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Wrench

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  1. File Name: F-20A/F-20B Tigershark ReMod Pak File Submitter: Wrench File Submitted: 29 March 2013 File Category: What If Hangar F-20A/F-20B Tigershark ReMod Pak =For SF2, Any and All (but Full 4/5 Merged RECCOMENDED!!) - A "What If..." Aircraft Mod - *Full 4/5 Merged reccomended, as the RAF skin make use of the stock 3W F-4M serial number and plane-in-group letters. You =MUST= have, at least, SF2:E as part of you game installs. If not, you'll have to find substitute decals for the RAF skins* This is a re-release of Veltro2k's F-20 Tigersharks. This pak contains 2 complete aircraft, the single-seat F-20A and the 2-seat F-20B. Both are fully combat capable, however certain mission tasking is NOT assigned to the F-20B, due to hardpoint limitations, and the lack of an internal ECM suite (no jammer; chaff & flares included at no extra cost). Skin/Decals included in this pack are (names in paranthesis are the actual folder names): F-20A: 2 Tone Blue/Gray (2Tone - nation tagged as 'generic' -would be a good HAF skin!) Air Superiority Gray (Gray - nation tagged as 'generic') 10th TFS, 50th TFW (Gray2) 1 Hikotai, JASDF Martime Blue (JASDF) 57th FW, Nellis AFB (Nellis) ROCAF Gray (ROCAF) 92 Sqdn, RAF overall Gray (RAF) 92 Sqdn, RAF Grey Green (RAF1) 92 Sqdn, RAF Grey Green 2 (RAF2) -loviz markings 75 Sqdn RNZAF (RNZAF) ROCAF Gray -no squadron- (ROCAF) RSAF - Saudi Arabia (RSAF) 110th FS, 131st FW, MO ANG "Lindberg's Own" (MOANG) 114th FS, 173rd FW OR ANG (ORANG) 119th FW, ND ANG "Happy Hooligans" (NDANG) 159th FIS, FL ANG (FLANG) Football City Air Force (FBCAF -from "The Wingman" series) F-20B: 57th FW, Nellis AFB (Gray) 56th FW, Luke AFB 2 Tone (USAF) Decal randomization is set to TRUE for all. Skin templates for BOTH aircraft are included, as are several decal templates. Skinners/decalers are ENCOURAGED! to create other users/markings/etc. Damage textures are in DDS format. Unfortunately, the archived zip file for the original skin/ini mods was corrupted, and I was unable to retreive all the information from it about them. When 'in game', you'll see F-20A TigerShark (v2k) F-20B TigerShark (v2k) displayed on the aircraft selection drop-down window. This will differentiate these aircraft from any other Tigersharks that may exist. No weapons are included, as it references (for the most part) stock items or those from the GunnyPak, or other aircraft mods (in particular, the JASDF EO bomb), but sounds are. The spine antenna & intake "thingy" created by Raven is included, along with the FakePilot needed to "attach" it to the F-20A. The loadout ini makes use of nation-specific and start-year specific loadouts. Some even actually work as advertised. The included Userlists are correct; the countries listed were those that actually considered the Tigershark at one time. The canopy operates via the Standard Animation Keystroke, Shift/0. The FM remains essentially the same, and REALLY needs MAJOR fine tuning by an Expert! (no, seriously! it can be a bit squirrelly at times) This is a VERY large package (771 MG unzipped), as all the skins remain in their 2048x2048 bmp format (approx 12megs per map!). You can, of course, convert to jpg at your leisure. It's sorta suggested, ya know!?, for those with limited HD space. As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, the Legal Statement has been changed with regards to these aircraft. For those that still have the original releases, you need not redownload this pak; you should have everything within it already. But if you want too ... feel free to do so! :). There HAVE been several changes in several of the inis you may wish to examine, and add. **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Good Hunting, and Happy Landings!! wrench kevin stein ps: the screenies are from the original release, and do not reflect the addition of the ADF blade antenna. Also, not all the included are displayed. The others are inside the zip. Click here to download this file
  2. i'd go by what was in the D&S book; we can always edit the loadout ini later
  3. have it. archived on CD and external HDs (if it's mine built from the DAT 262)
  4. this one is set up for just plane SF2. It's easy to switch to other mods folders... unzip, drop the SF2Sqmd folder into any/all mods folders rename it's folder to match the mods folder rename the exe to match both open, and navigate to the terrain folder you want to see/use NOTE: MUST have all three planning maps extracted and inplace INSIDe each terrain Planning maps MUST be in bmp format. Important: does NOT work AT ALL on the IcelandNA terrain (must be a unicode thing and/or jpg planning maps --and, yes I've tested with bmp planning maps AND ANSI _targets.inis)
  5. must be really diffucult to change the named nation in a textureset.ini, and the pointers/pathways in a decals ini, huh? (skin maps must be extracted, however)
  6. use the WoVSqmd, the old 1stGen mission builder; it gives a GREAT x/y display on screen
  7. Full Ocean graphix! wow

    misspelling...should be "now" I must learn how to type...
  8. they left behind s**tloads of stuff after the surrender; not only in Korea, but mainland China. Both sides used ex-JAAF aircraft during the civil war (until the spares ran out) there was also (unconfirmed!) reports of ex-Soviet P-63s and A-20s too. 2 regiments of MiG-9 Fargos were stationed at Bejing, and were NOT liked by the PLAAF flyers I'd reccomend "Red Wings over the Yalu" by Xiaoming Zhang - a full history of PLAFF from it's formation thru Korea. A very large, and VERY detailed booK
  9. afaik, they are NOT player useable; mostly because they exist "beyond the rim" (ok, The Wall) designed for AI controled bombers, and maybe fighters too
  10. Full Ocean graphix! wow

    holy crap!!!! unbelievable!!! not THATs simming!
  11. ah...... HA!!! one of San Diego's finest products! (or Ford's, depending when it was built)
  12. hmmmm....little early to venture an accurate guess... but I"ll go with Mitchell
  13. yup, the 56th was the unit to field them .. and half were lost to accidents and mechanical failures
  14. and remember the order of the numbers x left/right y fore/aft z up/down
  15. exactly like the paint bucket tool in the 3W TE ... and it will also need a 'directionality' function, just like the TE. "0", "90", "180", "270" and "Randomize" otherwise you get 'checkerborading' of the tiles
  16. yup, know issue with 1stGen terrains, where there exists a _enviormentalsystem.ini statement. Remove that line from the terrain's main ini, and all will revert to "stock" sf2
  17. and then... since each airfiled is pointing the a 'germanyce' airfiled ini, you'll need to edit every single runway reference to switch them over. which terrain download EXACTLY are you using???. IIRC, the "Ostseeausgang" terrain folder for the baltic (displayed name is Baltic Sea (Denmark) ) was already converted touse the desert airfields. if it's the 'basic' Sweden map, you have 2 choices: 1) edit the targets ini, as stated above, and extract the desert airfield inis (all six), and drop them INTO the terrain folder 2) buy SF2:E, and make sure the catpointer line 'reaches around' to the GermanyCE cat. (<--- this is much easier!)
  18. that's impossible to do, and do CORRECTLY, with being able to read the TODs. You need to know WHERE exactly every single 'solid object' and 'alpha object' resides on each and every tile as to not have you terrain objects wind up inside them. the only things that can be accurately dragged/dropped are airfields, as they use (read: need) a fully 'clear zone' tile for their placement
  19. however, I recently learned that Gerwin's TFD tool WILL generate water bmps, but the "CVzone" will still need painting in
  20. MOST interestering!! thanks Eric!! Things to remember, and check over! since the ability to move "The Wall" got locked out, methinks that might be part of the problem; as you say, bases too near The Wall.
  21. this is true for all the "2" series ... they're sorta of optimized for multi-cores. You'll start seeing all kinds of cool stuff (both FE and SF!)
  22. File Name: SF2 Lockheed F-80C/RF-80C/T-33A Shooting Stars Pak by ErikGen File Submitter: Wrench File Submitted: 05 October 2012 File Category: F-80 SF2 Lockheed F-80C/RF-80C/T-33A Shooting Stars Pak by ErikGen (Ver.2) = For SF2, Full-5 Merged (Reccomended/Preferred) = Ammended: 36th FBS skin now has the correct national markings! This package contains 3 completly new aircraft for SF2. As there are some 1stGen versions available, you'll most likely want to delete the old Pasko versions, if you have them, from your SF2 installs. *Note: as these aircraft were built with the latest 3W exporter, they will most likely =NOT= work in SF/Wo* 1stGen Installs* Aircraft included, and skins are: F-80C: 35th FBS, 8th FBG 36th FBS, 8th FBG 80th FBS, 8th FBG - Korea, 1950/51ish 'Generic' USAF (represents 416th FG circa 1948*) RF-80C: 45th TRS, Korea T-33A: 'Generic' USAF Football City AF (a 'What If' skin for fans of "The Wingman" series*) While designed with the Korean War in mind, they are easily used in any 'early jet' scenario. All skins are in DDS format. Decal randomization is set to TRUE for all skins. The 8th FBGs 3 squadrons have 95% historicaly accurate serial numbers. The 416th skin has 'semi-hisorical' serials (meaning they ARE for F-80Cs), and all the nose arts from the original release for Pasko's F-80C. The RF-80 and T-33 have 'generic' serials, but reflect actual aircraft, though no squadron affiliation was discoverable. Drop tanks for all are 'built in' to the aircraft lod; weapons data inis included, as are the pilot figures and seat. Bombs and rockets are NOT included; they're in the GunnyPak, and the soon-to-be-released KAW Weapons pak. The canopy for all is controlled via the standard Animations Keystroke ™, Shift/0 Happy Hunting! wrench kevin stein *you all KNOW how much I hate wasting good decals!!! <grin> Updated: corrected 36th FBS skin Click here to download this file
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