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Wrench

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Everything posted by Wrench

  1. yup and an SF2 version of the A-4L is the /Downloads/Aircraft. A complete pak, with all the bits (even the top anti-colision light has been moved to the top of the hump) http://combatace.com/files/file/12236-a-4l-skyhawk-by-crab-02-column5/
  2. the night shift clocks in....
  3. deleteing files

    you can't Only moderating staff can do so you can, however, upload a newer version -- there's a button for that -- and it'll replace the pre-existing one.
  4. if you dudes fix it, upload the 'repaired' data ini and any other parts needed
  5. how did you build your Korea game set up? Did you just drop the terrain into SF1 or create a new game install? If you creaed a new one, you MUST have the Desert terrain folder INSIDE the main Terrain subfolder, otherwise the cat pointer line will NOT work, as it's got nothing to reference from you know, you CAN use the SF2 KAW terrain in 1stGens ... it's less than 2 minutes work editing the main ini to backdate the shaders (or lack thereof) for the 08 level SF/Wo*
  6. File Name: SF2 WW2 ETO Boulton Paul Defiant Remod Pak File Submitter: Wrench File Submitted: 06 April 2013 File Category: Other SF2 WW2 ETO Boulton Paul Defiant Remod Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-4/5 Merged (Reccomended/Preferred) = This is a reissue of Veltro2K's Defiant 'turret fighter'. It has been reskinned/redecaled and had some tweeking done. The skin is in jpg format, and has all new plane-in-group letter and serial numbers (historically acurate for Defiant Mk.1s, but representative of no particular unit). The squadron code represent No. 264 Squadron. There are some issues with this skin, as I couldn't quite figure out the mapping at the rear fuselage camo/sky unders parting line. To that end, the Home Grown ™ template is included for any another skinners wishing to give it a try. Engine sounds, pilot figures, BRAND new Hangar and Loading screens (in SF2 jpg format) are included. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, you may wish delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **These aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Good Luck!! wrench kevin stein Click here to download this file
  7. pity sarcasam dosn't come through in text..
  8. well, you'll see shortly ... i'll be uploading it sometime later tonight
  9. nope, that's what I wanted to see. the other terrain cats are listed in MY version, cause when I do terrains, I make sure End Users ™ can access all the terrain objects in any of the base 3 original cats. now the next questions: do you have SFP1, where the desert cat is. Without it, you'll have no terrain objects. also, what are the names of the various _airfiled inis???
  10. in other words, 'help a brudda out' what I need from our 3d guys, is actually quite simple I need the 'bow and arrow' diapole antenna as seen in the profile below. mind you, the NF.IIs did have other reciever/transmitter antennas on the wings (8 in total), but I think we might be able to live without them (as measuring the exact distances to the mid-wing and wingtips might be diffucult) a simple lod, that I can add via fake pilot. the rest I'll reuse from the NF XII thanks!
  11. up to my friend! it works fine as is!!! (I REALLLY thank you!) using it 3 times was super easy to add as 'seats' for the fake pilot if you realy want something to do....after you finish the P-40, you want to finish an F6F-5 Hellcat (and maybe make a -3 from it?)? Got it from Zur (the Great and Powerful); already mapped and animated for SF. even has a skin. Just hasn't been exported to LOD no hurry on answering.... (ain't I a stinker??? ) anyway, here are the 'seat' position from nose and both wing mounts [RadarAnt1] SystemType=PILOT_COCKPIT PilotModelName=FakePilot Position=0,0,0 SeatModelName=NF2Ant SeatPosition=7.05,0.03,0.42 SeatID=3 [RadarAnt2] SystemType=PILOT_COCKPIT PilotModelName=FakePilot Position=0,0,0 SeatModelName=NF2Ant SeatPosition=-7.05,0.03,0.42 SeatID=4 [RadarAnt3] SystemType=PILOT_COCKPIT PilotModelName=FakePilot Position=0,0,0 SeatModelName=NF2Ant SeatPosition=0.0,3.60,-0.28 SeatID=5 ant 3 is the nose (obviously!). Only if you to! We want the P-40!!
  12. ok...lets settle this WHAT does the main ini look like (might be called "Korea.ini" or something like that) post what is says (copy/paste) the one below is from the SF2 KAW Korea terrain, so it'll give you some idear [Terrain] TerrainFullName=Korea (V3) DataFile=korea3_data.INI TargetFile=korea3_targets.INI TargetTypeFile=korea3_types.INI MovementFile=korea3_movement.INI NationsFile=korea3_nations.INI BriefingText=korea3_briefing.INI DogfightFile=korea3_dogfight.INI DogfightOnly=FALSE //CatFile=..\Desert\Desert.cat CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VietnamSEA\VietnamSEA.cat Longitude=126.0 Latitude=37.0 WaterMap=korea3_Water.bmp GroundObjectTexture=Green LimitedNations=TRUE NavalMap=TRUE the lines in bold color are the ones we're interested in
  13. I'd say that works!! was even able to bury 2 into the wings to 'fake create' the reciever diapoles!! thanks man! now, just reskinning and redecaling!
  14. the basic issue with 'turret fighters', is the game engine has no way of know the turret guns are OFFENSIVE; the game engine sees turrets as a purely defensive device; and they don't even return fire on pursuing/attacking fighters let alone engage bombers. this is why the door gunners on Huey's sit there like dumbs**ts while the VC shoots the helo full of holes.
  15. the diagrams in the modlers data file, and the photos suggest simple cyilnders I'll test that lod ASAP!! thanks Raven!
  16. File Name: SF2 WW2 ETO Spitfire 1A, 603 Squadron Skin Pak File Submitter: Wrench File Submitted: 05 April 2013 File Category: Spitfire SF2 WW2 ETO Spitfire 1A, 603 Squadron Skin Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = A new skin for the TMF/ModMafia Spitfire Mk.1A, representing 603 "City of Edinburgh" Squadron around the time of the Battle of Britain. Like the original release of the TMF/MM Spit 1, it uses a pool of plane-in-group letters and serial numbers, so you MUST have to original release of the TMF/MM Spitfire Mk.1a to apply this pack to. The only thing different is the squadron code decal, XT. If you don't have this Spitfire, it's available at the following url: http://combatace.com/files/file/13510-sf2-ww2-spitfire-mk1a-by-mod-mafiatmf/ The skin is in jpg format, Decal Randomization is TRUE. As always, fairly easy to follow, detailed install instructions are included. So, please READ them REMINDER: this is for the TMF/MM Spit 1 ONLY!!! Happy Landings!! wrench kevin stein Click here to download this file
  17. you mean like the A-4L and E(Late) again, look in the downloads section. we've been using the add on humps since ~2006. Over the last couple of years, they've been switched from my 'hump as 0 strength jammer' added as weapon station, to added via fake pilot.
  18. looking DAMN good Ed!! decaling should be easy; just reuse the ones from the Remod pak I uploaded in the recent past
  19. how about just downloading the Argie Scooters??? there's humps already set up for them -- and have been since 2007 A-4C_A A-4P A-4Q CANA (a-4q shown below)
  20. if you all REALLY want that Defiant, I'll upload it. HOWEVER.... like I've said before, it's utterly useless (and this is NO reflection on veltro2k!) as it don't engage enemy A/C at all!!! Even when they're sitting on your ass shooting you full of holes!! and the new skin I did for it has a few issues ... like I can't figure out the 'parting line' for the fueselage camo to sky unders correctly, so the skin is NOT up to anyones standards, let alone mine!!!
  21. good to see it didn't get Purged! I thought it had!!
  22. Version

    97 downloads

    SF2 WW2 ETO Spitfire 1A, 603 Squadron Skin Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = A new skin for the TMF/ModMafia Spitfire Mk.1A, representing 603 "City of Edinburgh" Squadron around the time of the Battle of Britain. Like the original release of the TMF/MM Spit 1, it uses a pool of plane-in-group letters and serial numbers, so you MUST have to original release of the TMF/MM Spitfire Mk.1a to apply this pack to. The only thing different is the squadron code decal, XT. If you don't have this Spitfire, it's available at the following url: http://combatace.com/files/file/13510-sf2-ww2-spitfire-mk1a-by-mod-mafiatmf/ The skin is in jpg format, Decal Randomization is TRUE. As always, fairly easy to follow, detailed install instructions are included. So, please READ them REMINDER: this is for the TMF/MM Spit 1 ONLY!!! Happy Landings!! wrench kevin stein
  23. ok, here's the basic layout for Saint Nazaire...minus the Joubert drydock (and other small details) Now, it IS possible to 'build' it; however, but since no physical object exists (or even comes close) to a drydock, it'd have to be done by repainting the concrete mole section, just to the right of the large building into 'water'. I could make 'gates' using one of the thin "plattform" objects like I've done on many others. But the drydock will constantly be a 'wet'dock. Or, simply not do it, and leave the tile as is. Thoughts? (also, this and the other 30-odd "special" tiles will be the overpowering reason as to why you'll NOT see the EAW Euro retiled to GermanyCE & 4 seasoned)
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