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Wrench

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Everything posted by Wrench

  1. in photoshop or other image manipulation software that can set the color. use Windows, index. starting with the map (i use planningmap 3) paint the land black, the water red -- mind you in INDEX colors, the resize to 512 pain in the ass to do
  2. the terrain is called CubaOTC http://combatace.com/files/file/12114-cuba-otc-plus-terrain/ the northernmost point is along the Orlando/Cape Canaveral line, and south to Haiti and WHAT issues are there with it??? (other than occasional oddnes with the CV stations?, and a tileset I was not very fond of...)
  3. because they're STOCK items, and don't need extra data inis -- they're pulled right from the ObjectData001.cat
  4. heheheheh... tk never assumed we'd have a map (nearly proper scale) that covers from the Irish Sea to the German/Polish border!! wonder of the BSFC isn't designed for the (stock) 63% scaled maps
  5. ah! post-Pearl refit !!! does this mean you're coming back to us??? Your shipbuilding talents have been sorely missed!!
  6. since I'm releasing several of Veltro2K's older aircraft, would there be any interest in a re-relase of the F-20 Tigershark pak that I'd done a few ago? (before all them were removed?) those that were around in 2011 will remember there's the F-20A and F-20B 2 seater, and about 15+ skins/decals sets for the A, and 2 generic ones for the B just trying to poll the public, so to speak
  7. atlantique out this weekend ... minrod still needs looking at
  8. I'd like to pose a question... is there a way to create a 'stripped down' version, that only create planning maps? Mabye with some switches to 'show airbase' on/off, 'show grid' on/off sort of thing? I ask because, for some reason, the old SFmap created has belly up on my machine since HD got replaced last year. And at time the TFD tool refuses to load some terrains (gives some kind of 'tile name error' or such. -I'll try and catch the error next time, so I can let you know
  9. changing the opacity of the tga ...??? I've had some luck with that (but not a whole lot!) Usually wind up with complely black windows, cause I always to the wrong way first! (of course, it DO keep the heat down in desert countires!) not even sure where that's located, usually in the objectdata.cat where the pit lod is located. But since SF2 don't carry a flyable Intruder...I'm looking at the SF1 version. Oddly, there's no callou in the Lod for canopy tgas of any kind!!! that's some seriously strange s**t!!
  10. still have to do the Soviet/WarPac trash haulers, too. If I can find the Midas IL76 AWAC...
  11. Everybody hates me

    that's just soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo wrong and sooooooooooooooooooooooooooooo many levels!!! I, too have made the 'mistake' of teaching my wife to load and shoot MY guns, too.....
  12. as far as i'm concerned, yes. I also feel that there's no need to further deny the community these works (modern, what if, and ww2). Too many mods have been, and still are, being denied those that want them. Both here and abroad (so to speak). I'm doing what I can to eliminate/aleviate that. At least here, with what was/is/should be available here. And as 'I am WHO I am", there's little question on the veracity of what I'm doing, or how it's being done. due to this being a public, family forum, I won't state my true feelings in the language I'd usually use. Those that know me can fill in the blanks themselves
  13. james, they're exactlly the same aircraft and mapping and everything else; they were just removed during The Purge
  14. you say goodbye, and I say helo helo helo i don't know why you say goodbye, I say helo (i reallly couldn't resist!!)
  15. Plane requests

    THAT's what I'm talkin' bout!! Great job, quack!!! looks perfect!!! sorry for the low quatity, the original image is 128x, so i had to blow it up a bit ... this is the af20 depot building i was talking about
  16. no, external pods work just fine ... you just need a hardpoint to attach it to. iirc, Florian did the Transal; don't remember if it was for SF (1stGen) or SF2 the G-222 may need to be splilt into the G222 and C-27J. I was just lazy
  17. Plane requests

    yes indeed! the game automaticlly assigns them as targets, based on their values, as usual. i've been using them for a long time (2007? 08?) all over various terrains .. India/Pak, the ww2 (that's Kiel above), midwest USA --don't remind me about building the Baily Yard; Korea (KAW), MTO/North Africa, etc: anyplace that historiclly had rails, I put 'em! now, the setup above is designed to be placed as the 'center' of the target area, as they are a pure PIA to place the objects. So, I have a 'store' of pre-built layouts for a north/south and east/west. That means, you build the rest of the city 'around it'. Or create them as seperate target areas WITHIN the city; but in SF/SF2, this causes issues with target area overlaps. Not a real big deal, but it's gets a little "strange" at times. the other bad thing is, due to the tracks being like runways, they need a flattened area, otherwise they disappear into the ground what I do't rmember, is if FE has all the objects pictured above; warehouses, water towers -- it must have something! like those. If not..substutitues are pretty easily found
  18. what the name of the lod? A-6A_Pit.lod? if so, that's the stock 3W one. Prolly why it was removed (copyrights and all that)
  19. is this the Razbam pit, or the 3rd Wire??? I only "looked" into the stock one...
  20. Plane requests

    if you guys want trains (well, sitting still at any rate), you can easily import the locomotive, boxcars, pullman cars, flat car, tank car, af20 depot building, train tracks, train stations "bahnhoff"(large station building for ww2) building etc from SF/SF2. it's a simple copy/patse into the terrain folder, add to the terrain _types ini, and place on the map
  21. yes, must be sequential numbers!! (hey, I've done it too!! )
  22. http://www.stormbirds.com/project/index.html there's a link the guys in Everett WA, that are (re)building the NEW ones!
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