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Wrench

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Everything posted by Wrench

  1. hang a torpedo on a Br.693 (aka 810??) or should I even bother??
  2. the only place, I guess. 2nd pic...just for fun!
  3. while we're still awaiting the return of the Downloads Section (so I can upload all the stuff I've finished...) I've gone back to working on Coca's Spitfire Mk.V. I'm in dire need of assistance in getting the camo pattern's correct. For some reason, I'm having serious brain farts in trying to match the fuselage/wing joins. All decaling for Northern Europe RAF and 1 USAAF squadron in pretty much done, SF2 versions of the hangar & loading screens, done. I've asked Daniel for some minor lod fixes (to open the canopy), but it's the skin that's got be fuddled. So... Wanted: Professional Level skinner for WW2 RAF/USAAF Spitfire Vs. Aircraft and template will be provided. Any/all changes and corrections to template WELCOMED!!! Many small details need adding thank you!! I also need a 3d Guru to look over the F6F Hellcat MAX file that I received from Zur many months ago. From what I was told, it's 90+% finished (even mapped and skinned!) but not exported to 3W LOD format. With this base MAX file, the -3, -5 and -5N could be done, and give us 3 new Freeware ™ Hellcats, -hopefully!!!- with all the neat little stuff like opening canopy and folding wings.
  4. i'll put the pdf in the zip with the bird thanks!
  5. do you have (or need) the Modler's Datafile on the Merlin Spits??
  6. that would great! be a change from the Crud, huh? I'll assemble what I have (Daniel is getting ready to rework the spinner a bit, and fiddle the Trop and Seafire into being). I'll shoot it to you via PM over the next day or so REALLY appreciate the help!!! fixed the canopy issue -- dopey me had the animation ID wrong!
  7. glad you sorted that out!! 99.9999999999999999999999999999999999999999999999999999999999999999999999% of the stuff at marcfighter's sight pre-dates the 06 patch (iirc) for 1stGens, and pretty much all of them are lacking the textureset.ini required by 08 and SF2. that, and the painted on numbers....
  8. which LOD??? the newer ones are most likely mapped differently, which means those old skins won't work anymore
  9. 2 minutes work to convert... comment out Harpoon/Tomahawk launchers switch Phalanx to 'generic' single barrel 20mm adjust service years. ignore 1980s antenna play game
  10. I thought I had the N DLC.. oh well... at any rate, save the jpg below, and drop it into the 531 skin folder. Make sure it stays names as "F-4N_Hangar.jpg", and the game will automatically use this one. sorry the image got so small, Ken. I can't find the original "large format one...have to keep looking edit: in the zip is the same jpg, just to make it easier
  11. 1st Enemy nation, causes the "Battle Group Spawn Bug" as 2nd Enemy Nation, causes NO spawning of random IJN ships (CV/BB/CA/CL/DD), and all USN strike mission will be against land targets USN remains as 2nd Friendly nation ------- required screenie Iowa in company of Saratoga
  12. The Question Remains..... Will the Breadfish take over from The Eels???
  13. Action off Cape Engano... (and yes, if IJN is first, the "Battle Group Spawn Bug" is back..... If 2nd, no IJN ships spawn anywhere. Good one!)
  14. what tileset are you using? I'm assuming tropical/subtropical??, so VietnamSEA? if so, I definitely recommend the GH3 set. It's a straight drop-in, as they replace all STOCK tiles if you need 'straight' beach lines (SG50-ish), I have VNSEA tiles for that (albeit in GH3 spec), along with a full set of VNSEA Road tiles --including all the transitions, again in GH3 spec. Unfortunately, the road tiles lack TODs. but those would be fairly easy to make (well, the jungle roads, and grass-to-jungle road would need some fiddling!) Also new, straight-beach S-CG and S-GC, and small coastal city/village tiles of the 50 and 25 type. with TODs All are easily remade to the original 'generic' stock flatness. got sick and tired of those scalloped coastlines -- the Real World ™ don't look like that
  15. good one Stratos!! but seriously, they'll be back when they're back. Erik's busting his balls working out the problems and doing MAJOR upgrades Paitence, my friends. paitence
  16. iirc, Veltro was. don't know if Ed's still interestered in it, or abandoned it
  17. nice shots (of course, I like color better) will we see the island of Taratupa??? what tile set? GH3??
  18. Snooper detected.... and dispatched!
  19. anybody else notice, that when dropped/shot rockets and bombs are no longer exploding when hitting the ground??? Or water? they used to explode and leave a crater, even if you missed the target (which I do a lot....). Now, they just disappear under ground or into the water (when you miss). No explosions, no craters, no splashes from near misses. when a 'target' is hit -- usually!!! there's an explosion sound and effect and crater. Even runways aren't reacting as before. At first I thought it was the terrain; checked even the stock Desert in NA, and the same thing is happening.
  20. Just Want to Remind Everyone...

    that an encore presentation of "SHARKNADO" will be on SyFi Channel tonight Check your local listings for time.
  21. Just Want to Remind Everyone...

    wow! 60 years of The King of the Monsters!!
  22. ok fixed it!! the whole frakking weapons folder, and all it's contents must have gotten corrupted somehow. I took the weapons from one of the working WW2 installs, and now things work like they're supposed to. even when you miss, the bombs and rockets go off. such nonsense...
  23. NP, Chuck I'm just a shout away...
  24. yes, hotfix was applied MTO and ETO are BOTH ok .. with the exact same weapons (weapons pak HAVRs and 500 lb bombs). All 3 are built from the SF2NA exe. EVERY SINGLE TERRAIN IN THE PTO MODS FOLDER IS EXHIBITING THIS -- from the bombing range, to the stock 4 terrains. this is just getting to be much... maybe I should try the plane-jane SF2 exe? But the carrier coding is needed from NA for Okinawa, Phillipines, Marianas.
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