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Everything posted by Wrench
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AWESOME!!! thanks Ant!!
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March 2013 patch issue - WW2 aircraft
Wrench replied to bubu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
sorry, the FlightEengine.ini ain't the problem ... I've got several WW2 install that DON"T have one in the /Flight folder, and the issue is still present (planes tipping forward, blowing up, etc) E for effort though!! At least somebody is thinking outside the box!! -
Positioning Decals, Pilots...
Wrench replied to Stipe's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
taking "known" positions of things on the aircraft --this is where it's IMPERATIVE to know how to read a data ini- and adjusting fore/aft, up/down and left/right of said location after 5 or 6000, you just do it without thinking; become 2nd nature -
B-17F Flying Fortress (ETO)
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Remember people... , do =NOT= use this mod in a PTO-centric mods folder; the Pacific Fortress' (Fortressi?) are different, and will covered in another, theatre-specific upload (completly different serial number set). This is for ETO (UK) based Forts ONLY!! -
man, I gotta say, that has one of the, if not THE best cockpit's I've seen in like, forever!! (sorry stary!) but, I'm (well, was) having problems with the AI controlled wingmen mushing into the ground on take offs. So, I located a 'like sized' aircraft, and used those aerodynamic parameters. it seems to have helped greatly. mind you, it may be 'better' than real life. this is just a quick and dirty fix (engine power is also upped - maybe too much) so, here's a attached zip with the "newish" data ini, a destroyed model, and the new sf2 'box art' hangar screen. Also the AvHistory Allison 1710 engine sound. canopy was switched to the Shift/0 animation key (sorry brother R!) BACKUP THE ORIGINAL DATA INI FIRST BEFORE INSTALLING THIS!!! PLEASE test and report. there is still some bounce and the 'tire touch' sound at mission start... I just don't know what's up with that. frakking 5/13 patch no doubt
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I crossed to the dark-side.
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
"The Emperor has been expecting you" -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Bunyaps over Darwin... -
I Have Found My Long Lost Decals Sheets!
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i'd like to see the p-40 decals, meself! -
Kittyhawk_Mk1A_Texture_Fix
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
np brudda! I didn't notice it either!! -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
what, like you didn't expect this one to show up??? -
missiles showing in loading setup before their time
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I added/changed a LOT of stuff for the sf2 version however, easily back converted for SF/Wo* -
I Have Found My Long Lost Decals Sheets!
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
this is a VERY good thing! -
SF2 WW2 MTO Kittyhawk IA, 112 Squadron
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 MTO Kittyhawk IA, 112 Squadron File Submitter: Wrench File Submitted: 14 June 2013 File Category: P-40 SF2 WW2 MTO Kittyhawk IA, 112 Squadron -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct probabality that this mod =WILL= work in SF/Wo* 1stGen game installs. After all, it's just a skin and decals!! However, the decal radomization will not be functional in SF/Wo* 1stGen game installs* A fairly simple redecaling for Raven's Kittyhawk Mk.IA as flown with 112 Squadron in Egypt and the Western Desert. In fact, other than the skins getting a light coating of dirt and smoke, it's still Raven's original skin. This will add the Squadron Code, plane-in-group letters and serial number decals to his original skin. It just overwrites the decals and texture set ini (although the skin map will also overwrite, too. don't worry about that!) This skin is still in bmp format, so it's usable in SF/Wo*. Decal randomization is TRUE. All the markings are decals, which (serials, plane-in-group letters) are reused from another Kittyhawk skins set. Also included, is a NEW loading screen from my AvArt collection As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them. With Thanks To Raven for the bird! Happy Hunting! Wrench Kevin Stein Click here to download this file -
Version
105 downloads
SF2 WW2 MTO Kittyhawk IA, 112 Squadron -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct probabality that this mod =WILL= work in SF/Wo* 1stGen game installs. After all, it's just a skin and decals!! However, the decal radomization will not be functional in SF/Wo* 1stGen game installs* A fairly simple redecaling for Raven's Kittyhawk Mk.IA as flown with 112 Squadron in Egypt and the Western Desert. In fact, other than the skins getting a light coating of dirt and smoke, it's still Raven's original skin. This will add the Squadron Code, plane-in-group letters and serial number decals to his original skin. It just overwrites the decals and texture set ini (although the skin map will also overwrite, too. don't worry about that!) This skin is still in bmp format, so it's usable in SF/Wo*. Decal randomization is TRUE. All the markings are decals, which (serials, plane-in-group letters) are reused from another Kittyhawk skins set. Also included, is a NEW loading screen from my AvArt collection As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them. With Thanks To Raven for the bird! Happy Hunting! Wrench Kevin Stein -
P-40E1CU-Mk1A_Templates
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
THAT's what I been waiting for!! thanks Raven!! -
Raven's P-40
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
It should work most fine, but Russ would be the real guy to answer that. I've seen them (bump maps) as jpg and bmp -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
reskins in progress... coming soon to a desert near you -
Desktop Shortcuts
Wrench replied to jodandawg's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
there's a butt load of icons I made yeaaaaaaaaaaaaaaaaaaars ago in the 1stGen downloads someplace or, are you asking HOW to make a shortcut? -
F-104A + C (DLC AI Plane Pack 1) tweeks
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
both it'll put the tanks on the mid-wing station, leaving the wingtip missiles on all (Cs of course, get the lower fuse catamaran) -
F-104A + C (DLC AI Plane Pack 1) tweeks
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I always have the external tanks on, for ALL A-A loadouts... so for standard Air-to-Air, add this: Loadout[03].WeaponType=Tank195_F104 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank195_F104 Loadout[04].Quantity=1 -
YAP Rising Sun Aircraft Carriers
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
do your Zekes and Vals have the correct nation (IJN) as the carrier (which should also be IJN) does the carrier have properly sized, positioned, and spaced parking slots? -
DLC029 now available
Wrench replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you can always adjust the spring/damning factor shock stroke too stock main gear statement, ShockStroke=0.10 SpringFactor=1.5 DampingFactor=2.0 experimentate! let us know! -
DLC029 now available
Wrench replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
raise the rolling radius I used 0.45, but that's a biiiiiiiiitttt too much. try 0.40. adjust as necessary watch out on rotation, though, it tends to drag the tail and/or drop tanks, catch fire and explode -
EAF Supermarine Spitfire F Mk 22 White DLC 29
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thank you my friend!! -
reorganizing the SF2 Download section?
Wrench replied to Soulfreak's topic in Site Support / Bug Reports / Suggestions
HERE HERE!!