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Wrench

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Everything posted by Wrench

  1. prolly a 'distance lod' thing. There are 3 lods for the aircraft, but they'll not all listied in the main ini. Try this: [LOD001] Filename=F-80C_LOD00.lod Distance=5000 [LOD002] Filename=F-80c_lod001.lod Distance=8000 [LOD003] Filename=F-80C_lod.lod Distance=10000 seemed to work better for me
  2. there's ALWAYS interest in cool, 'What Ifs...'!!!!!!
  3. 50 years ago this week

    The Cuban Missile Crisis ...
  4. userlists are not necessay for the jap stuff ... they're nationalized, non-exported, single user items remember, they set up the pretty much the same a 08 style GOs This is what the main ini should look like; all other will be the same, with different 'object names' of course! [GroundObjectData] ObjectFullName=Type 88 AA ObjectDataFile=Type88_AA_DATA.INI [LOD001] Filename=Type88_AA.lod Distance=8000 [shadow] CastShadow=FALSE ShadowLOD= ShadowType=1 ShadowCastDist=10000 MaxVisibleDistance=400
  5. I seem to remember that having been done already; unless it was the Yak-9. Seem to recall somebody uploading a bunch (herd?) of Pasko's Yaks in the SF2 Aircraft downloads section, with relatively 'decent' FMs but I could be mistaken. After all, I can't keep Carlo and Paulo names straight in my head! "bob" the wrench
  6. in truth, IF I can pull this one out of my ass (or any other orfiicie), I sending a resume to TK!! that's a GREAT airbase, Ant. Is the LOD one piece??
  7. the 'new' Spitfire Mk.1A (TMF) getting close...(yes, I know the code decals are little smaller than MOD spec)
  8. look in the 1stGEn downloads for Geo's ground object pak .. unfortunately, you're going to be doing a lot of editing to folderize and write inis for them to bring to 08/SF2 compliance.
  9. change the export start date too, in the date in AND the userlist ini. They have to match (as the Fang is originall Soviet, and exprted to PRC and NK)
  10. extract weaponsdata ini from ObjectData001.cat. Your start dates are listed there or Google
  11. yup. love how folks self limit themselves, when mod-makers are always trying to keep to the latest patch level for our uploads. folks gonna be missing out on some outstanding stuff
  12. maybe use a 'cluster bomb' type thingy???
  13. File Name: SF2 RAF WW2 ETO Mustang Pak File Submitter: Wrench File Submitted: 31 October 2012 File Category: P-51 SF2 RAF WW2 ETO Mustang Pak = For SF2, Any and All (Full-5 Merged Prefered/Reccomended) = - Something for the European Theatre - *Note: due to certain changes in the data ini, it may NOT be usable in any 1stGen game install at any patch level. End Users ™ who choose to do so can expect no support if/when issues arise. Also, for those unwilling to patch SF2 to the latest level, the jpg skins may cause visual issues.* This pack is a revamp of the 1stGen (SF/Wo*) WW2 ETO RAF Mustangs originally released in 2007, now bundled into a single package. It now incorporates the changes seen on the Recently Released PTO Mustangs Pak. This is the complete aircraft, with all the "little fiddly bits" included. There are 3 complete aircraft in this pak: Mustang 1, 26 Squadron Mustang 1A, 170 Squadron Mustang III (Malcom Hood), 315 Squadron "City of Deblin", Polish All skins are in jpg format. Decal randomization is TRUE. Included are sounds, pilot figure, and weapons. The Squadron Name display on the Loadout Screen has been activated via my "fake" SqTail decal, so their modern names will show (if listed in the stock SquadronList.ini, which 170 & 315 are not). A (semi)compliant SF2 level FM has been cobbled together, and while not 100% perfect, flys exeeding nicely! Basiclly, the same one as used on the CBI USAAF Mustangs. The 'box art' style hanger screens have been updated to fit SF2 styling; they and any loading screens are also in jpg format. A Userlist.ini was NOT created, as these are 'nationalized' aircraft, non-exported, with a single user. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! The original readmes from the SF/Wo* releases are included, as it contains further explainations and historical notations. Wolf's original release readme is also included. Good Hunting!! wrench kevin stein Click here to download this file
  14. SF2 RAF WW2 ETO Mustang Pak

    Version

    257 downloads

    SF2 RAF WW2 ETO Mustang Pak = For SF2, Any and All (Full-5 Merged Prefered/Reccomended) = - Something for the European Theatre - *Note: due to certain changes in the data ini, it may NOT be usable in any 1stGen game install at any patch level. End Users ™ who choose to do so can expect no support if/when issues arise. Also, for those unwilling to patch SF2 to the latest level, the jpg skins may cause visual issues.* This pack is a revamp of the 1stGen (SF/Wo*) WW2 ETO RAF Mustangs originally released in 2007, now bundled into a single package. It now incorporates the changes seen on the Recently Released PTO Mustangs Pak. This is the complete aircraft, with all the "little fiddly bits" included. There are 3 complete aircraft in this pak: Mustang 1, 26 Squadron Mustang 1A, 170 Squadron Mustang III (Malcom Hood), 315 Squadron "City of Deblin", Polish All skins are in jpg format. Decal randomization is TRUE. Included are sounds, pilot figure, and weapons. The Squadron Name display on the Loadout Screen has been activated via my "fake" SqTail decal, so their modern names will show (if listed in the stock SquadronList.ini, which 170 & 315 are not). A (semi)compliant SF2 level FM has been cobbled together, and while not 100% perfect, flys exeeding nicely! Basiclly, the same one as used on the CBI USAAF Mustangs. The 'box art' style hanger screens have been updated to fit SF2 styling; they and any loading screens are also in jpg format. A Userlist.ini was NOT created, as these are 'nationalized' aircraft, non-exported, with a single user. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! The original readmes from the SF/Wo* releases are included, as it contains further explainations and historical notations. Wolf's original release readme is also included. Good Hunting!! wrench kevin stein
  15. falcon, have you tried doing something I've never reccomended: open the Bad Guys ™ aircaft data ini, and change all them to VERY_COMMON. see what happens. it that don't wokr, well, I'm sorry you wont' be enjoying the terrain as it was designed (but, you can still 'free flight' with recon missions! There's plenty of Easter Eggs to find!)
  16. 1) there isn't enough physical ROOM in England (expecialy East Anglia) for all to be runway 4s 2) like baff said, look at the STATMENT: MINIMUMIN base size=small. that means any aircraft set can use ANY size airfield, small medium and large. You CANNOT keep the Russkies from appearing in England, except by using a limited nations statement, and removing "WW2Soviet" completely from use on the map. The only other way would be to have ONLY the airfields east of Germany opeational, on a completly seperate, exceedingly editated map. And even then, since everything WEST of Rhine is Occupied Territoriy (read: Nazi Germany), the Russkis will be wandering far beyond their normal radius of action (well, to the limits of onboard fuel). as to adding sides, like Daniel suggested, the game only allows for 3 -- Red, Blue and Neutral. That's all! And even the LimitedNations=TRUE statement would only allow for RAF, USAF and Nazi_Germany in the west (not including WW2 Italy, as they stope ops after the BoB -- we also can't count 'Free *** Squadron', as they'd still be flying for the host nations, in this case, RAF. Trust me, this is something I know very well having ripped about the engine to study it's innards the point may moot in any case, the as the f***ing terrain keeps locking/crashing with the new tiles between 80-100% (which is usually a groundobject). This might well be one I cannot fix!
  17. no, unfortunately, it dosen't work that way. the game engine ™ sees any 'same side' airbase as usable by any nation OF that side. so, you'll see Yaks and Laggs flying from England, and Spitfires and mustangs from soviet (ww2) bases in poland
  18. if it has wheels, MOBILE_AAA if not, STATIC_AAA i've never have a problem with 'too little' AAA -- of course, as the terrain dude, I stuff the little bugger everywhere there's an open space!!!
  19. File Name: SF2 Canadair Sabre Mk.6, RCAF and AMI File Submitter: Wrench File Submitted: 28 October 2012 File Category: F-86 Canadair Sabre Mk.6 Pack, RCAF/AMI = For SF2, Any & All (Full-5 Merged Reccomended) = - version 2.0, updated 2/13/2016 - This package contains new or rebuilt Canadair Mk.6 Sabres, as used by the RCAF and Italian AMI in the mid-late 50s and 60s. Contained within are skin/decals for the following squadrons: RCAF: 442 Squadron (new) 444 Squadron (new skin rebuild, based on Tim Canada work) AMI: 2 Aerobrigata 4 Aerobrigata (new skin rebuilds, based off spitwulf's originals) and a "Generic" Euro camo (called, oddly enough "Euro" skin for any other NATO/European users (except South Africa). All the included skins are in the Euro camo pattern. New skins for all were created using ravenclaw's superb templates. All skins are in jpg format. Almost all markings are decals, excepting special vert fin/rudder RCAF unit IDs. Decal randomization is TRUE for all skins. New DDS damage textures are included. A new camo drop tank is supplied, but all rockets, bombs, etc can be found in the GunnyPak. The sounds included are the same ones as used on the RAF and RAAF Sabre Pak, recently released. An all new, SF2-compliant FM was created for these aircraft; it flys like it should! A new userlist ini is also included. Sharp eyes will note that "WGermany" is =NOT= included in the Userlist; the BLW aircraft were excellently handled by the GMG Group, and are downloadable here at CA. This one is slightly diferentiated; when in-game, you'll see "Canadair Sabre Mk.6" in the aircraft drop-down selection window As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list. The original readme from my SF/Wo* release is included, just for fun. Tim "Canada" Elliot's readme for the 414 skin is also included, as is one of Spitwulf's for the AMI skins. Happy Landings! Wrench Kevin Stein Changes for Version 2: updated hit boxes new "1" skin map, w/o A-G Panel new "CL-13 bits" (new for this model) Click here to download this file
  20. acro teams aren't my thing ... a ' noncombat unit' but I must have missed that other RCAF skin! (unless that's the red-white zig-zag one i used on the Sarbr 4?) I'll check for sure!
  21. Version

    483 downloads

    Canadair Sabre Mk.6 Pack, RCAF/AMI = For SF2, Any & All (Full-5 Merged Reccomended) = - version 2.0, updated 2/13/2016 - This package contains new or rebuilt Canadair Mk.6 Sabres, as used by the RCAF and Italian AMI in the mid-late 50s and 60s. Contained within are skin/decals for the following squadrons: RCAF: 442 Squadron (new) 444 Squadron (new skin rebuild, based on Tim Canada work) AMI: 2 Aerobrigata 4 Aerobrigata (new skin rebuilds, based off spitwulf's originals) and a "Generic" Euro camo (called, oddly enough "Euro" skin for any other NATO/European users (except South Africa). All the included skins are in the Euro camo pattern. New skins for all were created using ravenclaw's superb templates. All skins are in jpg format. Almost all markings are decals, excepting special vert fin/rudder RCAF unit IDs. Decal randomization is TRUE for all skins. New DDS damage textures are included. A new camo drop tank is supplied, but all rockets, bombs, etc can be found in the GunnyPak. The sounds included are the same ones as used on the RAF and RAAF Sabre Pak, recently released. An all new, SF2-compliant FM was created for these aircraft; it flys like it should! A new userlist ini is also included. Sharp eyes will note that "WGermany" is =NOT= included in the Userlist; the BLW aircraft were excellently handled by the GMG Group, and are downloadable here at CA. This one is slightly diferentiated; when in-game, you'll see "Canadair Sabre Mk.6" in the aircraft drop-down selection window As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list. The original readme from my SF/Wo* release is included, just for fun. Tim "Canada" Elliot's readme for the 414 skin is also included, as is one of Spitwulf's for the AMI skins. Happy Landings! Wrench Kevin Stein Changes for Version 2: updated hit boxes new "1" skin map, w/o A-G Panel new "CL-13 bits" (new for this model)
  22. damnit!!!! I did it again!! that's TWICE this year ... getting old sucks!! sorry, Carlo!!!
  23. oh! the famous 'fake battleship" coloring nicely done! I say upload it, with the disclaimer that it's only for use on the YAP Rising Sun Zuhio
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