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Everything posted by Wrench
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WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I knew this sunburst pattern was gonna be a bitch..... 68th FS, Solomons, early 1943 (wip -very much so!) -
P-40F5CU
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
decals pathway needs a very small edit: should read as: P-40F-5-CU/Desert/D/ ***name of decal*** -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
um...The Gallery, here at CA? post it there, and then a simply copy/paste of the images url back here to the Screenies thread easy peasy -
SF2 keeps rewriting default aircraft.ini
Wrench replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and.. http://combatace.com/topic/55746-patching-made-easy-part-deux/ -
LSTs?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
got the LCM; it came from the original Falklands. well, guess I'll look more...thanks! -
while not originally intended for this purpose, with a quick and dirty repaint (and re-gunning to a WW2 type), this boat becomes a pretty good stand in for an IJN tender. I'd like to extend my personal thanks to Stephan1918 for his excellent work on these ships. And.. the North Sea is VERY fun and challenging to fly over!! Bravo!
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Cockpit for AI Planes
Wrench replied to Badfrank's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I remember using that some time ago (pre-July 12 patch) does anyone remember if, when using the FlyAll=TRUE, AND have the cockpit enabled (via paladraian's MigPits) if the real Mig cockpt shows, or the Scooters? (don't have the time or inclination to test it myself right now...) -
userlist.ini thing
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
sorry, friend, wrong again this, below is from the ubiquitious MiG-21MF, straight from the latest data ini, at the 5/13 patch level extract BOTH the data and userlist inis and scroll through them suffice it to say, it works as advertised. -
Black Sea v2.0
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, it would. -
just so you all know, I moved this from the SF2 forums, as THIS is the place for all things FE/FE2
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WW2 WIPs Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
oh yes, one of my most favorite things to do (pity sarcasam doesn't come through on the written word)... creating custom "special" tiles for seaports.... you'll looking a 2 separate tiles for the main port, and basin/seaplane base ugggg...then the real fun begins, filling the spaces with structures that look like a naval base... -
Mig-17F wrong decals for ALGERIA
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it's not undocumented, one just has to know how to read an ini. mind you, I STILL can't translate all the aerodynamic gobbelty-gook in a data ini, but that's a story for another day oth, having done several thousand skins and decals ... one learns a thing or too -
Dassault Mirage IVA V.1.1
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
it was removed a couple of years ago afaik, there's a newer version in the works for SF2 -
Bombsight mod for B52 bombers in SF2
Wrench replied to Wolfgang76's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
sounds like it's time someone reads the little PDF file in the folder /Manual, located in the core files region C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Manual ------------------------------ as Julhelm said, GM is the default (as no b-52 carries an air-intercept radar system) however.... the AI controlled ones (in fact ALL AI controlled aircraft, including fighters) DON"T have listings in their main inis for avionics ini or avionics dlls. Most don't even have a the proper DetectSystem statements in the their respective _data.inis.. These WILL need to be added by the Player which is, again, why it's recommended they be left under AI control. The Game Engine will get the bombs on target -
2nd Libyan-Egyptian War (Wot if)
Wrench replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
anything that's not Egypt or Libya gets changed to "NEUTRAL", and rewrite the LimitedNations statements. nothing to it. -
One more terrain question
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hated those fucking desert tiles from Day 1..but, according to people that been there, YES it is that bright. the only thing I can think of, is write a terrain specific EnvrionmentalSystem.ini, and try to fiddle with sun levels (which WOULD be very bright in the region). or, if one is reaaaaallly good with photoshop, try changing the brightness on each and every desert and desert2*** tiles -- somewhere in the neighborhood of 40 or 50 tiles?? including all transitions??? or, again, if one is really REALLY good with PS, create fully new tiles, using the IsrealME desert as the base, and recreate all desert and desert2*** transitions; again, an exceeding large job. Done with layers -- IME desert on the bottom, 'tile to be fixed' on top, and gently follow the transition "parting line" with a very small eraser tool, and remove the original desert section. Gradually moving up to larger erasers until all the original desert is removed. (btw, IME tiles truly suck in their skewed angling) have fun!!! -
All my games have ceased to run
Wrench replied to spriggs's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
and DO NOT reinstall ANY 1stGen games to the /C: ProgarmFiles or ProgramFilesX86 folders. (re)install to the ROOT of the C drive C:\Wings Over Europe for example -
Pakistan Air Force F-100C Super Sabres
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
looks better in the camo!! -
2nd Libyan-Egyptian War (Wot if)
Wrench replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
one of the very reasons I rebuilt that WW2 terrain to 'modern times' -
Russian..Number Tga`s
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
well, TK gave us stock red, blue and yellow... -
AmericanNW terrain for SF2?
Wrench replied to IamFritz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I started adding water a looooooooooooooooooooooooooong time ago; Salmon river, 'thunder bay'., etc. Gave it up 3-4 years ago. but I can't make the 4 season tiles that match well. Also, a LOT of height field adjustments will be necessary, expecially in the lower left corner, where the bay is. might have a re-look at it, after finished the ww2 PI 44 map -
Mig-17F wrong decals for ALGERIA
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
there's also a little parameter used in decals inis: Reverse=TRUE -
Splash Target?
Wrench replied to fallenphoenix1986's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ok... during testing, 500mm of titanium armor was penetrated by AGM-65B. (well, 6 of them at any rate) I'm going to up the thickness, and retest. they should be VERY hard to sink -
AmericanNW terrain for SF2?
Wrench replied to IamFritz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Moved to the Correct Forum ---------- all 1stGen Terrains are easily converted for SF2 usage as per our unused Knowledge Base: http://combatace.com/topic/54856-converting-sfwo-terrains-to-sf2-usage/ ANW can be found the SF/Wo* (aka 1stGen) Terrain downloads. Its a full-4 season terrain. READ THE ENCLOSED READ ME that comes with it. -
Question about Terrains
Wrench replied to ext's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
yes. see the appropriate Forum, SF2 for responses and, no it's a fictional terrain, and does NOT represent any Real World locations