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Wrench

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Everything posted by Wrench

  1. bummer! didn't think so. I know that coding came out with FE. since I don't have any 06's left (and only one 08 install...) I had no real way of testing that. sorry brother!! It's REALLY fun to fly this burd!! so...what's it gonna take to bring you over the "Dark Side" of SF2!!???? Your work is outstanding (love the Hurris!!)
  2. templates....we need templates!!! we also need that 3-tone skin too!!! I'll have some tweeks for it next week (hangar/loading screens, skin/decals...) just some easy ones.
  3. SF2 WW2 Fi-156 Storch Tweeks Pak

    Version

    175 downloads

    SF2 WW2 Fi-156 Storch Tweeks Pak -- Something for the WW2 players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs at the 08 Patch Level. However, due to some of the modifications made to fit them into the SF2 environment (read: cockpit tweeks, data ini tweek, destroyed model), all the features will =NOT= be working as designed.* Some modificationa, tweeks, reskins and so forth for Raven's very cool little Stroch, create an SF2-ish version. (although it needed very little work!!). As stated above it will probably work in SF/Wo* game install at the 08 Patch level. As the cockpit uses the "open cockpit" statement, it may not work in 06 levels. I don't remember if that statement is active in those earlier versions. Basically, I've added a working cockpit, with extensive modifications to allow you 'see' the internal structure of the framing and such. The cockpit comes from my L-19/O-1E mod, which is in itself a mod of Kesselbrut Yak-3/9 cockpit. Through use of moves and Hides, along with metric conversion of the gauge readout, makes this a fun plane for sightseeing! And a new pilot figure and engine sound, too. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. With Thanks To Raven for this bird, Happy Landings! wrench kevin stein
  4. (cough) Faster Take Off Mod (cough)
  5. try the AvHistory WW2 sounds, and see if there's a difference. the only sound issues I've ever experienced -and this is with ALL aircraft regardless of era- is the occaisonal engine sounds disappearing. It's been doing that for severla years; and I'm not the only one reporting it. They come right back after you pause and unpause the game. you've never said which particular aircraft have the issue (the who built them kinda thing) out of curiosity, what is the /Sound folder called? in SF2 is should be Sounds (plural)
  6. from the Main Screen.... Options --> Graphics more things there to turn on/off; setting and such
  7. quad core; no question AND a HUGE vid card!
  8. assumption could be made that you're looking more for a Balkans terrain, then Italy and the Med. Such a terrain, unfortunately, dosen't exist. Although, I do know that there were 2 in the works that covered the region; one started by C5 and another (iirc) by Baltika
  9. smal correction: in the data ini, it should read Nazi Germany for the nation. that's how we've got it listed in the WW2 nations.ini
  10. so, no sound work at all?? even on the stock jets? Or those work ok??
  11. maybe someday we can talk you into creating the Claw for us!! Animation should be easy ... the wings stay still and body flaps up and down!!!
  12. the Libya map contains Sicily and the 'toe of the boot" the WW2 Tunisia map contains Sicily and Italy as far north as Rome (which is juuussssst inside The Wall - or was until TK lock the 'expanding borders trick' Don't know if it's accessble now)
  13. nope, the RPM in the ENGINE sections really don't do all that much (although, some engine wavs WILL pitch up under full power) the SOUNDS section of the data ini is the only control for what sound is tied to what event [sound] EngineSoundName=WW2_Engine_US_Allision_V1710 AfterburnerSoundName= DamagedEngineSoundName= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear having a seperate WW2 mods folder (although this is MORE than highly reccomended!!!) has nothing to do with it. I'd start checking my sound card for newer drivers. Kinda hard to make a diagnosis without system specs
  14. for what mod group's aircraft are they for??? Wolfs? DAT? MontyCZ??? TMF?? That's just as important; as many people can't get the aircraft produced by the DAT. Definately check on the permissions ... we're VERY strict about that here a CA (unless they're BY a SF/SF2 modder, that has signed the Freeware Accord)
  15. or the aformentioned Zipper or even the (overused) A-4E. just need something with the CRT, maybe an RWR and windshield framing that's a fairly close match personally, I think this thread belongs in the "What If..." forum ... the Hun had very much reached it's expandability potential with the D, and had always been designed as a 'clear weather' aircraft, with viturally NO night or 'all weather' capabilities. There was just no more room for growth. Why do you thing the Bullpud was the most sophisticated weapon it could carry? it didn't need much electronics for guidance ... just a radio transmitter and a steering stick. Adding LGBs...well, that's my opinon. Why not just use the Rhino? Got everything already in place
  16. open that main main ini, after you add the lines for the cockpit and avionics (if needed!), save and the "save as..." xA-1H_66.ini that way, when it DOES do it's weird little rewrite dance, you can just open itup and do the save as again, withOUT the x as described here: http://combatace.com/topic/55746-patching-made-easy-part-deux/
  17. I have my own ideas, but I'll leave the research to you
  18. short answer is 'if it ain't the downloads section, it don't exist' as to the post above, file sharing, if it's one of the models from the banned pirate modding group, is a VERY good way to get booted from here. Excpetionally frowned upon Take that as some simple, "firendly" advice.
  19. 3) Player flyable from the factory (ie: 3rd Wire) Skyraiders, though stock, are not. Just like the Red Air birds. and even when a cockpit is added to the normally AI-controled birds, random game engine main ini rewrites will again render them non player flyable. Hence, the use and need for a backuped/renamed main ini for my (patent pending) "One Click Restore ini"
  20. File Name: SF2 WW2 ETO P-47C/D (Early) Pak File Submitter: Wrench File Submitted: 15 January 2013 File Category: P-47 SF2 WW2 ETO P-47C/D (Early) Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: This package "represents" Early model P-47s (call them Late Model C and Early Model D) Razorbacks, as when they first arrived in the England in the early part of 1943.* This is a FULL aircraft pak, with (pretty much) all the trimmings. This pack contains the following skin/decal set: 56th FG circa Mid-to-late 1943. The decals represent various aircraft from all 3 Squadrons of the 56th, and are combined (as per their original release in 2004). There are only 16 'numbered' decals; I didn't make any more than Major Lee had originally. Decal randomization is TRUE, and the NEW skin is in Jpg format. Weapons (ok, drop tanks), pilot figure, and engine sound are included. A New 'box art' style Hangar, now fully SF2 compliant, is included for your viewing pleasure. Any changes that have been introduced, are listed in the 'ChangeLog', in the "Notes" section. This aircraft has a VERY limited operation life span (April to September 1943). Other mods will be relased for the later Razorbacks and Bubble Tops as they are finished. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Wolfs original readmes, when discoverable, are included for historical purposes. Also, give the "Notes" section a read too. Good Hunting!! wrench kevin stein Click here to download this file
  21. SF2 WW2 ETO P-47C/D (Early) Pak

    Version

    240 downloads

    SF2 WW2 ETO P-47C/D (Early) Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: This package "represents" Early model P-47s (call them Late Model C and Early Model D) Razorbacks, as when they first arrived in the England in the early part of 1943.* This is a FULL aircraft pak, with (pretty much) all the trimmings. This pack contains the following skin/decal set: 56th FG circa Mid-to-late 1943. The decals represent various aircraft from all 3 Squadrons of the 56th, and are combined (as per their original release in 2004). There are only 16 'numbered' decals; I didn't make any more than Major Lee had originally. Decal randomization is TRUE, and the NEW skin is in Jpg format. Weapons (ok, drop tanks), pilot figure, and engine sound are included. A New 'box art' style Hangar, now fully SF2 compliant, is included for your viewing pleasure. Any changes that have been introduced, are listed in the 'ChangeLog', in the "Notes" section. This aircraft has a VERY limited operation life span (April to September 1943). Other mods will be relased for the later Razorbacks and Bubble Tops as they are finished. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Wolfs original readmes, when discoverable, are included for historical purposes. Also, give the "Notes" section a read too. Good Hunting!! wrench kevin stein
  22. because the terrain is NOT built for any of the preexisting 1stGen campaigns???? (or, conversly, the campaigns are NOT built for that terrain) check the terrain name in the campaign ini .. it got changed to Solomons-V3 other than that, no clues
  23. MaxVisibleDistance= in data ini (each and every one) TK has those relatively correct
  24. apparently it does also on land ... i've seen Hawkeyes parkined with their wings folded on land bases, and some regualr planes too (A-7?? F-4J???)
  25. oh, shoott!!! And here I was thinking you're talking birds... ya know, for something like this...
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