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Everything posted by Wrench
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F6F-3 Early 1943 skin request
Wrench replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you're gonna need the full template for that ... as the entire thing will have to repainted to non-spec blue and non-spec gray, as that's the pre-tri tone (ala YORKTOWN shakedown cruise and movie) better ask CP if they have one to share. ps: the loadout's all wrong, too. -3s never carried rockets. only the -5 -
Can't get back 'on the boat'...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'll plug those in and retest! thanks Russ -
File Name: SF2 E-767 AWAC and KC-767 Cargo/Refueler Aircraft by Veltro2K File Submitter: Wrench File Submitted: 05 May 2013 File Category: Other SF2 E-767 AWAC and KC-767 Cargo/Refueler Aircraft by Veltro2K = For SF2, Full 5 Merged RECCOMENDED! = This is a Re-release of the Veltro2k's KC and E-767 aircraft. It is REQUIRED that you have -at the VERY minimum- a Full-4 merged install. However, the AWACs makes use of SF2NA coding, and is NA is REQUIRED for everything to (more of less) work properly. Also, as these reference the stock 3W destroyed model (closest fit in shape, but not size...). Hence, the need for a Full 5 Merged install. It is usable without, but you may not have the dead burning wreckage on the ground. Included in this pack are the: E-767 AWAC: 602 AACS, JASDF KC-767 Refuler/Cargo Carrier: 14 Stormo, AMI 401 Squadron, JASDF Skins remain in their bmp format; the KC-767 makes use of Brain32's trick of having the one skin, resued for both, residing in MAIN aircraft folder. Decal radomization is set to TRUE (well, there's 4 aircraft for each user!). A user list is supplied for the KC-767. New damage textures are supplied, in DDS format. The skins have been 'partly' redone. The partial template I used in included. Other skinners are encouraged to 'have at it' While this mod IS supplied with a cockpit, the Standard Waring Disclaimer for these High Value Assets remains: let the AI handle them. As AFR isn't part of the game ... the word we're looking for is "eye candy". As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, in particular on operational usage. The Legal Statement has been changed with regards to these aircraft. For those that still have the original releases, as there HAVE been changes and additions in several of the inis you may wish to examine, mostly in respect to SF2NA, you may wish to replace the originals with these. **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Happy Landings! wrench kevin stein Click here to download this file
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SF2 E-767 AWAC and KC-767 Cargo/Refueler Aircraft by Veltro2K
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
the passanger windows will be nightmarish, at best; as they have to ALL be drawn in by hand I'd suggest a 10-12 pixel square brush (which ever fits the barely visible squares), then 'bevel and emboss' to give a 3d effect. -
Can't get back 'on the boat'...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I know it all too well, Doc! Went through this with the SF2 conversions for the Sea Vixen and Super Etendard!! (and can't remember what I did then!) -
Another question about old terrains...
Wrench replied to SupGen's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
gerwin's cat extractor works just fine, check the 1stGen DLs (it will, however, extract ALL files; you can't pick and choose) you know the NorthAfrica map is SUPPOSED to reference the DEsert.cat for it's terrain objects. If your tiling is f***ed up, you're terrain is incomplete; cause I uploaded it with ALL the needed tiles. I'd suggest deleting that terrain, and starting fresh. Cause something ain't right -
SF2 E-767 AWAC and KC-767 Cargo/Refueler Aircraft by Veltro2K
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
OUT file not included? should be boom01 boom02 boom03 unless there's other meshes just forwared of the boom probably less meshes to remove and hide on the E-767...just saying! -
Do you recognize this terrain?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
good one, Chuck! -
A-20 cockpit fix.
Wrench replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
if you give me a day or so, you'll have the entire Boston III (minus the lod of course). with 2 skins/decals -
Can't get back 'on the boat'...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
removed the landing speed statement, and the autopilot was able to get me on the boat. my wingman went over the side (but didn't register as crashed on the mission log) so that seems to wokr. after all, wingmates 'despawn' after touchdown... so???? I caught ONE small line Russ, but haven't been able to duplicate it. looked like near the nose gear (but not really sure!) -
Skin AN-22
Wrench replied to torno's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
nice to see more skins! good job! -
Another question about old terrains...
Wrench replied to SupGen's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
edit the loadout ini, and add the drop tanks for ALL A-A missions. All my WW2 aircraft have been set that way since day 1 (and all my uploads too) It's a VERY rare thing to NOT see DTs for CAP (some early lightnings in PTO maybe, but as soon as they became availaibe in quantity, they were strapped on) all the tanks you need are already in the weapons pack -
Can't get back 'on the boat'...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, but all the stock 3W Navy birds -US/FAA have the landing speed entry. So, I'm assuming (oh!! that word!!) it's required hmm...flaps... since it's Fubar F86F flight model.... -
Mirage IIIEZ South African Air Force
Wrench replied to denissoliveira's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
3w cat extractor -
Another question about old terrains...
Wrench replied to SupGen's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
sounds like a user install error ( ) cat pointer incorrect maybe??? As expected, mine all work perfectly. Rule of Thumbe: if missing terrain objects (buildings, runways, etc), you cat pointer is wrong there HAVE been some extreme oddities of late (since march/may/june/july 12 patchs) of aircraft starting at the wall. even I get that once in a while. that's because it is -
Ground Objects on Cargo Ships Decks
Wrench replied to flightdude's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
not possible you'd need a new model (lod) with the items already built in. vertical distance in NOT adustable in terrains -
File Name: SF2 Soviet Transport and AWAC Aircraft by Veltro2K File Submitter: Wrench File Submitted: 04 May 2013 File Category: Other SF2 Soviet Transport and AWAC Aircraft by Veltro2K = For SF2, Full 5 Merged RECCOMENDED! = This is a Re-release of the Veltro2k's Soviet/WarPac Transport and AWAC aircraft. It is REQUIRED that you have SF2NA in your merged install, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12 destroyed model. Hence, the need for a Full 5 Merged install. It is usable without, but you won't have the dead wreckage on the ground. Also, the AWAC versions use the "AEW" avionics coding from SF2NA. Included in the pak are remods of: An-22 Cock A-50 Mainstay AWAC IL-76 Candid Tu-114 Cleat (Aeroflot airliner) Tu-126 Moss AWAC Aircraft that were exported have userlist inis included (ie: the Il-76). Any that I missed, End Users are encouraged to 'fill in the blanks', and post those changes. All avionics, in particular for the AWACs, have been brought up SF2NA standards at the July 2012 patch level. New sounds for the prop engines are included. Although cockpits ARE included for all aircraft, really people...let the AI handle them. They exist for 2 reasons: eye candy and targets. Skins remain in their bmp format, and decal radomization is set to TRUE. All decals reference stock markings, including the Bort numbers. New damage textures are supplied, in DDS format. As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, in particular on operational usage. The Legal Statement has been changed with regards to these aircraft. For those that still have the original releases, as there HAVE been changes and additions in several of the inis, you may wish to examine them, mostly in respect to SF2NA, you may wish to replace the originals with these. **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Happy Landings! wrench kevin stein Click here to download this file
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Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
more subdued colors ... i NEVER liked those tiles before!! -
Battle of Britain Fighter FM Pack Beta 0.90
Wrench replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
yeah, the bump mapping on the Emil is lookin sharp!! thanks for the work would you like me to sticky this thread? -
Version
921 downloads
Central America Terrain for SF2 - For SF2, Any & All (Full-4/5 Merged Reccomended*) This terrain covers the area from Belize, down to Columbia, centered on the Panama Canal. Some regions are a bit truncated (eastern El Salvador), and some areas are not targeted. This terrain does =NOT= have the SF2NA "NavalMap" statement activated in any inis. It is designed =ONLY= for ground-based air forces. It is highly suggested it remain as such. However, the _water.bmp does have 2 "Blue Side" coded carrier stations, one in the Pacific and one in the Caribean. Again, its not reccomended for CV usage; as once the "NavalMap=TRUE" is activated, all USMC carrier-capable aircraft will now ONLY fly from The Boat. The LimitedNations statement is set to TRUE, allowing only for 'regional powers' (with a few exceptions). Many of the included GroundObjects you may already have -- install them anyway. A majority of them have had the "issuing" user nations corrected, and the appropriate UserList created. The included Ships have also been updated as per SF2NA. Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations. Several cities and other physical features may also fall into that classification. However, 2 Easter Eggs are emplaced on the map. You should be able to guess where, and what they are. As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard discalimer, as it's been changed slightly. Happy Sightseeing! wrench kevin stein *Full-5 reccomended if one activates the Carrier Zones - NOT reccomended* -
SF2 Soviet Transport and AWAC Aircraft by Veltro2K
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
not the backfire, as those are stock. he also dis some bears, but they're not going for re-release but if I had the Midas... I would. wasn't in my archive (so... please pm it to me!! or release it as you have it!!) -
Thinking of Reinstalling...
Wrench replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
(cough) Korea (cough) -
Which ArkRoyal Did we have First?
Wrench replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
nope 'remove component trick' dosen't work on groun dobjects ... I've alredy tried in essence, a complety NEW model would be needed -
B 737 awacs
Wrench replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
thank brudda! got it!! -
Phil Air Force F-8H Crusader
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
outstanding!