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Everything posted by Wrench
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Third Wire SF 2 Korea 1951?
Wrench replied to regula50's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
not yet! lod issues we need to resolve; one prop still shows the disc when game-generated parked on the ramp. I dn't know how to fix that! -
SF2 Korean War Era F9F-2 Panther Pak by bobrock
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 Korean War Era F9F-2 Panther Pak by bobrock File Submitter: Wrench File Submitted: 05 October 2012 File Category: F-9 SF2 Korean War Era F9F-2 Panther Pak by bobrock *Updated 10/6/2012: re-added missing decals folder* = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: as this aircraft was built with the latest TW Exporter, it most likely will NOT work in SF/Wo* 1stGen Game Installs* This is the Grumman F9F-2 Panther, by Bobrock, as seen during the early 1950s; in partucular during the Korean War. Skins/Decal sets are included for the following units: VF-31 "Tomcatters" (USS Leyte, 1950/51) VF-51 "Screaming Eagles" (USS Valley Forge, 1950*) VF-52 "Knight Riders" (USs Valley Forge, 1950*) VF-93 "Blue Blazers" (USS Philippine Sea, 1953) VF-111 "Sundowners" (USS Philippine Sea, 1950) VF-112 "Fighting 12" (USS Philippine Sea, 1950) VF-192 "Golden Dragons" (USS Oriskany, 1/1953) VF-721 ??? (USS Boxer, 1951) VMF-311 "Tomcats" (land based, various airfieldz in Korea) The aircraft is fully carrier-capable, with all the SF2NA coding for deck 'parking'. Skins are in jpg format, so you MUST be at (minimum) Nov 2011, or the Latest July 2012 patch level. All markings are decals and are Randomized. BuNums are accurate for the aircraft variant depicted, but not for the actual ones used by the squadrons; consider them 'generic' for that purpose. 2 Hangar Screens are supplied (the full color verison being used now), along with a Loading Screen. A new engine sound is also included. Weapons use those from the GunnyPak, or from some of the other recently released KAW aircraft. For those that don't have it, my (patentpending) back-dated, modified SCB-125_data.ini that will allow those bird farms to operate in the 1950s (until when/if we get a straight-decked Essex). Standard Animations keystrokes are used for the canopy (Shift/0) and wingfold (shift/9). Be advised, there is a slight positioning issue with bombs/rockets when the wings are folded - I can't fix this with ini edits (must be done in MAX). So, don't fold the wings when the hardpoints are loaded, eh? As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! wrench kevin stein and the whole KAW Team *see notes for further information, and the enclosed 'korean panther units.jpg' Updated: adding missing (ok, I forgot it!) /Decals folder!! My apologies to all!! Click here to download this file -
Having problem with TMF F-14 superpack radar
Wrench replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yup, the newest TMF version references the F-14 avionics dll ONLY available in SF2NA without NA, it won't work. there was a fix around here somewhere for those that don't have NA, but can't remember where/what it was!! -
Having problem with TMF F-14 superpack radar
Wrench replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
what avionics dll is the main ini pointing to? -
Kfir C7 Problem
Wrench replied to FalconC45's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
people too lazy or to _________ (fill in the blank) to take the time to give proper instructions ... that kinda crap frosts my balls. I mean, seriously, how much frakking time can it take to say "drop such-and-such folder into you /Pilots folder". Or simply assemble everything following the game mods folder structure??? Like all the Top Modders do?? -- the 'fake pilot' method REQUIRES something to be added, fooling the game engine into adding something AS a pilot seat. the 'fake pilot.lod' is the actualy physical model of the nonexistant pilot figure. anything else is the 'seat', in this can whatever is being added to the aircraft structure, like canards or antenna or whathaveyou. drop that folder into the /Objects/Pilots subfolder and I'll bet what ever he was trying to add will show up. -
GroundObject Mesh Removal
Wrench replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you'll break them .. trust me! I tried removing the cargo booms on the DAT Liberty ship to make the hospital ship that was in Pearl (Solace?) and it never worked -
F-8K Crusader DLC released
Wrench replied to MigBuster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
can't go far wrong at the price! -
Two questions for Wrench...
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
birdcage - yes, eventually (sundowner is trying to find the templates, along with new TMF -1A, -1D. remember, however, with Oli gone any 3d/lod issues are doubtfull to be fixed) the F-82 is being worked on, even as I type (new T-jets coming eventually, too!) as to the Skyknight, I don't know. I haven't seen anything on the new one in 2 years. And a new (FREEWARE) one is definately needed!! -
GroundObject Mesh Removal
Wrench replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
not possible ... I've TRIED!!! for some reason, it only works on aircraft edit: if it's just a weapn, simply remove the statements in the data ini. However, you'll need to create a 'year specific' version of the ship, that pre-date the installation of the CIWS. THAT bit's easy! -
Third Wire SF 2 Korea 1951?
Wrench replied to regula50's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
not keeping up with current events, are we?? the terrain is out, a good portion of the aircraft are out (still waiting on the FM for the A Sabre) I'd reccomend checking the handy-dandy downloads section for the terrain, groundobjects, aircraft, skins and so forth. hopefully, the Tigercat and Firefly will be out next week -
Maximum size of a Fleet?
Wrench replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
it should say July 2012 in the lower right corner; that's the lates patch level as far as i've seen, one 1 CV per group (which suck for WW2 usage!) -
The Great GuyRan's Missions Collection SF-2I/Exp.1
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
what an outstanding idea!! kudos, my friend!! -
Weapons quantity available?
Wrench replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
those numbers are for campaigns only, and have little to no bearing on Single Missions weapons editor ain't got nothing to do with it. -
Another strange Weapon
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
i've done it with torpedoes the problem is they ACT like cruise missiles, arcing up and coming down as opposed to a flat trajectory (but it was only an experiment, and further testing/editing would be required) -
Version
663 downloads
SF2 C-119 Flying Boxcar, Korean War Era and Later = For SF2, (Any/All) = Some small modification/reskins/redecalling for MontyCZ's (not-so) little C-119 Flying Boxcar transport aircraft. I found it easier to upload this as a complete aircraft; this way, End Users can locate, download and install any other skins that are available for the aircraft easier. This pak includes 5 skins; 50th Troop Carrier Squadron, Korean Era 63rd TCS 64th TCS, Korea Era 97th TCS, circa 1961 ( "USAF" grey/white anti-heat) USMC, NAS Seattle (no unit) The 3 KAW era squadrons use a 'pool' of 25 generic serial/Buzz Number decals shared amongst them. I say generic, as they represent C-119B/C models from the 1948-55 FY time frame, but with so little data available, it's almost impossible to run down "what went with whom". The 97th skin, while representing the C-119G model (slight physical differences), are G model serials; again considered 'generic' in nature. Almost all markings are decals (excepting the "United States Air Force" and "Troop Carrier" on the fuselages of the 63/64 skins. Decal Randomization is set to TRUE. All skins are in bmp format, making them usable in all versions, including 1stGen SF/Wo*. A new "UserList.ini" was created, and included for SF2 usage. As always, fairly easy to follow install instructions are included. So, please read them. Also, give the "Notes" section a read too; it contains the 'ChangeLog', and credits as to 'who did what to whom' kinda thing! Monty's original Readme is also enclosed. Happy Landings! wrench kevin stein -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
by making custom TOD for all tiles involved, with enough space for 'add on' terrain object buildings. I do it all the time... (re: look at the Persian Gulf Map, and the ciities in Dubai & UAE) ------ required screenie: departing HMS Theseus for some 'road work' -
Samurai's Shipyard
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
frak! -
I am totally lost with many patches, need some help
Wrench replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if you have SF2NA, and you want the CVBGs to work, yes!! -
T-33A Skin Pack
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
paulo, do you have the Osprey Color on the F-80/T-33??? got some gerat color shots. let me know if you want it! S/B about 7.5 megs, zipped -
Samurai's Shipyard
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
is that UnRep ship I spy????? MUCH needed!!! -
Bad News? Don't know if anyone noticed this....
Wrench replied to eraser_tr's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
**and ARE being used!!! i would absolutely LOVE to see a 3W Sabre ... of course, if he ever did one, i'd have to go in and rebuild his map ... -
File Name: SF2 C-119 Flying Boxcar, Korean War Era and Later (by MontyCZ) File Submitter: Wrench File Submitted: 17 October 2012 File Category: AC/C-119 SF2 C-119 Flying Boxcar, Korean War Era and Later = For SF2, (Any/All) = Some small modification/reskins/redecalling for MontyCZ's (not-so) little C-119 Flying Boxcar transport aircraft. I found it easier to upload this as a complete aircraft; this way, End Users can locate, download and install any other skins that are available for the aircraft easier. This pak includes 5 skins; 50th Troop Carrier Squadron, Korean Era 63rd TCS 64th TCS, Korea Era 97th TCS, circa 1961 ( "USAF" grey/white anti-heat) USMC, NAS Seattle (no unit) The 3 KAW era squadrons use a 'pool' of 25 generic serial/Buzz Number decals shared amongst them. I say generic, as they represent C-119B/C models from the 1948-55 FY time frame, but with so little data available, it's almost impossible to run down "what went with whom". The 97th skin, while representing the C-119G model (slight physical differences), are G model serials; again considered 'generic' in nature. Almost all markings are decals (excepting the "United States Air Force" and "Troop Carrier" on the fuselages of the 63/64 skins. Decal Randomization is set to TRUE. All skins are in bmp format, making them usable in all versions, including 1stGen SF/Wo*. A new "UserList.ini" was created, and included for SF2 usage. As always, fairly easy to follow install instructions are included. So, please read them. Also, give the "Notes" section a read too; it contains the 'ChangeLog', and credits as to 'who did what to whom' kinda thing! Monty's original Readme is also enclosed. Happy Landings! wrench kevin stein Click here to download this file
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Naval Terrains?
Wrench replied to RogerSmith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
because it dosn't have a _water.bmp with CV zones, as the Red Sea is far to narrow for carrier ops, hence in NOT being designed for carrier usage. (and the issue with The Wall being too close to the eastern edge of map too) remember, it isn't JUST activating the NavalMap statement, there has to be a 'zone' painted on, and 'sea room' enough for manuvering. To say nothing of that dumb-ass Hawkeye; he's gonna 200nm from The Boat, right smack dab over Bad Guy Country. -
Black mesh in game need help
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Support at Yankee Station
Wrench replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
forgetting that not everyone has access to DAT products...