Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,300
  • Joined

  • Last visited

  • Days Won

    145

Everything posted by Wrench

  1. File Name: SF2 WW2 ETO A-26B Invader Pak File Submitter: Wrench File Submitted: 25 January 2013 File Category: Other SF2 WW2 ETO A-26B Invader Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred -PLUS Expansion Pak 1) = *Note: there is a DISTINCT possibility that this mod, like it's KAW brother, will =NOT= work in 1stGen installs, at any patch level. Having SF2I Expansion Pak 1 is reccomended, as the loadout references the Stock 3W WW2 bombs.* A reskining of Bobrock's SUPERB B-model Invader, recreate those as used from late 1944 through war's end in the European Theatre of Operations. This is a complete aircraft pak, with all the trimmings. Skins/Decal sets included are for the following units: 670th BS, 416th BG, 9th AF 552nd BS, 386th BG, 9th AF (actually, ALL Invader units in the ETO were in the 9th) Skins are in DDS format, and decal randomization is set to TRUE. There are no nose arts, unfortunately, in this pak. Weapons, for the most part are NOT included. The bombs used reference those from SF2I ExpPak1, but are easily swapped out for the older WepPak version by a simple loadout ini text edit. Pilot figures (the gunner) is included, and a NEW engine engine sound; now using the AvHistory R2600 x2 sound. The Standard Animation Keystroke (shift/0) opens the canopy. When 'in game', you'll see... A-26B Invader (BR) on the Aircraft Selection Drop down menu. This, also, will help to diferentiate the aircraft from any other Invader you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. And the "Notes" section, too. Important changes there. Good Hunting!! wrench kevin stein Click here to download this file
  2. SF2 WW2 ETO A-26B Invader Pak

    Version

    410 downloads

    SF2 WW2 ETO A-26B Invader Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred -PLUS Expansion Pak 1) = *Note: there is a DISTINCT possibility that this mod, like it's KAW brother, will =NOT= work in 1stGen installs, at any patch level. Having SF2I Expansion Pak 1 is reccomended, as the loadout references the Stock 3W WW2 bombs.* A reskining of Bobrock's SUPERB B-model Invader, recreate those as used from late 1944 through war's end in the European Theatre of Operations. This is a complete aircraft pak, with all the trimmings. Skins/Decal sets included are for the following units: 670th BS, 416th BG, 9th AF 552nd BS, 386th BG, 9th AF (actually, ALL Invader units in the ETO were in the 9th) Skins are in DDS format, and decal randomization is set to TRUE. There are no nose arts, unfortunately, in this pak. Weapons, for the most part are NOT included. The bombs used reference those from SF2I ExpPak1, but are easily swapped out for the older WepPak version by a simple loadout ini text edit. Pilot figures (the gunner) is included, and a NEW engine engine sound; now using the AvHistory R2600 x2 sound. The Standard Animation Keystroke (shift/0) opens the canopy. When 'in game', you'll see... A-26B Invader (BR) on the Aircraft Selection Drop down menu. This, also, will help to diferentiate the aircraft from any other Invader you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. And the "Notes" section, too. Important changes there. Good Hunting!! wrench kevin stein
  3. the section I posted, goes in the FlightControl section, at the top of the data ini, NOT in the controls section with the flaps themselves. Thusly: [FlightControl] StallSpeed=33.440 CruiseSpeed=93.88 ClimbSpeed=84.49 CornerSpeed=140.500 MaxG=5.00 MaxSpeedSL=150.07 MachLimit=0.80 PitchDamper=0.5 RollDamper=0.125 YawDamper=0.1 GunBoresightAngle=0 RocketBoresightAngle=0 FlapSettingForLanding=2 FlapSettingForTakeOff=0 ==================================== (cough) Raven's Hurri's (Cough) even though built for 1stGens, work EXCELLENTLY in SF2 -- chk the WW2 download section for some stuff I've done, and the WW2 1stGEn section too (for some of the originals. I've ported a few, but they really need VERY litle work to bring them SF2 -just some cockpit/and data ini tweeks to had the external framing)
  4. File Name: SF2 WW2 SB2C Helldiver Tweeks Pak File Submitter: Wrench File Submitted: 23 January 2013 File Category: SBD / TBD / TBF / SB2C SF2 WW2 SB2C Helldiver Tweeks Pak -- Something for the PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = Some tweeks, and a new skin for Veltro2K's recently released Curtiss SB2C "Helldiver" WW2 USN dive bomber. This skin is a simple re-decaling of the original release Dark Gloss Navy Blue, represent VB-7 from USS Hancock, post June/July 1945 (when BuAer mandated the changover from 3-tone). The skin is in jpg format, and decal randomization is set to TRUE. Tweeked Data, loadout, and main inis as well as Sounds, weapons are included. BRAND NEW SF2 "box art" hangar and loading screens, too. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. It contains the Change List. Happy Hunting! wrench kevin stein Click here to download this file
  5. a little "oopsy" in the decals.ini I forgot the add the 'fake' insigina decal, that will activate the Nation name display on the loadout screen. in the VB7 skin folder, add this to the decals ini, at the bottom [Decal016] MeshName=leftaileron DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=6.5,0.55 Scale=0.00000001 Rotation= DecalMaxLOD=1 because the national markings are painted on, there's no other way for the game engine ™ to 'know' who it belongs to
  6. thats VB-17 (Bunker Hill) birds on the Helldivers combat debut, 11/11/43. but is pretty much representative of ALL Helldiver units, just before the G system went into effect in Mid-44. Some use modex in all 3 positions, some only 2 (not counting the gear doors, of course) That's the part that drives skinners crazy ... what geometric marking when with what Air Group!! (good thing I've got a faily complete guide!) ya'llknow i'm pretty much the ww2 usn expert 'round heaar!
  7. then its time to evolve to the SF2 series. You will NEVER get them to work in SFP1. It simply canNOT be done. ------------------------- .old file extension is exactly what it says is it... an old file that was backed up for archiving. looks like eburger just forgot to delete it. no, because it REQUIRES the SF2:I Exp1 Meteor "bits'. Which will NOT work in WoI or ANY 1stGen, due to use of Unicode lods. Hence, why almost NO one mods for 1stGens anymore. They're dead
  8. try this, see if it work: FlapSettingForLanding=2 FlapSettingForTakeOff=0
  9. as this is a V2K aircraft.... but not to detract from the much wanted (and NEEDED) Flying Fort, here's the recently released Helldiver in it's 3-tone camo. Made from my Home Grown ™ template. Just needs modex decals...and determine if/what G system marking is/was/should be used. i think I"ll also do the -3 version, to give something for slightly eariler year usage.
  10. trust me, solomons V3 works GREAT in SF2. It's only lacking the carrier base coding (NavalMap=TRUE) and the waterbmp with the carrier stations (and there would be only one for USN ... but would be VERY close to The WALL which is why I never added it). In the case of most of the PTO terrains (Solomons, Phillipines, Okinawa, Darwin) they REQUIRE the VietnamSEA cat, even though each of those terrains has their specific tilesets included within the terrain folder. whatever issues USAFP2 is having is something caused at his end, as has been discussed in the Missions/Campaigns Forum this is 100% TRUE. Now, you can MAKE it NA only, by 1) not flying on any other map but IcelandNA 2) deleting all non essential aircraft, groundobjects and whatnots. and that would be more work than it's work, imo Simply by design, ALL SF2 game installs (read: mods folders) run from ANY of the exes will ALWAYS have all the items from all the games avialable. This has been asked and answered hundreds of times... It's because ... SF2 SF2:V SF2:E SF2:I SF2:NA all use the same 'core files'; dlls, wavs, ini, cats, etc. You wanna talk about a major 'reach around', this is it. Is there something "different" about the SF2NA.exe? Nothing I've seen and experimentated with has DISproven the fact that, YES there is. It seems to be releated to shipboard basing of Naval aircraft (and in some cases, USMC birds too). The same terrain(s) in SF2 will NOT work as advertised, or built as they do in SF2NA, or a mods folder built from the SF2NA.exe. The best example of this is Cuba OTC+; locks/feeezes at anywhere from 70-90% loading in SF2. The same terrain, when placed in SF2NA loads right up (well, after a short wait due to someone cramming millions of items into the targets.ini ) and works as desinged. So, don't know what else to say!
  11. that would be my guess! maybe just use this line? DecalNumberBlockSize=1
  12. Version

    225 downloads

    SF2 WW2 SB2C Helldiver Tweeks Pak -- Something for the PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = Some tweeks, and a new skin for Veltro2K's recently released Curtiss SB2C "Helldiver" WW2 USN dive bomber. This skin is a simple re-decaling of the original release Dark Gloss Navy Blue, represent VB-7 from USS Hancock, post June/July 1945 (when BuAer mandated the changover from 3-tone). The skin is in jpg format, and decal randomization is set to TRUE. Tweeked Data, loadout, and main inis as well as Sounds, weapons are included. BRAND NEW SF2 "box art" hangar and loading screens, too. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. It contains the Change List. Happy Hunting! wrench kevin stein
  13. 4 or 5 base skins, HUNDREDs of decals why don't you just buy it and find out?
  14. so, what the deal? How hard can it be? (covered in the KB, by the way!!) you just copy/paste the NA.exe BACK into the core install location, -ti'll show up as StrikeFighters2 NorthAtlantic - Copy.exe then, you simply rename it to what you want. Create new shortcut to that exe, change the icon if you want, run it, and mod that newly created folder. everytime you want to play that particular 'era/, just use that shortcut remember: copy/pasting MODS folders don't do nothing; you have to have the executable for that particular install
  15. will you for G-d's sake, TURN OFF YOUR CAPS LOCK!!!! and where's the required Screenshot? So folks know what they're getting
  16. Version

    796 downloads

    Republic F-84G Thunderjet by RussoUK =For SF2, Any and All (Full-4 Merged Reccomended/Preferred,etc) *Expansion Pak 1 may be necessary for WW2 era weapons, if not using the GunnyPak* Some modifications, tweeks, and general fiddling on Russo's fine F-84G Thunderjet. Skins provided are: 159th FBS, USAF in Korea 468th SFS, 508th SFW, USAF/SAC, Turner AFB, GA (both by JSF_Aggie) 6th Aerobrigata AMI (originally by Stephan S, with all new decals by me) Royal Danish Air Force Portugese Air Force, 20th Squadron Generic Natural Metal (above 3 by me) All new decals for the RDAF (historicaly correct, but representing no particular squadron) and a 'generic' set of serials and Buzz Numbers for the G-NM are included. As generic in nature, they represent no particular squadron, but these along with the G-NM skin can be used for other NATO operative countries (Greece, Turkey, etc). The 6 ACB skin has several actual, historic serials. These are marked with a star (*) on the number lst. All others ARE those as used by AMI T-Jets, but was unable to lock in a particular unit. Some of the additions/changes are locating the node-name so the nose wheel now piviots for steering, addition of a landing light (nose only), canopy operated via manual animation key (use, as expected, Shift/0). Armor protection has also been upgraded. The avionics have been adjusted to activate the radar-ranging gunsight. A new userlist was also created -it may not be fully accurate, and adjustments are welcomed! Loadouts use WW2 era bombs from the GunnyPak, but is easily readjusted to use those from SF2 expansions 1 & 2. External drop tanks use the everpresent F-86 tanks for those under-fuselage mounts (closest shape and size). A new AN-M81 260 lb fragmentation bomb (from KAW) is included and used for CAS/Armed Recon. The inner hardpoints have been split into 2 groups, as the G model had a nuclear delivery mode, with a bomb on one inner hardpoint, and a drop tank on the other. These early bombs are available in my 3W F-84F upgrade kit, available here at CA. For mission builders, an "alternative loadout for CAS/Attack/SEAD is included using the Triple rocket racks. As always, fairly easy to follow, detailed install instructions are included. So, please read them!! PLEASE read the extensive "Notes" section ... there's Vital Information ™ on operation uses and glitches that you need to be aware of. Happy Landings! wrench kevin stein
  17. no, it don't however, montyCz's S-99 should work in 1stGens
  18. yah, I did some of those very self same skins nearly 7 year ago, plus a buttload of other. And the Mk V trop is seriously showing it's age What I'm saying is... IF you purchase WoI from 3rd Wire, AND purchase the WoI Expansion Pak, you won;'t be having to screw around with that. They come STOCK be a VERY worthwhile investment. By having WoI you get the CORRECT terrain, not that worn out old fictional Desert map. AND all the IDF aircraft, bunchs and lots of MiGs, Vatours, Mystres, and so on and so forth you get in the expansion pak: C-47A MiG-15 Mig-15Bis Spit Mk IX P-51D Meteor F.8 Vampire (a bunch of different marks) Hunter (bunch of different marks) Canberra B (2 or 3 different one?) plus all the (semi) correct national skins and decals. The added bonus is the Expansion Pak brings the game almost to the original release level of SF2. your choice!
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..