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Wrench

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Everything posted by Wrench

  1. each specific pilot lod references a specific texture name. they are easily changed via hex editirng
  2. yoiu can leave in the aircraft's folder or put it into the /Flight floder. works either war
  3. sometime we all need a little prodding! looking forwared to it Martin! yeah, these things are just missile sponges don't really stand a chance on the Modern Battlefield ™. But fun to fly, nontheless. I too, am one of those Westerners like like the look of the Fishbed
  4. them Badgers are looking GOOD!! ----------- Victory over Grand Harbor, Malta
  5. I can't see what we'd need them for, really. we haven't got any fortification for them to breech...no major bunkers, defensive walls (what was that called? Siegfried line?). regular AFVs do more than a good job against their designed enemies - other AFVs
  6. sm79? ju88 he111 (don't know variant h6?) hurri hurri with the extra fuel wing!!! don't know the last one...
  7. dosen't the DAT have the Sturat/Honey??? there's the Grant/Lee by Geo, prolly in 1stGen download (as he uploaded all his stuff when he 'left the business')
  8. good to see you online again, Ed. Hope things are getting better back there! (says the guy in California, awaiting "The Big One" )
  9. higher value turns them on eariler (most stock are set to like 0.25 or something, don't come on a dusk, only full dark)
  10. more than likely. Return it to it's original state. the terrain was set up perfectly --exactly the way it should be. have you d/led the KAW GroundObjects pak? it contains HMAS Sidney HMS Formidible HMS Victorious RN & RAN DDs and CAs US CVL and CVEs (along with varous and sundry CA, CL, and DDs) does your Sea Furry have the proper SF2NA carrier basing statements? ie: CarrierBased=TRUE CarrierParkSpan=12.00 CarrierParkAnimationID=-1 and more importantly.. Did you build your KAW mods folder from the SF2:NA exe??? without SF2NA, the carrier-basing coding is nonexistant in any other of the game, merged or not. without NA, you ain't gonna have proper carriers statements built into the game coding. As stated somewheres, in some readme, we're using the 125s as we ain't got no pre-update straight-decked, essentially WW2 Essex boats. They're being built, but it takes time.
  11. ooppps!!! I knew I'd forgotten to randomize one of them!! thank yoiu Paulo!!
  12. pm sent with link to 7z.org have fun with it!! (theres a LOT of flak!!) and don't trust them commies!!
  13. it was a DOS game, circa early 90s, iirc. This was the WW2 46 addon for "Aces Of the Pacific". And it was GREAT game for its time!! I don't even know if it's available (lilke Underdogs.com, ???) or even if it'll run in the XP/7/8 evnroinments The Super Corsair is not, and probably will never be, availalbe. I can't even begin to imagine the amount of 3d MAX work to rebuild the ones we have, to say nothing of the FM work...there is nothing comparable anywhere, from anyone. got to see a real one, one time. Racer in one the museaums. VERY cool!!
  14. I don't understand the question.... what file are you trying to open? To quote the TV "no user servicable parts inside" the inis are all in ANSI, BUT due to the way it's set up (SF2:NA), it's NOT designed at all for use in 1stGens. Attempting conversion will work, by editing the data ini (information is in the SF2 KB; 'Converting Terrains to SF2" -- follow the instructions (kinda sorta) backwards. But you'll loose everhing I busted my balls building
  15. paulo: you need to post those parking slot positions!!! ----------- them kammie-kazies don't stand a CHANCE (Vought) now!!!
  16. sometime it pays never to throw anything away!! a 'real one' attached: AOTP46 game users manuel, pdf
  17. wasn't there one in "Aces Over the Pacific: 1946" add on? (along with the Tigercat and some cool Japanese what-ifs.
  18. all 10 of them??? 2 words: Max File
  19. yes indeed!! it's still a wip....
  20. good to see you back, Geezer!! i remember a few years back when you started posting these. they'll be welcome additions for ANY FE/SF install!!
  21. we need replacement Kates, Jills, Judys, too. to say nothing of Luftwaffe and Regia Aeronautica bombers... --------- first look at the reskin/rework of Daniel's Sea Gladiator. have to fix the fin flash..it's too 'fat', and do proper FAA serials and codes. researching fleet air arm sucks ... there's on book on FAA aircraft I just can't find, and it's supposed to list all the serials for ALL their aircraft...
  22. aren't any, and the KAW Sabres have NOT been released yet. (besides, they'd be the stock 'red stars' anything else that may have been recently released, is a poser
  23. iirc, that pack DOSEN'T address shipboard guns, just land based
  24. Version

    269 downloads

    SF2 WW2 Hawker Hurricane IIC (MTO/DAF), by Raven -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment, all the features will NOT be working as designed. But it SHOULD work!* Some modification, tweeks, reskin and so forth for Raven's excellent Hurri 2C, create a semi-dedicated version for North Africa/Western Desert/MTO usage. Originally, I was just going to do an 'update pak', but it was just as easy to assemble a Full Aircaft Package. This was done simply for 'ease of use' (read: laziness!!! ). The LOD fix has already been applied. A new Desert camo skin for 213 Squadron was created from Raven's templates. The decals are 'retreads' from my original 1stGen skin. This skin is still in bmp format. Decal randomization is TRUE. As all the markings are decals, it would be quite easy for other skinners to recreate other squadron that used the IIC Trop in the Western Desert/North Africa/Italy/MTO/etc. Data ini edits add the 'destroyed model' statements; the destroyed model is also included (from the WW2 terrains, and works perfectly!). Mission statements have been adjusted to maximize on the Ground Attack potential; A-A statement have been limited to CAP/Intercept. FM has not been touched; it flys just fine in SF2. Other ini edits replace the gunsight with my old EAW Pappa Romeo conversion (done for us old folks with old eyes; this is much easier to see!). The pilot figure was also swapped for something more 'tropical' looking. A new SF2 version of my original "Box Art" hangar screen and a NEW Desert-themed Loading screen, are included. All of Raven's weapons for the Hurricane are included, upgraded for SF2 usage. These are ALL the weapons, for all his Hurricanes (as there are several other mods in the works). Odds are, that those that know how, will have already made the SF2 conversion; this is done as a "CYA Measure" for those that haven't, are d/ling for the first time, or just because! All other RAF WW2-style bombs are included as well. When 'in game', you'll see "Hurricane Mk.IIc Trop (Raven)" on the drop down menu. This will differentiate it from any other IICs you may (or may not) have. As always, fairly easy to follow, highly detailed install instructions are included. So, please =READ= them. Also, give the "Notes" section a read too. With Thanks To Raven for the bird, and the OK to tweek her! Good Hunting! wrench kevin stein
  25. Version

    146 downloads

    SF2 WW2 Royal Navy Corsair Mk.1 by Mod Mafia/TMF = For SF2, Full-5 Merged (Reccomended/Preferred) = -- Something for the ETO -- *Note: There is a distinct possibility that this mod =MAY= work in SF/Wo* 1stGen game installs. However, due to the excessive modifications made to fit them into the SF2 environment. End Users ™ that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model. Also, some of the SF2 only "switches" will NOT work in 1stGens.* A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia. This is the Royal Navy Fleet Air Arm Corsair Mk.1 as seen 1943-ish, when first issued to RN squadron. It should be noted, that almost NONE of the Mk.1s were used in combat, but mostly for training as the Mk.II followed right on it's heels. Essentially, this is the "Birdcage" Corsair. Unlike the Mk.II and Mk.IV, these never got the "clipped wings", and had very limited use aboard RN Carriers. Like the USMC/USN Birdcage, it is fully combat-capable, but in Real Life ™ was rarely used so. Skin/Decals are included are for: 1830 Squadron, as seen at New Brusnwick, Maine (USA) before transport to the UK. All skins are in jpg format. Decals are used for all markings, and Randomization is TRUE. A "new" SF2 style hangar screen was created for this aircraft. Damage textures are the old tga versions. A user list is included; operational service dates have been rounded to the closest whole Year (ie: 1943), even though its a "Nationalized" version. The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke ™ of Shift/0. Breaking with Modder Tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao. All lighting is historically accurate. WW2 weapons (ie: bombs, rockets) are NOT included. You should have them already. The drop tank is, as is the pilot figure and engine sounds (which you may also have already!). when 'in game', you'll see "Corsair Mk.I "Birdcage" (TMF)" in the aircraft selection drop-down window. This will diferentiate it from any other RN Corsairs you may (or may not) have. (or that are still to come!) As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. Good Hunting! wrench kevin stein For Oli
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