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Wrench

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Everything posted by Wrench

  1. do you have the RIGHT water bmp??? you know, like SF2NA, with color coded 'zones'??? the game engine ™ -in a full 5 merged with SF2NA- has to have the properly color codes zones painted on teh _water bmp. No _targets ini entries are required
  2. RAAF Phantoms http://combatace.com/files/file/11568-f-4e-phantom-ii-raaf/
  3. known issue; all AI aircraft made player flyabe WILL be returned to non-flyable status with the additon of official 3rd Wire patchs or addons (like the DLC aircraft). Covered in a KB post, iirc My suggestion to you, Boresight, is to HOLD OFF on modding until you get comfortable with the file and folder structures. AND... spending time in our ever-ignored Knowledge Base. It has the answers to the inevitiable question and problems that will arise. Read both the 1stGen (SF/Wo*) and SF2 KBs, leaving out some of the more esoteric threads (like terrain building/terrain modding) Get the basics down first, then move to more advanced modding and ALWAYS read the readmes that ALL good modder/mod groups should have included in their upload packages
  4. true, but that dosen't explain the original poster's screenie, that has NO aircraft, just missiles hanging in mid air. THAT is a missing lod!
  5. um...that actually shouldn't have worked ... the 3rd Mirage IIICJ (aka Shahak) should be mapped differently form the Bandidio's IIIEA, thereby making the skins complety unusalbe on the STOCK 3w mirage the screenies you've shown above, show that the physical modle (aka LOD) is missing. like MB said, we NEED to see the internal structure of the IIIEA's main folder, like my example below for the Wildcat and...it's exact location within the SF2I mods folder
  6. moved to the proper Fourm -- the Bug Reports/Suggestions Forum is just for like it says issues with the SITE, not requests for help with specific sim/game issues Those go into their own fourms
  7. are you using the ww2 formations.ini??? both the Medium and Heavies are a little 'short'. Maybe change the BaseLevel= to 6, or 9??? oddly, on Intercept missions, i've seen 9-18 aircraft
  8. no posting of DAT lods, outside of the DAT site, is allowed. the one mine is set up for, is the TBM Avenger-R5.lod dated 9/27/2005
  9. Version

    455 downloads

    SF2 WW2 PTO Mitsubishi G3M Nell Pak by Veltro2K -- Something for the PTO players -- = For SF2, Full-5 Merged (ONLY!!!) = *** Important Note: due to the use of SF2NA coding for the Naval Strike (aka 'Cruise Missle') usage, you MUST have built you PTO mods folder from the SF2NA exe. The torpedo supplied herein is set as a short range cruise missile, and will ABSOLUTELY NOT work in 1stGens at any patch level, and may not work properly in SF2 game installs withOUT SF2NA in the merged core files. Also, the use of 'open cockpit' and other statements in various inis preclude it use in SF/Wo* 1stGen games. Also, having SF2I Expansion Pak 1 is a must, as the destroyed model referenced herein uses the C-47A destroyed model. If you do NOT have SF2I Exp1, you'll have to find another desetroyed lod to reference.*** A re-release of Veltro's G3M "Nell" IJN attack bomber. Inside you'll find... The original skin, overall green/light green-blue unders that I've tentativly identified as the Mihoro Naval Air Corps (later redesignated 701 Kokutai). A NEW "quick and dirty" one by me, representing Chitose NAC (later 703 Kokutai), with 18 new 'plane-in-group/serial decals. It's also the green/blue-grey. The skins are in jpg format, the orignal decals (17) are resued on the Mihoro/701 skin, and 18 new decal were created for the Chitose/701 skin.Decal Randomization is set to TRUE. All IJAAF/IJN weapons (bombs), including the NA-style semi-experimental 'cruise missle' torpedo. Pilot figures, and a 'new' engine sound from the AvHistory sounds set. Both the Hangar and Loading screens are brand new for this reissue. To reduce the chance of conflicts with any other Nells you may (or may not) have, everthing is refered to by the 'v2k' suffix. So, when in game, you'll see G3M2 Model 22 "Nell" (V2K) on the aircraft selection dropdown menu. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original release, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **The aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. It 'are as it is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created.** Good Hunting! wrench kevin stein
  10. File Name: SF2 WW2 PTO Mitsubishi G3M Nell Pak File Submitter: Wrench File Submitted: 02 March 2013 File Category: Other SF2 WW2 PTO Mitsubishi G3M Nell Pak by Veltro2K -- Something for the PTO players -- = For SF2, Full-5 Merged (ONLY!!!) = *** Important Note: due to the use of SF2NA coding for the Naval Strike (aka 'Cruise Missle') usage, you MUST have built you PTO mods folder from the SF2NA exe. The torpedo supplied herein is set as a short range cruise missile, and will ABSOLUTELY NOT work in 1stGens at any patch level, and may not work properly in SF2 game installs withOUT SF2NA in the merged core files. Also, the use of 'open cockpit' and other statements in various inis preclude it use in SF/Wo* 1stGen games. Also, having SF2I Expansion Pak 1 is a must, as the destroyed model referenced herein uses the C-47A destroyed model. If you do NOT have SF2I Exp1, you'll have to find another desetroyed lod to reference.*** A re-release of Veltro's G3M "Nell" IJN attack bomber. Inside you'll find... The original skin, overall green/light green-blue unders that I've tentativly identified as the Mihoro Naval Air Corps (later redesignated 701 Kokutai). A NEW "quick and dirty" one by me, representing Chitose NAC (later 703 Kokutai), with 18 new 'plane-in-group/serial decals. It's also the green/blue-grey. The skins are in jpg format, the orignal decals (17) are resued on the Mihoro/701 skin, and 18 new decal were created for the Chitose/701 skin.Decal Randomization is set to TRUE. All IJAAF/IJN weapons (bombs), including the NA-style semi-experimental 'cruise missle' torpedo. Pilot figures, and a 'new' engine sound from the AvHistory sounds set. Both the Hangar and Loading screens are brand new for this reissue. To reduce the chance of conflicts with any other Nells you may (or may not) have, everthing is refered to by the 'v2k' suffix. So, when in game, you'll see G3M2 Model 22 "Nell" (V2K) on the aircraft selection dropdown menu. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original release, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **The aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. It 'are as it is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created.** Good Hunting! wrench kevin stein Click here to download this file
  11. I remember ... that's why I said "experimental" cruise missile torp. I know you guys will 'dial it in'
  12. the water bmp fixit should have taken care of that! I'd originally "color coded" it wrong, forgetting that the Nations ini classes India as an "enemy" nation I'll recheck mine I/P install to be sure!
  13. there is no 'radar ground targeting selection' in these games. You're seeing the return, but you'll never be able to lock it up, as that function has not, and will never be available in these games as to visual, you need to check the inis, either the main ini or data ini or both for the "MaxVisualDistance" lines extract the stock BRDM data in and compare
  14. personally, I didn't add the new tile set. so.... edit: correction: Indo/Pak terrain tweeks pak (terrain and object clean up) Stary's tiles I/P terrain water bmp 'fixit pak'
  15. they set up pretty much the same as Truck_Route or Ground_Attack, with the exception of the name (this one's for New Guinea) [Route011] RouteType=SHIPPING StartArea=Finschhafen EndArea=Arawe RoutePosition[001]=637000,380000 RoutePosition[002]=661000,395000 any 'vehicle' with a defined GroundObjectRole= of "Cargo_Ship" * (now, we're talking SF here), will show up, fairly randomly, in/on the shipping lanes. they also have to have 'start and end points' of the same side (Blue-to-Blue, Red-to-Red) as to effects, there's a 'waterhit' and 'dirthit' effect; prolly carried over from SF, just like the crashed aircraft old slick. * transport is for trucks or tweeked APCs. using that MAY cause the Elric 'ships that sail over land and sea' phenomena
  16. this has been posted before, and the full text file is in a listing I upload (prolly in 1stGen downloads somewhere) or all USN BuNums from 1920-1985 AA - Douglas A-24 > F-24, FA AB - Curtiss A-25 AC - Douglas A-26 > B-26, BC AD - Vultee A-31 AE - Convair XA-41 BA - Boeing B-17, Boeing B-57 BB - Douglas XB-19A, Douglas B-66 BC - Consolidated B-24, Douglas B-26 < A-26 BD - North American B-25 BE - North American B-45 > BH BF - Boeing B-29 BG - Consolidated B-32, Northrop B-35 BH - Lockheed B-37, North American B-45 < BE BJ - Boeing XB-39 BK - Douglas XB-42, Boeing B-50 BL - Boeing XB-44 BM - Convair B-36 BTE - Vultee BT-13* CA - Beech CQ-3 CB - Beech C-43 CC - Beech C-45 CD - Curtiss C-46 CE - Douglas C-47 CF - Douglas C-48 CG - Douglas C-49 CH - Douglas C-53 CJ - Douglas C-54 CK - Lockheed C-60 CL - Noorduyn C-64 CM - Lockheed C-69 CN - Douglas C-74 CP - Cessna C-78, Convair C-131 CQ - Fairchild C-82, Fairchild C-119 CR - Consolidated C-87 CS - Boeing C-97 CT - Convair XC-99 CU - Douglas C-117 CV - Douglas C-118 CW - Lockheed C-121 CY - Chase C-122 CZ - Fairchild C-123 (F- "Photographic" designation in the next 8 discontinued in 1948): FA - Beech F-2 FB - Lockheed F-5 FC - North American F-6 > F-51, FF FD - Consolidated F-7 FE - Boeing F-9 > B-17, BA FF - North American F-10 > B-25, BD FG - Boeing F-13 > B-29, BF FH - Northrop F-15 > F-61, FK (P- "Pursuit" ended in 1948, became F- "Fighter"): FA - Lockheed P-38, Douglas F-24 < A-24, Lockheed F-94 FB - Bell P-39, McDonnell F-101 FC - Curtiss P-40, Convair F-102 FD - Curtiss XP-42, Republic F-103 FE - Republic P-47, Convair F-106 FF - North American P-51 FG - Curtiss XP-55, Lockheed F-104 FH - Lockheed XP-58, Republic F-105 FJ - Bell P-59 FK - Northrop P-61 FL - Bell P-63 FM - Fisher P-75 FN - Lockheed P-80 > FT FP - Convair XP-81 FQ - North American P-82 FR - Bell XP-83 FS - Republic F-84 FT - Lockheed F-80 < FN FU - North American F-86 FV - Northrop F-89 FW - North American F-100 FY - North American YF-93A, North American YF-95A < YF-86D GA - Waco PG-2 GB - Waco PG-3 GC - Waco CG-4 GD - Laister-Kaufman XCG-10 GE - Waco CG-13 GF - Chase XCG-14 GG - Waco CG-15 GH - Chase XCG-18 GJ - Chase XG-20 > XC-123A, CZ LA - Taylorcraft L-2, Piper L-4 LB - Aeronca L-3, Stinson L-5 LC - Piper L-4 (original), Aeronca L-16 LD - Stinson L-5 (original), North American L-17 LE - Interstate L-6, Boeing L-15, Piper L-18 < L-4J LF - Piper L-14, Cessna L-19 LG - Convair L-13, de Havilland L-20 LH - Aeronca L-16 (original), Piper L-21 LJ - North American L-17 (original), Beech L-23 LK - Aero Commander L-26 OA - Grumman OA-9 OB - Consolidated OA-10 OC - North American O-47 OD - Kellett YO-60 OE - Boeing PB2B-1 PN - Lockheed P-80 PS - Republic P-84 TA - North American AT-/T-6 TB - AT-/T-7 TC - Beech AT-/T-11, MiG-15 (USSR) TD - Beech AT-/T-21, Beech T-34 PTF - Stearman-Boeing PT-13* TG - Stearman-Boeing PT-/T-17 TH - Fairchild PT-/T-19 TJ - Culver PQ-/Q-8 TK - Culver PQ-/Q-14 TL - North American T-28 TP - Convair T-29 TQ - Fairchild T-31 TR - Lockheed T-33
  17. like the zippers, they'd still carry the USAF buzz numbers, so the "FW" would still be correct. simple deacl change the ghost skin looks GOOD!
  18. View File SF2 WW2 PTO B-26 Marauder Pak SF2 WW2 PTO B-26 Marauder Pak -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having SF2I Expansion Pak 1 is HIGHLY reccomended, as a few of the destroyed models referenced reach over to the stock destroyed C-47A. If you do =NOT= have Exp1, you will NOT have the burning wreck on the ground. You will have to locate some other destroyed model for use. Also, due to modifications to various inis, this mod will probably -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.** This is a reissue of Veltro2K's B-26 Marauder Medium Bomber. It has been reskinned/redecaled and had some tweeking done. This mod ONLY represents Marauders used in the PTO, specificly, in the SoWesPac region (read: New Guinea). It's "representative" of B-26A's used - see Notes below for more information. This unit represented herein is... 2nd BS, 22nd BG, circa March 1942 through 1943 (before star-and-bar), in OD/Grey (as operated from Australia and New Guinea) The skin are in jpg format, and have been remade from a new Home Grown ™ 'partial template'. All new, 100% historically accurate serial numbers were created for this squadron. There ARE nose arts for ths aircraf, but they are 'speculative' at best as I could find almost NO references what what they looked like (see Notes for more info). Decal randomization is set to TRUE. Like the ETO version, new DDS format damage textures are included. It should be noted, do =NOT= use this mod in a ETO or MTO-centric mods folder; these Pacific Marauders are different!!!! Engine sounds, pilot figures, a Brand NEW Theatre-specific Hangar screen (in SF2 jpg format) are included. Bombs and guns (and the Mk.13 torpedo!) are not; you should have them already. Operational service dates are rounded to 'whole months'. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original releases (and tweeked them for PTO usage), it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **This aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. It 'is as they is' and you must accept it with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Happy Landings!! wrench kevin stein Submitter Wrench Submitted 02/28/2013 Category Other  
  19. File Name: SF2 WW2 ETO FW-200 Condor Pak File Submitter: Wrench File Submitted: 01 March 2013 File Category: Other SF2 WW2 ETO Fw-200 Condor Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Have a full-5 merged instal is reccomended, as the destroyed model referenced here reaches around to the stock destroyed AN-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.** This is a reissue of Veltro2K's Fw-200 "Condor" Maritime Patrol/Strike bomber. It has been partly reskinned and redecaled (KG.40 skin only) and had some tweeking done. The data ini contains several "SF2NA" only statements for Naval Strike and Naval Search. Be advised, a Full-5 Merged ETO mods folder, built FROM the SF2NA exe is reccomended!! Skins remain in their original bmp format; new code letter decals (26; far more than usual Luftwaffe usage) and several NA-style ini tweeks. Decal randomization is TRUE. The KG.40-1 skin (wavy camo) remains as originall done by ?, and has no code letters. Other skinners are invited to 'fill in the blanks'. Engine sounds, pilot figures, BRAND new Hangar and Loading screens (in SF2 jpg format) are included. Bombs are not; you should have them already. Operational service dates are rounded to 'whole years'. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **These aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Good Hunting!! wrench kevin stein Click here to download this file
  20. SF2 WW2 ETO FW-200 Condor Pak

    Version

    383 downloads

    SF2 WW2 ETO Fw-200 Condor Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Have a full-5 merged instal is reccomended, as the destroyed model referenced here reaches around to the stock destroyed AN-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.** This is a reissue of Veltro2K's Fw-200 "Condor" Maritime Patrol/Strike bomber. It has been partly reskinned and redecaled (KG.40 skin only) and had some tweeking done. The data ini contains several "SF2NA" only statements for Naval Strike and Naval Search. Be advised, a Full-5 Merged ETO mods folder, built FROM the SF2NA exe is reccomended!! Skins remain in their original bmp format; new code letter decals (26; far more than usual Luftwaffe usage) and several NA-style ini tweeks. Decal randomization is TRUE. The KG.40-1 skin (wavy camo) remains as originall done by ?, and has no code letters. Other skinners are invited to 'fill in the blanks'. Engine sounds, pilot figures, BRAND new Hangar and Loading screens (in SF2 jpg format) are included. Bombs are not; you should have them already. Operational service dates are rounded to 'whole years'. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **These aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Good Hunting!! wrench kevin stein
  21. http://combatace.com/topic/34221-running-any-thirdwire-sim-in-windows-vista-by-usafmtl-column5-jtin/
  22. File Name: SF2 WW2 MTO Ju-87 Stuka Pak File Submitter: Wrench File Submitted: 01 March 2013 File Category: Other SF2 WW2 MTO Ju-87 Stuka Pak -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility this mod may work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment, all the features will NOT be working as designed. Those that choose to attempt this, do so at their own risk, as NO support will be available.* This is a FULL aircraft package to create MTO versions of the Ju-87B and Ju-87R as re-released by Baffmeister & myself. Plus, the Italian version is included with the Ju-87B; you just choose "Reggia Aeronatica" on the nations selection drop down, and you'll have the correct skin! *** REMEMBER -- this set is designed for MTO use ONLY!! Also, it's reccomended you remove/delte/move any other MTO-style Stukas from you MTO-centric mods folder. This package is built to COMPLETLY replace any eariler versions. *** In this pak you'll find bits for... Ju-87B: 2/StG1 (overall 'sand') StG1 (standard Euro splinter *note-may NOT be historically accurate!*) StG2 (sand/dark green splinter) 236 Squadriglia, 96 Gruppo (Reggia Aeronatica) * *replaces the 'nationalized' Ju-87B_RA from 1stGen* Ju-87R: 4/StG2 (darkgreen/dark sand splinter) Also, MTO specific data ini and userlist (when needed). Most skins are new, as are several decal sets. Some decals are still the originals, from 'way back when. All skins are in jpg format, and decal randomization is TRUE. As an Extra Added Bonus, for those wanting it, the Famous Snake Marking is included as a sperately named Body.jpg in the STG2 skin. A simple rename of the Body and snake-body will keep the original, and allow usage of the Snake one. Weapons, guns, drop tanks, pilot figures and sounds etc are included! So are Hangar and Loading screens (where applicable). As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Any original Release Readmes from the 1stGen versions I could find are included, for hysterical purposes, as is Baff's readme from the ETO Stuka pak. Happy Landings! wrench kevin stein Click here to download this file
  23. SF2 WW2 MTO Ju-87 Stuka Pak

    Version

    447 downloads

    SF2 WW2 MTO Ju-87 Stuka Pak -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility this mod may work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment, all the features will NOT be working as designed. Those that choose to attempt this, do so at their own risk, as NO support will be available.* This is a FULL aircraft package to create MTO versions of the Ju-87B and Ju-87R as re-released by Baffmeister & myself. Plus, the Italian version is included with the Ju-87B; you just choose "Reggia Aeronatica" on the nations selection drop down, and you'll have the correct skin! *** REMEMBER -- this set is designed for MTO use ONLY!! Also, it's reccomended you remove/delte/move any other MTO-style Stukas from you MTO-centric mods folder. This package is built to COMPLETLY replace any eariler versions. *** In this pak you'll find bits for... Ju-87B: 2/StG1 (overall 'sand') StG1 (standard Euro splinter *note-may NOT be historically accurate!*) StG2 (sand/dark green splinter) 236 Squadriglia, 96 Gruppo (Reggia Aeronatica) * *replaces the 'nationalized' Ju-87B_RA from 1stGen* Ju-87R: 4/StG2 (darkgreen/dark sand splinter) Also, MTO specific data ini and userlist (when needed). Most skins are new, as are several decal sets. Some decals are still the originals, from 'way back when. All skins are in jpg format, and decal randomization is TRUE. As an Extra Added Bonus, for those wanting it, the Famous Snake Marking is included as a sperately named Body.jpg in the STG2 skin. A simple rename of the Body and snake-body will keep the original, and allow usage of the Snake one. Weapons, guns, drop tanks, pilot figures and sounds etc are included! So are Hangar and Loading screens (where applicable). As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Any original Release Readmes from the 1stGen versions I could find are included, for hysterical purposes, as is Baff's readme from the ETO Stuka pak. Happy Landings! wrench kevin stein
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