Jump to content

Wrench

ADMINISTRATOR
  • Content count

    26,879
  • Joined

  • Last visited

  • Days Won

    132

Everything posted by Wrench

  1. when i had my ASE certifications, I never got all them and (back then) got the "Double Gear" for "Master Tech" . Now, apparently, it's just one gear with a gold flash https://www.ase.com/ some of those tests were QUITE hard!!
  2. FP, you can always copy/paste the desert.cat from 08 level SFp1 into your 'core install's /Terrains folder. --- C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Terrains but.. you'll still need to pull the data ini and add the SF2 shader statements to it, and place that data ini in a /Terrains/Desert folder within whichever mods folder you're using. Yes, this DOES work! SF2I so you can add SF2I Expansion Pak for the Mig15s, Mustang, Metor, C47 (eye candy) SF2V for the Skyraiders (however I DO have all them based on monty's original - i just chose to use TKs for convience and they slight refinemets in the FM) SF2NA for the carrier basing coding at this point in time, I'm trying to just get wasy from KAW ... other than a few FAA aircraft, and Red Side, it's done. If there REALLLy (and I mean really) is a call for monty-base ADs, I can assemble the package and upload. It just it'll be huge, and pretty much the same as what's out now using the 3W model (although monty's wings fold, but NOT on parking for some stupid game engine codind reason)
  3. due to 'certain things' I've forgotten to upload them i'll take care of that today. sorry! there is a new LOD being worked on, but THAT one will definately be SF2 only, due to the TW exported. No time frame for it's release, though
  4. how can I get the radar pod to move with the wings, when folding?? now, it's attached as a weapon station, as below.... [RadarPod] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.150,2.65,-0.18 AttachmentAngles=0.0,0.0,0.0 LoadLimit=151 AllowedWeaponClass=F4U2,EP AttachmentType=NATO ModelNodeName=F4U2 PylonMass=10 PylondragArea=0.03 MovingPylon=True RotatingPylon=True attaching it as via fake pilot might be an option, but I don't know if the pod-seat will move with it. Of course, as a weapon it won't show on parked birds (either on the ground or on the boat). As a pilot seat????? or just tell people NOT to fold the wings???
  5. actually, Gattling's method is what I'm using right now, but the location gets all screwy!! fortunately, for the -2 (nightfigher) the radar pod is always loaded. for the birdcage!!??? don't I wish... basically, it's just an experiment. If I dont like it, I won't release it (or just disable the wingfold)
  6. no problem; I'll just have run through the archive zips. should be able to find it tommorrow!
  7. i'm f***ing with through this s**t if you're so f***ing smart, and so f***ing talented WHY THE f*** DON'T YOU BUILD THEM YOUR SELF!!!??? I sweated blood on this f***ing KAW mod ... in the end, it was down to me and 2 or other people ...I pulled in/called in so many favors to get these things out the f***ing door...that I'll be paying them back for years to come do NOT preach to me how markings are done on these...how f***ing dare you!!! How many mods have YOU done, at nearly 100% historical accuracy? People like you are one of the main reason that mod makers are leaving this community ... you'lve been bounced out of here twice before ...
  8. The mod is still... look again -- it's pinned at the top of the SF2 Aircraft downloads section serials went both ways, depending on the production sequence...98.6% of the photo refereces show A and E with 4 digit tail numbers. Yo know that serials are based on fiscal year for the 1st 2 digits, right? I'd suggest consulting the "Warbird Tech" listed in the sorces, 9 out of 10 images show 4 digit. and... you don't think I spent 100s hours scrounging through all sorts of sources to 'get it right'? it WHAT respect? Cause it works fine for me. It not reading knots, but mph. Again, correct
  9. MS.406 reskin wip. having a mapping issue (at my end!) on the top of the nose. if anyone wants to pick this up, i'll pass everything along. needs a revamped FM too.
  10. Lloyd, get paint.net, if ca't get photoshop .. it'll work all the layers pretty well
  11. raven's new Hurricane mk.1, all dressed up for 208 Squadron..
  12. File Name: SF2 Korean War Era F9F-5P Photo Panther Pak by Pasko File Submitter: Wrench File Submitted: 06 December 2012 File Category: F-9 SF2 Korean War Era F9F-5P Photo Panther Pak by Pasko = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: There is a distinct probability that this mod =MAY= work in SF/Wo* 1stGen game installs at their latest patch level. However, due to the modifications made to fit them into the SF2 environment, some features will not be implemented/work/show up. End Users ™ that attempt it, do so at their own risk. A Full 5 Merged install of SF2 is reccomened at the LATEST patch level. This is how it was (re)built & tested for KAW.* Slight upgrades to Pasko's F9F-5P "Photo Panther" bring it more in line with SF2, in specific regards to the KAW mod. This is the complete aircraft, with 2 skin/decal sets for: VC-61, USN VMJ-3, USMC Skins remain in bmp format due to their small size (512x); decal randomization (for the 4 Level 2 decals used on them) is set to TRUE. This should pose no in-game issues, as Recon flights only generate 2 aircraft. AND...the aircraft only has the one mission tasking statement. Included are sounds (from the KAW F9F-2), the pilot figure, and the cockpit FROM the -2 Panther (although the -5 pit IS different -would you rather be stuck with the A-4B?? Again!!??). The aircraft is fully carrier capable, and was tested in the KAW mod. The FM remains relatively untouched. A userlist is also included, as is a NEW SF-2 "Box Art" style hangar screen. Wingfold operates via the Standard Animation Keystroke, Shift/9. However, due to animation linking, the canopy ONLY opens when the arrestor hook is deployed (H key). As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. There are "Operational Notations" and other data you should know. Get Good Pictures! wrench kevin stein Click here to download this file
  13. File Name: Templates for Pasko's Ju-87 Stuka File Submitter: Wrench File Submitted: 06 December 2012 File Category: SF2 Patches and Tools Template Pak for Pasko's Ju-87 Stuka -something for the WW2 skinners- A "Home Grown" set of 3 psds for this aircraft. Usable in both SF/Wo* and SF2. Unfortunaly, when I made them some years back, I left them in their 512x512 size. They may need resizing. All have new panel and rivet lines. There are only 3 templates, as aircraft model is mapped in such an way that the right and left wings are identical; so when saving off the left wing psd, save as.." rightwing" any and all improvement are welcomed!!! enjoy! wrench kevin stein Click here to download this file
  14. Version

    31 downloads

    Template Pak for Pasko's Ju-87 Stuka -something for the WW2 skinners- A "Home Grown" set of 3 psds for this aircraft. Usable in both SF/Wo* and SF2. Unfortunaly, when I made them some years back, I left them in their 512x512 size. They may need resizing. All have new panel and rivet lines. There are only 3 templates, as aircraft model is mapped in such an way that the right and left wings are identical; so when saving off the left wing psd, save as.." rightwing" any and all improvement are welcomed!!! enjoy! wrench kevin stein
  15. i'll upload them to the SF2 Utilitles/templates or something like that section
  16. File Name: SF2 French Navy F6F-5 Hellcat and F4U-7 Corsair File Submitter: Wrench File Submitted: 06 December 2012 File Category: F4F / F6F / F7F / F8F SF2 French Navy F6F-5 Hellcat and F4U-7 Corsair = For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) = This pak could also be called "Post-War French Naval Aviation". *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs. However, some data ini and other statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level (with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I ONLY mod for SF2). It is designed for use in SF2/SF2NA, at the most CURRENT patch level. Your milage will vary!* *Note x2: built/tested in the SF2NA Environment; Again, your milage will vary* The pack contains the following aircraft, skin/decal sets: F6F-5 Hellcat: Flotille 1, aboard Arromanches, early 1950s in Indochina F4U-7 Corsair: Flotille 14, aboard Arromanches 1950s, Indochina Flotille 15, circa 1956, with Suez yellow/black 'Invasion Stripes' FMs have been adjusted as per the KAW Corsairs, and the WW2 USN Hellcat. Skins on the Corsair have been conveted to jpg format; the skin for the Hellcat remains in tga format. Decal randomization is TRUE for all. Both aircraft are "stand alone versions", nationalized for French Navy usage. All sounds, weapons, pilot figures, etc are included. New SF2-style hangar screens were created for both aircraft. The canopy for both works via Standard Animation Keystroke; Shift/0. The wingfold on the Hellcat does NOT work; however, the Corsair's does (I didn't break this one!). Use it's Standard Animation Keystroke; Shift/9. Both aircraft are fully carrier capable in the SF2/SF2NA environment. When in-game, you'll see F6F-5 Hellcat (FN) and/or F4U-7 Corsair (FN) in the Aircraft Selection Drop-down window. As a bonus, included are also Optional modifications to the following terrains: VietnamSEA IsrealME These have modified _water.bmps that have the 'green CV Zones' added. V-SEA has them approximatly for Yankee & Dixie stations. IME has them approximately for Operation Musketeer (56 Suez Crisis). Both terrain's main and nations' ini have been expanded to include 'FrenchNavy'. Also, you'll be needing to extract the Game's Nations.ini, and make one small adjustment to it. Instructions are below, in the "To Install" section. And.. by downloading now, an extra added bonus!!! a couple of FN ships: R95 Arromanches aircraft carrier, from PauloPanz's "9 Carriers" mod pak (with minor changes by me) Le Brix class destroyers, based on Hinchbrooks' C-Class DD. A pure stand-in; but something was needed for the CVBG. This will have to suffice for now. As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. Happy Landings! wrench kevin stein Click here to download this file
  17. Version

    261 downloads

    SF2 French Navy F6F-5 Hellcat and F4U-7 Corsair = For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) = This pak could also be called "Post-War French Naval Aviation". *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs. However, some data ini and other statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level (with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I ONLY mod for SF2). It is designed for use in SF2/SF2NA, at the most CURRENT patch level. Your milage will vary!* *Note x2: built/tested in the SF2NA Environment; Again, your milage will vary* The pack contains the following aircraft, skin/decal sets: F6F-5 Hellcat: Flotille 1, aboard Arromanches, early 1950s in Indochina F4U-7 Corsair: Flotille 14, aboard Arromanches 1950s, Indochina Flotille 15, circa 1956, with Suez yellow/black 'Invasion Stripes' FMs have been adjusted as per the KAW Corsairs, and the WW2 USN Hellcat. Skins on the Corsair have been conveted to jpg format; the skin for the Hellcat remains in tga format. Decal randomization is TRUE for all. Both aircraft are "stand alone versions", nationalized for French Navy usage. All sounds, weapons, pilot figures, etc are included. New SF2-style hangar screens were created for both aircraft. The canopy for both works via Standard Animation Keystroke; Shift/0. The wingfold on the Hellcat does NOT work; however, the Corsair's does (I didn't break this one!). Use it's Standard Animation Keystroke; Shift/9. Both aircraft are fully carrier capable in the SF2/SF2NA environment. When in-game, you'll see F6F-5 Hellcat (FN) and/or F4U-7 Corsair (FN) in the Aircraft Selection Drop-down window. As a bonus, included are also Optional modifications to the following terrains: VietnamSEA IsrealME These have modified _water.bmps that have the 'green CV Zones' added. V-SEA has them approximatly for Yankee & Dixie stations. IME has them approximately for Operation Musketeer (56 Suez Crisis). Both terrain's main and nations' ini have been expanded to include 'FrenchNavy'. Also, you'll be needing to extract the Game's Nations.ini, and make one small adjustment to it. Instructions are below, in the "To Install" section. And.. by downloading now, an extra added bonus!!! a couple of FN ships: R95 Arromanches aircraft carrier, from PauloPanz's "9 Carriers" mod pak (with minor changes by me) Le Brix class destroyers, based on Hinchbrooks' C-Class DD. A pure stand-in; but something was needed for the CVBG. This will have to suffice for now. As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. Happy Landings! wrench kevin stein
  18. i've got a full set of templates, but they're only 512x. anybody want's 'em, they're yours!
  19. That time of the year again.

    BLOODY TOURISTS!!!
  20. I'm trying to find a good sized (at least 200x200) image of the squadron badge of 1 Flottile, French Navy need it for a decal...damn web is letting me down!! TIA!!
  21. ok, having compared the ww2 palestine to the 2.5 version of Isreal2, i've come to the conclusion that for WW2, mods to the I-2, 2.5 would be a better solution. mind you, it'll still need target areas transfered from palestine to i-2 2.5, but the later version has a LOT more stuff added (like beirut airport) http://combatace.com/files/file/7430-isreal2-ver-25-by-gepard/ again, still a lot of work transfering stuff, but much easier than rebulding the TFD/HFD for ww2 palestine for this purpose
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..