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Wrench

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Everything posted by Wrench

  1. ALL the PTO terrains I've been flying (in particular the Phillipines, but solomons, new guinea also...haven't checked okinawas or burma)... haven't check MTO and ETO yet. should state I'm on the 7/13 patch. even the stock 3W 2 ww2 bombs, and stock HVARs are doing this (tested with 3W Mustang). Checked all the weapons' data ini, and don't see anything "odd" remember, to test the 'disappearance', don't aim at the target, shoot short or long. just so you hit the ground
  2. simple text edit, find/ replace with... good catch!!
  3. I wonder why I had so few problems...?? now, oth, the Persian Gulf map, even WITH correct _water bmp, and (more or less) correctly placed zones, will still generate the occasional Elric "Ship That Sails Over Land and Sea"
  4. I gave it an RWR years ago ... have to try and locate the ini (can't remember which gauge I repurposed)
  5. it'd have to be TMFs, wouldn't it? We don't have access to TKs MAX, do we?
  6. in photshop, it save as... Indexed color, 8bits per channel, size is 512x512
  7. Happy Birthday................

    Hoot!!!
  8. I'd like to add the Japanese bases on Formosa, and the US bases at Manus and the Palaus to the Phillipines 44 map (as a great number of the Heavy Bomber groups operated out of them, and some mediums too. Formosa is obvious for the Tianan (sp?) AG). can someone explain how this works, in particular "locating" them. I've looked at the IcelandNA_Targets.ini, and while the statements are (somewhat) clear, how it works not so much example: I can see that Location3 is Scotland (and very obviously off-map!!), as I can assume (oh! that word!), that I'd need to add the locations for Formosa, Manus Island and Palau. But the actual X/Y coordinates are what's throwing me Do I put them at The Wall, in the 'general direction' of their location, or behind it?? TIA!!
  9. didn't Gerwin post the latest version in his TFD tool thread??? I know it's around here somewhere...or maybe PM him? (it also does a good job of generating planning maps, too)
  10. 2 way to create water bmp... the hard way is take the planningmap3, and repaint it in colors that match the 3W ones. The bitch is when converting to index colors, Windows format, sometimes the colors go wonky. the easy was is Gerwin's TFD tool. It generates the *terrain name*_water.bmp, and then you just paint in the colors for the red and blue side CV/SAG zones but don't forget to convert to Index color format
  11. saw that on FB yesterday. good to know Ron's fixing the shadow issue! The cockpits are WORTH the price of admission. Even thought I have them, I'll be buy them again, just to get the updated stuff!
  12. File Name: F-86 Sabre Pack, Pakistani Air Force File Submitter: Wrench File Submitted: 09 August 2012 File Category: F-86 F-86 Sabre Pack, Pakistani Air Force = For SF2, Any & All = -An additon for the India-Pakistan Mod- This package contains 2 complete aircaft mods of Sabres for the PAF: F-86F, as delivered 1957 (in natural metal) CL-13B Sabre 6 as "delivered" via Iran in the mid-1960s. The Sabre 6 comes with 2 skins, Euro camo and overall green for No.18 Squadron. All serials for both versions are 100% historically correct. New skins for all were created using ravenclaw's beyond superb templates. All skins are in jpg format. Decal randomization is true. New DDS damage textures are included, as are all new SF2-style Hangar and Loading Screens. No weapons are supplied, other than the drop tanks, as these use all stock in-game items. An all new, SF2-compliant FM was created for these aircraft; it flys like it should! As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list. Happy Landings! wrench kevin stein Click here to download this file
  13. Raising Havoc in the Philipines
  14. still getting freezes. oddly, it seems only with DAT aircraft. was testing a new skin for the A-20G, in an anti shipping mission, got stupid and shot down. game froze. also, has anyone noticed the lack of 'bomb water hit splash thingy effect'??? when you'd miss, there'd be a splash in the water. not now. and, no -- my pto mods folder don't use any aftermarket effects (except for the IOWA's 16inchers). all other effects use STOCK items. Or, -please no- it just may the Phillipines terrain....
  15. fucked. was trying to reinstall SF2, ALL the SF2 titles, and re-patch to either 6/12 or 5/13, when everything went totally and completely tits up. "unable to install" or "installation did not something or another that worked" So, did a system restore (and of course dumb shit me didn't back up the mods folders to one of the externals....) did you know that System Restore ERASES lods, bmps, tgas and all sorts of other interesting and vital files from the mods folders?? like the last 3 days of terrain work on the Phillipines, from the inis (which I kinda expected, everything excepting the inis from the terrain folders.... all it left me was the inis ....I don't even know what the hell I was on the 6th .. what was I working on, on that terrain? what objects did I add?? this whole thing is just becoming too much to bear anymore. for fucks sake, can we for the love g*d get patches that don't destroy thousands of hours of work?? or, as I have suspicioned for the last several months ... has the time come that we should just no longer mod these game anymore? Or even try to extend they're usability to "other times and places"?? (like ww2? or Korea?) I'm so feed up with the bull.. if the games weren't so cheap ... everything else is so far out of my price range. I just feel like giving up I am absolutely disgusted with the last turns of events
  16. I know it's not amusing..but

    read the name aloud
  17. unless using the later versions of game; can't remember WHEN it change -but post June '12- they can be installed now in any order
  18. ok, the KAW stuff =I= released is ONLY for SF2, in particular for SF2NA, as the terrain makes use of the NA carrier zones and statements. and the objects themselves are not and will not work in 1stGens. Period it might help if we know exactly which Korean stuff you're dealing with, as there's more than one set WoV and all the other 1stGens do NOT have a mods folder; their folders all reside on the C drive someplace. Check the 1stGen Knowledge Base for instructions on creating a "Era Specific Install" (which matter not, as all my/the Teams KAW stuff is only SF2) Here's the (hopefuly) relevant sections from the Korea V3 terrain (mine)
  19. no, we can't. it's ALL ocean, and as FE exceedingly small for the "radius of action" required for WW2 NA, simply won't fit the bill. now, given the Atlantic has a surface area of 106 MILLION square KM, the region we'd need, not counting those parts of the Arctic Ocean, my guesstimate would be ~ 20 million square km, as outlined in green below (mind you, terrains have to be square, so add more Greenland to the west -which can be ignored) So, my guesstimate of 2500 km per side (which may be to small by a factor of 10; maybe 3500km per side would be better).... may still give us a map with the "usual" issues of scale; even at 1:1 (as opposed to the standard 63% size). And the TE has "problems" with higher latitudes (Mercator distortions) I can't even begin to imagine the sheer amount of time to tile; let alone to build target areas for the thing with any amount of accuracy. oth, it would be a great Cold War map as well, modeling the GIUK gap still, not something I'd want to attempt, even if I could get the frakking TE to accept the DEM without crashing (provided one of proper scale could be located)
  20. Modeler's Data file on the Griffon spits would be the best starting place
  21. do we have any LSTs??? (freeware, of course) I vaguely remember them from somewhere???
  22. I seem to recall the instructions I wrote are pretty specific, and pretty easy to follow
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