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Everything posted by Wrench
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SF2 Lockheed F-80C/RF-80C/T-33A Shooting Stars Pak by ErikGen
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
prolly a 'distance lod' thing. There are 3 lods for the aircraft, but they'll not all listied in the main ini. Try this: [LOD001] Filename=F-80C_LOD00.lod Distance=5000 [LOD002] Filename=F-80c_lod001.lod Distance=8000 [LOD003] Filename=F-80C_lod.lod Distance=10000 seemed to work better for me -
Hawker P.1154
Wrench replied to Heberth's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
there's ALWAYS interest in cool, 'What Ifs...'!!!!!! -
Lack of land based anti air fire and weapons.
Wrench replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
userlists are not necessay for the jap stuff ... they're nationalized, non-exported, single user items remember, they set up the pretty much the same a 08 style GOs This is what the main ini should look like; all other will be the same, with different 'object names' of course! [GroundObjectData] ObjectFullName=Type 88 AA ObjectDataFile=Type88_AA_DATA.INI [LOD001] Filename=Type88_AA.lod Distance=8000 [shadow] CastShadow=FALSE ShadowLOD= ShadowType=1 ShadowCastDist=10000 MaxVisibleDistance=400 -
Yak-3 SFP2 FM
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I seem to remember that having been done already; unless it was the Yak-9. Seem to recall somebody uploading a bunch (herd?) of Pasko's Yaks in the SF2 Aircraft downloads section, with relatively 'decent' FMs but I could be mistaken. After all, I can't keep Carlo and Paulo names straight in my head! "bob" the wrench -
Multiple Sam Warheads?
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
starstreak??? -
I think I might be able to fix...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
in truth, IF I can pull this one out of my ass (or any other orfiicie), I sending a resume to TK!! that's a GREAT airbase, Ant. Is the LOD one piece?? -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
the 'new' Spitfire Mk.1A (TMF) getting close...(yes, I know the code decals are little smaller than MOD spec) -
Lack of land based anti air fire and weapons.
Wrench replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
look in the 1stGEn downloads for Geo's ground object pak .. unfortunately, you're going to be doing a lot of editing to folderize and write inis for them to bring to 08/SF2 compliance. -
KAW Problem found
Wrench replied to FalconC45's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
change the export start date too, in the date in AND the userlist ini. They have to match (as the Fang is originall Soviet, and exprted to PRC and NK) -
Rocket launchers
Wrench replied to Dedalus's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
extract weaponsdata ini from ObjectData001.cat. Your start dates are listed there or Google -
Patch Level Rant
Wrench replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yup. love how folks self limit themselves, when mod-makers are always trying to keep to the latest patch level for our uploads. folks gonna be missing out on some outstanding stuff -
Multiple Sam Warheads?
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
maybe use a 'cluster bomb' type thingy??? -
SF2 RAF WW2 ETO Mustang Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 RAF WW2 ETO Mustang Pak File Submitter: Wrench File Submitted: 31 October 2012 File Category: P-51 SF2 RAF WW2 ETO Mustang Pak = For SF2, Any and All (Full-5 Merged Prefered/Reccomended) = - Something for the European Theatre - *Note: due to certain changes in the data ini, it may NOT be usable in any 1stGen game install at any patch level. End Users who choose to do so can expect no support if/when issues arise. Also, for those unwilling to patch SF2 to the latest level, the jpg skins may cause visual issues.* This pack is a revamp of the 1stGen (SF/Wo*) WW2 ETO RAF Mustangs originally released in 2007, now bundled into a single package. It now incorporates the changes seen on the Recently Released PTO Mustangs Pak. This is the complete aircraft, with all the "little fiddly bits" included. There are 3 complete aircraft in this pak: Mustang 1, 26 Squadron Mustang 1A, 170 Squadron Mustang III (Malcom Hood), 315 Squadron "City of Deblin", Polish All skins are in jpg format. Decal randomization is TRUE. Included are sounds, pilot figure, and weapons. The Squadron Name display on the Loadout Screen has been activated via my "fake" SqTail decal, so their modern names will show (if listed in the stock SquadronList.ini, which 170 & 315 are not). A (semi)compliant SF2 level FM has been cobbled together, and while not 100% perfect, flys exeeding nicely! Basiclly, the same one as used on the CBI USAAF Mustangs. The 'box art' style hanger screens have been updated to fit SF2 styling; they and any loading screens are also in jpg format. A Userlist.ini was NOT created, as these are 'nationalized' aircraft, non-exported, with a single user. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! The original readmes from the SF/Wo* releases are included, as it contains further explainations and historical notations. Wolf's original release readme is also included. Good Hunting!! wrench kevin stein Click here to download this file -
Version
257 downloads
SF2 RAF WW2 ETO Mustang Pak = For SF2, Any and All (Full-5 Merged Prefered/Reccomended) = - Something for the European Theatre - *Note: due to certain changes in the data ini, it may NOT be usable in any 1stGen game install at any patch level. End Users who choose to do so can expect no support if/when issues arise. Also, for those unwilling to patch SF2 to the latest level, the jpg skins may cause visual issues.* This pack is a revamp of the 1stGen (SF/Wo*) WW2 ETO RAF Mustangs originally released in 2007, now bundled into a single package. It now incorporates the changes seen on the Recently Released PTO Mustangs Pak. This is the complete aircraft, with all the "little fiddly bits" included. There are 3 complete aircraft in this pak: Mustang 1, 26 Squadron Mustang 1A, 170 Squadron Mustang III (Malcom Hood), 315 Squadron "City of Deblin", Polish All skins are in jpg format. Decal randomization is TRUE. Included are sounds, pilot figure, and weapons. The Squadron Name display on the Loadout Screen has been activated via my "fake" SqTail decal, so their modern names will show (if listed in the stock SquadronList.ini, which 170 & 315 are not). A (semi)compliant SF2 level FM has been cobbled together, and while not 100% perfect, flys exeeding nicely! Basiclly, the same one as used on the CBI USAAF Mustangs. The 'box art' style hanger screens have been updated to fit SF2 styling; they and any loading screens are also in jpg format. A Userlist.ini was NOT created, as these are 'nationalized' aircraft, non-exported, with a single user. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! The original readmes from the SF/Wo* releases are included, as it contains further explainations and historical notations. Wolf's original release readme is also included. Good Hunting!! wrench kevin stein -
KAW Problem found
Wrench replied to FalconC45's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
falcon, have you tried doing something I've never reccomended: open the Bad Guys ™ aircaft data ini, and change all them to VERY_COMMON. see what happens. it that don't wokr, well, I'm sorry you wont' be enjoying the terrain as it was designed (but, you can still 'free flight' with recon missions! There's plenty of Easter Eggs to find!) -
I think I might be able to fix...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
1) there isn't enough physical ROOM in England (expecialy East Anglia) for all to be runway 4s 2) like baff said, look at the STATMENT: MINIMUMIN base size=small. that means any aircraft set can use ANY size airfield, small medium and large. You CANNOT keep the Russkies from appearing in England, except by using a limited nations statement, and removing "WW2Soviet" completely from use on the map. The only other way would be to have ONLY the airfields east of Germany opeational, on a completly seperate, exceedingly editated map. And even then, since everything WEST of Rhine is Occupied Territoriy (read: Nazi Germany), the Russkis will be wandering far beyond their normal radius of action (well, to the limits of onboard fuel). as to adding sides, like Daniel suggested, the game only allows for 3 -- Red, Blue and Neutral. That's all! And even the LimitedNations=TRUE statement would only allow for RAF, USAF and Nazi_Germany in the west (not including WW2 Italy, as they stope ops after the BoB -- we also can't count 'Free *** Squadron', as they'd still be flying for the host nations, in this case, RAF. Trust me, this is something I know very well having ripped about the engine to study it's innards the point may moot in any case, the as the f***ing terrain keeps locking/crashing with the new tiles between 80-100% (which is usually a groundobject). This might well be one I cannot fix! -
I think I might be able to fix...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
no, unfortunately, it dosen't work that way. the game engine sees any 'same side' airbase as usable by any nation OF that side. so, you'll see Yaks and Laggs flying from England, and Spitfires and mustangs from soviet (ww2) bases in poland -
Lack of land based anti air fire and weapons.
Wrench replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
if it has wheels, MOBILE_AAA if not, STATIC_AAA i've never have a problem with 'too little' AAA -- of course, as the terrain dude, I stuff the little bugger everywhere there's an open space!!! -
SF2 Canadair Sabre Mk.6, RCAF and AMI
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 Canadair Sabre Mk.6, RCAF and AMI File Submitter: Wrench File Submitted: 28 October 2012 File Category: F-86 Canadair Sabre Mk.6 Pack, RCAF/AMI = For SF2, Any & All (Full-5 Merged Reccomended) = - version 2.0, updated 2/13/2016 - This package contains new or rebuilt Canadair Mk.6 Sabres, as used by the RCAF and Italian AMI in the mid-late 50s and 60s. Contained within are skin/decals for the following squadrons: RCAF: 442 Squadron (new) 444 Squadron (new skin rebuild, based on Tim Canada work) AMI: 2 Aerobrigata 4 Aerobrigata (new skin rebuilds, based off spitwulf's originals) and a "Generic" Euro camo (called, oddly enough "Euro" skin for any other NATO/European users (except South Africa). All the included skins are in the Euro camo pattern. New skins for all were created using ravenclaw's superb templates. All skins are in jpg format. Almost all markings are decals, excepting special vert fin/rudder RCAF unit IDs. Decal randomization is TRUE for all skins. New DDS damage textures are included. A new camo drop tank is supplied, but all rockets, bombs, etc can be found in the GunnyPak. The sounds included are the same ones as used on the RAF and RAAF Sabre Pak, recently released. An all new, SF2-compliant FM was created for these aircraft; it flys like it should! A new userlist ini is also included. Sharp eyes will note that "WGermany" is =NOT= included in the Userlist; the BLW aircraft were excellently handled by the GMG Group, and are downloadable here at CA. This one is slightly diferentiated; when in-game, you'll see "Canadair Sabre Mk.6" in the aircraft drop-down selection window As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list. The original readme from my SF/Wo* release is included, just for fun. Tim "Canada" Elliot's readme for the 414 skin is also included, as is one of Spitwulf's for the AMI skins. Happy Landings! Wrench Kevin Stein Changes for Version 2: updated hit boxes new "1" skin map, w/o A-G Panel new "CL-13 bits" (new for this model) Click here to download this file -
SF2 Canadair Sabre Mk.6, RCAF and AMI
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
acro teams aren't my thing ... a ' noncombat unit' but I must have missed that other RCAF skin! (unless that's the red-white zig-zag one i used on the Sarbr 4?) I'll check for sure! -
Multiple Sam Warheads?
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
heeeeeerreeeeees MIRV!!! -
Version
483 downloads
Canadair Sabre Mk.6 Pack, RCAF/AMI = For SF2, Any & All (Full-5 Merged Reccomended) = - version 2.0, updated 2/13/2016 - This package contains new or rebuilt Canadair Mk.6 Sabres, as used by the RCAF and Italian AMI in the mid-late 50s and 60s. Contained within are skin/decals for the following squadrons: RCAF: 442 Squadron (new) 444 Squadron (new skin rebuild, based on Tim Canada work) AMI: 2 Aerobrigata 4 Aerobrigata (new skin rebuilds, based off spitwulf's originals) and a "Generic" Euro camo (called, oddly enough "Euro" skin for any other NATO/European users (except South Africa). All the included skins are in the Euro camo pattern. New skins for all were created using ravenclaw's superb templates. All skins are in jpg format. Almost all markings are decals, excepting special vert fin/rudder RCAF unit IDs. Decal randomization is TRUE for all skins. New DDS damage textures are included. A new camo drop tank is supplied, but all rockets, bombs, etc can be found in the GunnyPak. The sounds included are the same ones as used on the RAF and RAAF Sabre Pak, recently released. An all new, SF2-compliant FM was created for these aircraft; it flys like it should! A new userlist ini is also included. Sharp eyes will note that "WGermany" is =NOT= included in the Userlist; the BLW aircraft were excellently handled by the GMG Group, and are downloadable here at CA. This one is slightly diferentiated; when in-game, you'll see "Canadair Sabre Mk.6" in the aircraft drop-down selection window As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list. The original readme from my SF/Wo* release is included, just for fun. Tim "Canada" Elliot's readme for the 414 skin is also included, as is one of Spitwulf's for the AMI skins. Happy Landings! Wrench Kevin Stein Changes for Version 2: updated hit boxes new "1" skin map, w/o A-G Panel new "CL-13 bits" (new for this model) -
KAW Problem found
Wrench replied to FalconC45's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
damnit!!!! I did it again!! that's TWICE this year ... getting old sucks!! sorry, Carlo!!! -
Zuiho skin
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
oh! the famous 'fake battleship" coloring nicely done! I say upload it, with the disclaimer that it's only for use on the YAP Rising Sun Zuhio