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Wrench

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Everything posted by Wrench

  1. jjeeezzzzuzzz the Texan for Korea has been out for several years. Might want to try the "Search Function". Look for "Texan Mosquito FAC" the others, when and AS they are finished. flogger: not only night, but daytime too! (google search: High Noon Over Kimpo)
  2. ok, so somehow I must have gotten a pre-release version. hmm...maybe we can ask daniel to have a look at the Sea Glad while we're on the subject, I've still not been able to ID who buit the Flying Flapjack any guesses?? Anyone?
  3. he never supplied OUTs for anything, which hurts a bit. and the hex editor search is hit and miss. can't remember exactly how it worked... but try this... EXTEND the landing gear. Watch what happens funnier than hell! Fubar was reworking the FM for IJN 'what if' version, but that was before Superstorm Sandy. I can check with him, and see how far along it is. I do remember him telling me he'd changed something about the trolley
  4. nice!! and all my decals from the upgrade to Pasko's can be reused!!
  5. one can assume (oh! that word!!) the sites Search function it complety down.
  6. Action in the Med, and the Western Desert....
  7. File Name: SF2 WW2 FAA Grumman Martlet I, III and IV File Submitter: Wrench File Submitted: 07 November 2012 File Category: F4F / F6F / F7F / F8F SF2 WW2 FAA Grumman Martlet I, III and IV -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a possibility that this mod may work in SF/Wo* 1stGen game installs, but due to the excessive modifications made to fit them into the SF2 environment, it may not without serious editing.* *Full-5 Perfered, as these aircraft make use of the SF2NA Carrier-basing statements* Further mods and rebuilds to Pasko's Wildcat, recreate Royal Navy Martlets. This is a compilation, in some respects, of all the RN Wildcat mods. However, most of the skins and decals ARE new builds. Aircraft and Skins in the Pak are... Martlet I/III 804 Squadron (originally land based in the Orkneys) 805 Squadron (semi-fictional "what-if" based aboard HMS Eagle in the Eastern Med) 805 Squadron (Land based, Western Desert -standard RAF Desert Camo) Martlet IV 819 Squadron (? or was it 891?) based aboard HMS Activity (??, well, escort carriers in the North Atlantic) It should be noted the 'standard FAA camo scheme' used (except on 805DAF) is usable anywhere in the ETO or MTO for the timeframe these aircraft were in operation. Like the USN Wildcats, the Standard Animation Keystorkes ™ are used for the Canopy (Shfit/0), and Wingfold (Martlet IV -ONLY!-), is Shift/9. Sounds, pilot figure and weapons are included, as are new SF2 versions of the Hangar screen. A new cockpit by Stary is used for both; his 'generic' Early WW2 pit. AND!!! by acting now and downloading this mod, you get an extra expecial BONUS!!! Attacker Class CVEs Modded (once again), from the USN CVE, which is in fact a mod of Hinchbrook's MAC. All set up, SF2NA-wise for use by the Royal Navy!! As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Both Pasko's original Wildcat, and my original Martlet release readmes are included. Give them a perusal; there's some (semi) historical notes and stuff that might be of interest. As always, I hope I got everyone in the Credits. Happy Hunting! wrench kevin stein Click here to download this file
  8. Version

    234 downloads

    SF2 WW2 FAA Grumman Martlet I, III and IV -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a possibility that this mod may work in SF/Wo* 1stGen game installs, but due to the excessive modifications made to fit them into the SF2 environment, it may not without serious editing.* *Full-5 Perfered, as these aircraft make use of the SF2NA Carrier-basing statements* Further mods and rebuilds to Pasko's Wildcat, recreate Royal Navy Martlets. This is a compilation, in some respects, of all the RN Wildcat mods. However, most of the skins and decals ARE new builds. Aircraft and Skins in the Pak are... Martlet I/III 804 Squadron (originally land based in the Orkneys) 805 Squadron (semi-fictional "what-if" based aboard HMS Eagle in the Eastern Med) 805 Squadron (Land based, Western Desert -standard RAF Desert Camo) Martlet IV 819 Squadron (? or was it 891?) based aboard HMS Activity (??, well, escort carriers in the North Atlantic) It should be noted the 'standard FAA camo scheme' used (except on 805DAF) is usable anywhere in the ETO or MTO for the timeframe these aircraft were in operation. Like the USN Wildcats, the Standard Animation Keystorkes ™ are used for the Canopy (Shfit/0), and Wingfold (Martlet IV -ONLY!-), is Shift/9. Sounds, pilot figure and weapons are included, as are new SF2 versions of the Hangar screen. A new cockpit by Stary is used for both; his 'generic' Early WW2 pit. AND!!! by acting now and downloading this mod, you get an extra expecial BONUS!!! Attacker Class CVEs Modded (once again), from the USN CVE, which is in fact a mod of Hinchbrook's MAC. All set up, SF2NA-wise for use by the Royal Navy!! As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Both Pasko's original Wildcat, and my original Martlet release readmes are included. Give them a perusal; there's some (semi) historical notes and stuff that might be of interest. As always, I hope I got everyone in the Credits. Happy Hunting! wrench kevin stein
  9. Version

    255 downloads

    SF/Wo*/SF2 New "Taking Damage" sound -For SF/Wo* and SF2 Series games. This little mod replaces one of the acursed 'I'm taking damage' wavs with one the most famous sound bites in movie history. Yes, that's right ... the World Famous Wilhelm Scream ™ Like the rest of you, I'm tired of hearing that yahoo always complaining -- at least now he'll say something Historic. Tested in my SF2NA-based WW2 PTO install; you milage may vary Please read the install instructions below. Enjoy! wrench kevin stein
  10. I belive so. I jsut used a different tga, renamed to fit. I've already applied this "fix" to the -1D however, the FAA MK.II and IV, with the 3 bladed prop, don't seem to want to take that fix. And I don't have the max files for the Mk.IV (cliped wing) to ask someone to tweek it. Nor do I have the MAX for -4/4B/-7. I'd really hate to bug Ant, and have him brave the evil spiders in the attic to search it out!
  11. capun answered the question about their Corsair. It seems someone dosn't have the latest lod from them. Shadow issue was fixed during a reexport for SF2 (something about 2sided material)
  12. from the Birdcage readme: ------- action in the Western Desert....
  13. Britain has invaded 172 countries!

    or The Beatles!!
  14. is there any chance for a rocket-powered, winged Reliant Robin??? just curious....
  15. File Name: Prop Fix for TMF F4U-1 and F4U-1A Corsairs File Submitter: Wrench File Submitted: 06 November 2012 File Category: SF2 Series WW2 Aircraft & Skins Prop Fix for TMF Corsairs... 3 bladed props ONLY!!! Slighyly modified tga will give a more smooth look to the propellers on the following recently released TMF/Mod Mafia Corsairs: F4U-1 "Birdcage" F4U-1A ------ Instructions: unzip the package to a temp folder, your desktop, or somewhere easy to find. Then, copy/paste the 3 tgas into the main aircraft folder for the 2 aircraft listed above You may also want to place them INSIDE the skin folders (I've tested both ways) NOTE: this will NOT fix any issues on 4 bladded Corsairs (-4, -4B). That appears to be a node issue. Click here to download this file
  16. Version

    120 downloads

    Prop Fix for TMF Corsairs... 3 bladed props ONLY!!! Slighyly modified tga will give a more smooth look to the propellers on the following recently released TMF/Mod Mafia Corsairs: F4U-1 "Birdcage" F4U-1A ------ Instructions: unzip the package to a temp folder, your desktop, or somewhere easy to find. Then, copy/paste the 3 tgas into the main aircraft folder for the 2 aircraft listed above You may also want to place them INSIDE the skin folders (I've tested both ways) NOTE: this will NOT fix any issues on 4 bladded Corsairs (-4, -4B). That appears to be a node issue.
  17. EDIT!! Ah HA!!! that got me to thinking..... ya'll think this one is better?? this i the -1A; let me test the birdcage, 4 & 4B and if this is it, I'll upload a fix=it pak
  18. the 3 prop tgas are propdisc propdisc1 propdisc2 and they're all the SAME!!! Maybe a different tga is needed???
  19. we really need new ones...these lods are really showing their age.
  20. "we're crazy, but fun"
  21. EAGLE was involved (somewhat) in the business on Crete; Battle of Cape Matapan (which is not on the map -too close to wall, but on the 'Western Desert' map iirc was only a surface action yah, the pink is just for 'contrast' -- the game only recognizes the dark green and "icky" green and here's the oddnes (yet again!!!) Even with the NavalMap=TRUE, correct water bmp, the frakking game is generating CVBG off the coast of Libya!!! There's just osmething 'not quite right' as yet with these carrier statements (or the fact I built my MTO mods folder from SF2, and NOT SF2NA's exe.)
  22. DAT's Corsair I can't speak too. but Wolf's Butcher Bird sure works...(haven't noticed any "tractor beams" yet) (like I said before, if given some time, you'll have the "new" TMF -1A/D soon) EDIT: also, do you have Shadown turned ON in the Option menu??
  23. there isnt one; iirc it was using the Kesselbrut's Hurricane pit I don't know if Stary's "Generic Cockpit Pak" will work in 1stGens, due to them being built in MAX 2009, but it's worth a shot! Try using the "Early WW2 Cockpit 1"; that would be the closest (as I used it on the SF2 AVG Tomahawk pak)
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