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Everything posted by Wrench
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quest for "Italy" terrain
Wrench replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
assumption could be made that you're looking more for a Balkans terrain, then Italy and the Med. Such a terrain, unfortunately, dosen't exist. Although, I do know that there were 2 in the works that covered the region; one started by C5 and another (iirc) by Baltika -
Fi156Storch02.zip
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
smal correction: in the data ini, it should read Nazi Germany for the nation. that's how we've got it listed in the WW2 nations.ini -
Sound Problems
Wrench replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
so, no sound work at all?? even on the stock jets? Or those work ok?? -
Animating tail feathers ?
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
maybe someday we can talk you into creating the Claw for us!! Animation should be easy ... the wings stay still and body flaps up and down!!! -
quest for "Italy" terrain
Wrench replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the Libya map contains Sicily and the 'toe of the boot" the WW2 Tunisia map contains Sicily and Italy as far north as Rome (which is juuussssst inside The Wall - or was until TK lock the 'expanding borders trick' Don't know if it's accessble now) -
Sound Problems
Wrench replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
nope, the RPM in the ENGINE sections really don't do all that much (although, some engine wavs WILL pitch up under full power) the SOUNDS section of the data ini is the only control for what sound is tied to what event [sound] EngineSoundName=WW2_Engine_US_Allision_V1710 AfterburnerSoundName= DamagedEngineSoundName= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear having a seperate WW2 mods folder (although this is MORE than highly reccomended!!!) has nothing to do with it. I'd start checking my sound card for newer drivers. Kinda hard to make a diagnosis without system specs -
IL-2 or CFS3 skins rework for SF2 anyone?
Wrench replied to mizera's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
for what mod group's aircraft are they for??? Wolfs? DAT? MontyCZ??? TMF?? That's just as important; as many people can't get the aircraft produced by the DAT. Definately check on the permissions ... we're VERY strict about that here a CA (unless they're BY a SF/SF2 modder, that has signed the Freeware Accord) -
Cockpit modifications
Wrench replied to bucklehead101's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
or the aformentioned Zipper or even the (overused) A-4E. just need something with the CRT, maybe an RWR and windshield framing that's a fairly close match personally, I think this thread belongs in the "What If..." forum ... the Hun had very much reached it's expandability potential with the D, and had always been designed as a 'clear weather' aircraft, with viturally NO night or 'all weather' capabilities. There was just no more room for growth. Why do you thing the Bullpud was the most sophisticated weapon it could carry? it didn't need much electronics for guidance ... just a radio transmitter and a steering stick. Adding LGBs...well, that's my opinon. Why not just use the Rhino? Got everything already in place -
What makes aircraft selectable in SF2?
Wrench replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
open that main main ini, after you add the lines for the cockpit and avionics (if needed!), save and the "save as..." xA-1H_66.ini that way, when it DOES do it's weird little rewrite dance, you can just open itup and do the save as again, withOUT the x as described here: http://combatace.com/topic/55746-patching-made-easy-part-deux/ -
Cockpit modifications
Wrench replied to bucklehead101's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have my own ideas, but I'll leave the research to you -
Do We Have A MIG-29SMT,MIG-35?
Wrench replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
short answer is 'if it ain't the downloads section, it don't exist' as to the post above, file sharing, if it's one of the models from the banned pirate modding group, is a VERY good way to get booted from here. Excpetionally frowned upon Take that as some simple, "firendly" advice. -
What makes aircraft selectable in SF2?
Wrench replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
3) Player flyable from the factory (ie: 3rd Wire) Skyraiders, though stock, are not. Just like the Red Air birds. and even when a cockpit is added to the normally AI-controled birds, random game engine main ini rewrites will again render them non player flyable. Hence, the use and need for a backuped/renamed main ini for my (patent pending) "One Click Restore ini" -
SF2 WW2 ETO P-47C/D (Early) Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 ETO P-47C/D (Early) Pak File Submitter: Wrench File Submitted: 15 January 2013 File Category: P-47 SF2 WW2 ETO P-47C/D (Early) Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: This package "represents" Early model P-47s (call them Late Model C and Early Model D) Razorbacks, as when they first arrived in the England in the early part of 1943.* This is a FULL aircraft pak, with (pretty much) all the trimmings. This pack contains the following skin/decal set: 56th FG circa Mid-to-late 1943. The decals represent various aircraft from all 3 Squadrons of the 56th, and are combined (as per their original release in 2004). There are only 16 'numbered' decals; I didn't make any more than Major Lee had originally. Decal randomization is TRUE, and the NEW skin is in Jpg format. Weapons (ok, drop tanks), pilot figure, and engine sound are included. A New 'box art' style Hangar, now fully SF2 compliant, is included for your viewing pleasure. Any changes that have been introduced, are listed in the 'ChangeLog', in the "Notes" section. This aircraft has a VERY limited operation life span (April to September 1943). Other mods will be relased for the later Razorbacks and Bubble Tops as they are finished. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Wolfs original readmes, when discoverable, are included for historical purposes. Also, give the "Notes" section a read too. Good Hunting!! wrench kevin stein Click here to download this file -
Version
240 downloads
SF2 WW2 ETO P-47C/D (Early) Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: This package "represents" Early model P-47s (call them Late Model C and Early Model D) Razorbacks, as when they first arrived in the England in the early part of 1943.* This is a FULL aircraft pak, with (pretty much) all the trimmings. This pack contains the following skin/decal set: 56th FG circa Mid-to-late 1943. The decals represent various aircraft from all 3 Squadrons of the 56th, and are combined (as per their original release in 2004). There are only 16 'numbered' decals; I didn't make any more than Major Lee had originally. Decal randomization is TRUE, and the NEW skin is in Jpg format. Weapons (ok, drop tanks), pilot figure, and engine sound are included. A New 'box art' style Hangar, now fully SF2 compliant, is included for your viewing pleasure. Any changes that have been introduced, are listed in the 'ChangeLog', in the "Notes" section. This aircraft has a VERY limited operation life span (April to September 1943). Other mods will be relased for the later Razorbacks and Bubble Tops as they are finished. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Wolfs original readmes, when discoverable, are included for historical purposes. Also, give the "Notes" section a read too. Good Hunting!! wrench kevin stein -
Solomons not showing up in campaigns
Wrench replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
because the terrain is NOT built for any of the preexisting 1stGen campaigns???? (or, conversly, the campaigns are NOT built for that terrain) check the terrain name in the campaign ini .. it got changed to Solomons-V3 other than that, no clues -
Change Visual Target Settings?
Wrench replied to RogerSmith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
MaxVisibleDistance= in data ini (each and every one) TK has those relatively correct -
Parked animation question
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
apparently it does also on land ... i've seen Hawkeyes parkined with their wings folded on land bases, and some regualr planes too (A-7?? F-4J???) -
Animating tail feathers ?
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
oh, shoott!!! And here I was thinking you're talking birds... ya know, for something like this... -
@ Wrench Landing Light
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
what I did on the P-26 is make the fixed tail skid retractable, with a very fast retraction time, and no sound (actually used the stock 3W "key2.wav" here's teh data ini statments: [TailGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=0.0 AnimationID= DragArea=0.05 HideGearNode=FALSE ModelNodeName= InsideNodeName= ShockNodeName= ShockAnimationID=4 ShockStroke=0.2 SpringFactor=1.0 DampingFactor=2.0 WheelNodeName=TailWheel RotationAxis=Z-AXIS ReverseModelOrientation=FALSE RollingRadius=0.30 CastoringWheel=FALSE CastoringNodeName= Steerable=TRUE MaxSteeringSpeed=50.15 Locking=TRUE MaxSteeringAngle=-45.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=97.2 -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
as much as i hate (and love) making nose art decals ... sometimes you come across the right artwork at the right time!! 334thFS Jug, 1943 -
SF2 WW2 ETO P-51B Mustang Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 ETO P-51B Mustang Pak File Submitter: Wrench File Submitted: 14 January 2013 File Category: P-51 SF2 WW2 ETO P-51B Mustang Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this mod pak is designed to REPLACE, in total, any other USAAF P-51B aircraft you have in your ETO-centric mods folders. You are advised to move, rename, delete or however you wish to do, to eliminate any Old Versions you have.* This is a FULL aircraft pak, with (pretty much) all the trimmings. This pack contains 2 new skin/decal sets... 355th FS, 354th FG "Pioneer Mustang Group" 334th FS, 4th FG Both carry the standard OD/Neutral Gray finish with white ID bands. SKins are in jpg format, and decal randomization is set to TRUE. When discoverable, some nose arts are available. Many changes have been effected, they are listed in the 'ChangeLog', in the "Notes" section. Weapons (ok, drop tanks), pilot figures are included, and a NEW engine engine sound. New versions of the 'box art' style Hangar and Loading screens, now fully SF2 compliant. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Wolfs original readmes, when discoverable, are included for historical purposes. Also, give the "Notes" section a read too. Good Hunting!! wrench kevin stein Click here to download this file -
Who is working on a F-100F
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
maybe in the Detail and Scale book....have to see if I have that oen -
Last of the V Bombers ?
Wrench replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
tht's the only one -
Cockpit modifications
Wrench replied to bucklehead101's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
wouldn't it be FAR easier to simply swap the Hun pit for something that already HAS the scope CRT? Then, its just simple ini edits -
F-5E African Tigers Skin Pack 3
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Cool! sudan and ethiopia! a perfect match for the Ertirea terrain!! thanks!