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Wrench

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Everything posted by Wrench

  1. when testing the new CVL in my WW2 PTO install, I choose an 'intercept' mission over my battle group. Oddly, and perhaps historically, my home ship was USS Princeton Unfortuantely, she suffered the same fate as here Real Life ™ namesake. (meaning--the fraking game engine is stupid!!!, and only generate 2 aircraft --unbeliveably lame!) anyway, yeyeye did a good job on the damage modeling, along with the SF2NA coding. and yes, those are torpedo tracks. I'd forgotten about my "SF2NA" modded IJN Betty's with "SF2NA" modded "cruisemissile torpedoes"!!! nothing pisses off a carrier pilot more than watching his base slip under the waves... needless to say, none of the bombers retunred to base (now, if the AA defenses were better...)
  2. now, that's better! see how easy it can be? I clean out my 'attachement' ervy month. that thing is fugly!! not wasting layers on the template for that!!
  3. I couldn't remember who had it!! many thanks by brother!!!
  4. mk1s don't have attachment pylons for ANYTHING ... not until the Hurribomber (IIB???) all the rest is simple skinning, ini and decals work. you should know that by now
  5. for those that don't know "OP" stand for "Original Poster" --------------------------------------------------------------------------- what FC forgot to mention, is a lot of these new models have some very cool bits added, that only show when parked.... like boarding ladders, power carts, fuel tanks on carts and just plane cool eye candy. as i've said in the readme, expecially in the Sabre, that "if and when new models become availalbe..." blahblahblah and so forth although we do still need a new Banshee....
  6. still nothing how about just hte pic? post it here
  7. nope, you're missing files check the OUT, if it has one, for texture listing down at the bottom if not, hex editor time! open the lod with a hex editor and search for tga and bmp. write them down, compare to what actually IN the folder, and located the missing ones
  8. you talking the -5, with the belly radome? I know Razbam has a 'standard' -5, but it has many issues in SF2. or something like AD-3W sorta thing, with the extended spine behind the cockpti, and and belly radome? (AEW variant?) nothing like that really exists, although I did experment with it many years ago...and it really didn't work too well. the cockpit canopy would need complre rebuilding here's screenies from 2005 of the experiment... although the usefullness of the aircraft would be most doubtfull 'in game'. Mabye as a 1950s AWAC (which, actually, it kinda was) if i can ever find monty's MAX files he sent me years ago, and convince a 3d Guy....
  9. Version

    323 downloads

    SF2 Independence Class CVL by YEYEYE = For SF2, Full-5 Merged (Full-5 Reccomended/Preferred) = **** This is version 2.0, with fixed arrestor cables, and parking slots for the French ships. If you've downloaded the original, my apologies - You'll have to redownload, and when installing, just OVERWRITE the originals. *** *Note: There is a distinct probability that this mod will =NOT= work properly in SF/Wo* 1stGen game installs. Due to data ini and other statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level, it is NOT designed for use in SF/Wo*. It is designed for use in SF2NA, at the most CURRENT patch level. Your milage will vary!* This pak contains the INDEPENDENCE class CVL (light carriers) of the US Navy during WW2 They are fully compliant with SF2NA, having been tested in that envoriment. Names lists, data ini tweeks add the SF2NA radar statments, and other small adjustments. 2 seperate, nationalized versions for the French Navy are also included (good for Suez and Indo-China with the recently re-released FN F4U-7 Corsairs and Hellcats). PA La Fayette R96 PA Bois Belleau R97 All weapons (ok, the guns!) you should have already in you various mods folders, so they are NOT included. BE ADVISED: if using these ships in the KAW mod -the USN Version- (and historically, only one was in Korean waters; USS Bataan), it will cause issues in game-generated single missions. I've detailed these in the "Notes" section below. As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. NOTE: Do NOT use this version for the KAW Mod!! A seperate versiion, modded by paulo, will be relased ASAP. Again, my apologies! Happy Landings! wrench kevin stein Changes for Ver.2: fixes for arrestor cables by eburger fixes for parking slots (FN only) by paulopanz added missing _COL.lod for USN version
  10. yes, there was an update but this was a updated update (does that make sense??) swapped out the FM statement for 3W ones, but there were still some small issues.
  11. just a pretty day ... a good day for flying ...what with all them storm clouds gathering in the West...
  12. can't get to site without being logged in try a different link or something
  13. File Name: Template Set for TMF/Mod Mafia F-7M Fishbed File Submitter: Wrench File Submitted: 08 December 2012 File Category: SF2 Patches and Tools mulit-layer templates, in PSD format, for the TMF/Mod Mafia F-7M Fishbed. Templates by Sundowner don't forget to give proper credit, when making new skins!!! happy skinning! wrench /mod mafia/ Click here to download this file
  14. oh, sure!!! make me spend 45 minutes looking for my archive CDs, and NOT finding the Pilot00! (don't know where he went! RB is the old "Rebel" star wars rebel pilot, that looks -- well, OLD!!! these are what I found: pilotRB pilot07 piltrb3 see if that's close to what you want
  15. when i had my ASE certifications, I never got all them and (back then) got the "Double Gear" for "Master Tech" . Now, apparently, it's just one gear with a gold flash https://www.ase.com/ some of those tests were QUITE hard!!
  16. FP, you can always copy/paste the desert.cat from 08 level SFp1 into your 'core install's /Terrains folder. --- C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Terrains but.. you'll still need to pull the data ini and add the SF2 shader statements to it, and place that data ini in a /Terrains/Desert folder within whichever mods folder you're using. Yes, this DOES work! SF2I so you can add SF2I Expansion Pak for the Mig15s, Mustang, Metor, C47 (eye candy) SF2V for the Skyraiders (however I DO have all them based on monty's original - i just chose to use TKs for convience and they slight refinemets in the FM) SF2NA for the carrier basing coding at this point in time, I'm trying to just get wasy from KAW ... other than a few FAA aircraft, and Red Side, it's done. If there REALLLy (and I mean really) is a call for monty-base ADs, I can assemble the package and upload. It just it'll be huge, and pretty much the same as what's out now using the 3W model (although monty's wings fold, but NOT on parking for some stupid game engine codind reason)
  17. due to 'certain things' I've forgotten to upload them i'll take care of that today. sorry! there is a new LOD being worked on, but THAT one will definately be SF2 only, due to the TW exported. No time frame for it's release, though
  18. how can I get the radar pod to move with the wings, when folding?? now, it's attached as a weapon station, as below.... [RadarPod] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.150,2.65,-0.18 AttachmentAngles=0.0,0.0,0.0 LoadLimit=151 AllowedWeaponClass=F4U2,EP AttachmentType=NATO ModelNodeName=F4U2 PylonMass=10 PylondragArea=0.03 MovingPylon=True RotatingPylon=True attaching it as via fake pilot might be an option, but I don't know if the pod-seat will move with it. Of course, as a weapon it won't show on parked birds (either on the ground or on the boat). As a pilot seat????? or just tell people NOT to fold the wings???
  19. actually, Gattling's method is what I'm using right now, but the location gets all screwy!! fortunately, for the -2 (nightfigher) the radar pod is always loaded. for the birdcage!!??? don't I wish... basically, it's just an experiment. If I dont like it, I won't release it (or just disable the wingfold)
  20. no problem; I'll just have run through the archive zips. should be able to find it tommorrow!
  21. i'm f***ing with through this s**t if you're so f***ing smart, and so f***ing talented WHY THE f*** DON'T YOU BUILD THEM YOUR SELF!!!??? I sweated blood on this f***ing KAW mod ... in the end, it was down to me and 2 or other people ...I pulled in/called in so many favors to get these things out the f***ing door...that I'll be paying them back for years to come do NOT preach to me how markings are done on these...how f***ing dare you!!! How many mods have YOU done, at nearly 100% historical accuracy? People like you are one of the main reason that mod makers are leaving this community ... you'lve been bounced out of here twice before ...
  22. The mod is still... look again -- it's pinned at the top of the SF2 Aircraft downloads section serials went both ways, depending on the production sequence...98.6% of the photo refereces show A and E with 4 digit tail numbers. Yo know that serials are based on fiscal year for the 1st 2 digits, right? I'd suggest consulting the "Warbird Tech" listed in the sorces, 9 out of 10 images show 4 digit. and... you don't think I spent 100s hours scrounging through all sorts of sources to 'get it right'? it WHAT respect? Cause it works fine for me. It not reading knots, but mph. Again, correct
  23. MS.406 reskin wip. having a mapping issue (at my end!) on the top of the nose. if anyone wants to pick this up, i'll pass everything along. needs a revamped FM too.
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