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Wrench

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Everything posted by Wrench

  1. well, i'm an american -- we pronounce EVERYTHING wrong!!!!
  2. I think so. According to google maps, it's about 2/3s the way from Kyiv to the Polish border
  3. I have a request ... when the time comes to populate the cities, can you add Barashi in Ukraine??? That's where my maternal grandparents (and greats-grandparents) were from. Also some aunts, before my grandmother and 2 older aunts emigrated to America in the 1920s. thank you
  4. Version

    238 downloads

    SF2:I IsraelME Movements Ini Tweek = For SF2 (Full4/5 Merged RECCOMENDED) *Designed for use in the standard/stand alone SF2:I Mods folder (suggested usage). But will work in all versions of SF2 with the IsrealME terrain.* **This mod =WILL= work in 1stGen WoI, but End Users ™ will have to 'save as..' back to ANSI formatting. The ini herein is in Unicode** This pak contains a major expansion of the movements ini for the stock IsrealME terrain. 16 new routes have been added, mostly truck routes within Isreal itself (giving the Red Side something to do), but a few in the Sinai, and an additional shipping route or 2. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Good Hunting wrench Kevin Stein
  5. Tell me all about it, brothre! Are you using my '(patent pending) painted road tiles, to make linking easier? (only works in the TE)
  6. i'd also check for the correct fonts 9american english?) If you extract the HUDData.ini from the /Flight cat, you should (hopefully) see something like this:
  7. is the stripe ONLY on the CAG bird??? If so, it should be a Level-2 decal, linked to the BuNum & modex of that specific aircraft via the number list. (done this for USAF 1950s squadron, flight and element lead stripes)
  8. I'd be interested in HOW the OP got a Tomcat on a land base on the IcelandNA map. The game has a bit of a 'glitch' in it, wherein any and all maps with "NavalMap=TRUE", proper water bmp with the CV zones, any carrier based aircraft ALWAYS spawn on the boat. It don't work any other way on ALL my installs. just wondering....
  9. where's our 'eating popcorn' emoji????
  10. since it was skinned by Charles of the DAT, that would be a no. You can always ask him
  11. hmm.... deploy at "X" speed. could the animation be that of raising the hull, and having the foils stay on the surface??? or raising the entire ship so the foils are exposed??? Sort of like "automatic aerodynamic load" for slats and such
  12. can hydrofoils actually be modeled??? Meaning, as it speeds up, "deploying" the foils, and riding them with the hull out of the water????? (just thinking out loud)
  13. Which, unfortunately, no longer works. As WK said, one of the later patches borked it up. A pity too, it was rather helpful.1
  14. I'd like 20/20 vision (or failing that, "regular" vision in my right eye), but that ain't happening either. As has been said thousands of time ... if you can't wait, build it yourself. Stop complaining and acting like a whiny child. I've got a CBI map that's been in the works for OVER 6 years -- it ain't coming soon either.
  15. I've never used the Nvidia panel for SF/SF2. I'll have to give it a try!!
  16. FE2 loadout issue

    I was thinking that VERY same thing! Trouble is, I HAVE gained some weight in the last 4-5 months!!!
  17. When you exhale…

    I was thinking that it's a good thing we're not seeing the tail ramp, if you follow my drift!!!!
  18. that's definately Wolf's. Watch out for the mapping errors -- usually at the base of the fin fillet.
  19. I think only ships. Although, I have used them against land targets. But, they have to be hand loaded
  20. no, TOD objects don't/can't cast shadows. Only "regular" terrain objects (warehouse, evildamncombuildings, city buildings, etc)
  21. not without the 3d source, so the answer it probably a No
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