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Wrench

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Everything posted by Wrench

  1. check with Crusader (Otto). If we do...all the better!
  2. looks as if the radar scope node is inverted .. look at the upper right display, compared to the postiton of the yellow diamond. unfortunately, there's nothing we can do about that without the MAX files and Oli. (unless Otto has them archived someplace, and someone is willing to fix the nodes)
  3. wrong airfield ini called out in the targets ini. you'll have to edit the solomons targets ini, and extract all 5 of the desert airfield inis from the Desert.cat (consult the knowledge base above on 'how to', if you don't know), and drop them into the Solomons terrain folder you'll be changing the pointer for EACH entry of every airfeild, to have the point to the correct airfield ini example: Name=Henderson Field Position=682001,353997 Radius=6000.000 ActiveYear=0 Location=1 Alignment=FRIENDLY AirfieldDataFile=desert_airfield3.ini NumSquadrons=1 change to read as above; each airfield changes to point to the 'new' desert airfield ***_airfield1.ini, becomes desert_airfield1.ini, and so forth. Idon't remember what they were called originally, as that map has been through at least 2 rebuilds; during which they've been changed to the desert airfields. that map is really old, and really wrong when it come to target/target locations. Of course, if you USE the new map, your campaign goes to hell, as the campaign targeting won't match the terrain.
  4. Pete, can you check into the KAW forums, with particular reference to the RF-51 thread??? thanks!!
  5. to Jeff you should listen ....for a living, this he does!!!
  6. File Name: SF2 Korean War Era PLAAF/NKPAF MiG-15 File Submitter: Wrench File Submitted: 03 October 2012 File Category: MiG-15 SF2 Korean War Era PLAAF/NKPAF MiG-15 = For SF2, Full-5 Merged, =PLUS= SF2I Expansion Pak 1 (Required!!!) = *Note: You =MUST= have SF2:I Expansion Pak 1 to gain access to the MiG-15. If you don't have it, downloading this mod will do you no good, as you won't have the aircraft it's intended for* A small reskin/decal mod for the stock 3W MiG-15 (no suffix) Fagot-A, in PLAAF markings of the 72 GvIAP. Which we all know, of course, was "actually" North Korean, flown by "advisors" from the Soviet Union <grin>. It represents the first operational PLAAF/NKPAF Squadron for the MiG, which scored the first air-to-air kills against UN forces in Korea. Skins maps are in jpg format, decal randomization is TRUE. Included are modifided data, loadout and main inis (along with my PatentPending 'xMiG-15.ini' that allows for easy restoration to flyable status, after patching or game-generated random re-writes). A 'new' seat and my 'PilotER' figure are included, as well as new sounds. Stary's cockpit as well is here for you flying pleasure (with a repainted gunsight tga for those of us with Old Eyes ™). A Hangar screen is NOT included. The canopy opens via the Usual Suspect ™ keystroke, Shift/0. As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Just for fun! Happy Hunting! wrench kevin stein Click here to download this file
  7. File Name: SF2 Korean War Era USAF ANG F-84E Skin Pak File Submitter: Wrench File Submitted: 11 October 2012 File Category: F-84 SF2 Korean War Era USAF ANG F-84E Skin Pak = For SF2, Full-4/5 Merged (Reccomended/Preferred) = The pak contains 2 new skins for the RussoUK's F-84E, and is designed to be used with my Thunderjet pak found at CA at the following URL: http://combatace.com/files/file/12300-republic-f-84e-thunderjet-by-russouk-for-sf2/ Skins/decal sets included are for the: 154th FBS, 136th FBW (Arkansas ANG) 159th FBS, 116th FBW (Florida ANG) All new, 100% historically correct serial and BuzzNumber decals have been created for all skins.Those skins have stars (*) in their number lists next to the ID number, denoting those with 100% positive identification. Those without stars (*) served in the KTO, but I was unable to run down exactly which wing/squadron. There are only 18 serial/buzz numbers for each aircraft. All decals are Randomized. Also included is a small update for the 7/8/9th FBS skins; the addition of the squadron patch for the 'paint chip' seen on the Loadout Screen. As always, fairly easy to follow, fairly detailed install instructions are included. So, please read them. Good Hunting! wrench kevin stein Click here to download this file
  8. Version

    299 downloads

    SF2 Korean War Era USAF ANG F-84E Skin Pak = For SF2, Full-4/5 Merged (Reccomended/Preferred) = The pak contains 2 new skins for the RussoUK's F-84E, and is designed to be used with my Thunderjet pak found at CA at the following URL: http://combatace.com/files/file/12300-republic-f-84e-thunderjet-by-russouk-for-sf2/ Skins/decal sets included are for the: 154th FBS, 136th FBW (Arkansas ANG) 159th FBS, 116th FBW (Florida ANG) All new, 100% historically correct serial and BuzzNumber decals have been created for all skins.Those skins have stars (*) in their number lists next to the ID number, denoting those with 100% positive identification. Those without stars (*) served in the KTO, but I was unable to run down exactly which wing/squadron. There are only 18 serial/buzz numbers for each aircraft. All decals are Randomized. Also included is a small update for the 7/8/9th FBS skins; the addition of the squadron patch for the 'paint chip' seen on the Loadout Screen. As always, fairly easy to follow, fairly detailed install instructions are included. So, please read them. Good Hunting! wrench kevin stein
  9. you'll have to edit both the targets and types inis (assumin the types ini dosen't have the ships listed) then, locate a 'spot on the ocean', and create a new target area, and drop a 'supply' convoy' into it. summat like this: (fletcher used for example only; you'll have to select an 'era appropriate' escort ship) but, that's the basic idear
  10. aaaaaaaaaaaahhhhhh, s**t!! we are SO f***ing doomed!!!
  11. ant, volker: OUTSTANDING Phantoms, guys! -------- off to hairrass some commies...
  12. running out of texture memory?? if it was missing tiles, you should be 'black' squares there'r NO need to extract the tiles ... that's what terrain cats are FOR!!
  13. AND....... we get to reuse all the decals from the original version!!!
  14. yes, you must us jpg as th format name sf2 reads both bmp and jpg for screens
  15. moved to a more appropriate Forum, where answers are to be found
  16. yup from the readme: like it says, I just didn't/don't remember who did the engine sound
  17. WBS, you might want to look in the new Korea terrain's targets & types ini, in particular in Nagoya.
  18. ok everybody, place your bets!!! it almost that time.... time for 5 o'clock Charile!!!!
  19. File Name: SF2 Korean War Era AD-4 Skyraiders File Submitter: Wrench File Submitted: 05 October 2012 File Category: A-1 SF2 Korean War Era AD-4 Skyraider Pak = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: you MUST have SF2V as part of your Full-5 Merged install to gain access to the A-1H.lod this mod refers to.* All aircraft have brand new skins, built from my Home Grown Template ™. Unites depicted are: VA-35, USS Leyte 1950 VA-55, USS Valley Forge 1951 VA-75, USS Bon Homme Richard 1950-51 VA-115, USS Philippine Sea 1950-51? VA-195, USS Princeton ??? VA-702, USS Boxer (became VA-145) VA-923, USS Oriskany (became VA-125) VF-194, USS Boxer 1953? (became VA-196) VMA-121, Land Based, K-6 airfield This is a complete aircraft (well, minus the Stock Lod ™ of course!), with a new radar-equipped cockpit by Dels. Skins are still in bmp format, making it usable in all SF2 merged game installs with access to the A-1H.lod. All markings are decals and are Randomized. BuNums are accurate for the aircraft variant depicted, but not for the actual ones used by the squadrons; consider them 'generic' for that purpose. The 'USMC50s' pilot figure, AN/APS-4 radar pod and engine sounds are included. All weapons are included* (simple edits can make the stock 3W ones usable, if one has Expansion Pak 1). Wingfold is NOT activated, but the canopy is. Use the Usual Suspect (shift/0) to open and close it. All lighting is histerically correct. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. When in-game, you'll see "AD-4 Skyraider (3W)" on the selection drop-down. Happy Hunting! wrench kevin stein *excepting torpedoes for attacking the Hwachon Dam Click here to download this file
  20. just by chance, in the download, was there an odd little file with the extension of .OUT??? that'll help run it down. also, wasn't this thing very much a beta release??
  21. iirc, the Fueselage is set to NOT show due to cockpit considerations. I think the canopy frame may be part of the fues mesh IF TK would ever give us OUT files, or at least answer "what is this mesh's name questions..." * I should have the prelocked cats extracted archived someplace, and I can browse through the lod if you want. *and reopen the flgihtengine.ini, so we can kick The Wall back on some terrains ...
  22. guys, don't forget to look for the (always expected) Easter Eggs!!! hint: fly from Pyongyang Main, and look along the flightline edge, near the hangars and such
  23. 2 different rolling radius statements in landing gear? differing shock stork values??? when model halves were mirrored, the meshes werent' aligned? I don't have aircraft, so I'm just guess, but these are good places to start. Can you copy/paste and post the landing gear statements from the data ini here?
  24. agreed...I"ll add "KAW" to any further uploads! I'm still awaiting the new FM for the F-86A, and revamps for the E & F (which means all the other Sabres I've done over the last 18 months or so, will also need new data inis!!)
  25. File Name: SF2 KAW Era F4U/AU-1 Corsair Pak by TMF File Submitter: Wrench File Submitted: 08 October 2012 File Category: F4U SF2 Korean War Era F4U/AU-1 Corsair Pak by TMF = For SF2, Full-5 Merged (Reccomended/Preferred) = This package contains theTMF Corsairs for use during the Korean War. There are 4 complete aircraft in this pak, with a ship-load of skins/decal sets. Skins/Decal sets are included for the following units: F4U-4: VF-24 "Renegades" (USS Boxer, 7/50-11/50) VF-63 "Fighting Redcocks" (same as above) VF-64 "Freelancers" (same as above) VF-113 "Stingers"(USS Philippine Sea, 7/50-3/51) VF-114 "Excutioners" (same as above) VMF-312 "Checkboards" (Shore based, various fields in Korea) F4U-4B: VF-53 (USS Essex 1/51-3/52) VF-54 (same as above) VF-192 (USS Princeton, 11/51-5/52) VF-791 "Fighting Rebels" (USS Boxer, 3/51-10/51) VMA-323 "Deathrattlers" (shore based, various fields in Korea) VMA-332 "Polka Dots" (USS ??? -flew off CVE) VMF-214 "Black Sheep" (shore based) F4U-5NL: VC-3 (various Dets aboard ship) VMF-513 "Flying Nightmares" (shore based, various fields) AU-1: VMA-212 "Devil Cats" (land based until 1951, transfered to USS Bataan) VMA-323 (used F4U from USS Badoeng Strait, 1950; shore based after?) *Please note, many Corsair squadrons flew both the -4 and -4B at the same time. As the aircraft are mapped identically, it's an easy job to swap out skins/decal sets, for those so inclined. There is also one 'Easter Egg' squadron, as you all know how I hate wasting good skins/decal sets!! * The aircraft is fully carrier-capable, with all the SF2NA coding for deck 'parking'. Skins are in jpg format, so you MUST be at (minimum) Nov 2011, or the Latest July 2012 patch level (HIGHLY suggested!!!). All markings are decals and are Randomized. BuNums are accurate for the aircraft variant depicted, but not for the actual ones used by the squadrons; consider them 'generic' for that purpose. Standard Animations keystrokes are used for the canopy (Shift/0) and wingfold (shift/9) *Note the -4/-4B wingfold no longer works for some inexplicable reason*. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! wrench kevin stein -with special thanks to my brothers in the Mod Mafia- For Oli ... Click here to download this file
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