Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,300
  • Joined

  • Last visited

  • Days Won

    146

Everything posted by Wrench

  1. Version

    342 downloads

    SF2 WW2 French Heavy Fighter/Attack Aircraft Pak = For SF2 (Full4/5 Merged RECCOMENDED!) **Note: due to the extensive modifications to the cockpit and data inis, this mod will most likely -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.** This pak contains a reissue of Veltro2K's WW2 French Air Force (Armée de l'Air) heavy fighter and ground attack aircraft. These are the complete aircraft, with various/sundry small changes. This pak contains: Potez Pz.630 GC 1/5 Brequet Br.693 GBA 1/51 All skins remain in their original bmp format, with new DDS damage textures. Decal randomization is set to "TRUE".Weapons (French guns and bombs) are included. All the 1stGen Hangar and Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format. Ini tweeks include (but not limited to) "new" flight models -which, as always need some further refinments by Experten, replacement/repainted/recalibrated cockpits, gunsights, and new AvHistory engine sounds. See "Changes" in the Notes section for more details. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to these aircraft. For those that still have the original releases, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **These aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Happy Landings wrench kevin stein
  2. were they 'out of service' by that time?? shouldn't be!! or does the campaign ONLY supply you with Phantoms??? I'd pull the campaing inis and have a line-by-line look see
  3. to be honest, I ALWAYS hated those tiles I used ... even comparing to GE and talking ot CA members that've been there (OIF,etc) , there is NO tiles that really fit the region. Isreal may be the closest; the the open 'desert' regions have always seeemed far to white/bright for my taste
  4. it's obvious that someONE has never even SEEN or flown over the Iran/Iraq map...cause I can tell ya, the guy that built it used that very same map 3 years ago Plus sat imagery, and other references like the Osprey books everything on that terrain is within 5-10 km of real life locations, given the inherent scaling issues of the 3W terrain engine (and original HFD issues from 2005 when the map was first released)
  5. yup, it is. just use a decal for that, leave the others painted on. it happnes a lot on curved surfaces (sometimes, even with declas, too! --exmaple, F4F wildcat)
  6. listing badly to port (and starboard!!!) ... better the the DC guys busy on counterflooding!!!
  7. and as far as I can tell, all the terrain objects (lods for the various buildings used on terrains) and the ground object lods (tanks, ships, etc)
  8. trust me on this ... the only 'viable' locations are east of Tulagi or east of New Georgia -- this is due to the existence of The Wall (80 km border around the map edge), and the fact the IJN commited NO CVs to Solomons defense -- all IJN/IJAAF aircraft were based on New Gerogia, New Britian and New Ireland you're hisotry is a littel off ... Lexington - sunk at Coral Sea (not actually on this map) Yorktown -sunk at Midway (another map) Wasp - ambushed by sub in the general vicinty of solomons (maybe on this map) Hornet - sunk during battle of santa cruz -(on this map, but it just won't fit) the NA CV zone coding, as compared to IcelandNA, requires an area covering apprx 1/2 the map, for either side. (look at the IcelandNA water bmp -- that's how the coding is uspposed to work ) using the 'zones' as we (ok, I) have, actually allows the shihps to wander all over not just within their specife areas Play the Persian Gulf map, and youll see what I mean you'll problay find several fleet formations in the Omani desert
  9. bmps, tgas, lods (which are no longer accessable) MUST be in the destination terrain folder, IF said "additonal" terrains does NOT reference the original (3W) terrain cat where said items reside. But yes, if one knows the stock terrain cats inside and out (like someone I could name) it WAS doable at a time to be honest, the Desert terrain only exists are a 'testing ground' for objects ...it's truely a worthless piece of (un)real estate
  10. believe it or not "fiberglass" is llisted as an armor type in the groundobject .dll!!
  11. that's exactly what it means!! cause there weren't none, in RL
  12. http://www.thirdwire.com/downloads_tools.htm from the 3rd Wire site. you need the cat extractor (should be in our download secetion too, under tools/utilities section. April 2012, methinks)
  13. oh yyyyeeeeeeeeeeeeeeeeeeeeeeeeesssssssssssssssssssssssssssssssssssssssssss
  14. wait .. I just noticed... AI Ritualistic behavior??? wtf?? is the AI now sacrificing virgins to volcanos????
  15. the Iranian threat...........

    me too! dark gray or black. It's more slimming
  16. is NUC listed in the bombbay callout as an AllowedWeaponType=
  17. not built. the map has insufficent 'sea room' for placement of NAstyle CV zones in their proper position* (ie: just the USN) * or improper postions either
  18. then, perhaps, this discussion should be in the SF2 forums, not here in the SF/Wo*s???? hhhhmmmmmmmmmmmm
  19. trust me ... you REALLY don't want to be messing with the targets inis. also, if it one of mine, all my terrain mods are 'locked' ... as per this addendum http://combatace.com...post__p__545949 for you own PERSONAL use, fine. but not uploading
  20. happens a lot on terrains built with the derst (SF1) TE do this in the data ini: [AlphaObjectTextureMaterial] EffectShaderName=xxterAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE comment out the fx line I wouldn't worry about the shelters ... this is where some peoples lack of understanding of the mechanics fo the game hurt things. those would have be NEW 3d objects (terrain objects), bult in MAX, exported, skinned and then hand-placed on the map like every other of that type of object. when I rebult it, it's a accurate as possible to Real World as the game engine (allows). And the crappy tile system.
  21. "Generic Hangars Pak" their orientation is 180 off the "normal" used on the Tunisia terrain, on one or another of the pto terrains and the eaw euro too (coming soon)] yes, Geo closed his is site and upoaded all his products (ww1 and ww2 !!) to their various sub-sections. Pity we couldn't get the MAX files too
  22. again, another 3W mistake ... Spitfire's are FIGHTERS
  23. looks about right to me! remember, the Mk.II is essentiall a -1A, withOUT rocket rails the Mk.IV is the -1D WITH rocket rails! damn confusing, at times!!
  24. seriously??? use a totally incorrect Mustang Pit, when a perfectcly good Spit pit has existed since 2006... whatever...
  25. now, just to clarify, we're talking the "Phillipines 44" (displayed name) map, with the SF2NA upgrades....right? NOT the PI 1941 by baltika because all the airfields work for me..
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..