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Wrench

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Everything posted by Wrench

  1. File Name: SF2 WW2 Heinkel He-219 Uhu by Pasko File Submitter: Wrench File Submitted: 12 December 2012 File Category: Other SF2 WW2 Heinkel He-219 Uhu by Pasko -- Something for the WW2 ETO Players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = * There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However, due to the extensive modifications made to fit them into the SF2 environment, some features may not work or other issues may present themselves. Those that attempt SF/Wo* usage do so at their own risk. This mod was built and tested in an ETO-centric mods folder built from SF2NA, at the latest patch level. * Modification/tweeks/adjusments/etcs for Pasko's WW2 Luftwaffe Nightfighter, bring it to a more usable state in the SF2 envrioment. According to the original readme, this repsents He-219A-7s in the Late War timeframe. Skins and decals in this Pak are... 1/NGJ-1 (gray mottle uppers, night black unders) 2/NJG-1 (overall gray mottle) The skins, due to their size and lo-rezness, have been left in their original bmp format. All new 'code letter/call letters' for both have been created. There are no Stab markings for either aircraft. Guns are not included; you should have them already. A new SF2 version of my 'box art' hangar, and new loading screen are provided. See change log for more details. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too, as it contains the changelog. All original readmes from the 1stGen releases are included somewhere in the various folders. Good Hunting! wrench kevin stein Click here to download this file
  2. DecalNumberRandomize=TRUE DecalNumberBlockSize=25 DecalNumberStart=24 DecalNumberEnd=49 have you tried that?
  3. you need the "Detail & Scale" on the Skyraider and the "Warbird Tech" as well if you want them, let me know. It'll take 2 attachment uploads, as the cursed pdf are pretty big
  4. my apologies, Brain!! and thanks for this!!
  5. ....and that looks a LOT better than my hack-job using Hinchbrooke's EAGLE!!!
  6. that's exactly the bird. you even got the extra vert fins! nicely done i'd suggest building the radome into the model, if not too much work. the one I'd used above is (more than) slightly off scale for the APS-20 set
  7. no, the Graf Zeppllin was very real, it just never entered service (and is still sitting on the bottom of the Baltic). the 109T were used in Norway === required screenie...
  8. well, I got the parking slots figured.. now, if I can just get the 109T2s to not flip over and dance around on the deck before launch....
  9. needs a new FM badly for SF2; otherwise Skippybing did a super job on it!!
  10. still in the hangar...awaiting finished LODs
  11. 12 12 2012

    umm..it's supposed to 12/21/2012
  12. how is this determined? by construction material of the aircraft and it's reflectivity? size in square meters? casting runes? got one (ok, 3) that could use it (well, 4 if count a semi-what if) TIA!
  13. I am gonna take another look the Horten Bros work, but ... not exactly the 229
  14. File Name: SF2 KAW Independence Class CVL, USS Bataan File Submitter: Wrench File Submitted: 09 December 2012 File Category: Aircraft Carriers SF2 KAW Independence Class CVL, USS Bataan = For SF2, Full-5 Merged (Full-5 Reccomended/Preferred) = *Note: There is a distinct probability that this mod will =NOT= work properly in SF/Wo* 1stGen game installs. Due to data ini and other statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level, it is NOT designed for use in SF/Wo*. It is designed for use in SF2NA, at the most CURRENT patch level. Your milage will vary!* As promised.... This pak contains the INDEPENDENCE class CVL (light carrier), USS Bataan, used during the Korean War. The data ini herein includes eburger's fixes for the arrestor cables (thanks Eric!) This ship is ONLY designed for use with the KAW mod. It's fully compliant with SF2NA, having been tested in that envoriment. Names lists, data ini tweeks add the SF2NA radar statments, and other small adjustments. All weapons (ok, the guns!) you should have already in you various mods folders, so they are NOT included. BE ADVISED: it may/will cause a "strange" issues in game-generated single missions. I've detailed these in the "Notes" section below. As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations, credits, and so forth. Happy Landings wrench kevin stein Click here to download this file
  15. Doom 1? Doom 2? Doom 3? expanson WADs beyond numbering... Thulsa Doom? Doomsday? mostly, and the easiest way to do it, is just take this latest data ini, and copy/paste the new Swedish Navy stuff (the goodies at the top) into it, and resave as ***name here*** _data.ini
  16. my guess would be objectdata002.cat; at least for aircraft, ships and vehicles the terrain bits MAY still be in the terrain cat, but the extractor is probably set up in such a way that keeps it frm seeing them.
  17. there are no TODs on the LOD based terrain there are no tiles on the lod based terrain; its an assigned 'material'* all objects (hereinafter refered to as "terrain objects") are physical models NOT constrainted via TOD setup, and are placed individually via the _targets ini (that is sorta the same as TFD/HFD terrains, but expaned expotentialy) *one of the reasons there is no 'beach' at the land/water interface, and therefore no sea/land transition tile, as there are no tiles. Compared to 'old school' terrains, it's a step forward, but a step sideways at the same time. It's my assumption (oh! that word!!), that airfield locations are a 'flattened' in MAX, as opposed to 'old school' with the terrain editor. How this is done or how it works, I've not clue, as I'm not a MAX user (or owner for that matter!)
  18. well...think about it.. only 1 WW2 aircraft gave "issue" when being looked at by radar the other one never got past prototype testing, but WILL be looked at, too.
  19. i've never used GIMP, but iirc Daddyairplanes does and it generate the 32-bit tga (with alpha channel) quite easitly he said. I have pant.net, but only use for DDS textures; some of the skins on the F-80 and other choked PS.7 nearly to death! my primary tools are photoshop 6 and 7 (I don't like how 7 draws rivet lines) apology accepted. now, lets move on!!
  20. nice job! the stock 3W Mk9 spit could be reskinned for AdA use, iirc. If/when Cocas releases the Seafire III, also off Aeromanches in Indochina btw, there's a new -5 in the works. Cocas has the MAX file, a gift I recieved from The Great & Powerful Zur. All mapped too! -------- 1st FAA kill of WW2... Martlet vs Condor...
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