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Everything posted by Wrench
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BOB terrain Bugs
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
topic moved ---------- in the FW packs -all of them!-, you should have the 2 pylons in the /Objects/Pilots folder -
Invisible Wheels or Hover Craft Syndrome?
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
there was a large and long discussion one this very subject a couple of years back, when we were working on the Indo-Pak mod. our conclusion, backed by ghostrider883's native insight was the IAF had developed anti-gravity, and hadn't told anyone. ---------- OTH, it's an animation issue do this to the airbrake statements: the only real way to fix it, is in MAX. The animations need to have the own settings, and NOT linked. With the above, the airbrakes will still work, but the gear doors just won't open. Gnats and Ajeets used the gear doors, opening seperatly from gear extension, as their airbrakes -
Version
291 downloads
SF2 WW2 PTO RAAF Kittyhawk Mk.IA Pak -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization) will NOT be functional. Use in 1stGens has not, and cannot be, tested by me.* **Notex2: this mod is designed for use ONLY in a PTO-Centric mods folder** A first, I was just going to do a simple skin/decals pack. But with all the "modifications" made to fit (better) into SF2, in particular the 5/2013 patch level (oi!), chose to take the "lazy man's way out" and just upload the entire aircraft. When in-game, on the aircraft selection drop-down, you'll see Kittyhawk Mk.1A (Raven) This will diferentiate this for any other Kittyhawks you may (or may not) have. This is the full aircraft, "nationalized" for Australian use, as stated above, with my 'tweeked' sf2-ish data ini (and a backuped copy of the original too!). The skin included is for... No.75 Squadron, RAAF as seen from mid/late April 1942 in the Port Moresby, PNG area Skins remain in their bmp format. New DDS damage textures (usable on all Raven's Warhawk/Kittyhawk in SF2 only) are included! New aircraft plane-in-group letter decals, and RAAF serials - 95% historically accurate - matched to the individual letter, are included. On the numberlist, those marked with a star (*) have been postively confirmed to have served in 75 Squadron. All markings are decals, and Decal Randomization is TRUE. There are no nose arts. Also, via the use of my (patent pending) fake SqTail decal, the squadron name display is now active on the Loadout Screen. No weapons are included, except an SF2 Version of the drop tank (for those that haven't converted it yet). New theatre-specific Hangar and Loading screens are included, too. The skins have been run through the template (thank you Raven for that!), and have had a layer of dirt and 'clouds' added for weathering. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein -
For the 3D creators...
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I did the one at the DAT site, and if you'd all look around, you'll find some screenies of the PB-1W using veltro's 17G (it'll be released AFTER the regular G, as I need Ed to modify the lod by removing some bits) edit: http://combatace.com/topic/64401-ww2-wips-thread/page-5?do=findComment&comment=626874 -
RAAF Kittyhawks, SWP
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
yes, sometime around June 42 to the blue/white only below, 75 Squadron, RAAF over New Guinea got all the serials done; all but 5 are matched to their code letters -not to shabby! -
YAY! The download area is looking awesome!
Wrench replied to mysonsaysaudi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Anyone ever Considering Doing the French Indochina War?
Wrench replied to Arrow's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
the 3 French CVs are already in the downloads section; sometimes hidden in aircraft uploads. you'll have to check the French birds -
Post-Desert Storm Terrain
Wrench replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
just edit the targets ini, swapping out ENEMY for FRIENDLY in Iraq, all Iranian NEUTRAL, and the rest Friendly, which still leaves plenty of FREINDLY airfields in Kuwait, Saudi Arabia, Bahrain and Qatar. About 20 minutes work I'd recommend new planning maps, as the originals (never updated from the first IR terrain) still show Iran as FRIENDLY, but Iraq a s ENEMY. For some reason, in-game NEUTRAL nations show as RED (enemy) -
Expert Metal Worker Needed...
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wanted: Expert level skinner, intimately familiar with Natural Metal finishes. Person is needed to assist in skinning one of the most important WW2 Allied aircraft. Template will be provided. Standard NDA is "don't tell nobody" (as if we all don't know this aircraft is coming!) This job is being offered (ok, requested), as the main skin/ini dancer sucks at NM skins. screenie below is WIP shot; not all decals are finished, nor is model fully ready. If interested, and meet the requirements, contact me in this thread, or via PM The WW2 Players, and I, Thank You -
About Bearcats and Corsairs.
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
replacing the tga's won't do it ... spent an hour screwing around with that yesterday to try and fix Stratos' issue. like I said, a REAL fix requires the MAX files ... which I don't know if even Otto has -
Expert Metal Worker Needed...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I tried following the 'metal working' tutorial in the KB, and came out terrible!! Camo is easy compared to NM!! -
Post-Desert Storm Terrain
Wrench replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
<cough> Iran/Iraq 2003 <cough> -
no parking ac during iceland campaigns
Wrench replied to slick cowboy's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
it sure does affect it! you can also extract the 7 IcelandNA airfield inis, drop them in the IcelandNA terrain folder (make one of you don't have one), and increase the parking chance percentage to like 90. it's only set at 60 right now -
Walleyes...
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you all knew SOMEBODY was gonna do this...!! -
SF2 WW2 PTO B-17F Flying Fortress Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 PTO B-17F Flying Fortress Pak File Submitter: Wrench File Submitted: 15 June 2013 File Category: B-17 SF2 WW2 PTO B-17F Flying Fortress Pak -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.** This is a "Theatre Specific" release of Veltro2K's B-17F Flying Fortress Heavy Bomber. This package =ONLY= represents Forts used in the PTO/SoWesPac region. To eliminate any confusion with any other B-17Fs you may (or may not) have, your in-game displayed name will read "B-17F Flying Fortress (V2K)" There is 1 skins/decal set in this pack: AAF42/43 - OD/G representing aircraft when first they first arrived in Theatre (star/ball insignia). This scheme, and insignia, was used throughout the (rather short) service life of the Fortress in the SoWesPac region. Research has NOT turned up any evidence they ever recieved the "star-and-bar" insigina before being phased out of the PTO. The Skin is in jpg format. All new (theatre specific) serial number decals were created. The serials ARE historically accurate (100%), for those aircraft assigned to the SWP from the first 300 F models deployed worldwide. One may consider the serials as 'generic' in nature, as they represent none of the Bomb Groups/Squadron of the region, but =ARE= correct for the model depicted, and theatre deployed to. All markings are decals. All lighting is historically correct. Damage textures are in DDS format. There are =NO= nose arts. Those with the desire (and talent) are encouraged to do the necessary legwork on research, running down the correct match between nose art and serial number. It should be noted, do =NOT= use this mod in an MTO or ETO-centric mods folder; the Pacific Fortress' (Fortressi?) is slightly different! Engine sounds, pilot figures, BRAND new "Box Art" style Hangar screen (in SF2 jpg format) are included. Operational service dates are rounded to 'whole months', and ARE relatively correct for PTO usage ("Eaker wants them for Europe") As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Happy Landings!! wrench Kevin Stein PS: when flying at night, watch out for glowing green orbs!! Click here to download this file -
Version
328 downloads
SF2 WW2 PTO B-17F Flying Fortress Pak -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.** This is a "Theatre Specific" release of Veltro2K's B-17F Flying Fortress Heavy Bomber. This package =ONLY= represents Forts used in the PTO/SoWesPac region. To eliminate any confusion with any other B-17Fs you may (or may not) have, your in-game displayed name will read "B-17F Flying Fortress (V2K)" There is 1 skins/decal set in this pack: AAF42/43 - OD/G representing aircraft when first they first arrived in Theatre (star/ball insignia). This scheme, and insignia, was used throughout the (rather short) service life of the Fortress in the SoWesPac region. Research has NOT turned up any evidence they ever recieved the "star-and-bar" insigina before being phased out of the PTO. The Skin is in jpg format. All new (theatre specific) serial number decals were created. The serials ARE historically accurate (100%), for those aircraft assigned to the SWP from the first 300 F models deployed worldwide. One may consider the serials as 'generic' in nature, as they represent none of the Bomb Groups/Squadron of the region, but =ARE= correct for the model depicted, and theatre deployed to. All markings are decals. All lighting is historically correct. Damage textures are in DDS format. There are =NO= nose arts. Those with the desire (and talent) are encouraged to do the necessary legwork on research, running down the correct match between nose art and serial number. It should be noted, do =NOT= use this mod in an MTO or ETO-centric mods folder; the Pacific Fortress' (Fortressi?) is slightly different! Engine sounds, pilot figures, BRAND new "Box Art" style Hangar screen (in SF2 jpg format) are included. Operational service dates are rounded to 'whole months', and ARE relatively correct for PTO usage ("Eaker wants them for Europe") As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Happy Landings!! wrench Kevin Stein PS: when flying at night, watch out for glowing green orbs!! -
B-17F Flying Fortress (ETO)
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
those would be G models, and that camo is a NIGHTMARE!! (and only 3 of them!) G is still in the works I sure don't want to try this one! but I'll give the template to anyone that does! -
March 2013 patch issue - WW2 aircraft
Wrench replied to bubu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
exactly! back to an unmodified stock one, in the /FlightData.cat. the only thing I'd changed on mine, was the (no longer working) "expanding the world border trick", moving The Wall back 45km still has the problem, but ODDLY, only on SOME aircraft -- Ravens P40 does it, while the ancient F4F Wildcat doesn't seem to (or as noticeably) -
Expert Metal Worker Needed...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
thanks man! I'll PM the aircraft WIP to you sometime over the next day or so. Put in a request with Veltro for some LODs fixes (mapping won't change, which is good!) -
Missing Jets in SF2
Wrench replied to MigBuster's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
go for it brother!!! -
About Bearcats and Corsairs.
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
edit: my mistake, the prop fix is for the -1 series only. wilches fix will work for the -4/7 series. however, to really fix it, the LOD needs MAX editing and reexportation with a new tga statement. -
About Bearcats and Corsairs.
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you don't recall all the problems when the TMF corsairs came out???? That Russ generated a new tga for it? and that its been available in the downloads section for like 6+ months ??? look under WW2 Aircraft Skins/ US Origin/ F4U. it should be there. I distinctly remember moving it during the rearrangement of the SF2 downloads this week as to your weapons, have you checked the individual weapon folders, that the LOD is residing therein?? as to the glass, extract the STOCK canopy glass tga from whichever ObjectDAta cat it resides in (prolly 001.cat), drop it into the main folder, and ALL skin folders, backup the original, and rename the NEW one to match. -
Expert Metal Worker Needed...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
good one man!! -
Missing Jets in SF2
Wrench replied to MigBuster's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think veltro is/was reworking the Jav pasko's 106 needs a completely NEW FM check the IndoPak aircraft -- I seem to recall doing SOMETHNG! with the Gnat/Ajeet (other than commenting OUT the airbrakes mesh/nodes to bring the landing gear back to visibility) -
actually, irfanview does ico as well