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Wrench

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Everything posted by Wrench

  1. yes, must be sequential numbers!! (hey, I've done it too!! )
  2. http://www.stormbirds.com/project/index.html there's a link the guys in Everett WA, that are (re)building the NEW ones!
  3. the 141A and 141B are (essentially) the same aircraft -- they use the same lod, so swapping the MAC white/grey skin should do the trick! thanks for the updates! feel free to post the whole data inis when you done!!
  4. in the cckpit ini, where the pilot positions are lists, add this lilne: OpenCockpit=TRUE [CockpitSeat001] OpenCockpit=TRUE ModelName=A-6A_pit.LOD Offset=-0.004,0.00,0.01 Position=-0.35,2.55,0.74 ViewAngles=0.0,0.0,0.0 unless, of course,you're missing some bit that calls for a 'fake pilot' mounted thingamagiggy
  5. one of the advantages of having the 1stGen Intruder cockpit bits extracted, SAFELY stored, and available for examination by hex editor this is what I found: canopy_glass_sides canopy_grass_rear (if you need that one too!
  6. ship hunting in Kamchatka....JASDF style
  7. nope strictly a function of the airfield itself (both land and sea-based)
  8. all terrain _types.ini listing have the entry. easier to simply pull the _Types.ini and study it
  9. veltro's 262 undergoing decaling and partial skinning... we need someone to step up for the FM tweeking, and someone who's a BETTER skinner than me! I'm having all sorts of mental problems (well, more than usual!!!) in getting the skin right!! so.. let's see some folks stepping up to help a brudda (or 2) out!! The template I made (as bad as it is!), and any pdf I have will go to the person that takes on the job. To say nothing of my store of lufwatffe colored numbers
  10. pretty sure I did an upgrade pak for Globemaster .... it probably got removed during The Pruge. I guess I should re upload it However a new model reaaaallllyyy!!! is required ... the lod needs optimization; more than 2 or 3 parked on base drops the frame rates to single digits. You go ahead and post the ini, and I'll incorporate the changes before upping the sf2 C17 pak again
  11. "manual placement of tiles" is my middle name!!! looking forward to the improvements!!!
  12. i would think weight being the issue? followed closely by space under the wings
  13. ok, a new WORKING version of the Mk.XVIe is now available in the downloads section
  14. SF2 cats can't be repacked afaik... you'll need to have seperate folders for EACH speech pak -- just like the ones in the downloads section -AND their requried inis (afaik)
  15. yup, since the shader scripts are locked away, there's f*** all we can do about it. increasing the resolution will SERIOUSLY screw things up.
  16. it's for the 3rd Wire Mustang, that comes with SF2:I expansion pak 1
  17. The 8 inch turrets had been removed in early 42 -- so, they shouldn't be there for Coral Sea. replaces by batteries of 1.1 quad mounts nice looking model, though
  18. telling us WHICH aircraft might be of some assistance ....
  19. and when it you get it working, let me know if you have the decal oddness with the fueselage roundel ... can't figure out if it's a Lod problem or the individual letter codes tga issue
  20. did you add the cockpit folder and cockpit ini, like the readme said? It dosne't come with the pit in the package
  21. simply by using the Tomcat's avionics ini and avionics dll but it's set up like it is for a reason... secondary ground attack (strike, auntie ship, armed recon, cas) capabilities, and need for a ground mapping radar function the kitty's dosen't have
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