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Wrench

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Everything posted by Wrench

  1. for ww2, and "modern" (1950-up) I just used amrillo usaf. they're so damn small, in most cases, you need to F/12 free view to get close enough to read them! (one of these days, I'll make a small serial that reads "if you can read this, you're too damn close" or "geezz...you've got bad breath!"
  2. try this instead..... Instrument[120]=Move1 [Move1] Type=AIRSPEED_INDICATOR NodeName=Camera MovementType=POSITION_Z Set[01].Position=-100 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0
  3. lacking water bmp with correctly painted "CVZones" would be my first guess.. second guess..lacking of proper NA coding - i've noticed that "a majority" of the installs (mods folders)- even with full-5 merged installs, AND proper water bmps w/CVzone will generated battle groups any where it wants to, regardless of where you place them, when running SF2/2E/2I/2V OTH, if proper waterbmps, ships, etc are placed in the SF2NA mods folder, and RUN from the SF2NA.exe, things tend to work as advertised. Which led me to believe there ARE things lacking in the other exes, even with full-5; and that NA is the "correct" one to use for all with ships my opinion, of course
  4. that's the one (the rebuild) that dosen't work, yes. the one shown uses the original "BN" series tiles, with one or two new road tiles in the UK, I hope to have 'usable' area along the Edinburgh/Glasgow line. on the other side (Baltic), having some identification issues with those islands east of denmark, above Keil (the top red dot) and the drawn in island where Copenhagen should be. Gonna be calling for help from our members that reside in the area (well, and the UK and Europe in general!) the maps I work from are pretty detailed, I can attach one if anyone wants to see what I work with. it's rather LARGE!
  5. look at the avionics ini for the recently released Sabres...your answer is there. think I have one for the Mig-19, too (not sure if it actually HAD one, but...)
  6. delete originals, copypaste the new ones don't get much eaiser...
  7. File Name: SF2 Korean War Era F-86F "GunVal" Sabre Pak File Submitter: Wrench File Submitted: 04 December 2012 File Category: F-86 SF2 Korean War Era F-86F "GunVal" Sabre Pak = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to the extensive modifications made to fit them into the SF2 environment. End Users ™ that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.* The pack represents the experimental "GunVal" (Gun Evaluation) Sabres as used during the later part of the Korean War. These differ from standard, or garden variety A/E/F models in have 4 20mm cannon instead of 6 50 caliber machine guns. They were only used for a short time (53-54) before being retired, having proved the concept (the data obtained was used on building the F-86H, and possibly US Navy FJ Furys, and the gun itself went on to equip thousands of Century Series fighters). These aircraft carries the markings of the 335th Fighter Squadron, 4th FIW, where they were used. Like the other Sabres, this has a brand new skin, built from ravenclaw's beyond superb template. All skins are in jpg format, and Decal Randomization is set to TRUE. Almost all markings are decals, excepting the yellow ID stripes. New DDS damage textures are included. Serial numbers are 100% historically accurate; after all, only 10 of these aircraft were ever built, and it was no great feat to run them down. Like the other recently released Sabres, an all new, SF2-compliant FM was created for these aircraft; it flys like it should!. There are NO weapons included as everything references something stock 3W (the gun) or what you'll already have the main F-86 Pak (the drop tank). Mission tasking is limited to A-A ONLY!!! This is a pure air superiority fighter, with NO privisions for the A-G role. The aircraft also uses the same pilot figure and sounds as the KAW Sabre Pak, so be advised, you need the KAW Sabre Pak installed to get the most from THIS pak. When in-game you'll see "F-86F-2 "GUNVAL" " in the aircraft selection drop-down window. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! wrench kevin stein -for the KAW Team- Click here to download this file
  8. yes, they do armed recon, fer instance and prolly even SEAD
  9. remove the divebrake statements in the data ini; and VIOLA! the landing gear comes back i'd thought we'd fixed that for Indo-Pak; i certainly remember posting the fix
  10. P-67?? nobody ever made "The Bat"
  11. wrong Tigercat ... that's the immeadeate post-ww2 version. KAW uses the -3N
  12. Version

    273 downloads

    SF2 WW2 F4U-1A Corsair by Mod Mafia/TMF = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *Note: There is a distinct possibility that this mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users ™ that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model* *Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base. You may (well, should!) delete that mod completly; both aircraft and decals folders. These, again, will replace them.* A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia. This is the F4U-1A Corsair, as seen from 1944 unitl the end of the War. Skin/Decals set included are for: VF-17 "Jolly Rogers", USN (now with "tail art" decals) VMF-111 "Devil Dogs", USMC No. 20 Squadron, RNZAF All skins are in jpg format, Decal Randomization is TRUE. A "new" SF2 version of the original 'box art' hangar screen and loading screens are included. Damage textures are the old tga versions. All markings are decals; making is supremly easy to recreate other squadrons (unless Modex Numbers are different -you can do your own research and decal creation! :) ) A user list is included; operational service dates have been rounded to the closest whole Year (ie: 1944). The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke ™ of Shift/0. Breaking with Modder Tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao. All lighting is historically accurate. WW2 weapons (ie: bombs) are NOT included. You should have them already. The drop tank is, as is the pilot figure and engine sounds (which you may also have already!). when 'in game', you'll see "F4U-1A Corsair (TMF)" in the aircraft selection drop-down window. This will diferentiate it from any other -1As you may have. As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. Good Hunting! wrench kevin stein For Oli; you are sorely missed!
  13. File Name: SF2 WW2 Hawker Hurricane IA (ETO/BoB), by Raven File Submitter: Wrench File Submitted: 15 December 2012 File Category: Hurricane SF2 WW2 Hawker Hurricane IA (ETO/BoB), by Raven -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: data ini/cockpit tweeks, destroyed model), all the features will =NOT= be working as designed.* Some modificationa, tweeks, reskins and so forth for Raven's excellent Hurricane Mk.1A, create an SF2-ish version. (although it needed very little work!!) All new skins, from Raven's template, and bunches of new decals. Included are skins for: No. 1 Squadron (JX) No. 3 Squadron (QO) No. 242 Squadron (LE) As seen during the Battle of Britian. Each skin has the squadron crest as the paint chip, as seen on the Loadout Screen. There is only one set of skin maps, located in the main aircraft folder. This mod makes use Brain32s "Multiple Use Skin Trick" ™. Each squadron calls it's own decals for their ID letters. The 'plane-in-group' letters and serial numbers use a pool of decals. The serials ARE historically those for Mk.1 Hurris, but should be considered 'generic' in nature. Also, my "fake SqTail" decal is used, that will activate the Displayed Name those RAF squadrons in the stock SquadronList.ini. A new SF2 version of my original "Box Art" hangar and loading screens (BoB Themed) are included. Due to the rather short rangedness of this early mark, Mission Tasking has been reduced to CAP, INTERCEPT. I've left RECON and SWEEP, but this should only be used on small maps (like Gepard's Battle of Britian). While this mod is basically designed for use ONLY in the Northern European environment, I've also included a Desert Air Force skin for No. 208 Squadron, as seen based in Egypt/Western Desert. Further instructions for adding to your MTO mods folder are below, in the "To Install" section. When 'in game', you'll see "Hurricane Mk.IA (Raven)" on the drop down menu. This will differentiate it from any other Hurri IAs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. With Thanks To Raven for this bird, Happy Hunting! wrench kevin stein Click here to download this file
  14. Version

    530 downloads

    SF2 WW2 Hawker Hurricane IA (ETO/BoB), by Raven -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: data ini/cockpit tweeks, destroyed model), all the features will =NOT= be working as designed.* Some modificationa, tweeks, reskins and so forth for Raven's excellent Hurricane Mk.1A, create an SF2-ish version. (although it needed very little work!!) All new skins, from Raven's template, and bunches of new decals. Included are skins for: No. 1 Squadron (JX) No. 3 Squadron (QO) No. 242 Squadron (LE) As seen during the Battle of Britian. Each skin has the squadron crest as the paint chip, as seen on the Loadout Screen. There is only one set of skin maps, located in the main aircraft folder. This mod makes use Brain32s "Multiple Use Skin Trick" ™. Each squadron calls it's own decals for their ID letters. The 'plane-in-group' letters and serial numbers use a pool of decals. The serials ARE historically those for Mk.1 Hurris, but should be considered 'generic' in nature. Also, my "fake SqTail" decal is used, that will activate the Displayed Name those RAF squadrons in the stock SquadronList.ini. A new SF2 version of my original "Box Art" hangar and loading screens (BoB Themed) are included. Due to the rather short rangedness of this early mark, Mission Tasking has been reduced to CAP, INTERCEPT. I've left RECON and SWEEP, but this should only be used on small maps (like Gepard's Battle of Britian). While this mod is basically designed for use ONLY in the Northern European environment, I've also included a Desert Air Force skin for No. 208 Squadron, as seen based in Egypt/Western Desert. Further instructions for adding to your MTO mods folder are below, in the "To Install" section. When 'in game', you'll see "Hurricane Mk.IA (Raven)" on the drop down menu. This will differentiate it from any other Hurri IAs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. With Thanks To Raven for this bird, Happy Hunting! wrench kevin stein
  15. but the terrain is set for carriers ... might want the use the SF2NA exe, as it has the proper coding for the 'carrier zones' on the water bmp
  16. one reason why I never usde anything but the tiles I released it with I don't have that tile pack, so I can't tell you exactly which one(s) are missing. Perhaps something in the Pak2Mid set?
  17. aren't the instructions posted directly above, in the stickied threads?
  18. I'll sell him my terrain, at a good price!! (as I have to split the profits with Stary, as those are his tiles)
  19. been working on the Mosquito's, and I've been noticing my wingmates ONLY using the 303 MGs, and not the 20mms the MGs are set as Primary Gun, and cannon as 2ndary (which might be flip-flopped for FB6s) has anyone else noticed this glicth? Cause I sure hate to group them together as Primary Gun (which might be the alternative, although the ballistics are different...) also, a question of "Gun Groups" if I assign them, say the MGs as GunGroup=2 and cannon as 1, would that make a difference? Or work at all? and how exactly doe the GunGrouping thingy work? thanks!
  20. so, since the AI is being exceptionaly uncoooperative, and GunGropes are more for 'ammo saving', the best alternative is to put them all pack to PRIMARY? if that's the case, then, that's the fix.
  21. them Wooden Wonders don't take to kindly to the infusion of 20mm (and bigger) flak. this is what get for straying too close... at least I know the new damage textures work!
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