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Wrench

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Everything posted by Wrench

  1. nope. just the mouse click on the shortcut/exe to restart the game. once you been booted the desktop, you have to restart the game not even a 'boss key' (see who remember THAT one!)
  2. but it DO make a nice metalic grinding/crumpling/bending noise now. survivable? no
  3. stiching DEMs? only once... the final hm was, well... "odd" to say the least. what I think I'm ging to do, is tile in Scotland a bit higher (latitude wise), and jus not put any targets there. Same with Denmark; maybe one or 2 small airfields in the western part of the country. to the south....I may skip the Bay of Biscay completly!!
  4. how many times do we have to say PLEASE DON'T POST IN THE KNOWLEDGE BASE!!!!!!!!!!!!!!!!!!!!!!!!!!!! ---------------- guns are added to ships like any other system ... look at the data inis for any other warships, and you'll see how it's done. the real hard part is figuriing out the fore/aft, and up/down placement. hunt down my "USNCargoShip" mod of TK stock cargo ship .. it has a couple of MGs added. Not perfectly, mind you, but they DO shoot back!
  5. I would be more than happy to send over the entire bird!! the avionics ini makes use of bits from the A-7E (iirc), all parts sould be available in a full-4 merged install (and most definatly work in a full-5 one, too. Like mine! one other thing I need to check is if the HUD is reading metric or american (speed in kmph, alt in KM) ... should be fairly easy to determine
  6. "Camara" I assume this the final result we want? I "cheated" on the avionics ini; "borrowed" it from my Panama Mirage III...not perfect, but everything works (Search, SST, ACM, GM) there's no RWR gauge..if I can figure out what dial is what;, maybe reprupose one of those 2 on the left (on the front frame) to a 3ring or even TEWS this screenie is NOT the aircraft you sent me, but one I built a few weeks back when the thread was started; different skin (newest), newst data ini as well edit: forgot picture!
  7. also to remember, the LOD is not in Engilsh... it's Spanish, so the node name must be in the correct language of course, that dosen't explain why no avionics70 HUD bits show up...
  8. hmmm...you're right. the more I look at it, and the more I look at it in the TE, the less I want to do that..... methinks I'm going to focus on fixing Denmark, maybe add a little of the norwegian/swedish coast, and just not do the northern uk. The map originally was just designed for the war in western europe; france, germany, etc. I'll fiddle with it, and see what come of what. definatley wanted is normandy, brittany, the low countries, etc.
  9. for ww2, and "modern" (1950-up) I just used amrillo usaf. they're so damn small, in most cases, you need to F/12 free view to get close enough to read them! (one of these days, I'll make a small serial that reads "if you can read this, you're too damn close" or "geezz...you've got bad breath!"
  10. try this instead..... Instrument[120]=Move1 [Move1] Type=AIRSPEED_INDICATOR NodeName=Camera MovementType=POSITION_Z Set[01].Position=-100 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0
  11. lacking water bmp with correctly painted "CVZones" would be my first guess.. second guess..lacking of proper NA coding - i've noticed that "a majority" of the installs (mods folders)- even with full-5 merged installs, AND proper water bmps w/CVzone will generated battle groups any where it wants to, regardless of where you place them, when running SF2/2E/2I/2V OTH, if proper waterbmps, ships, etc are placed in the SF2NA mods folder, and RUN from the SF2NA.exe, things tend to work as advertised. Which led me to believe there ARE things lacking in the other exes, even with full-5; and that NA is the "correct" one to use for all with ships my opinion, of course
  12. that's the one (the rebuild) that dosen't work, yes. the one shown uses the original "BN" series tiles, with one or two new road tiles in the UK, I hope to have 'usable' area along the Edinburgh/Glasgow line. on the other side (Baltic), having some identification issues with those islands east of denmark, above Keil (the top red dot) and the drawn in island where Copenhagen should be. Gonna be calling for help from our members that reside in the area (well, and the UK and Europe in general!) the maps I work from are pretty detailed, I can attach one if anyone wants to see what I work with. it's rather LARGE!
  13. look at the avionics ini for the recently released Sabres...your answer is there. think I have one for the Mig-19, too (not sure if it actually HAD one, but...)
  14. delete originals, copypaste the new ones don't get much eaiser...
  15. File Name: SF2 Korean War Era F-86F "GunVal" Sabre Pak File Submitter: Wrench File Submitted: 04 December 2012 File Category: F-86 SF2 Korean War Era F-86F "GunVal" Sabre Pak = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to the extensive modifications made to fit them into the SF2 environment. End Users ™ that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.* The pack represents the experimental "GunVal" (Gun Evaluation) Sabres as used during the later part of the Korean War. These differ from standard, or garden variety A/E/F models in have 4 20mm cannon instead of 6 50 caliber machine guns. They were only used for a short time (53-54) before being retired, having proved the concept (the data obtained was used on building the F-86H, and possibly US Navy FJ Furys, and the gun itself went on to equip thousands of Century Series fighters). These aircraft carries the markings of the 335th Fighter Squadron, 4th FIW, where they were used. Like the other Sabres, this has a brand new skin, built from ravenclaw's beyond superb template. All skins are in jpg format, and Decal Randomization is set to TRUE. Almost all markings are decals, excepting the yellow ID stripes. New DDS damage textures are included. Serial numbers are 100% historically accurate; after all, only 10 of these aircraft were ever built, and it was no great feat to run them down. Like the other recently released Sabres, an all new, SF2-compliant FM was created for these aircraft; it flys like it should!. There are NO weapons included as everything references something stock 3W (the gun) or what you'll already have the main F-86 Pak (the drop tank). Mission tasking is limited to A-A ONLY!!! This is a pure air superiority fighter, with NO privisions for the A-G role. The aircraft also uses the same pilot figure and sounds as the KAW Sabre Pak, so be advised, you need the KAW Sabre Pak installed to get the most from THIS pak. When in-game you'll see "F-86F-2 "GUNVAL" " in the aircraft selection drop-down window. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! wrench kevin stein -for the KAW Team- Click here to download this file
  16. yes, they do armed recon, fer instance and prolly even SEAD
  17. remove the divebrake statements in the data ini; and VIOLA! the landing gear comes back i'd thought we'd fixed that for Indo-Pak; i certainly remember posting the fix
  18. P-67?? nobody ever made "The Bat"
  19. wrong Tigercat ... that's the immeadeate post-ww2 version. KAW uses the -3N
  20. Version

    274 downloads

    SF2 WW2 F4U-1A Corsair by Mod Mafia/TMF = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *Note: There is a distinct possibility that this mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users ™ that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model* *Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base. You may (well, should!) delete that mod completly; both aircraft and decals folders. These, again, will replace them.* A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia. This is the F4U-1A Corsair, as seen from 1944 unitl the end of the War. Skin/Decals set included are for: VF-17 "Jolly Rogers", USN (now with "tail art" decals) VMF-111 "Devil Dogs", USMC No. 20 Squadron, RNZAF All skins are in jpg format, Decal Randomization is TRUE. A "new" SF2 version of the original 'box art' hangar screen and loading screens are included. Damage textures are the old tga versions. All markings are decals; making is supremly easy to recreate other squadrons (unless Modex Numbers are different -you can do your own research and decal creation! :) ) A user list is included; operational service dates have been rounded to the closest whole Year (ie: 1944). The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke ™ of Shift/0. Breaking with Modder Tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao. All lighting is historically accurate. WW2 weapons (ie: bombs) are NOT included. You should have them already. The drop tank is, as is the pilot figure and engine sounds (which you may also have already!). when 'in game', you'll see "F4U-1A Corsair (TMF)" in the aircraft selection drop-down window. This will diferentiate it from any other -1As you may have. As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. Good Hunting! wrench kevin stein For Oli; you are sorely missed!
  21. File Name: SF2 WW2 Hawker Hurricane IA (ETO/BoB), by Raven File Submitter: Wrench File Submitted: 15 December 2012 File Category: Hurricane SF2 WW2 Hawker Hurricane IA (ETO/BoB), by Raven -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: data ini/cockpit tweeks, destroyed model), all the features will =NOT= be working as designed.* Some modificationa, tweeks, reskins and so forth for Raven's excellent Hurricane Mk.1A, create an SF2-ish version. (although it needed very little work!!) All new skins, from Raven's template, and bunches of new decals. Included are skins for: No. 1 Squadron (JX) No. 3 Squadron (QO) No. 242 Squadron (LE) As seen during the Battle of Britian. Each skin has the squadron crest as the paint chip, as seen on the Loadout Screen. There is only one set of skin maps, located in the main aircraft folder. This mod makes use Brain32s "Multiple Use Skin Trick" ™. Each squadron calls it's own decals for their ID letters. The 'plane-in-group' letters and serial numbers use a pool of decals. The serials ARE historically those for Mk.1 Hurris, but should be considered 'generic' in nature. Also, my "fake SqTail" decal is used, that will activate the Displayed Name those RAF squadrons in the stock SquadronList.ini. A new SF2 version of my original "Box Art" hangar and loading screens (BoB Themed) are included. Due to the rather short rangedness of this early mark, Mission Tasking has been reduced to CAP, INTERCEPT. I've left RECON and SWEEP, but this should only be used on small maps (like Gepard's Battle of Britian). While this mod is basically designed for use ONLY in the Northern European environment, I've also included a Desert Air Force skin for No. 208 Squadron, as seen based in Egypt/Western Desert. Further instructions for adding to your MTO mods folder are below, in the "To Install" section. When 'in game', you'll see "Hurricane Mk.IA (Raven)" on the drop down menu. This will differentiate it from any other Hurri IAs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. With Thanks To Raven for this bird, Happy Hunting! wrench kevin stein Click here to download this file
  22. Version

    540 downloads

    SF2 WW2 Hawker Hurricane IA (ETO/BoB), by Raven -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: data ini/cockpit tweeks, destroyed model), all the features will =NOT= be working as designed.* Some modificationa, tweeks, reskins and so forth for Raven's excellent Hurricane Mk.1A, create an SF2-ish version. (although it needed very little work!!) All new skins, from Raven's template, and bunches of new decals. Included are skins for: No. 1 Squadron (JX) No. 3 Squadron (QO) No. 242 Squadron (LE) As seen during the Battle of Britian. Each skin has the squadron crest as the paint chip, as seen on the Loadout Screen. There is only one set of skin maps, located in the main aircraft folder. This mod makes use Brain32s "Multiple Use Skin Trick" ™. Each squadron calls it's own decals for their ID letters. The 'plane-in-group' letters and serial numbers use a pool of decals. The serials ARE historically those for Mk.1 Hurris, but should be considered 'generic' in nature. Also, my "fake SqTail" decal is used, that will activate the Displayed Name those RAF squadrons in the stock SquadronList.ini. A new SF2 version of my original "Box Art" hangar and loading screens (BoB Themed) are included. Due to the rather short rangedness of this early mark, Mission Tasking has been reduced to CAP, INTERCEPT. I've left RECON and SWEEP, but this should only be used on small maps (like Gepard's Battle of Britian). While this mod is basically designed for use ONLY in the Northern European environment, I've also included a Desert Air Force skin for No. 208 Squadron, as seen based in Egypt/Western Desert. Further instructions for adding to your MTO mods folder are below, in the "To Install" section. When 'in game', you'll see "Hurricane Mk.IA (Raven)" on the drop down menu. This will differentiate it from any other Hurri IAs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. With Thanks To Raven for this bird, Happy Hunting! wrench kevin stein
  23. but the terrain is set for carriers ... might want the use the SF2NA exe, as it has the proper coding for the 'carrier zones' on the water bmp
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