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Wrench

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Everything posted by Wrench

  1. only us moderatorifiers can do that. I'll take care of it!
  2. Splash Target?

    it should actually be fairly easy ... one would have to create a new ground object, but easy enough to clone an existing one. I'd use the stock CargoShip, give loads of titanium armor (1000mm??? 500??) and set it up as either static target (easiest!) or in a user built mission, sailing is circles waiting to get shot at. something like this:
  3. There was some discussion of this, some time ago. So, whilst reworking the PI 44 map, I thought I'd try a little experiment... with very little fiddling, they are QUITE workable, and easily made; for ANY size airfield. They have to be treated like any other airfield, being flattened and all, but works quite well Behold, this fully operational grass airfield...(the plane with the lights on is me, so I could find where I was!)
  4. at GH3 spec?? I don't suppose we have any of that sort of thing??? only asking cause I dread making another 24+ tiles at 1024x ... and the frakking TOD that go with them, expecially on the J series tiles (jungle)... and the transitions....
  5. quad core, minimum! win 7, 64 bit the biggest power supply that'll fit!! min 2 gig vid card 6-8 gigs ram
  6. mesh names in the data ini fuselage_p tail vert_tail (I assume -oh that word!, the fin) i'd try tail
  7. nicely done! I like how you moved the AoA indicator to the right!
  8. yup ALL lods are locked away, not just aircraft, but ground objects and terrain objects (those in the terrain cats)
  9. another problem, with the stock 3W Essex, is it has absolutely NO defense systems ... no guns or SAMs of any kind. Oddly, the 4 3" guns are modeled on the corners, but they don't work. So, for "purely defensive purposes", as a SCV, it'll need some major editing.
  10. "The Visible Mustang" man, I remember that model!! ed, that actually looks like a mish-mash of skins; the old mapping and the new mapping
  11. US Navy air wing color codes?

    46-55 color codes (had to do all this research for the KAW mod) modex (-> = up) 101 -> - red 202 -> - white 301 -> lt blue 401 -> lt green CAG - x00 (apparently, could be any) post 55 101 -> insignia red 201 -> orange-yellow 301 -> light blue 401 -> international orange 501 -> light green 601 -> black 701 -> maroon 801 -> 901 -> no listing Squadron Signal #6160 US Carrier Air Unit 1946 -1956
  12. i'm fiddling with the Black Widow, very very slowly (along with Daniel's Spit 5). Have to create new templates, adapt the latest FM by Charles, move all items to line up with the new model, then I'll hit Ed up for LOD fixes (right prop isn't spinning properly -- needs a node fix, needs internal bulkhead between pilot and 2nd seat, lots of little details and such). Can't do everything by myself but stary's cockpit is the BOMB
  13. if that means what I think it does.... new Tomahawks? new Mohawks? got plenty of decals sitting around, off the Old Wolf B/C
  14. that's going to look pretty damn cool! I assume you've assigned a zinc chromate 'material' to the spars and ribs?
  15. tell me that's the start of a new Focke Wulf??
  16. Why NK is a better place to live than the US

    yup, all that snow here in Los Angeles really makes it hard for us to catch and eat them birds
  17. stratoforts never had optical bombsights ... it was all done by radar (I had a cousin that that was his job - radar navigator). best thing to do is leave the heavies under AI control, they WILL get the job done
  18. someone has not been following other threads, where the zippers and spits have been covered at length. iirc, in this very forum
  19. NOW that's good news. Thought that one had been lost!
  20. sorry, brudda! sidetracked by RL the "8P" could be the HQ squadron (8th Pursuit, possibly before SWP deployment, approx. Dec 41) the AVG looks like "hells Angels" squadron (2nd? pursuit) the KH is an RAF desert air force (north Africa) interesting that the sheet calls for "P-40B", which is the Tomahawk, not the E Kittyhawk
  21. looks like a material issue. be advised, you'll probably run into decal bleeds, too. (all of pasko's aircraft have it to some level) be aware, that all of Pasko's models are EXCEEDINGLY old, there's no access to MAX files, and that's that. you should find a buttload of skins & ini mods in the D/Ls that , iirc, ChampionVA56 did a few years ago.
  22. actually, it's the core files... C:\Program Files (x86)\ThirdWire\Strike Fighters 2\DLC
  23. that's looking DAMN fine!!! Can't wait to see Kiwi N over the Solomons!
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