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Wrench

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Everything posted by Wrench

  1. you want to see amazing? use the free camera on ANY of my terrains... for starters.... the Cuba OTC+ (since that's your part of the world! -even though I absolutely HATED those tiles!!) MidWest USA Persian Gulf India/Pakistan attention to detail is what I am ... definately over the border OCD on that!!
  2. maybe it's still at AvSim??? OTH, it probably wont' work on my rebuilt terrain, and the campagin itself will need a matching overhaul
  3. that WAS kinda clever with the Wirraway-to-Windindicator huh?? Midway was the ONLY action the Vindicator saw in WW2; all those stationed aboard WASP were left in England when she sailed for Morocco during TORCH, loaded with Spitfires. So, in actuality, easier to substitue Dautnlesses (dauntlessi?) for VMSB-241s Windindicators ========= what I'm really wanting are Havocs/Bostons for ETO/MTO and PTO -- got a f*** load of decals and skins languishing here
  4. I got your PM. Been a little preoccupied the last 7 days with my mom in the hospital finally came home today, and boy is she glad to BE home!! I'll have to locate it. Mind you, the aircraft it goes to has SERIOUS issues in SF2 (and even in SF1!)==explodes on the runway and such like. (read: is junk and needs a complete rebuild of the lod and data ini) the skins a remake of the original that Gramps did several eons ago, but with new decals and correct serial numbers. In Real Life ™ it actually played very little part in anything, excepting high altitude recon by the RAAF and some AVG/AAF/ChineseAF.
  5. didn't I do one??? well, if not, it'll be an easy one (laziness rears it ugley head -- just change the sqdadron letters!!) i'm so frakking lazy, it ain't even funny anymore!!!
  6. no; not since day 1. for some reason, the weight of the armor is NOT taken into consideration or is 'read' by the game engine
  7. DCS killed the video card... DCS killed the video card in my case and on my drive... it's gone to far, I cannot save... ohhh...oh oho ohoo...
  8. purely an End User ™ choice. most of us have all 5 mods folders, and usually keep only the stuff that's pertinant and specific to that theatre (particularly for SF2V and SF2I), but have ONE that's an "all is everything"
  9. HasArmor=TRUE ArmorType=Titanium Armor[FRONT].Thickness=500 Armor .Thickness=500 Armor .Thickness=500 Armor[REAR].Thickness=500 Armor[TOP].Thickness=500 Armor[bOTTOM].Thickness=500 do that for ALL components (wings, fuselage, tail, et) and all control surfaces (ailerons, spoinlers, rudder, elevators, etc) increas thickness to suit
  10. is that overall green? should be in the A pak. if camo, no. BUT... the templates are in the pak!!
  11. as said, they mostly exist already. what is needed are REPLACEMENT, freely available no-strings-attached versions of those no longer freely available note to self: bug cocas about the spit 5.....
  12. Melbourne is it's own self, so it should only have it's one number
  13. well, honestly if you're using MY terrain, it's designed with a 100 year operational life span ... not just the historik Korean War, but anything after. and yes, everthing get added back every time you add ANY stock 3W item. Add a DLC and see happens ... a real bitch and half for us WW2 players too. But that's just the way it is, and we learn to adapt to it
  14. prolly not, given the length of time that's passed
  15. if it's DAT, only from them ----------- I have a working waterbmp, with carrier station for Modern Darwin, if you want it paulo
  16. flip lat and long setting if necessary might also help to know WHICH terrain? kinda diffucult to diagonse with no informaton...
  17. all the decals fro the P-61 will be the ones I did for the original relaeas ... serials are matched to the nose arts, 98.6% historically accurate
  18. if you look at the Saint Nazaire basin, that LARGE square structure to the west end (left side of image) IS the sub pen
  19. if you're talking about the "Flying Frisbee", it's been out since 2007. a search in the aircraft downloads section will turn it up
  20. BOF

    some discussion, never really started. it was about the time the DAT left the general community, 2009ish?
  21. look in the downloads (what if) for the A-12 Avenger II. I did it up a few years back. FM does need tweeking, but would be a good starting point http://combatace.com/files/file/12280-a-12-avenger-ii-by-rhugouvi-for-sf2/
  22. one also shouldn't forget our members in the region; expecially when he's doing a bang-up job on skinning Veltro's 262.. I'll have to import a nice house for him (cheatau?sp?) This one's for Coupi (and it'll add at least another week....this exists at the -one time- southern edge, where the water started. now heavily retiled several hundred KM inland to accomodate the city and remove visual oddites) now the question ... during ww2, were there bridges across??? If the 2 sides are too far apart, blame me. thoe are sea-2-city tiles, as opposed to city-river tiles. If need be, that can be fixed!
  23. or blastshields, like I did on the Mississippi and other rivers on the MidWest USA map. if you look around the drydockd DD, you just see the 'train siding' lod repurposed as the lock edges (at the foot of the cranes).
  24. if you can type text here to post, you can edit an ini
  25. says the Tile Master!!! (actually, might be as little as 15 tiles, and most are various seaports) == looks a bit better when populated...(yes, the drydock is operational, unless one wants to believe the ship in it is HMS Campbeltown)
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