-
Content count
27,031 -
Joined
-
Last visited
-
Days Won
134
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
Version
36 downloads
Layered PSD format templates for Pasko's Mosquito FB VI and B Mk.IV These are my (patent pending) Home-Grown Templates for these aircraft. I've left all my layers intact, so it should be fairly easy to see what goes where. It should be noted, the right and left wings are mapped identically. There is a seperate sub-folder for the B Mk.IV seris "body.psd", as it has different panel lines. Happy Skinning! wrench kevin stein -
FW-190 round count?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
another question ... I assume (oh! that word!!) the A8 would be similiar round counts? -
Ranging "Radar"?
Wrench replied to Snailman's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
exactly what I discovered ... well, with Fubar's help!!. The radar statment is different for avi60 and avi70 -
FW-190 round count?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
that's EXACTLY what I needed!! thanks Otto!! You Da Man!!! -
SF2 IDF DH Mosquito FB Mk.VI Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
the one pic showed the PR with a serial of 2153 (zayin?) paulo, I"ll upload the templates today. There'll be a seperate body psd for the B serieis; it's slightly different than the FB -
T-33A SHOOTING STAR TANK PROBLEM..
Wrench replied to voulgarakis's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
then why are you posting the issue in the 1stGEn SF/Wo* forums, if you'r using it in SF2? I can move this thread, if you like, to the proper forum works perfectly for me! Otherwise, it never would have got released -
Personally, I'm rather disappointed. OTH, today TCM (cable movie channel) is playing classic 'end of the world' movies!
-
SF2 IDF DH Mosquito FB Mk.VI Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
and????? remember, we're stuck with the LODs we have ... there ain't no new ones coming. TTs are just B series with dual controls Sea 'squito's ain't gonna happen; they're closeset equilivant would be FB modles besides;, wiki ain't all that accurate.this is what I'm working from ... http://militarybooksite.com/?p=7543 have both IDF C&M books on pdf us experts really DO know what we're doing. really -
FW-190 round count?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
i feel thats waaay too many! TKs Spit 9 has 250 rounds for the 50 cal MGs,, the stock 3W Mustang 270 per gun, the TMF Spit 1 has ~350 per gun ..303 and 7.92 are pretty much the same size bullet. 300 per gun sounds more like it. Gone through all my books, and can't fnd a damn thing! -
Funny Stories and Stupid Questions in SF2
Wrench replied to saisran's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
standard keystroke: control/alt/delete -
Speaking of RAZBAM... how about the F-102?
Wrench replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the cockpit ALONE is worth the money! I haven't noticed any shadow artifacts, but it's been a while since I've flown it -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
amriani, well, since you've on the Nice List, maybe Santa will have something for you.... ======================== -
SF2 IDF DH Mosquito FB Mk.VI Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
iirc, they had 20 NF30s, which would require a new lod, as the nose is completly different (sort of a 'bull nose' with the scanner, like the P-61) they had 4 PR.16s with the 2-stage superchaged Merlins, with means the engine section of the data ini woulod need rebuilding by someone taht understand that stuff; but I could easily make it from the B Mk.IV. Just finding the serials would be an "interestering" exercise..have to really scour my SAM IDF book.. give a couple of days... -
BAC Lightning F.57 - HävLLv 31, Ilmavoimat
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
well, since it's SF2E Expansion Pak 2's Lightning ... i'd say yes -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
amriani: why not use the REAL F-6???? ... it was relassed as the RF-51D --------- W/C Grant isn't going to be very happy with me... IF I make it home!! -
Ranging "Radar"?
Wrench replied to Snailman's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Snailman, give this a shot: backup any inis you've modded first!! Expeically the main ini (Yak-38.ini) this uses the J-7II cockpit, with some 'tweeked' statements for the avaionics. Seems like everything is working...at least on my end Personally, I think the pit looks pretty good in the Yak! (dn't know if it has TEWS, but that should be a fairly easy tweek back to 3-ring RWR) -
Version
305 downloads
SF2 IDF DH Mosquito FB Mk.VI Pak = Something for the SF2:I Players = = For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) = *There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However due to the excessive modifications made to fit them into the SF2 environment, not all features will be avaliable. Plus all the other issues...* Some mods/reskin/redecaling for Pasko's Mosquito FB Mk.VI, as seen in the early to mid 1950s while serving with the Israeli Defense Forces. Like the recently released WW2 versions, this get new skins in jpg format, decal randomization is TRUE. A new (semi) compliant SF2 level FM, and other ini tweeks. Just like the others! This is a complete aircraft pak, designed to replace any eariler version (as seen in the Suez Crisis Campaign Pak). 2 skins are included: Overall 'Silver Dope', as delivered in 1950 Overall 'Silver Dope' with Black/Yellow "Invasion Stripes" as seen during Operation Mokeed. This skin replaces the one included in the Campaign Pak. I've kept the aircraft folder name the same, so it should just drip right in, and NOT mess up the campaign ini (I cross-checked the aircraft name in said ini to be sure!). No weapons are included, other than the drop tank. These reference those from the Suez Campaign Pak. Pilot figures, engine sound and a NEW SF2-style hangar screen are also included. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as mentioned, the "Notes" section for other stuff of interest. *This mod is being released in an "as is" condition; the same notations seen in the WW2 Mossie Pak apply here as well* Happy Hunting! wrench kevin stein -
Version
590 downloads
SF2 WW2 DH Mosquito Pak -- Something for the WW2 ETO/MTO players -- = For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) = *There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However due to the excessive modifications made to fit them into the SF2 environment, not all features will be avaliable. Plus all the other issues...* Mods, rebuilds, reskining/redecaling for Pasko's Mosquitos. This is a compilation, in some respects, of many 1stGen WW2 mods of this aircraft. However, ALL the skins and decals ARE new builds. Aircraft and Skins in the Pak are... Mosquite B. Mk.IV 105 Squadron 139 "Jamacia" Squadron Mosquito FB.VI 418 "City of Edmonton" Squadron, RCAF 464 Squadron, RAAF Mosquito NF.XII 96 Squadron Mosquito PR.IV 1 PRU ...and one "just for fun" aircraft -- you all KNOW which movie Mosquito's I'm talking about! When discoverable, the Squadron Crest is used for the 'color chip' on the Loadout Screen. A new (mostly) SF2 compliant FM was created*. All loadouts have been corrected; gun round counts are now accurate. Unfortunately, due to AI problems, the FB.VI has all the guns set as "Primary". Sounds, pilot figures and weapons are included, as are new SF2 versions of the Hangar screens, several of which are COMPLETLY new for this package. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as mentioned, the "Notes" section for other stuff of interest. *See Notes section for more IMPORTANT information! This mod is being released in an "as is" condition* Happy Hunting! wrench kevin stein ChangeLog: re-added forgotten Decals for 633 Squadron FB.VI (SOE) -
Ranging "Radar"?
Wrench replied to Snailman's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
if you use avionic 60, you loose the HUD tested it last night. standard game glitch, me thinks -
T-33A Skin Pack
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
for SF2 only -
SF2 WW2 DH Mosquito Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
not unless you build me a proper LOD, with the Molin's barrel and 'breech bulge' on the belly -
F-102 Delta Dagger by Veltro2k
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
no longer available -
T-33A SHOOTING STAR TANK PROBLEM..
Wrench replied to voulgarakis's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
designed for SF2 only. sorry, that's how it is -
Ranging "Radar"?
Wrench replied to Snailman's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that only works for aircraft that actually HAVE Search, Track, Boresight, etc functions. apparently, the Yak has the range-only type, like the Sabre or one/several of the recently released J-7 series. Range-only's don't have a display; in the Sabre's case it was a light next to the gunsight. I'd be reasonably certain the WarPac stuff would be similiar. this is my avionics ini for the MiG-19S; i've also given it a audio-only rwr. uses avionics 60.dll [AvionicsData] Name=SRD-5M GunsightRangingOnly=TRUE RangeUnit=Meters TrackRange=1000.0 ScanBeamAngle=10.0 MinAltitude=1828.8 //Audio only RWR [RWR] Type=AUDIO_ONLY TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav ThreatLaunchSAMOnly=TRUE ThreatLaunchFlash=TRUE LockFlash=TRUE LockFlashRate=0.1 [RWRTrackSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [RWRLockSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 if you fly in Normal mode, you'll get the yellow diamond onthe target aircraft when it' in range/locked edit: ranging works perfeclty welll with the avionics 70 ... check out the J-7IIA; everything works as advertised -
Here's the deal...
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
on the EuroWW2 map rebuild it ain't working. No matter what I do, after retiling to Germany, the damn thing locks/freezes up; not, at least, it goes to 100% before freezing. So ... I'm givng up on that one OTH, I've been closly looking at it "as is", with the single tile setup it has. I believe it may be possible to 'extend' the landmasses that are missing (see below). Now, some of the places WILL be unusable due to proximity to THe Wall, and not accessable (now that the 'expanding borders trick no works, thanks a lot there pal!) this will be a months long project, and the actual layout of the landmasses will be as close as I can make them...don't forget, I'll be filling water with land, and there WON'T be any hills/valleys/mountains/physical features except for flat land. This is expecially true for Scotland and Norway/Sweden. S/W France (Bay of Biscay) can be textured in, and 'basic' targeting implemented. anyting in the 'x' zone witll just be land, including those regions in The Med (which will not be accessable) but, on the plus side, that parts that were empty ocean, now will actually be there. possibly even an RN CVzone in the North Sea