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Everything posted by Wrench
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Br.1150 Atlantique
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Br.1150 Atlantique File Submitter: Wrench File Submitted: 22 March 2013 File Category: Other Br.1150 Atlantique by Velro2k = For SF2, Any and All (Full 5 RECCOMENDED!!!) = Re-release of the Veltro2k's Br.1150 Atlantique, now with some updates for SF2:NA. Inside are the following skin/decal sets: French Navy (22 Flottille) German Marinefleiger (MFG 3) Italian (AMI 41 Stormo) Netherlands Navy (MLD 321 Squadron) Pakistan AF (29 Squadron) Many new decals, (expecially the AMI version -with 100% accurate serial numbers-). Decal randomization is set to TRUE for all the skins. All markings are decals. A new FM (albeit not perfect, and requiring more tweeking by an expert!), weapons and avionics enhancements, etc and so forth! A new turbine engine sound, borrowed from Dels Hercs, lots of little tweeks and fiddles. Weapons are included; some you may have already, These all work (as of original release, 3/2012. Some may need additional tweeking/replacement for use in the post July 2102 patch level). As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, in particular on operational usage. The Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, you need not redownload this pak; you should have everything within it already. But if you want too ... feel free to do so! :). There HAVE been changes and additions in several of the inis you may wish to examine, mostly in respect to SF2NA. **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Good Hunting! wrench kevin stein ** Addendenum to credits: Remapping, 3D Details, Weapons and Skin: AmokFloo with thanks to veltro for the info!! Click here to download this file -
Vehicles needed
Wrench replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
was discussed in another thread, in the greman language forum. Souli had found some VERY nice freeware MAX models of LW (and other!) vehicles. all it takes is someone with the MAX, and has the time, talent and initiative to (re)build them -
Carrier Group generation
Wrench replied to Spectre8750's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
in photoshop or other image manipulation software that can set the color. use Windows, index. starting with the map (i use planningmap 3) paint the land black, the water red -- mind you in INDEX colors, the resize to 512 pain in the ass to do -
Viper Zero reborn
Wrench replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Southern Florida, The Florida Keys, and Cuba terrain
Wrench replied to MAKO69's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the terrain is called CubaOTC http://combatace.com/files/file/12114-cuba-otc-plus-terrain/ the northernmost point is along the Orlando/Cape Canaveral line, and south to Haiti and WHAT issues are there with it??? (other than occasional oddnes with the CV stations?, and a tileset I was not very fond of...) -
SF2 KAW Misc Items Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
because they're STOCK items, and don't need extra data inis -- they're pulled right from the ObjectData001.cat -
SF2 KAW Misc Items Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
the game engine -
Ndicky's Spitfires
Wrench replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
heheheheh... tk never assumed we'd have a map (nearly proper scale) that covers from the Irish Sea to the German/Polish border!! wonder of the BSFC isn't designed for the (stock) 63% scaled maps -
Tennessee and Caifornia on patrol
Wrench replied to Hinchinbrooke's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
ah! post-Pearl refit !!! does this mean you're coming back to us??? Your shipbuilding talents have been sorely missed!! -
Just a thought....
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
since I'm releasing several of Veltro2K's older aircraft, would there be any interest in a re-relase of the F-20 Tigershark pak that I'd done a few ago? (before all them were removed?) those that were around in 2011 will remember there's the F-20A and F-20B 2 seater, and about 15+ skins/decals sets for the A, and 2 generic ones for the B just trying to poll the public, so to speak -
Just a thought....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
atlantique out this weekend ... minrod still needs looking at -
Alternate TFD Terrain Tilemap editor/viewer
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'd like to pose a question... is there a way to create a 'stripped down' version, that only create planning maps? Mabye with some switches to 'show airbase' on/off, 'show grid' on/off sort of thing? I ask because, for some reason, the old SFmap created has belly up on my machine since HD got replaced last year. And at time the TFD tool refuses to load some terrains (gives some kind of 'tile name error' or such. -I'll try and catch the error next time, so I can let you know -
Removing cockpit glass
Wrench replied to ScottyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
changing the opacity of the tga ...??? I've had some luck with that (but not a whole lot!) Usually wind up with complely black windows, cause I always to the wrong way first! (of course, it DO keep the heat down in desert countires!) not even sure where that's located, usually in the objectdata.cat where the pit lod is located. But since SF2 don't carry a flyable Intruder...I'm looking at the SF1 version. Oddly, there's no callou in the Lod for canopy tgas of any kind!!! that's some seriously strange s**t!! -
Just a thought....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
still have to do the Soviet/WarPac trash haulers, too. If I can find the Midas IL76 AWAC... -
that's just soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo wrong and sooooooooooooooooooooooooooooo many levels!!! I, too have made the 'mistake' of teaching my wife to load and shoot MY guns, too.....
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Just a thought....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
as far as i'm concerned, yes. I also feel that there's no need to further deny the community these works (modern, what if, and ww2). Too many mods have been, and still are, being denied those that want them. Both here and abroad (so to speak). I'm doing what I can to eliminate/aleviate that. At least here, with what was/is/should be available here. And as 'I am WHO I am", there's little question on the veracity of what I'm doing, or how it's being done. due to this being a public, family forum, I won't state my true feelings in the language I'd usually use. Those that know me can fill in the blanks themselves -
Just a thought....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
james, they're exactlly the same aircraft and mapping and everything else; they were just removed during The Purge -
Sometimes I wish...
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you say goodbye, and I say helo helo helo i don't know why you say goodbye, I say helo (i reallly couldn't resist!!) -
THAT's what I'm talkin' bout!! Great job, quack!!! looks perfect!!! sorry for the low quatity, the original image is 128x, so i had to blow it up a bit ... this is the af20 depot building i was talking about
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Sometimes I wish...
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Alt/P, F12 -
SF2 USAF/NATO/Western Cargo Planes by Veltro2K
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
no, external pods work just fine ... you just need a hardpoint to attach it to. iirc, Florian did the Transal; don't remember if it was for SF (1stGen) or SF2 the G-222 may need to be splilt into the G222 and C-27J. I was just lazy -
yes indeed! the game automaticlly assigns them as targets, based on their values, as usual. i've been using them for a long time (2007? 08?) all over various terrains .. India/Pak, the ww2 (that's Kiel above), midwest USA --don't remind me about building the Baily Yard; Korea (KAW), MTO/North Africa, etc: anyplace that historiclly had rails, I put 'em! now, the setup above is designed to be placed as the 'center' of the target area, as they are a pure PIA to place the objects. So, I have a 'store' of pre-built layouts for a north/south and east/west. That means, you build the rest of the city 'around it'. Or create them as seperate target areas WITHIN the city; but in SF/SF2, this causes issues with target area overlaps. Not a real big deal, but it's gets a little "strange" at times. the other bad thing is, due to the tracks being like runways, they need a flattened area, otherwise they disappear into the ground what I do't rmember, is if FE has all the objects pictured above; warehouses, water towers -- it must have something! like those. If not..substutitues are pretty easily found
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Removing cockpit glass
Wrench replied to ScottyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
what the name of the lod? A-6A_Pit.lod? if so, that's the stock 3W one. Prolly why it was removed (copyrights and all that) -
Removing cockpit glass
Wrench replied to ScottyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
is this the Razbam pit, or the 3rd Wire??? I only "looked" into the stock one... -
if you guys want trains (well, sitting still at any rate), you can easily import the locomotive, boxcars, pullman cars, flat car, tank car, af20 depot building, train tracks, train stations "bahnhoff"(large station building for ww2) building etc from SF/SF2. it's a simple copy/patse into the terrain folder, add to the terrain _types ini, and place on the map