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Wrench

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Everything posted by Wrench

  1. with the 3W extractor, go into the FLightData.cat, and extract the HUDData.ini. Place it in the /FLight folder do this to the top section: [Debug] //DisplayDebug=FALSE DisplayDebug=TRUE that'll turn on the de-bug mode, and it'll show the name of the 'nearest target area' and the x/y corrdinates (not that that is that important) You'll also see a white X, that will give the offset from the 0/0 of the taget area (but again not that importnat) it'll look somewhat like the screenie below. you can turn OFF the debug by hitting Alt/D twice. 3 times will bring the info box back to the lower left corner. when done, you can reopen the HUDData.ini, and change it back to FALSE
  2. them tanks are very cool Stary! --- since Russo has been showing off some Luft '46 burds ... thought that since we have a nice NEW MODEL, that my old skins could use a revamp ready for the Luftwaffe jets... (hisoticaly, 6 were flying round in the MTO to show off that "yes, we have jets too")
  3. geary, activate the debug mode of the HUDData ini, and let me know what airfield that is. It's a 2 minute fix. (that is, of course, if you WANT if fixed!!! ) hard to tell which type of airfield that is from this view; could be anything! out of curiosity, is the targets ini the one I did an update on a few years bacK? or something else?
  4. oh, hell!!! that's EPIC!!!! that's the kind of Easter Egg ™ I try to build, and can't ever quite get!! (obviously, there's a SovietTruck on that airfled that shares the exact coordinates for the game generated parked planes. But still, rightously funnny!!)
  5. the search function has always been a little flakey ... like, if you don't know exactly what your looking for, you might find nekked wemons (which isn't all THAT bad!!)
  6. iirc, ordways POST dates mine; or did i fiddle with his?? been so long ago... like we used to say in the shop; if it work, don't fix it!!
  7. Version 2.0 now up!!! Lots of subtle changes and that sorta thing
  8. main screen ---> Options ----> Graphics you'll see the selections at the bottom right center of the screen
  9. Canadair Sabre Mk.4 Pack, for SF2

    Version

    431 downloads

    Canadair Sabre Mk.4 Pack, Royal Air Force/Royal Canadian Air Force = For SF2, Any & All (Full-5 Merged Reccomended) = Version 2.0, updated 2/13/2106 -- see change log This package contains a complete revamp, for SF2, of my RAF Sabre Mk.4, originally released for SF/Wo* in 2006. Contained within are skin/decals for the following RAF Squadrons, and one RCAF squadron, from the 2nd TAF based in Germany in the 1950s. These 3 are in "standard" period Euro Camo: 3 Squadron 92 Squadron 112 Squadron (Sharkmouths) and a revamped 1stGen RCAF skin: 414 Squadron, RCAF "Black Knights" (natural metal) New skins for all were created using ravenclaw's beyond superb templates. All skins are in jpg format. Decal randomization is TRUE for all skins. New DDS damage textures are included, as is an all new SF2 version of my "Box Art" Hangar Screen. No weapons are supplied; drop tanks, rockets, bombs, etc can be found in the GunnyPak. National insignia, finflash and 1 set of tail numbers reference stock items. Make sure you are current in your SF2 install! (read: I'm using RAF Hunter letters) An all new, SF2-compliant FM was created for these aircraft; it flys like it should! A userlist ini is also included. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list. The original readme from my SF/Wo* release is included, just for fun. Tim "Canada" Elliot's readme for the 414 skin is also included. Happy Landings! Wrench Kevin Stein Changes for V.2: updated hit boxes adjusted loadouts new "1" skin map, w/o A-G Panel (camo only) new "CL-13 bits" changed _001.lod for one with bomb pylons -all other lods the same
  10. I should ammend what I posted, with the caveat that "I did't follow the roadway's in the tile screenie above", but you get my drift! (but did on the finished tile -- as one can see on the Eritrea map, where that tile is used - sea2city50)
  11. Keep safe in them winds and waters!! the ini and folder looks ok.... is the LOD in the cockpit folder??? (been a while since I used Ordway's pit)
  12. unfortunately, there is no tutorial ... can only be done the 3W TE... and follow the streets, to get "the grid" expect to spend 1 + hour per tile (cities are the worst) the screenies should show you the steps, pretty much. after opening 'texture map list', selcet the tile and go from there. it's the 'Terrain Object' box thingy in the lower right of pic 2 black objects buildings, white are trees.
  13. ain't it nice having a decent, modern model with NO decal bleeds, and all the other DX10 eye candy??? Enrico did some fantastic work on these!!!
  14. the new cockpit will be in the F, but can be retrofitted to the E quite easily
  15. one way to elimiate seeing it would be the re-limit the max negative pitch in the cockpit ini (note: shown below NOT from the Turkey, just an example) MaxPitch=90 MinPitchFront=-45 MinPitchRear=-35 worth a shot, at any rate!!
  16. standard answer, brother!!! "2 weeks" what with 5 variants to work on...like below. and 2 new Spitfire, too
  17. File Name: F-80 Shooting Star, Fuerza Aérea Colombiana (Columbian Air Force) for SF2 File Submitter: Wrench File Submitted: 27 October 2012 File Category: F-80 F-80 Shooting Star, Fuerza Aérea Colombiana (Columbian Air Force) for SF2 = For SF2, Any/All Versions = A new skin for the recently released F-80C Shooting Star by erikgen. The aircraft is available at the following url: http://combatace.com/files/file/13411-sf2-lockheed-f-80crf-80ct-33a-shooting-stars-pak-by-erikgen/ This skin represent the 15 aircraft the FAC used in the 10° Escuadrón de Caza-Bombardeo from 1958 thru 1966. Like the other Shooting Stars, the skin is in dds format, and the decals are Randomized. Weapons, sounds, pilot figures, etc are =NOT= included; they are in the 'base pak' linked above. You WILL need them!! As always, fairly easy to follow, detailed install instructions are included. So, please read them. Happy Landings! wrench kevin stein Click here to download this file
  18. damnit!!! I thought I'd gotten everthing nested properly!!! that's twice this year....
  19. Version

    82 downloads

    F-80 Shooting Star, Fuerza Aérea Colombiana (Columbian Air Force) for SF2 = For SF2, Any/All Versions = A new skin for the recently released F-80C Shooting Star by erikgen. The aircraft is available at the following url: http://combatace.com/files/file/13411-sf2-lockheed-f-80crf-80ct-33a-shooting-stars-pak-by-erikgen/ This skin represent the 15 aircraft the FAC used in the 10° Escuadrón de Caza-Bombardeo from 1958 thru 1966. Like the other Shooting Stars, the skin is in dds format, and the decals are Randomized. Weapons, sounds, pilot figures, etc are =NOT= included; they are in the 'base pak' linked above. You WILL need them!! As always, fairly easy to follow, detailed install instructions are included. So, please read them. Happy Landings! wrench kevin stein
  20. Thanks Heck! The "A" model (well, sorta*), E and F will all be released when I get the finalized flight models. 98.6% historical serials, markings etc. The KAW Sabre be an EXTREEEEEEEMLY large pak. Not just US, but 2 Squadron SAAF Sabres too. 17 skin/decal sets in total, between the 3 marks In truth, credit MUST go the Fubar for the FM and ravenclaw for his templates -- I just did the decals and skins from Volker's beyond superb template. (of course, now I have to update all the other Sabre mods I've done to the new paradime (sp?) of the better skin. still to come is a remake of the FAC Canadair (nationalized) and the Mk.6 with RCAF and AMI skins (in between rebuilding/finishing the TMF WW2 Corsairs) *we don't have a real A lod
  21. File Name: Canadair Sabre Mk.4 Pack, for SF2 File Submitter: Wrench File Submitted: 26 October 2012 File Category: F-86 Canadair Sabre Mk.4 Pack, Royal Air Force/Royal Canadian Air Force = For SF2, Any & All (Full-5 Merged Reccomended) = Version 2.0, updated 2/13/2106 -- see change log This package contains a complete revamp, for SF2, of my RAF Sabre Mk.4, originally released for SF/Wo* in 2006. Contained within are skin/decals for the following RAF Squadrons, and one RCAF squadron, from the 2nd TAF based in Germany in the 1950s. These 3 are in "standard" period Euro Camo: 3 Squadron 92 Squadron 112 Squadron (Sharkmouths) and a revamped 1stGen RCAF skin: 414 Squadron, RCAF "Black Knights" (natural metal) New skins for all were created using ravenclaw's beyond superb templates. All skins are in jpg format. Decal randomization is TRUE for all skins. New DDS damage textures are included, as is an all new SF2 version of my "Box Art" Hangar Screen. No weapons are supplied; drop tanks, rockets, bombs, etc can be found in the GunnyPak. National insignia, finflash and 1 set of tail numbers reference stock items. Make sure you are current in your SF2 install! (read: I'm using RAF Hunter letters) An all new, SF2-compliant FM was created for these aircraft; it flys like it should! A userlist ini is also included. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list. The original readme from my SF/Wo* release is included, just for fun. Tim "Canada" Elliot's readme for the 414 skin is also included. Happy Landings! Wrench Kevin Stein Changes for V.2: updated hit boxes adjusted loadouts new "1" skin map, w/o A-G Panel (camo only) new "CL-13 bits" changed _001.lod for one with bomb pylons -all other lods the same Click here to download this file
  22. because the envrio ini in that one is so old, it has moss growing on the north side. (meaning: designed for pre-06 level 1stGens)
  23. i never finished mine. maybe nigel? (ndiki) has some. havent seen him around for a while, tho given the timeframe the Mk.9s started in, the green/gray uppers is correct from mid-1942 on
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