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Wrench

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Everything posted by Wrench

  1. how about just downloading the Argie Scooters??? there's humps already set up for them -- and have been since 2007 A-4C_A A-4P A-4Q CANA (a-4q shown below)
  2. if you all REALLY want that Defiant, I'll upload it. HOWEVER.... like I've said before, it's utterly useless (and this is NO reflection on veltro2k!) as it don't engage enemy A/C at all!!! Even when they're sitting on your ass shooting you full of holes!! and the new skin I did for it has a few issues ... like I can't figure out the 'parting line' for the fueselage camo to sky unders correctly, so the skin is NOT up to anyones standards, let alone mine!!!
  3. good to see it didn't get Purged! I thought it had!!
  4. Version

    97 downloads

    SF2 WW2 ETO Spitfire 1A, 603 Squadron Skin Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = A new skin for the TMF/ModMafia Spitfire Mk.1A, representing 603 "City of Edinburgh" Squadron around the time of the Battle of Britain. Like the original release of the TMF/MM Spit 1, it uses a pool of plane-in-group letters and serial numbers, so you MUST have to original release of the TMF/MM Spitfire Mk.1a to apply this pack to. The only thing different is the squadron code decal, XT. If you don't have this Spitfire, it's available at the following url: http://combatace.com/files/file/13510-sf2-ww2-spitfire-mk1a-by-mod-mafiatmf/ The skin is in jpg format, Decal Randomization is TRUE. As always, fairly easy to follow, detailed install instructions are included. So, please READ them REMINDER: this is for the TMF/MM Spit 1 ONLY!!! Happy Landings!! wrench kevin stein
  5. ok, here's the basic layout for Saint Nazaire...minus the Joubert drydock (and other small details) Now, it IS possible to 'build' it; however, but since no physical object exists (or even comes close) to a drydock, it'd have to be done by repainting the concrete mole section, just to the right of the large building into 'water'. I could make 'gates' using one of the thin "plattform" objects like I've done on many others. But the drydock will constantly be a 'wet'dock. Or, simply not do it, and leave the tile as is. Thoughts? (also, this and the other 30-odd "special" tiles will be the overpowering reason as to why you'll NOT see the EAW Euro retiled to GermanyCE & 4 seasoned)
  6. you want to see amazing? use the free camera on ANY of my terrains... for starters.... the Cuba OTC+ (since that's your part of the world! -even though I absolutely HATED those tiles!!) MidWest USA Persian Gulf India/Pakistan attention to detail is what I am ... definately over the border OCD on that!!
  7. maybe it's still at AvSim??? OTH, it probably wont' work on my rebuilt terrain, and the campagin itself will need a matching overhaul
  8. that WAS kinda clever with the Wirraway-to-Windindicator huh?? Midway was the ONLY action the Vindicator saw in WW2; all those stationed aboard WASP were left in England when she sailed for Morocco during TORCH, loaded with Spitfires. So, in actuality, easier to substitue Dautnlesses (dauntlessi?) for VMSB-241s Windindicators ========= what I'm really wanting are Havocs/Bostons for ETO/MTO and PTO -- got a f*** load of decals and skins languishing here
  9. I got your PM. Been a little preoccupied the last 7 days with my mom in the hospital finally came home today, and boy is she glad to BE home!! I'll have to locate it. Mind you, the aircraft it goes to has SERIOUS issues in SF2 (and even in SF1!)==explodes on the runway and such like. (read: is junk and needs a complete rebuild of the lod and data ini) the skins a remake of the original that Gramps did several eons ago, but with new decals and correct serial numbers. In Real Life ™ it actually played very little part in anything, excepting high altitude recon by the RAAF and some AVG/AAF/ChineseAF.
  10. didn't I do one??? well, if not, it'll be an easy one (laziness rears it ugley head -- just change the sqdadron letters!!) i'm so frakking lazy, it ain't even funny anymore!!!
  11. no; not since day 1. for some reason, the weight of the armor is NOT taken into consideration or is 'read' by the game engine
  12. DCS killed the video card... DCS killed the video card in my case and on my drive... it's gone to far, I cannot save... ohhh...oh oho ohoo...
  13. purely an End User ™ choice. most of us have all 5 mods folders, and usually keep only the stuff that's pertinant and specific to that theatre (particularly for SF2V and SF2I), but have ONE that's an "all is everything"
  14. HasArmor=TRUE ArmorType=Titanium Armor[FRONT].Thickness=500 Armor .Thickness=500 Armor .Thickness=500 Armor[REAR].Thickness=500 Armor[TOP].Thickness=500 Armor[bOTTOM].Thickness=500 do that for ALL components (wings, fuselage, tail, et) and all control surfaces (ailerons, spoinlers, rudder, elevators, etc) increas thickness to suit
  15. is that overall green? should be in the A pak. if camo, no. BUT... the templates are in the pak!!
  16. as said, they mostly exist already. what is needed are REPLACEMENT, freely available no-strings-attached versions of those no longer freely available note to self: bug cocas about the spit 5.....
  17. Melbourne is it's own self, so it should only have it's one number
  18. well, honestly if you're using MY terrain, it's designed with a 100 year operational life span ... not just the historik Korean War, but anything after. and yes, everthing get added back every time you add ANY stock 3W item. Add a DLC and see happens ... a real bitch and half for us WW2 players too. But that's just the way it is, and we learn to adapt to it
  19. prolly not, given the length of time that's passed
  20. if it's DAT, only from them ----------- I have a working waterbmp, with carrier station for Modern Darwin, if you want it paulo
  21. flip lat and long setting if necessary might also help to know WHICH terrain? kinda diffucult to diagonse with no informaton...
  22. all the decals fro the P-61 will be the ones I did for the original relaeas ... serials are matched to the nose arts, 98.6% historically accurate
  23. if you look at the Saint Nazaire basin, that LARGE square structure to the west end (left side of image) IS the sub pen
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