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Wrench

ADMINISTRATOR
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Everything posted by Wrench

  1. BEWARE!!! Pirates are prowling the Solomons....
  2. not on my terrains!! if such a problem exists, just flip/flop the Lat/Long settings or, just pretend it's the world as shown in the movie "2012"!!!
  3. F-51

    the WoI expansion Pak (from 3rd Wire) comes with the Mustang; however, you MUST have WIngs Over Isreal to use it. I'm not sure of the KAW one will work in SF/Wo*, as it's designed with SF2 in mind. (FC, correct me if I'm wrong, please; oth, aren't we working only on the F-82??) as to the VDI, never go fixed, as "everyone that's anyone" has long since moved to SF2, and there's really no point. OTH, search the /Aircraft downlloads for Crisis (sp?) verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrryyyyyyyyyyyyyyyyyyy old P-51D (should be around 2004/5, way at the end of the section). That cockpit should be usable on wolf' model
  4. 5 or 6 that i know of ... check the terrain downloads section. look for those that say "Full-5 merged requiered" it's actually easier to ask which DON'T!! (ertirea, NAfrica, ASW, ANW, Afghanistan, and a few others i can't remember right now) now, the odd thing is, for som reason, even full-5 merged, some will NOT work in base SF2 installs. They work best in mods folders running FROM the SF2NA exe
  5. a gift from a friend... along with 4 others!!
  6. ain't this coverd somewhere in the SF2 knowledge base??? you should NEVER have to touch the stock WeaponsData.ini ... EVER!!! everything is folderized within the /Objects/Weapons/ folder, with every item having it's own main ini and _data ini as was said above
  7. do have the correct water bmp??? They ain't 'normal' bit maps; tye're 8-bit, index try mine,and see if your carriers work (more or less) correctly
  8. For those with TCM cable channel

    a VERY very rare gem of a film will be broadcast tommowrrow morning, 11 am PST not so much for the acting, but the action -- and the aircraft . Filmed at Edwards AFB in the mid-1950s, it's a wonder chance to see some early research aircraft, including the X-2 and the XB-51 (masquareding as a fighter) and a very young James Garner! more info on the film here: http://www.imdb.com/title/tt0049870/ http://en.wikipedia.org/wiki/Toward_the_Unknown and this best site for it... http://www.bellx-2.com/ttu/index.html if you have the chance (for those of us in the USA), see it! Or DVR it!!
  9. well, we have been begging for an N model since these DLCs started... wonder if we'll get the S, too???
  10. can you post the (Sound) section of the data ini, like below?? [sound] EngineSoundName=A1Engine AfterburnerSoundName= DamagedEngineSoundName= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear
  11. leave them there ... those are you seasons. the Engine ™ will autmatically select them on the proper date
  12. this is how it works Airfiled 1, 5, 6 -- 3 squadrons Airfield 4 - 6 squadron Airfield 2, 3 - 1 squadron these are the max number of squadrons (assuming 18 aircraft each) that can be stationed/based on those airfields that's how the campaign will see it (look at the stock terrains target inis and campaigns)
  13. that could shave off a lot of space, expeciall for things like late 40/early 50s, when all navy planes were Dark Gloss Blue, with the only differences (in most cases) squadron color tag on the top of the vert fin
  14. gepards Isreal2 map (and the targets enhancement by me) has the Suez SAM Fence; as should a realllllllllllllllllllllllly old targets upgrade for IME that i did a long time ago check in 1stGen terrains downloads
  15. i know I had them at one time, but i think that got lost in last months HD crash; as i can't find them on my external archive HDs anybody have them?
  16. excellent! those are better than the ones i lost! thanks carlo!!
  17. nothing that I'm aware of...IS there something wrong??
  18. by chance, in a recent download, was there an "AircraftObject.ini" included, that you was told ot install? If so, try renaming said file, and see what happens.
  19. i was thinking the same thing.. maybe the bitch is just plane drunk...
  20. I never tire of being right ... according to my wife... it ain't all that often!!! As for details, that's how I was trained. EVERYTHING is in the details!! just a little editing of the data in MAY be required to remove the 08 and/or SF2 type shader statements. But that's easy! Follow the 'converting terrains to SF2' instructions kinda/sorta backwards, and all should be good (that is, of course, if I added them in the first place!) if not, just ask.
  21. the comcast link is EXCELLENT colorizing the photos can be a nightmare!! I've done it, and hated it!! Fortunately, some of the pics are relativiely 'flat' to the aircraft, and that lends itself to making decals a bit easier (I should know ... nobody's done more nose art around here than me!! )
  22. that wont work withOUT the NA coding. Even then, NA don't create support fleets, only CVBGs. which is why I gave you 'fixed' UnRep group on the waterbmp shown above, why in heaven's name would be put 'frendly naval zones' that far inshore??, and Dixie staton has most of it's green zone beyond The Wall. it should look more like the one below
  23. sssaaaaaaaaaaa---weeeeeeeeeeeeeeeeeeeeeTTTTTTT
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