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Wrench

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Everything posted by Wrench

  1. File Name: SF2 WW2 PTO F6F Hellcat Pak File Submitter: Wrench File Submitted: 03 September 2012 File Category: F4F / F6F / F7F / F8F SF2 WW2 F6F-3, F6F-5, F6F-5N Hellcats by Geo (and wrench) -- Something for the PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. Also, the destroyed model references the SF2V Skyraider; hence the Full-5 Merged Prefered. Quite useful due to SF2NA carrier-coding, which is used herein* This is a compilation of all my work for Geo's F6F-3 Hellcat, and includes the 2 'new aircraft' built from the original -3, as previously seen for 1stGens some years back. This pak is desinged to COMPLETLY replace any/all the 1stGen Mods I've released in the past. F6F-3 - mid war TriColor (Geo's original skin) with 2 skins F6F-5 - late war overall Dark Gloss Blue with 3 skins F6f-5N* - (Radar Equipped Nightfighter) with 2 skins (USN & USMC) *the cockpit has been swapped out for TMF's F4U-5N's pit -- even though slightly 'off' in insturment placment, everything works on it much better than the original. Radar ranges ARE correct. All have semi-compliant SF2 Flight Models, but may need further fine tuning by experts. I feel it actually flys TOO well/easy; having spoken to real Hellcat pilots (one of my High School shop teachers flew them at the war's end -didn't get into combat, though). Skins are still in their original TGA format (oddly, withOUT an Alpha, and apparently NOT convertable to jpg without LOD work - I'm NOT doing any Hex Editing to find out) and decal randomization is set to TRUE. SF2NA 'carrier based' statment have been added to the data ini; unfortunately, the wings do NOT fold. However, the canopy opens via the Usual Suspect ™ animiation keystroke, Shift/0 Many NEW decals have been created, as the Navy expanded it's number of fighters on the boat in 44-45 to around 70 per ship, displacing Dive and Torpedo bombers. (ie: 35-36 per squadron) Userlists are included for those aircraft, being 'exported' which means USN & USMC for the -5N; no references have been found citing USMC usage for any other version (I guess they liked their Corsairs better!) SF2 versions of the old 'box art' Hangars are included for those that had them. Sounds, weapons are included; included a 'new build' F6F-3 tank in NonSpec gray for early useage. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All readmes from the original releases, and re-releases, are included where discoverable from the archives. Happy Hunting! wrench kevin stein with thanks to Geo for creating this bird! Click here to download this file
  2. Version

    695 downloads

    SF2 WW2 F6F-3, F6F-5, F6F-5N Hellcats by Geo (and wrench) -- Something for the PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. Also, the destroyed model references the SF2V Skyraider; hence the Full-5 Merged Prefered. Quite useful due to SF2NA carrier-coding, which is used herein* This is a compilation of all my work for Geo's F6F-3 Hellcat, and includes the 2 'new aircraft' built from the original -3, as previously seen for 1stGens some years back. This pak is desinged to COMPLETLY replace any/all the 1stGen Mods I've released in the past. F6F-3 - mid war TriColor (Geo's original skin) with 2 skins F6F-5 - late war overall Dark Gloss Blue with 3 skins F6f-5N* - (Radar Equipped Nightfighter) with 2 skins (USN & USMC) *the cockpit has been swapped out for TMF's F4U-5N's pit -- even though slightly 'off' in insturment placment, everything works on it much better than the original. Radar ranges ARE correct. All have semi-compliant SF2 Flight Models, but may need further fine tuning by experts. I feel it actually flys TOO well/easy; having spoken to real Hellcat pilots (one of my High School shop teachers flew them at the war's end -didn't get into combat, though). Skins are still in their original TGA format (oddly, withOUT an Alpha, and apparently NOT convertable to jpg without LOD work - I'm NOT doing any Hex Editing to find out) and decal randomization is set to TRUE. SF2NA 'carrier based' statment have been added to the data ini; unfortunately, the wings do NOT fold. However, the canopy opens via the Usual Suspect ™ animiation keystroke, Shift/0 Many NEW decals have been created, as the Navy expanded it's number of fighters on the boat in 44-45 to around 70 per ship, displacing Dive and Torpedo bombers. (ie: 35-36 per squadron) Userlists are included for those aircraft, being 'exported' which means USN & USMC for the -5N; no references have been found citing USMC usage for any other version (I guess they liked their Corsairs better!) SF2 versions of the old 'box art' Hangars are included for those that had them. Sounds, weapons are included; included a 'new build' F6F-3 tank in NonSpec gray for early useage. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All readmes from the original releases, and re-releases, are included where discoverable from the archives. Happy Hunting! wrench kevin stein with thanks to Geo for creating this bird!
  3. moved to a more 'correct' forum; one targeted to the audience intended. Central America in 95% finished ... keep you all shirt on, and it'll ready when it's ready
  4. File Name: SF2NA WW2 Okinawa/Japan Terrain Update File Submitter: Wrench File Submitted: 02 September 2012 File Category: Full Terrains SF2NA WW2 Okinawa/Japan Terrain Update -- Something for the PTO players -- = For SF2, Full-5 Merged (ONLY) = *This mod will absolutely =NOT= work in SF/Wo* 1stGen game installs; it is designed for use =ONLY= in a WW2 PTO-centric mods folder that is built off the SF2:NA exe.* A very quick and dirty mod for the WW2 Okinawa/Japan terrain that adds the required NA "coding" and _water.bmp with carrier stations. This is =NOT= a full terrain: just inis & a _water.bmp. It is to be applied to the modified version of the terrain I (re)relased in 2009, avaliable at this URL: http://combatace.com/files/file/9767-okinawajapan-version-3-ww2/ New main, data, targets, nations, types inis and a new HFD, along with (excessively) modified desert airfield inis, allow for a 'drag-drop' update to SF2NA. A new SF2NA style water bmp with 3 carrier 'zones' was created and included. LimitedNations is set to TRUE; make sure you have the latest version of the WW2 Nations ini, as 'IJN' is most definatly one of the nations needed. As always, fairly easy to follow, yet detailed install instructions are included. So, PLEASE read them for necessary instructions. Also, give the "Notes" section a read too. REMINDER: if you're downloading the original terrain listed above for the first time, DO NOT USE the enclclosed Ship GroundObjects (perhaps, excepting the LCM and _T taged ships and the 2 Forts/Gun Emplacements); they are NOT at SF2 levels. Use only those ships from the SF2 WW2 Naval Units Pak. Happy Landings! wrench kevin stein ps to WBS: Nagoya IS on this map!! Click here to download this file
  5. it's always the easy stuff that kills ya!! (can't think of how many times a simple misplaced or missing letter screws things up!) glad it's working!
  6. File Name: SF2 WW2 PTO D3A1 Val Pak File Submitter: Wrench File Submitted: 02 September 2012 File Category: Other SF2 WW2 D3A1 "Val" Dive Bomber -- Something for the PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* This is a compilation of all my work for Pasko's D3A1 Val. It is designed to replace ALL the previously released versions. So, be advised. There is one aircraft in the pack with a multitude of skins: IJN Carriers at Pearl Harbor (all 6) IJN Carriers at Midway (all 4) IJN mid-late war (carrier AND Land Based, 1 each) 12 skin/decal sets in all. Numbering is as historically accurate as days and weeks of research can determine (including work for the original release some years ago) A semi-compliant SF2 Flight Model has been cobbled together, but it REALLLLLLY do needs further fine tuning by experts. I'm NOT happy at all with it; somebody PLEASE make the necessary adjustments. (do we have a begging smilie??) All skins are jpg format. Decal randomization is set to TRUE, but this may NOT be historically correct; Squadron and Flight leaders used 3, 2 and 1 color bands on the tail to identify themselves. With randomizaion set TRUE, the No.1 Bird will be 'whatever' is chosen by the GameEngine ™. Research has shown the Squadron Commander (and suboritinate Flight leaders) tended to 'lead from the front', so if the randomization is bothersome, simply edit the required inis, and remove it. SF2 versions of the old 'box art' Hangar and Loading screens are included. Sounds, weapons, etc and so forth are included. As a bonus, I finally figured out the canopy animation, so use Shift/0 to open and close the cockpit window. Wingfold however, is NOT working as that was never built into the LOD. SF2NA Carrier Based Statements have been adjusted to suit. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Information on the 'bombbay' is interestering to note! All readmes from the original releases, and re-releases are included where discoverable from the archives. Happy Hunting! wrench kevin stein Click here to download this file
  7. thanks guys! nates and hellcats coming soon!! (even fixed the external canopy glass on the Nate -- finally, after all these years!!)
  8. this help, maybe?? http://combatace.com/topic/37457-radar-and-ecm-frequency-charts/
  9. unfortnately, I've no clue!!! Sorry! if you've got room, try building the install BACK on your C drive. If it works, then it's a pathway issue. also, maybe ask in the General Forums and see what our other folks have to say (I know there's people running the game off externals) the main terrain folder iS called "Terrains" (plural), right?? maybe a naming issue?? WBS: we'll try not to!!!
  10. well, I don't know from externals .. for me, they're just for storage. Maybe a pathway problem in the exe?? however... might be some of the issue. they're all designed (even PG, expecially! with CV zones!!) for use with NA; or in the PTO case, a mods folder built FROM a renamed SF2NA.exe. what are the "symptoms" exactly? non selectable terrains from the dropdown menu? Stuck at xx% loading, and never starts? Or just crashes? just out of curiosity, do you have Grinch's updated NA Fletcher? If so, rename that folder, use ONLY the one from the WW2 Naval Units Pak, and see what happens more data, please, so we can run this down (the ex-automotive diagnostician has kicked in!!)
  11. File Name: SF2(NA) WW2 PTO Naval Units File Submitter: Wrench File Submitted: 30 August 2012 File Category: Other WW2 PTO Naval Units -- Something for the PTO players -- = For SF2, Full-5 Merged (ONLY) = *Note: in particular, these are designed for use in a WW2 PTO mods folder built =FROM= the SF2NA.exe. No others seem to have whatever coding is needed (at least in my testing) for proper CVBG formation. Be advised, it will absolutely =NOT= work in 1stGens.* Most of these ships are mods of Hinchbrooks's or Geo's, reflagged and slightly tweeked. Some you may have already, as they've been used on several terrain mods of mine for The Pacific War ™. These will replace them. Also included is Grinch's original Fletcher DD, that causes NO seizures in SF2/SF2NA. I'm no Naval Archetiect, so "those that know", please make any needed corrections and upload! When discoverable, armor values reflect Real Life ™. Names lists have been created for all. REMINDER: if you have these ships already, you may want to back up the originals, as this pack WILL completly replace/overwrite them!!!! REMEMBER: For the most part, these are "stand in" ships!!! and may not reflect the full capabilities of their Real Life ™ counterparts. (Or, in some cases, even look like them) Unless otherwise indicated, all ships were originally created by Hinchbrook a loooooooong time ago. This pack contains naval units for the US Navy, Royal Navy (BPF) and Imperial Japanese Navy. Essex Class CV (SCB-125) - by 3W; stock carrier. Yes, I know it's the wrong deck shape. This Modded data.ini allows for WW2 usage -IT HAS NO DEFENSIVE ARMAMENTS!!!-and -THAT- needs fixing!!! Akakazie class DD - total stand in! based on Geo' Kriegsmarine DD Nagara Class CL - mod of Hinch' Foch Unryu Class CV - mod of HMS Eagle Zuiho Class CV - tweeked version of Hinch's orginal Ise class BB - from HInch Fuso class BB - from Hinch Nagato Class BB - HInch Fletcher Classs DD - Grinch's original release, with some SF2NA tweeks. Does =NOT= cause game to lock/crash. Useable in all eras. Cleveland Class CA - "CL-83" from KAW mod, by YeYe (iirc) Atlanta Class CL - from KAW mod, by YeYe (iirc) New Orleans CA (aka 'Astoria') Enterprise6 - ???? (aka: Yorktown Class CV) from the original PTO WW2 terrains releases Indepencence Class CVL (mod of Zuhio) Casablanca Class CVE (Hinchs' MAC) Benson class DD (USN_DD) New York Class (Texas) Nevada Class BB Tenessee Class BB HMS Victorious CV Renown Class BB (aka: "Repulse") Tribal Class DD (rebuilt from Daring) Leander/Dido class CL - rebuilt from Foch Make sure you have the WW2 Nations ini that includes the IJN. It's available at the following URL: http://combatace.com/files/file/13095-ww2-nations-formations-inis/ It should be noted at this time, I am NOT a Naval Archeitect, and pretty much all these ships need SOMEBODY to go through them and add the 2ndary and Tertiary AAA batteries - expecially the Cruisers, Battleships, and stand-in Destroyers. Included are the ships sounds wavs, and my SoundList.ini. If you have an extracted soundlist, just edit your existing one to add the 2 sounds. It's also advisable to have the WW2 Guns pak, as it includes the Naval Artillery. It's available at the following URL: http://combatace.com/files/file/13268-guns-pak-for-ww2-mods-folders/ However, some new guns ARE included for the RN boats (by YeYe). Some terrain mods that allow for CVBG usage will be released as soon as I finish testing, and making sure all the original defects (unflattened airfields, etc) are corrected. As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Where possible, and if I still had them, original readmes are included. Reminder: a lot of these vessels are really old (2004/05), and therefore do NOT have multiple main gun installations or secondary/tertiary batteries; those that do, have been jiggered into being, and =DO= need further tweeking. Due to their age, "they are as they are". Of course, if someone wants to build new ones.....<grin> Calm Winds, and Following Seas! With thanks to ALL our Shipbuilders!! wrench kevin stein Click here to download this file
  12. Version

    405 downloads

    SF2NA WW2 Okinawa/Japan Terrain Update -- Something for the PTO players -- = For SF2, Full-5 Merged (ONLY) = *This mod will absolutely =NOT= work in SF/Wo* 1stGen game installs; it is designed for use =ONLY= in a WW2 PTO-centric mods folder that is built off the SF2:NA exe.* A very quick and dirty mod for the WW2 Okinawa/Japan terrain that adds the required NA "coding" and _water.bmp with carrier stations. This is =NOT= a full terrain: just inis & a _water.bmp. It is to be applied to the modified version of the terrain I (re)relased in 2009, avaliable at this URL: http://combatace.com/files/file/9767-okinawajapan-version-3-ww2/ New main, data, targets, nations, types inis and a new HFD, along with (excessively) modified desert airfield inis, allow for a 'drag-drop' update to SF2NA. A new SF2NA style water bmp with 3 carrier 'zones' was created and included. LimitedNations is set to TRUE; make sure you have the latest version of the WW2 Nations ini, as 'IJN' is most definatly one of the nations needed. As always, fairly easy to follow, yet detailed install instructions are included. So, PLEASE read them for necessary instructions. Also, give the "Notes" section a read too. REMINDER: if you're downloading the original terrain listed above for the first time, DO NOT USE the enclclosed Ship GroundObjects (perhaps, excepting the LCM and _T taged ships and the 2 Forts/Gun Emplacements); they are NOT at SF2 levels. Use only those ships from the SF2 WW2 Naval Units Pak. Happy Landings! wrench kevin stein ps to WBS: Nagoya IS on this map!!
  13. GREAT!!! Thanks Dels! Didn't know they were still active! got buttloads of missions archived for XvT/XWA (some that I even built, let alone converted several hundred for the orignal XWing and TIEFighter --old DOS games!)
  14. SF2 WW2 PTO D3A1 Val Pak

    Version

    544 downloads

    SF2 WW2 D3A1 "Val" Dive Bomber -- Something for the PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* This is a compilation of all my work for Pasko's D3A1 Val. It is designed to replace ALL the previously released versions. So, be advised. There is one aircraft in the pack with a multitude of skins: IJN Carriers at Pearl Harbor (all 6) IJN Carriers at Midway (all 4) IJN mid-late war (carrier AND Land Based, 1 each) 12 skin/decal sets in all. Numbering is as historically accurate as days and weeks of research can determine (including work for the original release some years ago) A semi-compliant SF2 Flight Model has been cobbled together, but it REALLLLLLY do needs further fine tuning by experts. I'm NOT happy at all with it; somebody PLEASE make the necessary adjustments. (do we have a begging smilie??) All skins are jpg format. Decal randomization is set to TRUE, but this may NOT be historically correct; Squadron and Flight leaders used 3, 2 and 1 color bands on the tail to identify themselves. With randomizaion set TRUE, the No.1 Bird will be 'whatever' is chosen by the GameEngine ™. Research has shown the Squadron Commander (and suboritinate Flight leaders) tended to 'lead from the front', so if the randomization is bothersome, simply edit the required inis, and remove it. SF2 versions of the old 'box art' Hangar and Loading screens are included. Sounds, weapons, etc and so forth are included. As a bonus, I finally figured out the canopy animation, so use Shift/0 to open and close the cockpit window. Wingfold however, is NOT working as that was never built into the LOD. SF2NA Carrier Based Statements have been adjusted to suit. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Information on the 'bombbay' is interestering to note! All readmes from the original releases, and re-releases are included where discoverable from the archives. Happy Hunting! wrench kevin stein
  15. why are they all carrying Thunderstreak Buzz Numbers??? (yes, I know -stock decal) pick on from the 'don't exist after 1947 list' this might help: fighter will ALWAYS carry a P (pre-47) or F (post-47) first letter nice skins though!!
  16. not if you want to fly from carrier in WW2 .... i wonder if this explains the "oddity" in the Solomons ... sometimes, when flying for the IJAAF/IJN, you start mid-air, stuck at The Wall Unconscionable. anyone know if XvT and XWA run in Winge7? (oh! trying to get the Draconis ship patch to work will be a nightmare -- dos5 batch flie!!!)
  17. don't you guys use the Panel Finder??? below is a jpg version; you can convert to bmp (if needed) or leave as jpg. to use: name the same as the skin map, drop into skin folder, not the leter/number on the mesh, and so whre they lies on the skin bmp or templates -of course, you'll have to add it as a layer to the template. easypeasy
  18. so, if we make the adjustment as we've been doing... [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=35000.0 MinHeight=1.0 MaxHeight=35000.0 the game IGNORES it???? that's NOT good...that insures some serious issues with the KAW terrain, amongst others Maybe we should ask TK; it'll be yet another question that'll go unaswered (like the 'need mesh name' ones)
  19. DA; there's actually 3 Hellcats available...(albeit all based off the -3). SF2 modded versions in the works. Working the night shiift off Okinawa...
  20. File Name: HMS Cavalier (Royal Navy C-Class Destroyer) File Submitter: Wrench File Submitted: 16 March 2011 File Category: Destroyers HMS Cavalier, "C" Class Destroyer For SF2 series (Full5 merged reccomended*) -- This is Hinch's WW2 era/post-war era Royal Navy destroyer. UPDATED: 8/30/2012 for PTO and SF2NA usage new names list, other small tweeks. Usable from WW2 through the 1970s *should work in SF2 installs with NA; this has NOT been tested* Click here to download this file
  21. The Final Countdown???" ww2 boats just got uploaded the other day ... also, grab the Philllipines upgrade terrain (and the terrain itself) for ww2 carriers you'll have to build a PTO mod folder, of course.
  22. File Name: SF2 WW2 PTO - F4F Wildcats and SBD Dauntless File Submitter: Wrench File Submitted: 31 August 2012 File Category: F4F / F6F / F7F / F8F SF2 WW2 F4F-3/4 Wildcat, SBD-3/5 Dauntless -- Something for the PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* This is a compilation of all my work for Wolf's SBD Dauntless and Pasko's F4F Wildcat. It is designed to replace ALL the previously released versions. So, be advised. There are 5 aircraft in this pak: F4F-3 (pre- and early war) F4F-4 (early war to mid-43 FM-2 (mid to late war -this is a stand in aircraft, based on the -4) SBD-3 (pre and early war, to mid-43 -includes RNZAF skin) SBD-5 (mid war, tri-color) and ???? a surprise! All have semi-compliant SF2 Flight Models, but they REALLLLLLY do need further fine tuning by experts. All lighting on all aircraft is 100% historically correct. All are carrier capable, with the SF2NA statments for those (ok, 2) aircraft with folding wings Use Shift/0 to open the window, and Shift/9 to fold the wings -Wilcat ONLY! All skins are in jpg format, and decal randomization is set to TRUE. I've tried, as best as possible, to use the 'StartDefaultDate' on all skins to limit the availability for pre-War markings from those that came into being post-January, 1942. The -4 'cats have skins that start 1/42, and the Dauntless has the same pre and post 1/42 starts. Hopefully, they will work as they should. Userlists are included for all aircraft, as being 'exported' means USN, USMC, and in the SBD-3's case, RNZAF.SF2 versions of the old 'box art' Hangars are included for those that had them. Sounds, weapons are included. Also, for you enjoyment, a never-before-released-to-the-public "Surprise" aircraft. Yes, its a total stand-in, and dosen't really even look like what it represents, but ... you can have to fun with it (flying for the Red Side, that is, attacking it.) As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All readmes from the original releases, and re-releases, are included where discoverable from the archives. Happy Hunting! wrench kevin stein Click here to download this file
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