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Wrench

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Everything posted by Wrench

  1. I know I had them, but can't seem to find them! I'm going blonde/ blind..whateve! want to try a small experiments (read: 109F) TIA!!
  2. WIP first look ... still have straighten out the upper/middle color seperation, make the wing splinter more straight, and downsize the fues cross, but I think it'll make a passable 109F-4!! with thanks to monty for locating the template!
  3. i've beenstarting to do that too, using the 'layer sets' in PS. makes things a LOT easier to find, expeciall on some of my HomeGrowns that are pushing 90megs, and have literally dozens of layers
  4. it'd be PERFECT for it ... if only I could get the triple cursed thing to work!! locks/freezes at 100% loading, and crashes the game
  5. no, the Banshee is the DAT one. as to the chinese bases, you'll note they all use the "n" suffix items. These have 0 (zero/no) point values, and sort of create a 'neutral' country. this prevents UN forces from have strike/recon.whatever mission tasking into PRC airspace. But still allows NK/PRC aircraft usage. Be very careful about changing that stuff. the front lline was designed ot 'isolate' NK from the rest of the world
  6. that's EXACTLY how I did it!! fade the opacity of the 2tone desert, so the IDF 3 tone shows under it; you'll see I followed that basic 'line', just filling in with 2 solid colors, instead of 3.
  7. Version

    342 downloads

    SF2 WW2 PTO P-39/P400 Airacobra Pak -- Something for the PTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* Mods/reskins/redecaling for Wolf257's WW2 aircaft. This package contains 2 complete aircraft, broken down by aircraft and skins: P-39D 36th FS, 8th FG in early 1942 ("meatball" star) 39th FS, 35th FG, mid-1942 41st FS, 35th FG, late-1943 (star & bar, white tail) P-400 39th FS, 35th FS, early 1942 (RAF camo & serials) All skins are in jpg format, and are brand new builds for this mod. Decal Randomization is TRUE. . Due to both aircraft sharing the same lod, all skins are fully interchangable with each other. A new cockpit, Stary's 'Midwar #3' replaces both the modded Hurri pit I'd been using, and the original Wolf pits. Both new SF2 versions of the original 'box art' hangar screen. Damage textures are the old tga ones. Both have semi-compliant SF2 Flight Models, but they do need further fine tuning by experts (it's actually TOO good!). All lighting is 100% historically correct. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Remember -- these are very old models, so "they are as they is". All original readmes, when discoverable, are included. Good Hunting! wrench kevin stein
  8. SF2 WW2 PTO P-38 Lightning Pak

    Version

    439 downloads

    SF2 WW2 PTO P-38 Lightning Pak - More P-38 Lightnings in the Pacific - -- Something for the PTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* Mods/reskins/redecaling for Wolf257's WW2 aircaft. This package contains, broken down by aircraft and skins: P-38H 9th FS, 49th FG "Flying Knights" 39th FS, 35th FG "Flying Cobras" P-38J 431st FS, 475th FG "Satan's Angles" 7th FS, 49th FG "Screaming Demons" P-38L 80th FS, 8th FG "Headhunters" 433rd FS, 475th FG "Blue Devils" P-38M* (NightLightning -radar equiped 2-seat nightfighter) 6th NFS (*Note: M's never reached operational, squadron status before war's end. This one is more for fun) All skins are in jpg format, Decal Randomization is TRUE. All get new SF2 versions of the original 'box art' hangar screens. Damage textures are the old tga versions. All have semi-compliant SF2 Flight Models, but they do need further fine tuning by experts. All lighting is 100% historically correct. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Remember -- these are very old models, so they "are as they is". All original readmes, when discoverable, are included. Good Hunting! wrench kevin stein
  9. Version

    255 downloads

    SF2 WW2 F4U-1C Corsair by Mod Mafia/TMF = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. Due to the excessive modifications made to fit them into the SF2 environment. End Users ™ that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened at the LATEST patch level; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model. Also, due to some bmp mapping in dds format, there are some things that just make it impossilbe for 1stGen to generate. At all.* *Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base. You may (well, should!) delete that mod completly; both the aircraft and decals folders. These, again, will replace them.* A brand new model, based on Bpao's F4U-1D, converted to the F4U-1C by RussoUK2004. With Extra Expecial Thanks to Russ for MAX work on the model; he truely made this variant possible! He went 'above and beyond' to fix some issues I was having. This is the F4U-1C Corsair, as seen from early 1945 unitl the end of the War. Skin/Decals set included are for: USN/USMC: VBF-85, aboard USS SHANGRI LA VMF-311, aboard USS BRETON (CVE-23) VMF-331, land based on Okinawa All skins are in jpg format, Decal Randomization is TRUE. New SF2-style hangar screens are included (watch the switch when flying Marine squadrons). Damage textures are the old tga versions. The "prop fix" from the Birdcage and -1A/-1D variants has already been applied to the mod. USN Air Group markings are the "G" system, and are painted on the skins. This system was used from Jan 1945 to July 1945, when Air Group marking began changing the now in-use "Letter" style. My research has shown that many squadron still were using G-symbols on VJ-Day (although, in truth, Shangri La DID start using it's "Z" code in July. Photos prove this!!). Decals are used for most other markings, and Randomization is set to TRUE. A user list is included; operational service dates have been rounded to the closest whole Year (ie: 1944). The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke ™ of Shift/0. Breaking with Modder Tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao. All lighting is historically accurate. WW2 weapons (ie: bombs, rockets) are NOT included. You should have them already. The drop tank is, as is the pilot figure and engine sounds (which you may also have already!). A new 20mm gun, created by Russo, is included as well. (thanks again!) Also, I've preformed a slight "Cheat" on the VMF-311 skin; it's Nation tagged as "USN", because for some reason, nowadays, USMC Air Units are relegated to Land- based Ops only. By doing so, I've allowed the Game Engine ™ to generate them aboard ship. when 'in game', you'll see "F4U-1C Corsair (TMF)" in the aircraft selection drop- down window. This will diferentiate it from any other -1Cs you may (or may not) have. As always, fairly easy to follow, detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. Good Hunting! For Oli
  10. be VERY carefull with including, or NEEDING items that have a 'restricted use' policy -- like any DAT aircraft
  11. Version

    234 downloads

    SF2 WW2 F4U-2 Corsair Nightfighter (Birdcage) by Mod Mafia/TMF (Ver 2.0) *Version 2.0, for post 7/13 patch. This Version Replaces the earlier one in its Entirety. Although, for the most part, the changes only relate to the wing mounted radar pod. (data and loadout ini edits* = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *Note: There is a distinct possibility that this mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users ™ that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model* *Note #2: this mod will REPLACE, in it's entirety, the F4U-2 I built using Wolf's as a base. You may (well, should!) delete that mod completly* This represents the F4U-2 Corsair Nightfighter, as used by the USMC and USN. This is a mod of the TMF Birdcage Corsair, and uses the -5N cockpit (which I know ain't correct), which has the radar scope. New for Ver 2.0: The AN/APS-4 wing-mounted radar pod has been added as a "fake pilot seat", and will NOT move when the wings are folded. It was done like this, simply because in the post 5/13 and 7/13 patch world, the right wing would disappear. Completely. Units depicted are: VF(N)-101 US Navy VMFN-532 USMC All skins are in jpg format, Decal Randomization is TRUE (these decals are reused from the Wolf Corsair mod). Damage textures are the old tga versions. The Hangar screen is the same one resued, and is SF2 compliant. When 'in game', you'll see "F4U-2 Corsair (TMF)" on the aircraft drop-down selection window. The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke ™ of Shift/0. Breaking with Modder tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao. However, commented out ARE the sections that do allow for Standard Keystroke ™ animation wingfold. It is suggested you do NOT change it from how it's done now. Doing so creates "visual oddities" on carrier parked aircraft (the right wing is missing!) All lighting is historically accurate. WW2 weapons (ie: bombs), pilot figres, etc, are NOT included. You should have them already from the other Corsairs. As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. Good Hunting! Wrench Kevin Stein For Oli; you are sorely missed! Version 2.0: Fixed mounting for radar pod
  12. inis are, and have always been, "fair game" for mods/fixes/etc. I see no issues there!
  13. havn't see them yet. was flying over whilemshaven. i love these new textures!! and the TOD -- trees are AMAZING!!!
  14. WOW!!!! what an improvement but... still no port tiles!!!????
  15. File Name: SF2 Template Set for 3W A-4F Skyhawk File Submitter: Wrench File Submitted: 26 December 2012 File Category: SF2 Patches and Tools This is my "Home Grown" ™ multi-layered PSD template set for the STOCK 3rd Wire A-4F Skyhawk, as seen in SF2. (this set was used to re-create the Kuwati Scooters, hence the desert camo layers) It should be noted, the right and left wings are mapped virtually identically, excepting for camo pattern changes. These are notated in the various layers. Some bits MAY be usable on other Scooter models, but this has NOT been tested!!!! As always, improvements/enhancements/corrections and the like are welcomed!! Happy SKinning! wrench kevin stein Click here to download this file
  16. Version

    96 downloads

    This is my "Home Grown" ™ multi-layered PSD template set for the STOCK 3rd Wire A-4F Skyhawk, as seen in SF2. (this set was used to re-create the Kuwati Scooters, hence the desert camo layers) It should be noted, the right and left wings are mapped virtually identically, excepting for camo pattern changes. These are notated in the various layers. Some bits MAY be usable on other Scooter models, but this has NOT been tested!!!! As always, improvements/enhancements/corrections and the like are welcomed!! Happy SKinning! wrench kevin stein
  17. Hellcat's weren't used in that theatre ... USMC used Wildcats, some squadrons even AFTER Corsairs were deployed. The Navy was rather busy at the time with the Central Pacific drive, and left the Solomons theatre to the Marines, Army, RAAF and RNZAF (although there WERE a few Fast Carrier TF raids against Raubal .. but you rally don't want to open the "Naval Map=TRUE" can of worms on this map ... not really enough room for CV zones on the water bmp I'd reccomend getting the Osprey Campaign book series; I know there's on for Guadalcanal, as I used it for some of the terrain buildings. Further research into the drive north up the islands chain, and the isolation of Rabual would definately be reccomened (2 main axis of attack -- up from the 'canal, and up from New Gueinea) start here: http://www.farposst....hpBB2/index.php *haven't found ANY reference in ANY of my source material of USMC ever using Hellcats ... seems it's strictly a navy bird. the Marines were quite happy with thier Corsairs.
  18. because in Real Life ™ the mirror is located INSIDE that little blisther at the top of canopy, and not attached to main framing
  19. coolie! i seem to recall turning off the fuselage due to some artifacts; but your screenie dosn't have them!! well done!
  20. i have a fairly complete set for the A-4F, it that'll help. I thought I'd uploaded them (like the A-7 and A-6E) alos, a good trick is to duplicate the main or background layer and INVERT it. this'll show the panel/rivets as white (usually), makeing the easier to see it goes without saying, the base size for Home Grown Templates ™ should be at least 2048x2048. 4096 works realy good too, and allows for more details use of clouds, noise on the painted parts, etc. all help.
  21. Merry Christmas everyone

    Merry Christmas, Happy Holidays and all the GOOD stuff for everyone!
  22. seen it several times at Chino (I even reached over the ropes and TOUCHED it when nobody was looking!)
  23. also, Sherman E8s didn't come out until 1945. Probally want the M4A1, since we lack the Stuart M3/M5
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