ?
Wrench replied to Foxbat1966's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
a terrain editor that is ACTUALLY fully functional. without the sandbox, all the toys are moot -
I thought it had been solved years ago....
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How do you remove paint from a plane and...
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Geary, go to the sf2 download section and download one of the TW templates I made for the Corsair II, Intruder, etc. That'll help show how it's done. There's also LOTS of skinning tutorials at simmerspaintshop.com -- well worth the read. oh, and BTW, it's Veltro2K Helldiver; capun only finalized and mapped it (fm by Charles). Also, Shrikes were built from the -1A, not the -3/4/5s, as they had 3bladded props, large spinners, and 4 wing mgs. Also, Geary, check you PMs -
What If Screenshot Thread.......
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
use the SUU-23Black -
Explain River Tiles in the TE to Me...
Wrench replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
thanks for the vote of confidence!! in truth, the TE is one of the worst POS bits of software I've ever seen. It's still in it's unfinished state. The Wov/WoE version, like the desert version, have all sorts of functions that, simply put, DON'T. Drops downs for roads and rivers ... things completely left undone. Things that needed adding, like directly modifying/adjusting the HF; things like that and we makes do with what we gots. -
as per our discussion. Yes, you're right!! They look much better that way. I'm not even sure if I NEED to add AD units to this city...the ships will have it pretty well covered!! LOL!! (of course, that huge open space in the middle is driving me batty ... you know how I hate empty spaces!!)
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Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
good ... I need a little time to complete the Hangar and Loading screens!!! (got some NICE artwork!!) -
Explain River Tiles in the TE to Me...
Wrench replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
by being VERY aware of the height field. In other words, keep flipping back and forth between 'tile view' and 'height field view'. In many cases, is completely unavoidable to sometimes have water defying gravity. Which is why I have this declaration in my readmes: **Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or exist at all. so, allowances must be made. For example, look at Hiroishma on the Okinawa WW2 map -- there are only 2 rivers running through the city, where the Real World has 4. as for river mouths, they're "sea-to-land transition tiles" , they're treated like another other "beach". Adjust sea level is, well -should be- the very last thing done on terrain. Even then, you may have to go back and retile (read: expand land) certain areas. bottom line is: it's PIA!!! -
@Fubar512
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
is it a crane or trebuchet??? got the PM; I'm think I'm going to request a small change; instead of a cable/hook, what about a fueling hose? Like seen on underway replenishment tankers? or offshore rigs like at the Mina al-Bakir oil terminal in the perision gulf of course, NOW I have to find a place for it!!! LOL!! thanks Russ! -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
ed, will the Jack be released here as well, or only in the DAT PTO Expansion Pak? -
How do you remove paint from a plane and...
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Having the templates is an ABSOLUTE must. otherwise, you'll not be able to change the opacity of rivets, panel lines, various and sundry stains, chips, weathering, and etcs. Different color backgrounds require different (usually!) opacities for the various details. example, rivets/panels SHOULD look different on a camo (OD/Blue/whatever) skin than they should on Natural Metal . Same for things like exhaust staining and such. At least, IMO -
Explain River Tiles in the TE to Me...
Wrench replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
same as you make a road.... join them end to end!! I'm not exactly clear on the question ... could you elaborate, Chuck?? -
Version
669 downloads
SF2 Lockheed F-94B Starfire Pak by ErikGen 10/4/2012 = For SF2, Full-5 Merged (Reccomended/Preferred) = **Note: this is a re-upload, as the original was damaged in the recent unpleasentness. you do NOT need to redownload if you have it already!*** A brand new aircraft, that will replace the orignal 1stGen SFP1 version you may have. This is the Lockheed F-94B 'Starfire', all-weather interceptor. This is a BRAND NEW MODEL, by ErikGen; part of his exceptional Lockheed Shooting Star series. The aircraft comes with 4 skin/decal sets: 69th FIS 319th FIS (both for KAW) USAFSilver a generic NM skin 449th FIS, as used by the ADC at Ladd Field (AFB), Alaska. * The skins are set to 'turn on' at specific years; in 1948 you'll get the 'generic', 51 the 2 KAW skins, and iirc, the Alaskan ADC 449th. All skins are in DDS format. The first 2 have all new decal sets; the later 2 reuse those I made for the old Pasko Starfire. All decals are Randomized; all skins are in DDS format. A new SF2-style hangar screen, sounds, pilots and drop tanks (same as the Shooting Stars, btw) are included. Other weapons used can be found in the GunnyPak, or the KAW Misc Items downloads. The Standard Animation Keystroke is used for the canopy (Shift/0). As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Did I happen to mention, this is a BRAND NEW aircraft? Just checking...as there seems to be the occasional doubt. Good Hunting! Wrench Kevin Stein //for the KAW Team// *everyone know how much I hate wasting good decals! -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
it's just OD/Neutral Gray!! and never saw service outside ConUS; relegated to training squadrons Neutral Grey RGB Values (to recreate the color in you color pallete 128/129/135 OD RBG values: 94/97/74 ANA matched ======= required screenie -
@Fubar512
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
hmm... given the known length of the P-4 is 19.something meters.... that makes the "smallcargoship/FSS" about 30??? -
@Fubar512
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yarp (yah, was watching "Hot Fuzz" again last night) -
Bell's Swedish VTOL/STOVL supersonic tactical fighter
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
than looks good in the camo!! -
@Fubar512
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
oh my!!! i'm sure a use for that can found!!! -
Planes disappear then game freezes
Wrench replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
that's the DAT PTO mod Zeke. Destroyed models ONLY show when hitting solid ground. Impacting the water leaves an oil slick. On mine, I rewrote all the data inis and moved the destroyed models and their skins to the root of the main /Aircraft folder. That's a proven "it's works" solution I'd also post over there, and let Charles know. -
@Fubar512
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't want to add too much to Kirovsky, as it's not a 'major' base on the west side -- that'll be at Vilyuchinsk (at Petropalvosk). THAT one is gonna be a nightmare mass of ships!!! Now, IF we had barges/lighters...i'd be placing them! below is the best(ish) ... my repurposed/repainted smallcargoship as an "FSS" (general fleet support ship) I'll move the Nanuchkas, and maybe add a couple more. Russ, the empty space between the fuel tanks, long warehouse thingy and the 2 covered boat docks.