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Wrench

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Everything posted by Wrench

  1. my 2cents... hope all goes well (I know this all TOO well .. since last November, in my family, it's been one medical disaster after another) and thanks again for the Warhawks!
  2. Version

    768 downloads

    SF2 Korean War Era A-26B Invader Pak = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: This mod will most likely =NOT= work in SF/Wo* 1stGen game installs at any patch level, due usage of the latest TW Exporter, and DDS format skins. End Users ™ that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.* *Note: this aircraft =WILL= replace any other A/B-26B Invader you may (or may not) have. It's HIGHLY advisable you delete said aircraft and decals from your game install* *Note: (again!) In 1947, the "A" for "Attack" designation was removed from use, and the A-26 Invader renamed to B-26 Invader (for Light Bomber Squadrons). Also, with the retirement of the Martin B-26 Marauder after WW2, the name was "open for reuse". To that end, the displayed name on the Single Mission screen will read "A-26B Invader (B-26B)". The skins represent aircraft from the 13th BS, 3rd BG, as seen in Korea. Aircraft are finished in 'Night Intruder Black". Serial numbers and nose are are 98.6% historically correct; nose arts are matched to the aircraft's serial and ID Letter, via exhaustive research (oh, boy it was!). Weapons are NOT included; they can be found in the KAW Weapons Pak. However, the 'para-illuminator flare pod' is, for those pesky night interdiction mission. In fact, just as a CYA measure, my /Effect folder is included (which is also available in one of the KAW Mod Paks -forget which one, exactly!) Pilot figures, sounds are included, as is a SF2-style version of the my original "Box Art" Hangar screen. A Userlist.ini was also created. The canopy opens with the Standard Animation Keystroke ™, Shift/0. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! wrench kevin stein -for the KAW Team- **Parentel Advisory: Many (ok, more than a lot) of the nose art decals depict the unclothed female form. If you find nudiditity offensive, seek medical help immeaditly, if not sooner. This mod is rated PG-13**
  3. that grey IS the the skin of the aircraft. Unskinned models in SF2 show up as black. what you're missing are the decals
  4. what part of "hard coded, directly name called SAM/Radars don't register on the RWR/TEWS" wasn't quite clear? They will still engage, but they are invisible to the Player. Until you get within visual range, and can have the 'red target box' show up. (on Normal or Easy Mode) yes, it works fine in 1stGens, as they lack the game coding for 'late model' RWR (including Vector and TEWS). But ALL directly named units will go 'stealth' in SF2 -- including hand-placed ships. This is why one needs to use the generic terms "SAMLauncher" "SAMRadar" and "EWR", and hope the item's Userlist forces the Game Engine ™ to group the appropriate units together (and sometimes it don't). The 3W editor will NOT do it correctly. Which is why all batteries are placed INTO the terrain's targets ini. And in my terrains, pretty damn close to their Real Life ™ locations. (yes, I have a map; actually a kmz)
  5. iirc, that's MontyCZ's S-99 "repurposed". And it IS fantastic!! ----- required screenie
  6. normally, by runway size however, if one looks at the IcelandNA_targets.ini, you'll NOT see any runways listed. Just a location. Safe to assume (oh! that word!), that those aircraft are 'air starts' (or spawn).
  7. why not just extract a fresh one from the Object cat? Be easier, and safer
  8. location on EVERY terrain is determined from the 0/0 point OF that terrain .. which is the lower left corner. IIRC, said coordinates 123456, 789101, for example is distance in KM from that corner It has no relation to the Real World ™ lat/long coordinates (for the most part). Oddly the TE "builds" the height field from a DEM, from the UPPER left corner down and to the right. to find out where something goes on a terrain, one needs to learn how to read Real World maps (specifically navigational charts -which I use HEAVILY!!), and convert the physical location of a place to it's location on a given terrain map, by comparing it with the Terrain Editor tiles, and using the "display height field' view, for coastal edges and/or mountains and such like. GE can also be useful - at times. But not always, given the tile shaping limitations And it takes a good deal of time to learn that, I'm here to tell.
  9. File Name: SF2 Cessna O-2A Skymaster by Veltro2K File Submitter: Wrench File Submitted: 28 May 2013 File Category: Other SF2 Cessna O-2A Skymaster by Veltro2K = For SF2, Full 5 Merged RECCOMENDED! = This is a Re-release of the Veltro2k's O-2A FAC aircraft. **Note: due to extensive modifications to the cockpit and other ini tweeks, it will =NOT= work in 1stGen SF/Wo* games at ANY patch level** As stated above, a reissue of the Skymaster FAC bird. Included in this pak are all the mods from the "O-2 Tweeks Pak' I issued in 2009 (and it's attendant readme). This is the complete aircraft. Skins remain in their bmp format; Decal radomization is set to TRUE. A user list is supplied. New damage textures are in DDS format. All weapons referenced are STOCK 3rd Wire items, available in full 4/5 merged installs. As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Included is my original readme for the "Tweeks Pak"; it's suggested you read this as well, as it contains a listing of all the changes, tweeks, mods and so forth. The Legal Statement has also been changed with regards to this aircraft. For those that still have the original releases, as there HAVE been changes and additions in several of the inis you may wish to examine, you may wish to replace the originals with these. **This aircraft herein is released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Happy Landings! wrench kevin stein Click here to download this file
  10. Gloster Javelin FAW.9 for SF2

    Version

    351 downloads

    Gloster Javelin FAW.9 for SF2 by Veltro2K = For SF2, Full-4 Merged, and/or SF2E, both with Expansion Pak 2 (Reccomended!) = (A Re-Upload, as the original seems to have vanished) -- *Important Note: The main reasoning for the need for Expansion Pak 2, is the aircraft's inis are pointing to the stock 3W EE Lighting's cockpit and avionics. This is required for proper use of the rebuilt Firestreak missiles (included). However, if you do not have the required game installs/ExpPak, a simple edit of the main ini will return it to use the cockpit supplied, from the original 1stGen release. BE ADVISED -- You will NOT have the proper "shoot-cue" in the gunsight for missile launch, and will be using some 'Kentucky Windage' and range guess-timations. A more detailed explaination is to be found in the "Notes" section. --- This is an upgrade/mod of Veltro2K's Gloster Javelin. Several of the inis have been tweeked, peaked and fiddled with. Although primarly tasked with CAP and INTERCEPT mission profiles in Real Life ™, the ESCORT and RECON profiles have been added for player enjoyment. There is NO ground attack capability. Several weapons are included; a updated FirestreakIR (from the old BunyPak, with all new data*), a 230 gallon wing drop tank, and the centerline tank from Veltro has been repainted. Skins/decal sets included are: 5 Squadron 11 Squadron 33 Squadron 41 Squadron by LloydNB 60 Squadron 85 Squadron by Syrinx (iirc!) All skins now have the proper RAF Squadron Badge for their 'paint chip' on the Loadout Screen. Data and loadout changes duplicate the hardpoints; one set is ONLY for missiles, the other is ONLY for use the new wing drop tanks. All lighting has been updated and repositioned, with the addition of landing lights. Gun aim angles have been adjusted to "center on the pipper" A new 'damage' dds file is included, as are new Hangar and Loading Screens for your viewing pleasure. A Userlist has been generated, even though these aircraft were never exported. It should be noted, that the destroyed model pointed to is the MirageIII, so having SF2E or SF2I is a MUST!! As always, READ the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other important stuff; might want to read it, huh? VERY Important info in there... So, PLEASE read it through after unzipping, but before installing. **The aircraft herein is released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Good Hunting! Wrench Kevin Stein *=this is a seperate missile from the 3W Firestreak; for use only on the Javelin and Sea Vixen FAW1 & FAW2. This was done on purpose -don't mess with this!!! Seriously .. don't. All things are done for a reason.*
  11. File Name: Gloster Javelin FAW.9 for SF2 File Submitter: Wrench File Submitted: 11 August 2013 File Category: Other Gloster Javelin FAW.9 for SF2 by Veltro2K = For SF2, Full-4 Merged, and/or SF2E, both with Expansion Pak 2 (Reccomended!) = (A Re-Upload, as the original seems to have vanished) -- *Important Note: The main reasoning for the need for Expansion Pak 2, is the aircraft's inis are pointing to the stock 3W EE Lighting's cockpit and avionics. This is required for proper use of the rebuilt Firestreak missiles (included). However, if you do not have the required game installs/ExpPak, a simple edit of the main ini will return it to use the cockpit supplied, from the original 1stGen release. BE ADVISED -- You will NOT have the proper "shoot-cue" in the gunsight for missile launch, and will be using some 'Kentucky Windage' and range guess-timations. A more detailed explaination is to be found in the "Notes" section. --- This is an upgrade/mod of Veltro2K's Gloster Javelin. Several of the inis have been tweeked, peaked and fiddled with. Although primarly tasked with CAP and INTERCEPT mission profiles in Real Life ™, the ESCORT and RECON profiles have been added for player enjoyment. There is NO ground attack capability. Several weapons are included; a updated FirestreakIR (from the old BunyPak, with all new data*), a 230 gallon wing drop tank, and the centerline tank from Veltro has been repainted. Skins/decal sets included are: 5 Squadron 11 Squadron 33 Squadron 41 Squadron by LloydNB 60 Squadron 85 Squadron by Syrinx (iirc!) All skins now have the proper RAF Squadron Badge for their 'paint chip' on the Loadout Screen. Data and loadout changes duplicate the hardpoints; one set is ONLY for missiles, the other is ONLY for use the new wing drop tanks. All lighting has been updated and repositioned, with the addition of landing lights. Gun aim angles have been adjusted to "center on the pipper" A new 'damage' dds file is included, as are new Hangar and Loading Screens for your viewing pleasure. A Userlist has been generated, even though these aircraft were never exported. It should be noted, that the destroyed model pointed to is the MirageIII, so having SF2E or SF2I is a MUST!! As always, READ the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other important stuff; might want to read it, huh? VERY Important info in there... So, PLEASE read it through after unzipping, but before installing. **The aircraft herein is released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Good Hunting! Wrench Kevin Stein *=this is a seperate missile from the 3W Firestreak; for use only on the Javelin and Sea Vixen FAW1 & FAW2. This was done on purpose -don't mess with this!!! Seriously .. don't. All things are done for a reason.* Click here to download this file
  12. reup because of the file issues don't worry, its the same one as before
  13. What does the announcement -the very first post- say???
  14. File Name: Phillipines Islands 1944, WW2 PTO Terrain for SF2 File Submitter: Wrench File Submitted: 06 August 2013 File Category: Full Terrains Phillipines Islands 1944, WW2 PTO Terrain for SF2 - For SF2, Any & All (Full-5 Merged Reccomended) = For Adventures in the Western Pacific = *Note: this pack includes the PI 44 update pak released sometime back. It is designed for the timeframe of the US Invasion of Leyte in late 1944. It uses SF2NA statements for carrier-based operations. Hence, your PTO mods folder =SHOULD= (read: MUST) be built from the SF2NA exe. It is designed to REPLACE, in total, any eariler versions.* **Note2: IMPORTANT! Make sure you have the WW2 ground objects!!** This map repsents the situation in the Phillipines from approximately October thru December 1944, just after the US Invasion of Leyte. To that end, the eastern regions of Leyte, and southern Samar are conisdered (somewhat) 'secured' and in Allied hands. The rest of the country is still "Occupied Territory". The LimitedNations statement is set to TRUE, allowing only for the regional powers that took part. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE October 1944 (but dosen't seem to be working quite right post 7/13 patch) LOTS of new tiles and their associated TODs have been created, and match the Green Hell 3 styling. There is also, as expected, a few Easter Eggs. Also included are several (ok, LOTS) GroundObjects, some you may have already, but a few are new. Some are updates of ships, tanks, truck and etc seen in my other terrain mods. These are designed to REPLACE any pre-existing ones I've done. Be advised, you'll still need many of the other WW2 PTO objects I've included in other terrain mod paks. Make sure you have them!!! REMEMBER: you will need the latest WW2 weapons and Guns pack! Some are supplied, but just to be safe... **Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist as 'named places' only. Some airfields may not be in their historical locaitons due to Height Field and other tiling restrictions.** As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you READ this document through after unzipping, but BEFORE installing. Again, as always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Good Hunting! wrench Kevin Stein Click here to download this file
  15. As you all know, the downloads are back on line what you may NOT know, is that most (well, just about ALL) the screenshots associated with them are gone. What we need to do is as time goes along, have those people that have uploaded mods to re-upload their screenshots for them. You should be able to do this via the Edit button at the bottom of the announcement statements Now, we know that you all can't reapprove the files after the Edit, but we'll do the best we can to get them up as fast as possible Thanks Gents (and any Ladies!)
  16. yes. indeed! don't forget to delete the blank ones!!
  17. hey MB, I have a Javelin pak already set for upload. the zip is dated from last year!! Apparently, I never uploaded it!! Or, it got lost in the file messup if you want, I can post it. it's all the skins and decals in one pack. Like the others, it has all the small problems with shadows and such, but seem to fly ok otherwise. OTH, it DOES require the Expansion Paks (whichever one!) that gave us the EE Lightning, as it uses that pit.
  18. same here!! all the damn time!! I, too, am glad it's not just me
  19. ok, since the 7/13 patch fiasco (see "Well and Truly...." thread) started with trying to reinstall at an earlier patch level, What is/are the procedures for doing so? Does anyone have a step by step on this?? I'm making the assumption (oh! that word!!) that one would need to COMPLETLY uninstall ALL the SF2 exes, and start with new, unpatched installs, then patch to (whichever) level worked before?? More information in requested, and will be placed in the KB to (hopefully) prevent others from getting raped like I did.
  20. they seem to be still nonfunctional. Getting the message I've got a new tile set that ready for upload!! (replacement for DS and the Iran/Iraq terrains) thanks Boss!
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