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Wrench

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Everything posted by Wrench

  1. Version

    263 downloads

    SF2 WW2 Hawker Sea Hurricane IIC, by Raven -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility this mod may work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment, all the features will NOT be working as designed.* *Full-5 Perfered, as these aircraft make use of the SF2NA Carrier-basing statements* **This pak can be used to Update Raven's original release. It can be found at the following URL: http://combatace.com/files/file/13122-seahurricanmkiiczip/ This is the complete aircraft, just minus the original 835 NAS skin (yes, laziness again. Just as easy to upload the complete aircraft, as an 'update pak') The skin included herein is for: 880 Squadron, aboard HMS INDOMITABLE in the Med (possibly during Operation Pedestal) This skin is still in bmp format. All new decals were created for Codes and serial numbers. Decal randomization is TRUE. As all the markings are decals (excepting the national markings), it would be quite easy for other skinners to recreate other RN squadrons that used this mark Sea Hurri, as the Temperate Sea Scheme was used throughout the North Atlantic and Med. A new SF2 style hangar screen included. All of Raven's weapons for the Hurricane are included, upgraded for SF2 usage. These are ALL the weapons, for all his Hurricanes (as there are several other mods in the works) As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! wrench kevin stein
  2. ???? it's not there??? the folder name "CVL" is the zuhuio mod the folder named "CVL-29" is the independence (yah, ya made me look!!! )
  3. if you have the latest desert cat* (08 or above), you can extract the 6 airfield inis, and drop them into the Palestine terrain folder. or download one of my later terrains, that have them all inside (Eritrea, Persian Gulf, most of the WW2 PTO, etc). IF not, I can always shoot them too you * you DO have the desert cat in you FE /Terrain folder, right???
  4. baff, chk in the BOB terrain's _data ini, you'll have to scroll thrugh the whole thing to check each tile listing... you're looking for these lines (in bold) [Texture001] Filename=CITY1.BMP HasWater=0 HeightMap=CITY1_hm.BMP HeightMapScale=0.000000 Color=0.369126,0.384046,0.307429 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA and there should be a matching TOD with the same name as the tile (ie: Sea2Desert.TOD) I'll have to crawl around the map, and see. If I can find, or get, the textureset ini, adding them's not too much work (well, stock TOD buildings at least!) I know there's several skins and other Mods for Pasko's Stuka, in 1stGen downloads section
  5. getting them 'in game' is actually the easy part ...well, for me anyway. I'm overwhelmed with jealousy at ALL the 3D Guys ™. I wrote a little tutorial on 'how too...' some time ago. http://combatace.com/topic/44621-adding-objects-to-your-target-areas/ the only difference here is, you need to add the object to the terrain's _types.ini first, place the objects (lod, bmp/tga/shd/ini) into the terrain folder and go from there. EXEPETION: vehicles get placed in the /GroundObject folder, with their required 'parts'; expecially a data ini, as they can show up on ArmedRecon missions as targets any questions on how or what, just ask! I'm not too far away
  6. Storm Over The Sahara

    actually, iirc, there's a lot of FE coding in SF2; (I hate saying this in the FE Forums for fear of being stoned/hung/drawn-quatered/etc, but for early 30 SF2 may be one of the better ways to go. Not having any problems with CR42/Gladiator/etc (of course, these are fixed-gear bird, but..) ducks and runs.....
  7. the BoB terrain could use some VERY small updating, but i've been flying over it testing my RAF/FAA birds. Works fine in sf2. we still have your CR42, Daniel. Been fighting them with your Gladiator!! screenie below is part of the re-work on the Mk.2 -- still getting the id letter 'to size'. Sea Glad coming along nicely, too! we do need new RA birds. Daniel: here's another source (don't know if i gave this one out...) http://modelfan.ru/ unfortunately, they're not very organized, so scrolling through 96 pages, with 8-10 listng per page takes time. ps: I've also 'pinned' this topic, so it don't get lost!
  8. each specific pilot lod references a specific texture name. they are easily changed via hex editirng
  9. yoiu can leave in the aircraft's folder or put it into the /Flight floder. works either war
  10. sometime we all need a little prodding! looking forwared to it Martin! yeah, these things are just missile sponges don't really stand a chance on the Modern Battlefield ™. But fun to fly, nontheless. I too, am one of those Westerners like like the look of the Fishbed
  11. them Badgers are looking GOOD!! ----------- Victory over Grand Harbor, Malta
  12. I can't see what we'd need them for, really. we haven't got any fortification for them to breech...no major bunkers, defensive walls (what was that called? Siegfried line?). regular AFVs do more than a good job against their designed enemies - other AFVs
  13. sm79? ju88 he111 (don't know variant h6?) hurri hurri with the extra fuel wing!!! don't know the last one...
  14. dosen't the DAT have the Sturat/Honey??? there's the Grant/Lee by Geo, prolly in 1stGen download (as he uploaded all his stuff when he 'left the business')
  15. good to see you online again, Ed. Hope things are getting better back there! (says the guy in California, awaiting "The Big One" )
  16. higher value turns them on eariler (most stock are set to like 0.25 or something, don't come on a dusk, only full dark)
  17. more than likely. Return it to it's original state. the terrain was set up perfectly --exactly the way it should be. have you d/led the KAW GroundObjects pak? it contains HMAS Sidney HMS Formidible HMS Victorious RN & RAN DDs and CAs US CVL and CVEs (along with varous and sundry CA, CL, and DDs) does your Sea Furry have the proper SF2NA carrier basing statements? ie: CarrierBased=TRUE CarrierParkSpan=12.00 CarrierParkAnimationID=-1 and more importantly.. Did you build your KAW mods folder from the SF2:NA exe??? without SF2NA, the carrier-basing coding is nonexistant in any other of the game, merged or not. without NA, you ain't gonna have proper carriers statements built into the game coding. As stated somewheres, in some readme, we're using the 125s as we ain't got no pre-update straight-decked, essentially WW2 Essex boats. They're being built, but it takes time.
  18. ooppps!!! I knew I'd forgotten to randomize one of them!! thank yoiu Paulo!!
  19. pm sent with link to 7z.org have fun with it!! (theres a LOT of flak!!) and don't trust them commies!!
  20. it was a DOS game, circa early 90s, iirc. This was the WW2 46 addon for "Aces Of the Pacific". And it was GREAT game for its time!! I don't even know if it's available (lilke Underdogs.com, ???) or even if it'll run in the XP/7/8 evnroinments The Super Corsair is not, and probably will never be, availalbe. I can't even begin to imagine the amount of 3d MAX work to rebuild the ones we have, to say nothing of the FM work...there is nothing comparable anywhere, from anyone. got to see a real one, one time. Racer in one the museaums. VERY cool!!
  21. I don't understand the question.... what file are you trying to open? To quote the TV "no user servicable parts inside" the inis are all in ANSI, BUT due to the way it's set up (SF2:NA), it's NOT designed at all for use in 1stGens. Attempting conversion will work, by editing the data ini (information is in the SF2 KB; 'Converting Terrains to SF2" -- follow the instructions (kinda sorta) backwards. But you'll loose everhing I busted my balls building
  22. paulo: you need to post those parking slot positions!!! ----------- them kammie-kazies don't stand a CHANCE (Vought) now!!!
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