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Wrench

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Everything posted by Wrench

  1. because the IcelandNA_Movement.ini .... is blank. empty no routes for ANYTHING on it pretty frakking weird, huh?
  2. Version

    161 downloads

    SF2 WW2 RAF Boston III Pak (DAT) = For SF2 (Full4/5 Merged RECCOMENDED!) **This mod -MAY- work in 1stGen game installs. But this has not/cannot be tested by me. ** This pak contains mods for the Dev A-Teams Boston III light attack bomber, as seen in Western Europe (ETO) from 1941 through War's End. This is a semi-complete aircraft mod, as per DAT directives, the aircraft lod is =NOT= included. So, those users that cannot access the DAT downloads, you're advised to skip this, as it's of no use to you. Those users with access, will be transfering the lod from the Wings Over Africa, or from a seperate DAT download of the A-20C/Boston III. This mod has been built and tested with the A-20_Boston-R3a24.lod from WoA. You =WILL= need this, to copy/paste into this aircraft's folder The skins from my Home Grown Template ™, and remain in their bmp format. New decals were created as needed for serials, plane-in-group letters and others. The serials are 'generic' in nature, as they represent no particular unit, but ARE for the model variant depicted. Decal randomization is set to TRUE Weapons (bombs) and guns are NOT included; you should have them already. The skins included herein are, basically, the ones I'd had posted on my (now closed) site. There is one new-build. You have: Standard 1941(ish) Day Scheme (dark earth/dark green/sky) No. 88 "Hong Kong" Squadron (code RH) No. 107 Squadron (Code OM) Standard Day Scheme (CC?), 1942/3-ish (dark green/ocean grey/medium sea grey) RAF2 (that's the folder's name...) for a fictional squadron; that according to the books, started in Havocs before transfering to Mossquitos. This is easily rebranded, via squadon letter code decal, to a Real Life ™ squadron. (Note: there is, in my mind, some lack of historicality on this skin on Boston IIIs. Most of the profiles and pictures seem to show they carried the darkearth/darkgreen until retirement late in the war. Boston IVs more than likely carried this late scheme) All the 1stGen Hangar and Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format. Damage textures are new, in DDS format. The inis make use of the 'hide component' or the 'open cockpit' statements to make sure the cockpits are where they're supposed to be. This may prevent them for working in 1stGens at any patch level. The Canopy (ok, cockpit hatch) has been switched to the Standard Animation Keystroke ™, Shift/0. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! For those that may still have my 1stGen releases, it's advised you delete, or move to a storage disk or elsewhere, the aircraft and decals folders for them; this pak is desinged to replace them in total. The readmes for the original skins from 2005 are residing in the 107 and RAF2 skin folders. They may make for entertaining reading. Happy Landings! wrench kevin stein
  3. File Name: SF2 WW2 RAF Boston III Pak (DAT) File Submitter: Wrench File Submitted: 06 May 2013 File Category: Other SF2 WW2 RAF Boston III Pak (DAT) = For SF2 (Full4/5 Merged RECCOMENDED!) **This mod -MAY- work in 1stGen game installs. But this has not/cannot be tested by me. ** This pak contains mods for the Dev A-Teams Boston III light attack bomber, as seen in Western Europe (ETO) from 1941 through War's End. This is a semi-complete aircraft mod, as per DAT directives, the aircraft lod is =NOT= included. So, those users that cannot access the DAT downloads, you're advised to skip this, as it's of no use to you. Those users with access, will be transfering the lod from the Wings Over Africa, or from a seperate DAT download of the A-20C/Boston III. This mod has been built and tested with the A-20_Boston-R3a24.lod from WoA. You =WILL= need this, to copy/paste into this aircraft's folder The skins from my Home Grown Template ™, and remain in their bmp format. New decals were created as needed for serials, plane-in-group letters and others. The serials are 'generic' in nature, as they represent no particular unit, but ARE for the model variant depicted. Decal randomization is set to TRUE Weapons (bombs) and guns are NOT included; you should have them already. The skins included herein are, basically, the ones I'd had posted on my (now closed) site. There is one new-build. You have: Standard 1941(ish) Day Scheme (dark earth/dark green/sky) No. 88 "Hong Kong" Squadron (code RH) No. 107 Squadron (Code OM) Standard Day Scheme (CC?), 1942/3-ish (dark green/ocean grey/medium sea grey) RAF2 (that's the folder's name...) for a fictional squadron; that according to the books, started in Havocs before transfering to Mossquitos. This is easily rebranded, via squadon letter code decal, to a Real Life ™ squadron. (Note: there is, in my mind, some lack of historicality on this skin on Boston IIIs. Most of the profiles and pictures seem to show they carried the darkearth/darkgreen until retirement late in the war. Boston IVs more than likely carried this late scheme) All the 1stGen Hangar and Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format. Damage textures are new, in DDS format. The inis make use of the 'hide component' or the 'open cockpit' statements to make sure the cockpits are where they're supposed to be. This may prevent them for working in 1stGens at any patch level. The Canopy (ok, cockpit hatch) has been switched to the Standard Animation Keystroke ™, Shift/0. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! For those that may still have my 1stGen releases, it's advised you delete, or move to a storage disk or elsewhere, the aircraft and decals folders for them; this pak is desinged to replace them in total. The readmes for the original skins from 2005 are residing in the 107 and RAF2 skin folders. They may make for entertaining reading. Happy Landings! wrench kevin stein Click here to download this file
  4. doing CarQuals on the new FJ-3M Fury, and for some reason, the damn hook just isn't catching. Landing speed 'seems' about right (based on other carrier based birds), even fiddled with the hook arm lenght, thinking it was too short.. it hits the deck (Forestall sized CV), about the 3 wire, and then just rolls off the deck here's the data ini statements: and the hook: anybody got any ideas?
  5. File Name: SF2 WW2 Luftwaffe Drop Tank Fixit Pak File Submitter: Wrench File Submitted: 06 May 2013 File Category: SF2 Series WW2 Aircraft & Skins SF2 WW2 Luftwaffe Drop Tank Fixit Pak -- Something for the WW2 ETO/MTO players -- = For SF2, Any and ALL WW2 ETO/MOT Mods folders = This pack supplies 'rewritten' weapons data for the original, seperate LOD 300 Liter Luftwaffe drop tank. This change has been necessicated by the release of (SUPERB!) new models for RussoUk's Bf-109 series WW2 Luftwaffe fighters. As these models make use of the 'built in to the aircraft lod' drop tanks, and said new tanks use the same name as the original seperate lod tanks. What this mod does: The data and loadout inis supplied herein are for ETO based FW-190s, from my various releases. For those other aircraft that call to the old "Tank_300_LTR_190" tank, particularly those MTO based (109, 190s, Stukas -RA and 87R versions), you'll be doing those yourselves. As well as any other ETO LW aircraft. I've renamed the droptank data and main inis, to create a 'new' version, that replaces the older one, and supplied edited data and loadout inis for some aircraft (my FW-190 series). Insturctions are below, as I can't do everything, for End Users ™ to rename the callouts for any other LW aircraft that use this older style tank. It's a simple text edit, and damn near everyone SHOULD be able to handle it. End Users ™ =WILL= have to browse through all their LW and RA aircraft that may need this change, and make the appropriate edits. As always, fairly easy to follow install instructions are included. So, please =READ= them BEFORE installing this mod!!!. The "Notes" section contains the full instructions for manually editating the others that WILL need it. A list of said aircraft is not included ... Have Fun! wrench kevin stein Click here to download this file
  6. on pilot figure jpg omg, that is SO funny!!! Good one, Russ!
  7. Version

    114 downloads

    SF2 WW2 Luftwaffe Drop Tank Fixit Pak -- Something for the WW2 ETO/MTO players -- = For SF2, Any and ALL WW2 ETO/MOT Mods folders = This pack supplies 'rewritten' weapons data for the original, seperate LOD 300 Liter Luftwaffe drop tank. This change has been necessicated by the release of (SUPERB!) new models for RussoUk's Bf-109 series WW2 Luftwaffe fighters. As these models make use of the 'built in to the aircraft lod' drop tanks, and said new tanks use the same name as the original seperate lod tanks. What this mod does: The data and loadout inis supplied herein are for ETO based FW-190s, from my various releases. For those other aircraft that call to the old "Tank_300_LTR_190" tank, particularly those MTO based (109, 190s, Stukas -RA and 87R versions), you'll be doing those yourselves. As well as any other ETO LW aircraft. I've renamed the droptank data and main inis, to create a 'new' version, that replaces the older one, and supplied edited data and loadout inis for some aircraft (my FW-190 series). Insturctions are below, as I can't do everything, for End Users ™ to rename the callouts for any other LW aircraft that use this older style tank. It's a simple text edit, and damn near everyone SHOULD be able to handle it. End Users ™ =WILL= have to browse through all their LW and RA aircraft that may need this change, and make the appropriate edits. As always, fairly easy to follow install instructions are included. So, please =READ= them BEFORE installing this mod!!!. The "Notes" section contains the full instructions for manually editating the others that WILL need it. A list of said aircraft is not included ... Have Fun! wrench kevin stein
  8. RAF C-17 Skin

    no need to post my ENTIRE readm in the announcement thread, EXPECIALLY with my perosnal email add on public display
  9. Version

    556 downloads

    SF2 E-767 AWAC and KC-767 Cargo/Refueler Aircraft by Veltro2K = For SF2, Full 5 Merged RECCOMENDED! = This is a Re-release of the Veltro2k's KC and E-767 aircraft. It is REQUIRED that you have -at the VERY minimum- a Full-4 merged install. However, the AWACs makes use of SF2NA coding, and is NA is REQUIRED for everything to (more of less) work properly. Also, as these reference the stock 3W destroyed model (closest fit in shape, but not size...). Hence, the need for a Full 5 Merged install. It is usable without, but you may not have the dead burning wreckage on the ground. Included in this pack are the: E-767 AWAC: 602 AACS, JASDF KC-767 Refuler/Cargo Carrier: 14 Stormo, AMI 401 Squadron, JASDF Skins remain in their bmp format; the KC-767 makes use of Brain32's trick of having the one skin, resued for both, residing in MAIN aircraft folder. Decal radomization is set to TRUE (well, there's 4 aircraft for each user!). A user list is supplied for the KC-767. New damage textures are supplied, in DDS format. The skins have been 'partly' redone. The partial template I used in included. Other skinners are encouraged to 'have at it' While this mod IS supplied with a cockpit, the Standard Waring Disclaimer ™ for these High Value Assets ™ remains: let the AI handle them. As AFR isn't part of the game ... the word we're looking for is "eye candy". As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, in particular on operational usage. The Legal Statement has been changed with regards to these aircraft. For those that still have the original releases, as there HAVE been changes and additions in several of the inis you may wish to examine, mostly in respect to SF2NA, you may wish to replace the originals with these. **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Happy Landings! wrench kevin stein
  10. looks great! love the bump mapping! the only problem I see, is now with the drop tank built in to the lod, and named the same as the old one, all the other LW mods that call for that seperate lodded tank, will need rebuilding (like all my Focke Wulfs!! and the Emil-7 -unless a new one is coming!) I hadn't thought of that before!!! guess it's time for a little renaming, ini editing, and maybe hex editing of the old one to a "slightly" different name.
  11. aren't the Ajeet's running around for I/P??? I seem to remember Sandesh doing all the InAF skins for them, WITH the fixed issues of the missing landing gear (which I fixed several years ago) ..... LeftAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=2.5 //AnimationID=1 //ModelNodeName=Left_AirBrake //ModelNodeName=LeftMainGearStrut //HasGearDownSetting=TRUE //CloseWhenGearsDown=TRUE //DeployWhenOnGears=FALSE //MaxDeploySpeed=250 //MinDeploySpeed=100 //MaxControlSpeed=250 //BlowbackSpeed=125 DragArea=0.40 [RightAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=2.5 //AnimationID=1 //ModelNodeName=Right_AirBrake //ModelNodeName=RightMainGearStrut //HasGearDownSetting=TRUE //CloseWhenGearsDown=TRUE //DeployWhenOnGears=FALSE //MaxDeploySpeed=250 //MinDeploySpeed=100 //MaxControlSpeed=250 //BlowbackSpeed=125 DragArea=0.40 [MainAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=2.5 //AnimationID=1 //ModelNodeName=MainAirbrake //ModelNodeName=NoseGearStrut //HasGearDownSetting=TRUE //CloseWhenGearsDown=TRUE //DeployWhenOnGears=FALSE //MaxDeploySpeed=250 //MinDeploySpeed=100 //MaxControlSpeed=250 //BlowbackSpeed=125 DragArea=0.71 quck and dirty fix -- the get it right, a completly NEW model will be required. not very likely to happen. fixed teh pit too (this is standard SF2 double cockpit issue that has a post in the KB all about it) [Fuselage] ModelNodeName=Fuselage HasAeroCoefficients=TRUE //ShowFromCockpit=TRUE ShowFromCockpit=FALSE gnat was the version imported from the UK, the Ajeet was the 'home built' version by HAL
  12. really? cause the templates ain't in mine...the Gen2 Pak you know that scheme was only used for about 3 months, right? before BuAer mandated the change to tri-tone and red-outinled star (again, from aug 43 to end of oct 43, when the standard blue/white star-bar came into use) also, might want to change the exported to FALSE, and delete the userlist and marine skin. marines never used the -3 OR -5 Hellcats. they were quite happy with their corsairs. the only marine 'cats were =the EXCEEDINGLY RARE= -3N and sliglty less rare, -5N. which was again, replaced by NF corsairs oh, and the armor values are way out in left field
  13. there's an upper llimit to how big a zip can be, that can be uploaded. this is why total conversion mods like this, and others are broken up into parts. a fact of life we all must live with
  14. you're gonna need the full template for that ... as the entire thing will have to repainted to non-spec blue and non-spec gray, as that's the pre-tri tone (ala YORKTOWN shakedown cruise and movie) better ask CP if they have one to share. ps: the loadout's all wrong, too. -3s never carried rockets. only the -5
  15. I'll plug those in and retest! thanks Russ
  16. File Name: SF2 E-767 AWAC and KC-767 Cargo/Refueler Aircraft by Veltro2K File Submitter: Wrench File Submitted: 05 May 2013 File Category: Other SF2 E-767 AWAC and KC-767 Cargo/Refueler Aircraft by Veltro2K = For SF2, Full 5 Merged RECCOMENDED! = This is a Re-release of the Veltro2k's KC and E-767 aircraft. It is REQUIRED that you have -at the VERY minimum- a Full-4 merged install. However, the AWACs makes use of SF2NA coding, and is NA is REQUIRED for everything to (more of less) work properly. Also, as these reference the stock 3W destroyed model (closest fit in shape, but not size...). Hence, the need for a Full 5 Merged install. It is usable without, but you may not have the dead burning wreckage on the ground. Included in this pack are the: E-767 AWAC: 602 AACS, JASDF KC-767 Refuler/Cargo Carrier: 14 Stormo, AMI 401 Squadron, JASDF Skins remain in their bmp format; the KC-767 makes use of Brain32's trick of having the one skin, resued for both, residing in MAIN aircraft folder. Decal radomization is set to TRUE (well, there's 4 aircraft for each user!). A user list is supplied for the KC-767. New damage textures are supplied, in DDS format. The skins have been 'partly' redone. The partial template I used in included. Other skinners are encouraged to 'have at it' While this mod IS supplied with a cockpit, the Standard Waring Disclaimer ™ for these High Value Assets ™ remains: let the AI handle them. As AFR isn't part of the game ... the word we're looking for is "eye candy". As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, in particular on operational usage. The Legal Statement has been changed with regards to these aircraft. For those that still have the original releases, as there HAVE been changes and additions in several of the inis you may wish to examine, mostly in respect to SF2NA, you may wish to replace the originals with these. **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Happy Landings! wrench kevin stein Click here to download this file
  17. the passanger windows will be nightmarish, at best; as they have to ALL be drawn in by hand I'd suggest a 10-12 pixel square brush (which ever fits the barely visible squares), then 'bevel and emboss' to give a 3d effect.
  18. I know it all too well, Doc! Went through this with the SF2 conversions for the Sea Vixen and Super Etendard!! (and can't remember what I did then!)
  19. gerwin's cat extractor works just fine, check the 1stGen DLs (it will, however, extract ALL files; you can't pick and choose) you know the NorthAfrica map is SUPPOSED to reference the DEsert.cat for it's terrain objects. If your tiling is f***ed up, you're terrain is incomplete; cause I uploaded it with ALL the needed tiles. I'd suggest deleting that terrain, and starting fresh. Cause something ain't right
  20. OUT file not included? should be boom01 boom02 boom03 unless there's other meshes just forwared of the boom probably less meshes to remove and hide on the E-767...just saying!
  21. if you give me a day or so, you'll have the entire Boston III (minus the lod of course). with 2 skins/decals
  22. removed the landing speed statement, and the autopilot was able to get me on the boat. my wingman went over the side (but didn't register as crashed on the mission log) so that seems to wokr. after all, wingmates 'despawn' after touchdown... so???? I caught ONE small line Russ, but haven't been able to duplicate it. looked like near the nose gear (but not really sure!)
  23. nice to see more skins! good job!
  24. edit the loadout ini, and add the drop tanks for ALL A-A missions. All my WW2 aircraft have been set that way since day 1 (and all my uploads too) It's a VERY rare thing to NOT see DTs for CAP (some early lightnings in PTO maybe, but as soon as they became availaibe in quantity, they were strapped on) all the tanks you need are already in the weapons pack
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