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Wrench

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Everything posted by Wrench

  1. my guess would be objectdata002.cat; at least for aircraft, ships and vehicles the terrain bits MAY still be in the terrain cat, but the extractor is probably set up in such a way that keeps it frm seeing them.
  2. there are no TODs on the LOD based terrain there are no tiles on the lod based terrain; its an assigned 'material'* all objects (hereinafter refered to as "terrain objects") are physical models NOT constrainted via TOD setup, and are placed individually via the _targets ini (that is sorta the same as TFD/HFD terrains, but expaned expotentialy) *one of the reasons there is no 'beach' at the land/water interface, and therefore no sea/land transition tile, as there are no tiles. Compared to 'old school' terrains, it's a step forward, but a step sideways at the same time. It's my assumption (oh! that word!!), that airfield locations are a 'flattened' in MAX, as opposed to 'old school' with the terrain editor. How this is done or how it works, I've not clue, as I'm not a MAX user (or owner for that matter!)
  3. well...think about it.. only 1 WW2 aircraft gave "issue" when being looked at by radar the other one never got past prototype testing, but WILL be looked at, too.
  4. i've never used GIMP, but iirc Daddyairplanes does and it generate the 32-bit tga (with alpha channel) quite easitly he said. I have pant.net, but only use for DDS textures; some of the skins on the F-80 and other choked PS.7 nearly to death! my primary tools are photoshop 6 and 7 (I don't like how 7 draws rivet lines) apology accepted. now, lets move on!!
  5. nice job! the stock 3W Mk9 spit could be reskinned for AdA use, iirc. If/when Cocas releases the Seafire III, also off Aeromanches in Indochina btw, there's a new -5 in the works. Cocas has the MAX file, a gift I recieved from The Great & Powerful Zur. All mapped too! -------- 1st FAA kill of WW2... Martlet vs Condor...
  6. Version

    538 downloads

    SF2 KAW Independence Class CVL, USS Bataan = For SF2, Full-5 Merged (Full-5 Reccomended/Preferred) = *Note: There is a distinct probability that this mod will =NOT= work properly in SF/Wo* 1stGen game installs. Due to data ini and other statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level, it is NOT designed for use in SF/Wo*. It is designed for use in SF2NA, at the most CURRENT patch level. Your milage will vary!* As promised.... This pak contains the INDEPENDENCE class CVL (light carrier), USS Bataan, used during the Korean War. The data ini herein includes eburger's fixes for the arrestor cables (thanks Eric!) This ship is ONLY designed for use with the KAW mod. It's fully compliant with SF2NA, having been tested in that envoriment. Names lists, data ini tweeks add the SF2NA radar statments, and other small adjustments. All weapons (ok, the guns!) you should have already in you various mods folders, so they are NOT included. BE ADVISED: it may/will cause a "strange" issues in game-generated single missions. I've detailed these in the "Notes" section below. As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations, credits, and so forth. Happy Landings wrench kevin stein
  7. free: GIMP Paint.net pay -and the best one- Photoshop 7
  8. wasn't Freddy listed in the credits??? that's what I got from Brain!
  9. have thee been done?? Looking at the ones I have (original, plus Lindr's SF1 variants), they're seriously frakked up -- got the bouncy/jigglly/flip-over-and-explode. To say nothing of needed a tweeked FM, and updated avionics and such So???
  10. like the XvT or was it XwA, or both?? on the training grounds, flying through asteriod factories and suchlike unfortunately, that is absolutely impossible with this game engine. OTH, you can fake something underground; i can't remember if it was Russo or MajorLee for a DBS2 terrain, missile silos that 'appear' to be below ground level, and a soviet sub base 'built' into a cliff. But again, these are OBJECTS, completly sepearte from the terrain itself. Trust the Terrain Guru on this!
  11. ok, I lied! Version 2 is now up and ready for battle! my apologies to all, but you'll have to redownload the full pack my thanks to eburger and paulo !!!
  12. well... I can state categoricly, for the A, the serials for 334/335/336 ARE 100% hisorically accurate. Unelss J Baugher has had it wrong on these. I spent HOURS scrilling throgh his pages, and ran each one down individually. the "PName" decals (for Pilot Name) are only used on the skin based on the movie "The Hunters", and was really done for fun as to the A non-GA capability ... you DO remember this IS a game right? and most folks want to use the Sabre just like in the movies ... Killing MiGs. Just llike I said. (shakes head) I don't know why I'm wasting my time, and raising my blood pressure over this s**t trying to explain "game realities"... I really don't. time to go
  13. Beauty! I'll upload the "fixed ship" later today... got RL commitments
  14. Version

    83 downloads

    mulit-layer templates, in PSD format, for the TMF/Mod Mafia F-7M Fishbed. Templates by Sundowner don't forget to give proper credit, when making new skins!!! happy skinning! wrench /mod mafia/
  15. no, given how terrains are created however.... on a LOD based terrain (like IcelandNA) they could be possible...if we were to ever get data in how they work. but on old style, TFD/HFD terrains; there no way to creat them. Unless they were create AS a HUGMUMONGUS hollow lod, of the gods know how many polys, and the associate frame-rate drop
  16. eric: this work ok? just checking before I edit the data ini,test, adn re up the whole package! (with COL lods in all the folders)
  17. Stary's tiles DO "give it the look". (and I'm still using the ORIGINAL set...the other set just seems too green for me) I just shovel the dirt, pump the water, build the buildings and try to make it look real. and nobody's found the damn Easter Eggs yet!!!
  18. nuts! but.. i was wrong while still being right!!! bob
  19. ah, f*** me! Considering what's been going on around here, I'm surprised I put anything in the zip!! well, copy/paste it out of the LaFayette or Bois Belleau; it's the same one. As the other; didn't touch a thing. maybe I should just delete it, and start over.
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