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Everything posted by Wrench
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Minor Glitches after Updating
Wrench replied to Carter28's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nope. US B-57s used a radar bombsight -
Minor Glitches after Updating
Wrench replied to Carter28's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
wrong data ini. delete or rename. double cockpit issue is well know. you may have to re-extract the cockpit ini, place in the Canberra's folder, and reposition. happens will all updates from 2012 to 2013, or when adding DLCs -
Found better place for message bar
Wrench replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
don't forget to comment out the "background tga" statement as well. Always found that annoying -
SF2 McDonnell F2H-2 Banshee (KAW) by Veltro2K
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2 McDonnell F2H-2 Banshee (KAW) by Veltro2K SF2 McDonnell F2H-2 Banshee by Veltro2K 9/15/2020 -For SF2, Any and All (Full 5 Merged Recommended) "Quarantine Approved - Essential Mods" This package contains a new aircraft, the McDonnell F2H-2 Banshee, as used by the US Navy during the Korean War. That being said, this package =ONLY= contains those units that participated in the conflict. There are 4 units (skins) included in this package. In chronological order: VF-172 Blue Bolts (USS ESSEX, 1951) VF-11 Red Rippers (USS KEARSARGE, 1952) VF-22 Cavaliers - VF-62 Gladiators (both aboard USS LAKE CHAMPLAIN, 1953) The textureset inis for all skins has a listing of the exact dates of deployment. All markings, excepting squadron color bands, are decals. Decal Randomization is TRUE. 24 Modex numbers are supplied for each unit. The 24 'data plaque" BuNums are a pool shared among all the aircraft. Those units that are listed in the game's Squadron List, have their Displayed Name activated by my Patent-Pending 'Fake SqTail' decal. All weapons, sounds, and a pilot figure are supplied. New "box-art" style hangar and loading screens are also included, as is a spare "photo" style loading screen if you get bored with the painting. Wingfold and canopy operations are the Standard Animation Keystrokes (tm), Shift/0 (zero) for the canopy, and Shift/9 for the wings. When in-game, you'll see F2H-2 Banshee (V2K) on the aircraft selection drop-down list. This will diferentiate it from any other Banshees you may, or may not, have. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Also, =PLEASE= read the 'Notes' section for other IMPORTANT information on in-game operations. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 10/01/2020 Category Other -
Lockheed RF-104G Starfighter
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
hadn't thought of the gun OTH, now folks will know where to get the 104G, and the cockpit bits needed for the A, C, and CF models to make them flyable! -
Every day I hope
Wrench replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
many, many years ago, I did -
Lockheed RF-104G Starfighter
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I sure the vast majority of you End Users (tm) don't know that the stock 3rd Wire F-104G has been readily and freely available since the mid-2000s. I pretty sure Paulo knows this, too. We've had it here on the site for numerous years, since it's freeware release by TK for SFGold. You can find it here. (there's even an earlier version, of the SFG exe uploaded by me further down the page. It require a trick to install, but is still pretty easy to do) I'm sure with very little work, this new RF-104G mod can be adapted for use on the stock 104G -
Every day I hope
Wrench replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I wonder how many times a year will the same fantasy keep being re-stated. Time to move on people. The game is what it is -- it will never be better or changed or updated or improved, internal code-wise. Lets just keep building the best mod add-ons we possibly can, with in the confines of the code. I think this thread is just about done.- 48 replies
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About animations of control surface
Wrench replied to Loriaaaaane's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
are we NOT noticing this statement ????? DummyComponent=TRUE -
Guns not working in SF2:NA
Wrench replied to Apokapo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
how about testing the easiest way possible: simple rename or delete THAT mods folder, run the exe, run the game, set up your controls -DO NOT ADD ANYTING!!!!- and see if they start working again?? -
Weird aircraft ini deletion
Wrench replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
over the years, this has been discussed. we suspect the limit of aircraft per mods folder may be 999. I've go one mods folder with well north of 500, and never had a problem -
Weird aircraft ini deletion
Wrench replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It happens, the reason 15 years ago I wrote a tutorial on "having 2 aircraft named the same" and how to keep them seperate. hint: as you've discovered, unique names -
Northrop F-5EJ Tiger II
Wrench replied to ValAstur's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
seriously? Did you notice the DATE of this thread? 2012??? So, you can probably bet it was "made for personal use" and never uploaded -
SF2 McDonnell F2H-2 Banshee (KAW) by Veltro2K
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
yes, we tried everything. it's even stated in the read me. physically, the hook does NOT have to touch the deck. the length parameters are in the data ini, so that's where the "contact' happens. There are even aircraft here, dating back to 1stGens that are carrier capable, that don't even HAVE hooks on the physical model, that catch the wire just fine. so ... there ya go -
Movement inside the Cockpit
Wrench replied to RUSTYMORLEY's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
in the cockpit ini, look for anything releated to "Head" or words to that effect -
All hail Mue!
Wrench replied to Major Bloodnok's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Interestering I assume (oh! that word!) there'll be a drop down, like in the TE for selecting the type of solid object? (the differing buldings) -
limit of tiles in maps?
Wrench replied to torno's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'll almost bet the root cause was a missed number someplace in the terrains' data ini of tile listings. I've seen something similar in the TAE, when a number is missed in the _types ini AND in the targets ini; for instance, a target area item listing will still show the items in the TAE, even after the break. On the target area view pane in the TAE, you can see a break, but the later listed items. Same for the types ini, although thats MUCH more rare; it usually won't show a broken numeric sequence, but stops at the break at least, that's been my experience -
Wings over Korea (1 of 3)
Wrench replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Alexis: when you delete (or re-delete) the unneeded aircraft leave ONE each of the later model Player Flyable (tm) and AI. What I do, for a period specific install is leave one of the Skyhawks and the MiG-21MF. I've never had the "others" respawn by doing that. (that's how I have all my WW2 installs). Try that and it should work fine!- 121 replies
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- kaw
- korean air war
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(and 2 more)
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Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Connecticut has a completely different tail design; and were all in NMF/ADC gray (serials are placeholders) -
Cockpit problem
Wrench replied to AmigoPilot's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
did you add the appropriate lines to the 23's main ini??? -
Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
"All right boys, close it up. There's a giant monkey climbing all over the building in the city." -
All hail Mue!
Wrench replied to Major Bloodnok's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
All Hali Mue the Merciless. All files shall fall before him!!! -
Cockpit problem
Wrench replied to AmigoPilot's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
can you tell us the steps you took, one by one, to install the mod?? Right now, we don't have enough info to help out -
IAR / PZL P-11F
Wrench replied to Jan Tuma's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
well, shit. the one I have the "c" model -
Stock Farmer family FM recommendations?
Wrench replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
almost all the AI aircraft are missing that engine data. I even check an old extracted WoE 08 level data ini, and it's not there either. I think it was assumed (!!oh that word!!!) that the AI birds would be left that way, as simple targets, and never would need them. If one REALLY wanted to finagle those statements in, I'd find an engine fairly close in thrust, and just use those (mystre IV, F-100A, etc) and see where it takes you