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Everything posted by Wrench
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General Dynamics F-16A - German Luftwaffe
Wrench replied to ValAstur's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
convert them to jpg, maybe?? is this for TK's SF2:I F-16 or the Viper Teams??? if for TKs, I did templates for it, and they're in the download section someplate... Tools/Utilities??? maybe??? -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
that would make a LOT of people happy!!!! -
Como instalo Aviões no Strike Fighters 2?
Wrench replied to Victinhow's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
we do have a Portugese language forum, if that'll help... http://combatace.com/forum/145-portugues-portuguese/ -
India/Pakistan Hi-res tileset 1.0 & India-Pakistan Terrain Tweeks Pak?
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
screenie of the coastline please!! I've never seen it; there might be some east of Gwador, as the mountians are close to the sea, but that should have all been taken care of long ago (before release) -
Task Force position for Israel based campaigns.
Wrench replied to saisran's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you have to proper NA entries in the IsraelME.ini??? [Terrain] TerrainFullName=Israel, Middle East DataFile=IsraelME_data.ini TargetFile=IsraelME_targets.ini TargetTypeFile=IsraelME_types.ini MovementFile=IsraelME_movement.ini NationsFile=IsraelME_nations.ini BriefingText=IsraelME_briefing.ini DogfightFile=IsraelME_dogfight.ini WaterMap=IsraelME_Water.bmp DogfightOnly=FALSE Longitude=34.80 Latitude=32.08 LimitedNations=TRUE GroundObjectTexture=tan NavalMap=TRUE try this water bmp ... more set up for Suez 56, but...???? who knows! Don't forget to extract and edit the IsrealME_nations.ini. With LimitedNations=TRUE, any and all naval powers MUST be listed [LimitedNationList] FriendlyNation001=ISRAEL FriendlyNation002=FrenchNavy FriendlyNation003=RoyalNavy FriendlyNation004=RAF FriendlyNation005=France FriendlyNation006=USN EnemyNation001=Egypt EnemyNation002=Syria -
A moving, shooting Tug Boat in FE2!
Wrench replied to quack74's topic in Thirdwire - First Eagles 1&2
DAMN!!! well, at worst you can do like we used to for WW2 stuff .. just stick a "convoy" of cargoships in a spot on the ocean. They should show up in STRIKE missions this is a 'channel convoy' set up from WW2 Euro map (coordinates are flanders terrain. Obviously, you'll have to change all the ships , and perhaps add a new location in the movement.ini for the English channel [TargetArea***] Name=British Channel Shipping Position=63257,138436 Radius=3000 ActiveYear=0 Location=1 Alignment=FRIENDLY Target[001].Type=Oiler Target[001].Offset=0,0 Target[001].Heading=90 Target[002].Type=USNCargoShip Target[002].Offset=250,350 Target[002].Heading=90 Target[003].Type=USNCargoShip Target[003].Offset=-250,350 Target[003].Heading=90 Target[004].Type=USNCargoShip Target[004].Offset=250,0 Target[004].Heading=90 Target[005].Type=USNCargoShip Target[005].Offset=-250,0 Target[005].Heading=90 Target[006].Type=USNCargoShip Target[006].Offset=250,350 Target[006].Heading=90 Target[007].Type=USNCargoShip Target[007].Offset=-250,350 Target[007].Heading=90 Target[008].Type=Tribal Target[008].Offset=0,1050 Target[008].Heading=90 Target[009].Type=Tribal Target[009].Offset=0,-1050 Target[009].Heading=90 Target[010].Type=Tribal Target[010].Offset=-750,0 Target[010].Heading=90 Target[011].Type=Tribal Target[011].Offset=750,0 Target[011].Heading=90 Target[012].Type=USNCargoShip Target[012].Offset=250,-350 Target[012].Heading=90 Target[013].Type=USNCargoShip Target[013].Offset=-250,-350 Target[013].Heading=90 here's the location (use same setup as bove) for a German convoy [TargetArea***] Name=German North Sea Shipping Position=145361,182879 Radius=3000 ActiveYear=0 Location=2 Alignment=ENEMY something to experiment with, at least -
Need help please - SF2 "Banidos Mirage" skin doesn't show up
Wrench replied to Boresight's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
think of the 'skin', as a paint job for the aircraft you can change back and forth "cockpit" is exactly that .. the bits for the cockpt that you see when sitting in the plane the skins for your Migare are 25 azul lo-atamo puro-metal VI VIII VIII-2 VIII-1982 this can easily be confirmed, by opening each of thsoe and seeing a ****.bmp (view files as LargeIcons to visibly SEE the bmp files) as to the decals...this should help: http://combatace.com/topic/70920-sf1-to-sf2-decals-folder-conversion-quickie-tutorial/ -
just a friendly reminder ... there are certain mods NOT allowed for upload here at CA, due to their "questionable" origins As Per... http://combatace.com/topic/66613-piracy/
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Just a reminder ... there are certain mods NOT allowed for upload, due to the 'questionable' origins as per... http://combatace.com/topic/66613-piracy/
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Task Force position for Israel based campaigns.
Wrench replied to saisran's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
do you have the RIGHT water bmp??? you know, like SF2NA, with color coded 'zones'??? the game engine -in a full 5 merged with SF2NA- has to have the properly color codes zones painted on teh _water bmp. No _targets ini entries are required -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
RAAF Phantoms http://combatace.com/files/file/11568-f-4e-phantom-ii-raaf/ -
Need help please - SF2 "Banidos Mirage" skin doesn't show up
Wrench replied to Boresight's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
known issue; all AI aircraft made player flyabe WILL be returned to non-flyable status with the additon of official 3rd Wire patchs or addons (like the DLC aircraft). Covered in a KB post, iirc My suggestion to you, Boresight, is to HOLD OFF on modding until you get comfortable with the file and folder structures. AND... spending time in our ever-ignored Knowledge Base. It has the answers to the inevitiable question and problems that will arise. Read both the 1stGen (SF/Wo*) and SF2 KBs, leaving out some of the more esoteric threads (like terrain building/terrain modding) Get the basics down first, then move to more advanced modding and ALWAYS read the readmes that ALL good modder/mod groups should have included in their upload packages -
Need help please - SF2 "Banidos Mirage" skin doesn't show up
Wrench replied to Boresight's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
true, but that dosen't explain the original poster's screenie, that has NO aircraft, just missiles hanging in mid air. THAT is a missing lod! -
Need help please - SF2 "Banidos Mirage" skin doesn't show up
Wrench replied to Boresight's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
um...that actually shouldn't have worked ... the 3rd Mirage IIICJ (aka Shahak) should be mapped differently form the Bandidio's IIIEA, thereby making the skins complety unusalbe on the STOCK 3w mirage the screenies you've shown above, show that the physical modle (aka LOD) is missing. like MB said, we NEED to see the internal structure of the IIIEA's main folder, like my example below for the Wildcat and...it's exact location within the SF2I mods folder -
I want to make Skins
Wrench replied to ejderlindati's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
moved to the proper Fourm -- the Bug Reports/Suggestions Forum is just for like it says issues with the SITE, not requests for help with specific sim/game issues Those go into their own fourms -
Fallen Angle campaign
Wrench replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
are you using the ww2 formations.ini??? both the Medium and Heavies are a little 'short'. Maybe change the BaseLevel= to 6, or 9??? oddly, on Intercept missions, i've seen 9-18 aircraft -
WWII French Bombs
Wrench replied to flameout513's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
no posting of DAT lods, outside of the DAT site, is allowed. the one mine is set up for, is the TBM Avenger-R5.lod dated 9/27/2005 -
Version
463 downloads
SF2 WW2 PTO Mitsubishi G3M Nell Pak by Veltro2K -- Something for the PTO players -- = For SF2, Full-5 Merged (ONLY!!!) = *** Important Note: due to the use of SF2NA coding for the Naval Strike (aka 'Cruise Missle') usage, you MUST have built you PTO mods folder from the SF2NA exe. The torpedo supplied herein is set as a short range cruise missile, and will ABSOLUTELY NOT work in 1stGens at any patch level, and may not work properly in SF2 game installs withOUT SF2NA in the merged core files. Also, the use of 'open cockpit' and other statements in various inis preclude it use in SF/Wo* 1stGen games. Also, having SF2I Expansion Pak 1 is a must, as the destroyed model referenced herein uses the C-47A destroyed model. If you do NOT have SF2I Exp1, you'll have to find another desetroyed lod to reference.*** A re-release of Veltro's G3M "Nell" IJN attack bomber. Inside you'll find... The original skin, overall green/light green-blue unders that I've tentativly identified as the Mihoro Naval Air Corps (later redesignated 701 Kokutai). A NEW "quick and dirty" one by me, representing Chitose NAC (later 703 Kokutai), with 18 new 'plane-in-group/serial decals. It's also the green/blue-grey. The skins are in jpg format, the orignal decals (17) are resued on the Mihoro/701 skin, and 18 new decal were created for the Chitose/701 skin.Decal Randomization is set to TRUE. All IJAAF/IJN weapons (bombs), including the NA-style semi-experimental 'cruise missle' torpedo. Pilot figures, and a 'new' engine sound from the AvHistory sounds set. Both the Hangar and Loading screens are brand new for this reissue. To reduce the chance of conflicts with any other Nells you may (or may not) have, everthing is refered to by the 'v2k' suffix. So, when in game, you'll see G3M2 Model 22 "Nell" (V2K) on the aircraft selection dropdown menu. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original release, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **The aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. It 'are as it is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created.** Good Hunting! wrench kevin stein -
SF2 WW2 PTO Mitsubishi G3M Nell Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 PTO Mitsubishi G3M Nell Pak File Submitter: Wrench File Submitted: 02 March 2013 File Category: Other SF2 WW2 PTO Mitsubishi G3M Nell Pak by Veltro2K -- Something for the PTO players -- = For SF2, Full-5 Merged (ONLY!!!) = *** Important Note: due to the use of SF2NA coding for the Naval Strike (aka 'Cruise Missle') usage, you MUST have built you PTO mods folder from the SF2NA exe. The torpedo supplied herein is set as a short range cruise missile, and will ABSOLUTELY NOT work in 1stGens at any patch level, and may not work properly in SF2 game installs withOUT SF2NA in the merged core files. Also, the use of 'open cockpit' and other statements in various inis preclude it use in SF/Wo* 1stGen games. Also, having SF2I Expansion Pak 1 is a must, as the destroyed model referenced herein uses the C-47A destroyed model. If you do NOT have SF2I Exp1, you'll have to find another desetroyed lod to reference.*** A re-release of Veltro's G3M "Nell" IJN attack bomber. Inside you'll find... The original skin, overall green/light green-blue unders that I've tentativly identified as the Mihoro Naval Air Corps (later redesignated 701 Kokutai). A NEW "quick and dirty" one by me, representing Chitose NAC (later 703 Kokutai), with 18 new 'plane-in-group/serial decals. It's also the green/blue-grey. The skins are in jpg format, the orignal decals (17) are resued on the Mihoro/701 skin, and 18 new decal were created for the Chitose/701 skin.Decal Randomization is set to TRUE. All IJAAF/IJN weapons (bombs), including the NA-style semi-experimental 'cruise missle' torpedo. Pilot figures, and a 'new' engine sound from the AvHistory sounds set. Both the Hangar and Loading screens are brand new for this reissue. To reduce the chance of conflicts with any other Nells you may (or may not) have, everthing is refered to by the 'v2k' suffix. So, when in game, you'll see G3M2 Model 22 "Nell" (V2K) on the aircraft selection dropdown menu. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original release, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **The aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. It 'are as it is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created.** Good Hunting! wrench kevin stein Click here to download this file -
SF2 WW2 PTO Mitsubishi G3M Nell Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I remember ... that's why I said "experimental" cruise missile torp. I know you guys will 'dial it in' -
India/Pakistan Hi-res tileset 1.0 & India-Pakistan Terrain Tweeks Pak?
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the water bmp fixit should have taken care of that! I'd originally "color coded" it wrong, forgetting that the Nations ini classes India as an "enemy" nation I'll recheck mine I/P install to be sure! -
Can't visually target newly added vehicle
Wrench replied to Number6's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
there is no 'radar ground targeting selection' in these games. You're seeing the return, but you'll never be able to lock it up, as that function has not, and will never be available in these games as to visual, you need to check the inis, either the main ini or data ini or both for the "MaxVisualDistance" lines extract the stock BRDM data in and compare -
India/Pakistan Hi-res tileset 1.0 & India-Pakistan Terrain Tweeks Pak?
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
personally, I didn't add the new tile set. so.... edit: correction: Indo/Pak terrain tweeks pak (terrain and object clean up) Stary's tiles I/P terrain water bmp 'fixit pak' -
Help for First Eagles addon Morane-Saulnier N
Wrench replied to rafaabslu's topic in Thirdwire - First Eagles 1&2
Moved to correct Forum