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Wrench

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Everything posted by Wrench

  1. P-67?? nobody ever made "The Bat"
  2. wrong Tigercat ... that's the immeadeate post-ww2 version. KAW uses the -3N
  3. Version

    276 downloads

    SF2 WW2 F4U-1A Corsair by Mod Mafia/TMF = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *Note: There is a distinct possibility that this mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users ™ that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model* *Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base. You may (well, should!) delete that mod completly; both aircraft and decals folders. These, again, will replace them.* A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia. This is the F4U-1A Corsair, as seen from 1944 unitl the end of the War. Skin/Decals set included are for: VF-17 "Jolly Rogers", USN (now with "tail art" decals) VMF-111 "Devil Dogs", USMC No. 20 Squadron, RNZAF All skins are in jpg format, Decal Randomization is TRUE. A "new" SF2 version of the original 'box art' hangar screen and loading screens are included. Damage textures are the old tga versions. All markings are decals; making is supremly easy to recreate other squadrons (unless Modex Numbers are different -you can do your own research and decal creation! :) ) A user list is included; operational service dates have been rounded to the closest whole Year (ie: 1944). The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke ™ of Shift/0. Breaking with Modder Tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao. All lighting is historically accurate. WW2 weapons (ie: bombs) are NOT included. You should have them already. The drop tank is, as is the pilot figure and engine sounds (which you may also have already!). when 'in game', you'll see "F4U-1A Corsair (TMF)" in the aircraft selection drop-down window. This will diferentiate it from any other -1As you may have. As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. Good Hunting! wrench kevin stein For Oli; you are sorely missed!
  4. File Name: SF2 WW2 Hawker Hurricane IA (ETO/BoB), by Raven File Submitter: Wrench File Submitted: 15 December 2012 File Category: Hurricane SF2 WW2 Hawker Hurricane IA (ETO/BoB), by Raven -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: data ini/cockpit tweeks, destroyed model), all the features will =NOT= be working as designed.* Some modificationa, tweeks, reskins and so forth for Raven's excellent Hurricane Mk.1A, create an SF2-ish version. (although it needed very little work!!) All new skins, from Raven's template, and bunches of new decals. Included are skins for: No. 1 Squadron (JX) No. 3 Squadron (QO) No. 242 Squadron (LE) As seen during the Battle of Britian. Each skin has the squadron crest as the paint chip, as seen on the Loadout Screen. There is only one set of skin maps, located in the main aircraft folder. This mod makes use Brain32s "Multiple Use Skin Trick" ™. Each squadron calls it's own decals for their ID letters. The 'plane-in-group' letters and serial numbers use a pool of decals. The serials ARE historically those for Mk.1 Hurris, but should be considered 'generic' in nature. Also, my "fake SqTail" decal is used, that will activate the Displayed Name those RAF squadrons in the stock SquadronList.ini. A new SF2 version of my original "Box Art" hangar and loading screens (BoB Themed) are included. Due to the rather short rangedness of this early mark, Mission Tasking has been reduced to CAP, INTERCEPT. I've left RECON and SWEEP, but this should only be used on small maps (like Gepard's Battle of Britian). While this mod is basically designed for use ONLY in the Northern European environment, I've also included a Desert Air Force skin for No. 208 Squadron, as seen based in Egypt/Western Desert. Further instructions for adding to your MTO mods folder are below, in the "To Install" section. When 'in game', you'll see "Hurricane Mk.IA (Raven)" on the drop down menu. This will differentiate it from any other Hurri IAs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. With Thanks To Raven for this bird, Happy Hunting! wrench kevin stein Click here to download this file
  5. Version

    543 downloads

    SF2 WW2 Hawker Hurricane IA (ETO/BoB), by Raven -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: data ini/cockpit tweeks, destroyed model), all the features will =NOT= be working as designed.* Some modificationa, tweeks, reskins and so forth for Raven's excellent Hurricane Mk.1A, create an SF2-ish version. (although it needed very little work!!) All new skins, from Raven's template, and bunches of new decals. Included are skins for: No. 1 Squadron (JX) No. 3 Squadron (QO) No. 242 Squadron (LE) As seen during the Battle of Britian. Each skin has the squadron crest as the paint chip, as seen on the Loadout Screen. There is only one set of skin maps, located in the main aircraft folder. This mod makes use Brain32s "Multiple Use Skin Trick" ™. Each squadron calls it's own decals for their ID letters. The 'plane-in-group' letters and serial numbers use a pool of decals. The serials ARE historically those for Mk.1 Hurris, but should be considered 'generic' in nature. Also, my "fake SqTail" decal is used, that will activate the Displayed Name those RAF squadrons in the stock SquadronList.ini. A new SF2 version of my original "Box Art" hangar and loading screens (BoB Themed) are included. Due to the rather short rangedness of this early mark, Mission Tasking has been reduced to CAP, INTERCEPT. I've left RECON and SWEEP, but this should only be used on small maps (like Gepard's Battle of Britian). While this mod is basically designed for use ONLY in the Northern European environment, I've also included a Desert Air Force skin for No. 208 Squadron, as seen based in Egypt/Western Desert. Further instructions for adding to your MTO mods folder are below, in the "To Install" section. When 'in game', you'll see "Hurricane Mk.IA (Raven)" on the drop down menu. This will differentiate it from any other Hurri IAs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. With Thanks To Raven for this bird, Happy Hunting! wrench kevin stein
  6. but the terrain is set for carriers ... might want the use the SF2NA exe, as it has the proper coding for the 'carrier zones' on the water bmp
  7. one reason why I never usde anything but the tiles I released it with I don't have that tile pack, so I can't tell you exactly which one(s) are missing. Perhaps something in the Pak2Mid set?
  8. aren't the instructions posted directly above, in the stickied threads?
  9. I'll sell him my terrain, at a good price!! (as I have to split the profits with Stary, as those are his tiles)
  10. been working on the Mosquito's, and I've been noticing my wingmates ONLY using the 303 MGs, and not the 20mms the MGs are set as Primary Gun, and cannon as 2ndary (which might be flip-flopped for FB6s) has anyone else noticed this glicth? Cause I sure hate to group them together as Primary Gun (which might be the alternative, although the ballistics are different...) also, a question of "Gun Groups" if I assign them, say the MGs as GunGroup=2 and cannon as 1, would that make a difference? Or work at all? and how exactly doe the GunGrouping thingy work? thanks!
  11. so, since the AI is being exceptionaly uncoooperative, and GunGropes are more for 'ammo saving', the best alternative is to put them all pack to PRIMARY? if that's the case, then, that's the fix.
  12. them Wooden Wonders don't take to kindly to the infusion of 20mm (and bigger) flak. this is what get for straying too close... at least I know the new damage textures work!
  13. what makes you think that? just because the mobile app is taking precedence for moment... expansion 3 is still to come
  14. bomb, that is. A new one, as the orignal Mk.1 4000 HC seems to have "location to world" issues.. as you can see in the accompanying screenies, it sits in the bomb bay nicely when the doors are closed, but when the door are opened, it just drops down!! and it looks even odder in the air!! it's basiclly just a cylinder with a few protrubrences (fuses) here's link to a site with spec infor: http://www.wwiiequipment.com/index.php?option=com_content&view=article&id=107:4000lb-high-capacity-bomb&catid=43:bombs&Itemid=60 So, a request to our 3d guys. It won't stop the Mossi re-release, but it'd be nice to have a better one! TIA!!
  15. oh yeah!!! not only looks better, but FITS better!!!!
  16. File Name: SF2 WW2 Hawker Sea Hurricane IA 880 NAS Skin/Decal Set File Submitter: Wrench File Submitted: 13 December 2012 File Category: Hurricane SF2 WW2 Hawker Sea Hurricane IA 880 NAS Skin/Decal Set -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility this mod may work in SF/Wo* 1stGen game installs. It's just a basic skin/decal set.* A new skin/decal set for Raven's Sea Hurricane Mk.1A. Included herein is the skin and decals for 880 Squadron, aboard Royal Navy carriers in the Med (possibile INDOMITABLE??) This skin is still in bmp format, making is usable in 1stGen insalls. All new decals were created for Codes and serial numbers. Decal randomization is TRUE. As all the markings are decals, it would be quite easy for other skinners to recreate other RN squadrons that used this mark Sea Hurri, as the Temperate Sea Scheme was used throughout the North Atlantic and Med. *NOTE: decal randomization will NOT work in SF/Wo* 1stGen game installs. The sepearte Decals folder should work fine in all installs, possibly even down to 06 1stGen levels. This has not, and cannot be. tested by me as I have no 1stGen installs left!* As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! wrench kevin stein Click here to download this file
  17. Version

    83 downloads

    SF2 WW2 Hawker Sea Hurricane IA 880 NAS Skin/Decal Set -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility this mod may work in SF/Wo* 1stGen game installs. It's just a basic skin/decal set.* A new skin/decal set for Raven's Sea Hurricane Mk.1A. Included herein is the skin and decals for 880 Squadron, aboard Royal Navy carriers in the Med (possibile INDOMITABLE??) This skin is still in bmp format, making is usable in 1stGen insalls. All new decals were created for Codes and serial numbers. Decal randomization is TRUE. As all the markings are decals, it would be quite easy for other skinners to recreate other RN squadrons that used this mark Sea Hurri, as the Temperate Sea Scheme was used throughout the North Atlantic and Med. *NOTE: decal randomization will NOT work in SF/Wo* 1stGen game installs. The sepearte Decals folder should work fine in all installs, possibly even down to 06 1stGen levels. This has not, and cannot be. tested by me as I have no 1stGen installs left!* As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! wrench kevin stein
  18. File Name: SF2 WW2 HMS Eagle by Hinchbrooke File Submitter: Wrench File Submitted: 13 December 2012 File Category: Aircraft Carriers SF2 WW2 HMS Eagle by Hinchbrooke -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will, most likely, =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to some of the modifications made to fit them into the SF2NA environment, all the features will NOT be working as designed. This mod was built/tested in an MTO-centric mods folder, built from the SF2NA exe. Your milage will vary!* Some tweeks to Hinchbrook's HMS Eagle bring it a bit closer to full SF2NA level. As always, further work is needed, as I'm definately NOT a Naval Architect! I've added parking slots, so you get some aircraft on deck, added a couple more AA guns. Albeit a slight 'hack job', it is quite workable. I've test flown most of the FAA birds from her, and it works pretty good. I've not included the usual ship sounds, as you should have them already. As always, fairly easy to follow, detailed install instructions are included. So, please =READ= them. Also, give the "Notes" section a read too. Happy Landings wrench kevin stein Click here to download this file
  19. Version

    222 downloads

    SF2 WW2 HMS Eagle by Hinchbrooke -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will, most likely, =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to some of the modifications made to fit them into the SF2NA environment, all the features will NOT be working as designed. This mod was built/tested in an MTO-centric mods folder, built from the SF2NA exe. Your milage will vary!* Some tweeks to Hinchbrook's HMS Eagle bring it a bit closer to full SF2NA level. As always, further work is needed, as I'm definately NOT a Naval Architect! I've added parking slots, so you get some aircraft on deck, added a couple more AA guns. Albeit a slight 'hack job', it is quite workable. I've test flown most of the FAA birds from her, and it works pretty good. I've not included the usual ship sounds, as you should have them already. As always, fairly easy to follow, detailed install instructions are included. So, please =READ= them. Also, give the "Notes" section a read too. Happy Landings wrench kevin stein
  20. if tiles are missing, you get black squares is SF2 my guess would be running out of texture memory
  21. then don't order them to do! in fact, send your wingman home .. Spooky always operated alone
  22. ....that Stary's "trick" with using ONE base skin located in the MAIN aircraft, seperate 'skin' folders with their specific texture sets and decals ini, and differing decals in a 'base' decals folder, works 100% perfectly. experimenated with Raven's Hurricane 1, using the standard Day Camo (Battle of Britian type), and simply pointing the decals ini to differing squadron codes, and a base set of ID letters and serials, created NO issues when selecting the other squadron with a single flight. this means the upload can be much smaller!!!
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