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Wrench

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Everything posted by Wrench

  1. assumption could be made that you're looking more for a Balkans terrain, then Italy and the Med. Such a terrain, unfortunately, dosen't exist. Although, I do know that there were 2 in the works that covered the region; one started by C5 and another (iirc) by Baltika
  2. smal correction: in the data ini, it should read Nazi Germany for the nation. that's how we've got it listed in the WW2 nations.ini
  3. so, no sound work at all?? even on the stock jets? Or those work ok??
  4. maybe someday we can talk you into creating the Claw for us!! Animation should be easy ... the wings stay still and body flaps up and down!!!
  5. the Libya map contains Sicily and the 'toe of the boot" the WW2 Tunisia map contains Sicily and Italy as far north as Rome (which is juuussssst inside The Wall - or was until TK lock the 'expanding borders trick' Don't know if it's accessble now)
  6. nope, the RPM in the ENGINE sections really don't do all that much (although, some engine wavs WILL pitch up under full power) the SOUNDS section of the data ini is the only control for what sound is tied to what event [sound] EngineSoundName=WW2_Engine_US_Allision_V1710 AfterburnerSoundName= DamagedEngineSoundName= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear having a seperate WW2 mods folder (although this is MORE than highly reccomended!!!) has nothing to do with it. I'd start checking my sound card for newer drivers. Kinda hard to make a diagnosis without system specs
  7. for what mod group's aircraft are they for??? Wolfs? DAT? MontyCZ??? TMF?? That's just as important; as many people can't get the aircraft produced by the DAT. Definately check on the permissions ... we're VERY strict about that here a CA (unless they're BY a SF/SF2 modder, that has signed the Freeware Accord)
  8. or the aformentioned Zipper or even the (overused) A-4E. just need something with the CRT, maybe an RWR and windshield framing that's a fairly close match personally, I think this thread belongs in the "What If..." forum ... the Hun had very much reached it's expandability potential with the D, and had always been designed as a 'clear weather' aircraft, with viturally NO night or 'all weather' capabilities. There was just no more room for growth. Why do you thing the Bullpud was the most sophisticated weapon it could carry? it didn't need much electronics for guidance ... just a radio transmitter and a steering stick. Adding LGBs...well, that's my opinon. Why not just use the Rhino? Got everything already in place
  9. open that main main ini, after you add the lines for the cockpit and avionics (if needed!), save and the "save as..." xA-1H_66.ini that way, when it DOES do it's weird little rewrite dance, you can just open itup and do the save as again, withOUT the x as described here: http://combatace.com/topic/55746-patching-made-easy-part-deux/
  10. I have my own ideas, but I'll leave the research to you
  11. short answer is 'if it ain't the downloads section, it don't exist' as to the post above, file sharing, if it's one of the models from the banned pirate modding group, is a VERY good way to get booted from here. Excpetionally frowned upon Take that as some simple, "firendly" advice.
  12. 3) Player flyable from the factory (ie: 3rd Wire) Skyraiders, though stock, are not. Just like the Red Air birds. and even when a cockpit is added to the normally AI-controled birds, random game engine main ini rewrites will again render them non player flyable. Hence, the use and need for a backuped/renamed main ini for my (patent pending) "One Click Restore ini"
  13. File Name: SF2 WW2 ETO P-47C/D (Early) Pak File Submitter: Wrench File Submitted: 15 January 2013 File Category: P-47 SF2 WW2 ETO P-47C/D (Early) Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: This package "represents" Early model P-47s (call them Late Model C and Early Model D) Razorbacks, as when they first arrived in the England in the early part of 1943.* This is a FULL aircraft pak, with (pretty much) all the trimmings. This pack contains the following skin/decal set: 56th FG circa Mid-to-late 1943. The decals represent various aircraft from all 3 Squadrons of the 56th, and are combined (as per their original release in 2004). There are only 16 'numbered' decals; I didn't make any more than Major Lee had originally. Decal randomization is TRUE, and the NEW skin is in Jpg format. Weapons (ok, drop tanks), pilot figure, and engine sound are included. A New 'box art' style Hangar, now fully SF2 compliant, is included for your viewing pleasure. Any changes that have been introduced, are listed in the 'ChangeLog', in the "Notes" section. This aircraft has a VERY limited operation life span (April to September 1943). Other mods will be relased for the later Razorbacks and Bubble Tops as they are finished. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Wolfs original readmes, when discoverable, are included for historical purposes. Also, give the "Notes" section a read too. Good Hunting!! wrench kevin stein Click here to download this file
  14. SF2 WW2 ETO P-47C/D (Early) Pak

    Version

    240 downloads

    SF2 WW2 ETO P-47C/D (Early) Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: This package "represents" Early model P-47s (call them Late Model C and Early Model D) Razorbacks, as when they first arrived in the England in the early part of 1943.* This is a FULL aircraft pak, with (pretty much) all the trimmings. This pack contains the following skin/decal set: 56th FG circa Mid-to-late 1943. The decals represent various aircraft from all 3 Squadrons of the 56th, and are combined (as per their original release in 2004). There are only 16 'numbered' decals; I didn't make any more than Major Lee had originally. Decal randomization is TRUE, and the NEW skin is in Jpg format. Weapons (ok, drop tanks), pilot figure, and engine sound are included. A New 'box art' style Hangar, now fully SF2 compliant, is included for your viewing pleasure. Any changes that have been introduced, are listed in the 'ChangeLog', in the "Notes" section. This aircraft has a VERY limited operation life span (April to September 1943). Other mods will be relased for the later Razorbacks and Bubble Tops as they are finished. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Wolfs original readmes, when discoverable, are included for historical purposes. Also, give the "Notes" section a read too. Good Hunting!! wrench kevin stein
  15. because the terrain is NOT built for any of the preexisting 1stGen campaigns???? (or, conversly, the campaigns are NOT built for that terrain) check the terrain name in the campaign ini .. it got changed to Solomons-V3 other than that, no clues
  16. MaxVisibleDistance= in data ini (each and every one) TK has those relatively correct
  17. apparently it does also on land ... i've seen Hawkeyes parkined with their wings folded on land bases, and some regualr planes too (A-7?? F-4J???)
  18. oh, shoott!!! And here I was thinking you're talking birds... ya know, for something like this...
  19. what I did on the P-26 is make the fixed tail skid retractable, with a very fast retraction time, and no sound (actually used the stock 3W "key2.wav" here's teh data ini statments: [TailGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=0.0 AnimationID= DragArea=0.05 HideGearNode=FALSE ModelNodeName= InsideNodeName= ShockNodeName= ShockAnimationID=4 ShockStroke=0.2 SpringFactor=1.0 DampingFactor=2.0 WheelNodeName=TailWheel RotationAxis=Z-AXIS ReverseModelOrientation=FALSE RollingRadius=0.30 CastoringWheel=FALSE CastoringNodeName= Steerable=TRUE MaxSteeringSpeed=50.15 Locking=TRUE MaxSteeringAngle=-45.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=97.2
  20. as much as i hate (and love) making nose art decals ... sometimes you come across the right artwork at the right time!! 334thFS Jug, 1943
  21. File Name: SF2 WW2 ETO P-51B Mustang Pak File Submitter: Wrench File Submitted: 14 January 2013 File Category: P-51 SF2 WW2 ETO P-51B Mustang Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this mod pak is designed to REPLACE, in total, any other USAAF P-51B aircraft you have in your ETO-centric mods folders. You are advised to move, rename, delete or however you wish to do, to eliminate any Old Versions ™ you have.* This is a FULL aircraft pak, with (pretty much) all the trimmings. This pack contains 2 new skin/decal sets... 355th FS, 354th FG "Pioneer Mustang Group" 334th FS, 4th FG Both carry the standard OD/Neutral Gray finish with white ID bands. SKins are in jpg format, and decal randomization is set to TRUE. When discoverable, some nose arts are available. Many changes have been effected, they are listed in the 'ChangeLog', in the "Notes" section. Weapons (ok, drop tanks), pilot figures are included, and a NEW engine engine sound. New versions of the 'box art' style Hangar and Loading screens, now fully SF2 compliant. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Wolfs original readmes, when discoverable, are included for historical purposes. Also, give the "Notes" section a read too. Good Hunting!! wrench kevin stein Click here to download this file
  22. maybe in the Detail and Scale book....have to see if I have that oen
  23. wouldn't it be FAR easier to simply swap the Hun pit for something that already HAS the scope CRT? Then, its just simple ini edits
  24. Cool! sudan and ethiopia! a perfect match for the Ertirea terrain!! thanks!
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