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Everything posted by Wrench
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Strike Fighters 2: Windows 10 Edition up for pre-order
Wrench replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Always wanted to fly with them in their "Battle of Britain" scenarios!!!!!- 183 replies
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Flight model question
Wrench replied to Dornil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I did the other way around, I brought the SPAD 13 into SF2!! (both aircraft are 94th Aero/FIS ) -
SAM Site?
Wrench replied to citizen67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that's one hell of a camoflague job!!! -
Flight model question
Wrench replied to Dornil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
hey, it's just copy/paste -- give it a shot!!! -
Flight model question
Wrench replied to Dornil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Don't compare capun's crap to what fubar512 did for my Sabres. OUR Sabres fly like they're supposed to. -
My projects (GKABS)
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that's a berm, as it's above ground. a ditch is below ground level (think of a trench) just nit picking!!!! -
WWII aircraft guns don't work
Wrench replied to Ruskiwaffle1991's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
delete the mod folders and if necessary the renamed exes and start over. it's that easy -
"Stranger" aircraft
Wrench replied to citizen67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
just delete them. same thing we did/do for WW2 installs. HINT: leave 1 each of a player controlled and AI controlled, (recomend the A-4E and Mig-21MF) and the game will NOT rebuild itself re-adding the removed items (or shouldn't -- it hasn't yet on any of my ww2 installs for the last 8 years) Seeing them on the selection dropdown does NOT mean they will show up over the various terrains they're not supposed to. This is the reasons for the aircraft's User List and terrain's Limited Nations statements. OTH, why not just simply ignore them? -
WWII aircraft guns don't work
Wrench replied to Ruskiwaffle1991's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
we have a knowledge base that ACTUALLY answers that question. Look/search for "creating an era specific install". I should know, I wrote it. In fact, let me link it directly, to make it that much eaiser: That's one of the dumbest things I've heard in a long time. You'll need, at minimum, 4 -count them- 4 ww2 installs ETO MTO PTO CBI (of which that specific terrain remains unfinished) aircraft and ground objects are HIGHLY specific to each theater. As to the gun (and by inference) ww2 weapons packs, yes; you'll need them both. -
Fakepilot for Groundobjects?
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It actually works!!!???? VERY Interesting!!! -
Stupidest question in existence
Wrench replied to Ruskiwaffle1991's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What did the read me in the Scorpion pack say??? Methinks you are looking in the wrong place. -
Been a while but still about
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
welcome back Russ! Stay healthy! -
Gun Effectiveness
Wrench replied to Righteous26's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank You!!! -
Gun Effectiveness
Wrench replied to Righteous26's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, they are effective. leave them alone. all of this has been covered in the last 18 years, and the guns are pretty much correct. -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
are we forgetting that Ant's Canberra cockpit is NOT for general usage? -
KA52
Wrench replied to mohand777's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
necro thread much??? the question has been answered in the post above -
Dead RWR on Stealth aircraft
Wrench replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if you look at the credits posted for 31, that's the insky version, or at least a variant thereof. They're notorious for inaccuracy and "other things". Lindr2 did all his Mig Mods for SF1 only. A high probability that it's NEVER been fully integrated to SF2. IIRC, Veltro's hasn't been released (and I could be wrong. it's happened, rarely). Also, there IS a newer, improved model for the 25 coming "in the near future" (ok -- spoiler, sorry my teammates) CORRECTION: yes, Ed's 31 is OUT I approved it myself last December. Also, PauloPanz issued and update for it So, maybe the Alexis should have started there?? -
Dead RWR on Stealth aircraft
Wrench replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
do we have a 'beating head against a wall emoji"? asking for a friend. -
Dead RWR on Stealth aircraft
Wrench replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Indeed, patch after patch after patch. many of which totally fucked up the game mechanics. What worked in Feb, stopped working in April, and so on. There's still stuff that got "fixed" on the last patch that has borked many other things. re: negative numbers: you could have them in SF1 (for example, max steering angles for nose gears). That doesn't work anymore in SF2 (see, again, nose gear steering angles -- covered in one of the KBs someplace). -
Dead RWR on Stealth aircraft
Wrench replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
MIG-29M Fulcrum E=RWR_MIG-29M FULCRUM E.tga isn't that an incorrect pathway? shouldn't it be "MIG-29M Fulcrum E=RWR/MIG-29M FULCRUM E.tga" if you're using an RWR subfolder? Basic programming -
Dead RWR on Stealth aircraft
Wrench replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Unless the basing for the 31 is a base NOT included on the Iceland map (like a runway 4 on the red side??) I'd be checking that first. No other reason why it shouldn't show up, other than that and service start dates. you mean an extra hour in a hospital with my wife, where she's been since the beginning of July (actually 3). -
This thread is for posting of pictures of Work(s) In Progress. ONLY Comments, questions posted in here WILL be deleted. Such posts (questions/comments, etc) will be posted in below, and please, use a topic heading naming the aircraft/ships/vehicle/creature posted here Thank You! wrench kevin stein
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Pylon and rails
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
DO NOT TOUCH THE ROLLING RADI!!!! THIS IS A 'FEATURE' OF =ALL= GAME GENERATED PARKED AIRCRAFT. it's a fault of game engine itself, NOT the air craft. the only way to move the rails is to actually have the 3d Max files FOR that aircraft. As hese models are, basicly, 20 years old ... ain't gonna happen. Personally, I'd just leave this stuff alone. It cannot be fixed outside of MAX -
POSITION OF AN AIRPLANE ABOVE THE GROUND
Wrench replied to PeacePuma's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
be VERY careful when doing that!! you can fuck up the landing gear and on-ground handling faster than anything.- 5 replies
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Version
754 downloads
Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2 3/28/2015 = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) = **Note: this terrain replaces any and all previous versions!!** This is an (almost) complete rebuild of my 2008 build of Gepard's Israel 2 terrain. The terrain has been 90% retiled to more match the stock IsraelME and my "Eastern Med" terrains. However, the farm and city tiles remain in their original 'desert' style. All other tiles have been replaced. The target areas have, for the most part, been rebuilt, enhanced and/or expanded. As is to be expected, several new tiles, and their associated TODs had to be created. It is designed to be used =ONLY= in the SF2:I environment. The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game items have been used in most cases, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small an amount as possible. I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End User to make sure that you have the theatre-specific (read: Israeli and Arab nations) proper items. That means, I've given you no AAAs/SAMs/Radars, Tanks, SPGs, ships, etc (and any associated guns/weapons they'd require). Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values (most don't!). Just someplace to fly over. When in game, you'll see: "Isreal 2 (Full Scale)" Limited Nations is set to TRUE, and only contains regional states. This terrain is =NOT= carrier capable in =any= SF2 Environment (see notes - and I don't know why!). As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but before installing. As always, the Notes and Other Nonsense section may make for entertaining (and essential!) reading. It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods. Happy Landings! Wrench Kevin Stein ---------------------- Changes for 4.1: moved Az Zaqaziq (Abu Hamed) AB Added Hulwan AB Added Al Mazza AB Added Mezze AB Retiled region between the Nile and Qaroun Lake Please note, if you've already download this full terrain, you need not do so again. An update containing the changed files can be found at the following URL: http://combatace.com/files/file/15384-israel-2-terrain-ver-41-targets-tweek-for-sf2/ ---------------------