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Everything posted by Wrench
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Naval Terrains?
Wrench replied to RogerSmith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
5 or 6 that i know of ... check the terrain downloads section. look for those that say "Full-5 merged requiered" it's actually easier to ask which DON'T!! (ertirea, NAfrica, ASW, ANW, Afghanistan, and a few others i can't remember right now) now, the odd thing is, for som reason, even full-5 merged, some will NOT work in base SF2 installs. They work best in mods folders running FROM the SF2NA exe -
WW2 WIPs Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
a gift from a friend... along with 4 others!! -
Placement of Weapons ini and weapons data
Wrench replied to regula50's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ain't this coverd somewhere in the SF2 knowledge base??? you should NEVER have to touch the stock WeaponsData.ini ... EVER!!! everything is folderized within the /Objects/Weapons/ folder, with every item having it's own main ini and _data ini as was said above -
Support at Yankee Station
Wrench replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
do have the correct water bmp??? They ain't 'normal' bit maps; tye're 8-bit, index try mine,and see if your carriers work (more or less) correctly -
a VERY very rare gem of a film will be broadcast tommowrrow morning, 11 am PST not so much for the acting, but the action -- and the aircraft . Filmed at Edwards AFB in the mid-1950s, it's a wonder chance to see some early research aircraft, including the X-2 and the XB-51 (masquareding as a fighter) and a very young James Garner! more info on the film here: http://www.imdb.com/title/tt0049870/ http://en.wikipedia.org/wiki/Toward_the_Unknown and this best site for it... http://www.bellx-2.com/ttu/index.html if you have the chance (for those of us in the USA), see it! Or DVR it!!
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Didn't see this posted already. New DLC is out.
Wrench replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, we have been begging for an N model since these DLCs started... wonder if we'll get the S, too??? -
No flaps sounds in SF1 KAW and Solomon's campaigns
Wrench replied to JollyRogerTwo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
can you post the (Sound) section of the data ini, like below?? [sound] EngineSoundName=A1Engine AfterburnerSoundName= DamagedEngineSoundName= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear -
SF2 Korea Terrain (V3)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
leave them there ... those are you seasons. the Engine will autmatically select them on the proper date -
Airfield capacity?
Wrench replied to Capitaine Vengeur's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
this is how it works Airfiled 1, 5, 6 -- 3 squadrons Airfield 4 - 6 squadron Airfield 2, 3 - 1 squadron these are the max number of squadrons (assuming 18 aircraft each) that can be stationed/based on those airfields that's how the campaign will see it (look at the stock terrains target inis and campaigns) -
How to significantly save space with no qualityor performance loss ;)
Wrench replied to Brain32's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that could shave off a lot of space, expeciall for things like late 40/early 50s, when all navy planes were Dark Gloss Blue, with the only differences (in most cases) squadron color tag on the top of the vert fin -
SF2 Korea Terrain (V3)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
looks like the GJ-RoadS tile -
Adding more SAMs to a Desert campaign
Wrench replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
gepards Isreal2 map (and the targets enhancement by me) has the Suez SAM Fence; as should a realllllllllllllllllllllllly old targets upgrade for IME that i did a long time ago check in 1stGen terrains downloads -
C-119 templates?
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i know I had them at one time, but i think that got lost in last months HD crash; as i can't find them on my external archive HDs anybody have them? -
C-119 templates?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
excellent! those are better than the ones i lost! thanks carlo!! -
SF2 Korea Terrain (V3)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
nothing that I'm aware of...IS there something wrong?? -
keys assignments not working
Wrench replied to m29's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
by chance, in a recent download, was there an "AircraftObject.ini" included, that you was told ot install? If so, try renaming said file, and see what happens. -
leaning jet
Wrench replied to RogerSmith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i was thinking the same thing.. maybe the bitch is just plane drunk... -
Support at Yankee Station
Wrench replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Champ: YES!! -
Solomons campaign planes stacked on top of one another
Wrench replied to JollyRogerTwo's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I never tire of being right ... according to my wife... it ain't all that often!!! As for details, that's how I was trained. EVERYTHING is in the details!! just a little editing of the data in MAY be required to remove the 08 and/or SF2 type shader statements. But that's easy! Follow the 'converting terrains to SF2' instructions kinda/sorta backwards, and all should be good (that is, of course, if I added them in the first place!) if not, just ask. -
KAW B-29 Nose Art - Needed
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the comcast link is EXCELLENT colorizing the photos can be a nightmare!! I've done it, and hated it!! Fortunately, some of the pics are relativiely 'flat' to the aircraft, and that lends itself to making decals a bit easier (I should know ... nobody's done more nose art around here than me!! ) -
Support at Yankee Station
Wrench replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
that wont work withOUT the NA coding. Even then, NA don't create support fleets, only CVBGs. which is why I gave you 'fixed' UnRep group on the waterbmp shown above, why in heaven's name would be put 'frendly naval zones' that far inshore??, and Dixie staton has most of it's green zone beyond The Wall. it should look more like the one below -
Hawker Sea Fury Fb.11 & Mk. 50
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
sssaaaaaaaaaaa---weeeeeeeeeeeeeeeeeeeeeTTTTTTT -
KAW pack F4U-5NL radar issue
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
check with Crusader (Otto). If we do...all the better! -
KAW pack F4U-5NL radar issue
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
looks as if the radar scope node is inverted .. look at the upper right display, compared to the postiton of the yellow diamond. unfortunately, there's nothing we can do about that without the MAX files and Oli. (unless Otto has them archived someplace, and someone is willing to fix the nodes) -
Solomons campaign planes stacked on top of one another
Wrench replied to JollyRogerTwo's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
wrong airfield ini called out in the targets ini. you'll have to edit the solomons targets ini, and extract all 5 of the desert airfield inis from the Desert.cat (consult the knowledge base above on 'how to', if you don't know), and drop them into the Solomons terrain folder you'll be changing the pointer for EACH entry of every airfeild, to have the point to the correct airfield ini example: Name=Henderson Field Position=682001,353997 Radius=6000.000 ActiveYear=0 Location=1 Alignment=FRIENDLY AirfieldDataFile=desert_airfield3.ini NumSquadrons=1 change to read as above; each airfield changes to point to the 'new' desert airfield ***_airfield1.ini, becomes desert_airfield1.ini, and so forth. Idon't remember what they were called originally, as that map has been through at least 2 rebuilds; during which they've been changed to the desert airfields. that map is really old, and really wrong when it come to target/target locations. Of course, if you USE the new map, your campaign goes to hell, as the campaign targeting won't match the terrain.