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Wrench

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Everything posted by Wrench

  1. why not just give the guy the easiest way out??? No need to overcomplicate this s**t....
  2. first things first.... the Phill 1941 map is for the INVASION of the PI in Dec 41 by the Japanese. that shouldn't be used for anything BUT that....and it'll need major overhauling to take advantge of SF2NA off map basing (ie: IJN bombers from Formosa) the standard "1944" map should be used for anything AFTER the US invasion of Leyte (and that's how my PI 44 mod is set up). Unfortuantely, that one also need the targeting rebuilded. But is quite usabe. Let me know which map you want the "key" for; the money goes to CombatAce.
  3. Fuselage section of the data ini ShowFromCockpit=FALSE
  4. that oddly shaped red line is the FRONT LINE, seperating friendly and enemy forces. It's set up in the Movement.in, and should (normally!) be relatively straight across -east/west, and on that map (assuming the American landings on Leyte), bend north-ish on the eastern end. The Wall has always been 80km from the edges, all the way back to Day 1 SFP1. Up untl a few patches ago (Jan 12???) we had the ability to edit the World setting in the FlightEngine.ini, but many terrains got f***ed when that was removed/locked out For that same 20bucks, I'll tell ya what to do, to prevent being tasked with mission "beyond the Rim"
  5. part of the diagonistic procedure, is to see if or if not something works in game ... you can't just go by what's on the loadout screen. Has to be tested in the 'game world'
  6. yes as you stated, you just encounterd "The Wall" (or if we're into Stephan King, "The Dome") i'll bet 20 bucks the target was near the northern end of Luzon ....
  7. the M2 30 cal is a STOCK 3w gun ... you should have NO issues don't worry that the 'ammo' display is grayed out .. in game they fire.
  8. looking good for your next one, can we talk you into the A-20 series? I've got a buttload of skins/decal set that need a new home (for several marks!)
  9. which Peashooter? There used to be 2 in the d/l section edit: just tested both, the AAF/PAAF and CAF and the guns work fine
  10. SF2 WW2 ETO Bristol Blenheim Mk.IV Skin Pak (DAT) View File SF2 WW2 ETO Bristol Blenheim Mk.IV Skin Pak (DAT) -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = This pack contains 2 new skins for the Dev A-Team's Bristol Blenhiem Mk.4. *Note you MUST have access to the DAT downloads to get the aircraft. If you do not have access, do NOT download this mod, as you'll be unable to make use of it.* New skins, from a (not so fantastic) Home Grown Template �, now give you standard RAF European Day Scheme camo from the 1940-late 41 time frame. The aircraft is finished in the standard Light Earth/Dark Green with Sky Unders. Squadrons represented: No. 105 (code GB) No. 107 (code OM) Skins remain in their bmp format (and are a bit on the LARGE size -2048x). End users that wish to may convert to jpg or resize as necessary. Decal randomization is set to TRUE. Both skins make use of a 'pool' of plane-in-group letters and serial numbers. Serials ARE historiclly accurate for the Mk.IV, but represent no particular unit. Also included, never before released Hangar and Loading screens. REMINDER: there is nothing in here but skin maps, decals and their associated inis. You'll need the aircraft itself from the DAT downloads, either the seperate aircraft, or the one in the Wings Over Africa all-inclusive mod. As always, fairly easy to follow, detailed install instructions are included. Please READ them. Good Hunting!! wrench kevin stein Submitter Wrench Submitted 04/11/2013 Category DAT Mods  
  11. thanks Daniel!! wish we had Geo's max files ... he'd started a Jack 5-6 year ago....
  12. now moved to the "SF2 What If.." Hangar nice bird, too!
  13. i was hoping for more work on the spitfire 5, both the standard and trop versions, and maybe the seafire 3.... it needs finishing! (no pressue, of course!)
  14. there's shouldn't be ANYTHING worng the FWs ... other than that little odd dark bit o the lower left. ------ Have you tried turning OFF the fuselage in the various data inis?? This goes for dswan as well, since he posted the very same qestion on the DAT site why are you playing on Easy mode? you know NONE of them had radars .... --- Edit: this issue has be prevlant since SF2 came out. It's know as the "double cockpit issue". FastCargo has addressed this in the SF2 Knowledge Base. For those with some skill in editing (and for those that can't find it), here's the link http://combatace.com/topic/58372-the-double-cockpit-issue/
  15. rather early redtitions of Cocas' Spit 5 -- these are the 1st iteration lods, and still need some "massaging" Both are partly skined, and mostly decaled. European Day scheme and Desert Day Mk.V Trop (will need help with skinning once the LODs are finalized!!! I really suck at trying to figure out how the camo patterns match up!!!)
  16. i would think you don't need the min/max extensions at all ... never used them for the "faked" pyolons for the WW2 ones I've added
  17. Br.1150 Atlantique

    Version

    435 downloads

    Br.1150 Atlantique by Velro2k = For SF2, Any and All (Full 5 RECCOMENDED!!!) = Re-release of the Veltro2k's Br.1150 Atlantique, now with some updates for SF2:NA. Inside are the following skin/decal sets: French Navy (22 Flottille) German Marinefleiger (MFG 3) Italian (AMI 41 Stormo) Netherlands Navy (MLD 321 Squadron) Pakistan AF (29 Squadron) Many new decals, (expecially the AMI version -with 100% accurate serial numbers-). Decal randomization is set to TRUE for all the skins. All markings are decals. A new FM (albeit not perfect, and requiring more tweeking by an expert!), weapons and avionics enhancements, etc and so forth! A new turbine engine sound, borrowed from Dels Hercs, lots of little tweeks and fiddles. Weapons are included; some you may have already, These all work (as of original release, 3/2012. Some may need additional tweeking/replacement for use in the post July 2102 patch level). As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, in particular on operational usage. The Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, you need not redownload this pak; you should have everything within it already. But if you want too ... feel free to do so! :). There HAVE been changes and additions in several of the inis you may wish to examine, mostly in respect to SF2NA. **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Good Hunting! wrench kevin stein ** Addendenum to credits: Remapping, 3D Details, Weapons and Skin: AmokFloo with thanks to veltro for the info!!
  18. which aircraft???? I've probably already fixed it in my installs...oi! so much frakking work!! other than cockpit ini editing (if known nodes of the cockpit lod), there's data ini editing as well, with the 'moves/removes' like I did for Raven's Hurricanes, open cockpit statements, CG offsets, ShowFromCockpit (true/false) and so forth edit: oh, and screenshot of the offending cockpit, loooking forward, is helpfull too!!
  19. not if you've done it couple thousand times ..... LOL!!
  20. Version

    138 downloads

    SF2 WW2 ETO Bristol Blenheim Mk.IV Skin Pak (DAT) -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = This pack contains 2 new skins for the Dev A-Team's Bristol Blenhiem Mk.4. *Note you MUST have access to the DAT downloads to get the aircraft. If you do not have access, do NOT download this mod, as you'll be unable to make use of it.* New skins, from a (not so fantastic) Home Grown Template �, now give you standard RAF European Day Scheme camo from the 1940-late 41 time frame. The aircraft is finished in the standard Light Earth/Dark Green with Sky Unders. Squadrons represented: No. 105 (code GB) No. 107 (code OM) Skins remain in their bmp format (and are a bit on the LARGE size -2048x). End users that wish to may convert to jpg or resize as necessary. Decal randomization is set to TRUE. Both skins make use of a 'pool' of plane-in-group letters and serial numbers. Serials ARE historiclly accurate for the Mk.IV, but represent no particular unit. Also included, never before released Hangar and Loading screens. REMINDER: there is nothing in here but skin maps, decals and their associated inis. You'll need the aircraft itself from the DAT downloads, either the seperate aircraft, or the one in the Wings Over Africa all-inclusive mod. As always, fairly easy to follow, detailed install instructions are included. Please READ them. Good Hunting!! wrench kevin stein
  21. ok, Baff, the skins are up. I've also fiddled with the data and loadouit inis, but they're NOT in the skin pak. Just a few minor tweeks to lighting and such
  22. paint the SB2C OD/Gray, and have it sit on the the ramp!!! they never saw combat, as the army decieded they not longer needed dive bombers (which don't explain away the A-36!)
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