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Everything posted by Wrench
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How to Place Decals Tutorial
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
are your individual numbers listed as Level=2 in the decals ini? in case you still might want it, even though it's from 2004, here's the 3rdWire decals totorial: http://combatace.com/files/file/345-strike-fighters-decal-tutorial/ -
Curtiss SB2C Helldiver
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
yeah, the decking between the gunners station and the vert fin, callled the turtle deck. good closeups in the D&S book. folds down flat, level with the rear cockpt sill. (wich means the front of the fin will need a mesh to close it off another idea (that will more than likely create more work for you ...) the rear canopy would be open all the time in flight, so the gunner can operate the twin 30s ... my thinking is as the turtle deck retracts, the canopy slides forward to locked position, and the guns deploy; linked to the gear. OTH, the rear canopy was always open during landing ops (easy excape for the gunner). Gonna take some thinking to figure that one out! (or conversly, the rear canopy is open all the time?) front canopy could (ok, would) have a manual animation keystroke, likes been done for others. -
SF2 PTO - Zero and Rufe Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 PTO - Zero and Rufe Pak File Submitter: Wrench File Submitted: 26 August 2012 File Category: A-6M Zero SF2 Zero and Rufe Pak -- Something for the PTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* This is a Compliation Pakcage of all the Mods/Reskins/etc for ArmorDave's A6M "Zero". Included in this pack are: A6M2 Type 21 A6M2 "Sen Baku" by Christian59 A6M5 Type 52a A6M5C Type 52c A6M7 Type 63 A6M2-N Rufe floatplane (both the early and late model sets - 'plane white-ish', and Camo green). All have a (semi) compliant SF2 FM - however, as always, further tweeking may be necessary by experts. Personally, I think they're just a hair 'too good', but they fly very nicely. Data ini edits add the SF2NA style 'carrier based statements', so they can/will fly from IJN carriers on terrains that have the proper naval map statements and _water.bmp. And if you posess operational IJN CVs (there's a WW2 ship pak in the works) Pilot figures (including the fakepilot & pylons), weapons, sounds and a gun are included. Decal radomization is TRUE for all, and all skin maps are jpgs. New, SF2 versions of the 'box art' hangars and loading screens are included. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes, where discoverable, are included within their individual aircraft & skin folders. Due to the age of these models, and the lack of access to the MAX files, any and all physical errors canNOT be fixed. They are 'as they are'. Happy Hunting! wrench kevin stein Click here to download this file -
Decal question....
Wrench replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
kinda what I did with the Flying Flapjack, but with the same decal. Or some some RAF ww2 skins, with R/L call letters. As long as you've got a mesh to use, Num***R and Num***L works fine. but... Rebel Alliance??? it's really wild looking, and I love it!! -
Persian Gulf Terrain Install
Wrench replied to Blackclaw00's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
just uncomment the lines I've provided in the PersianGulf ini, and use the GermanyCE.cat. meaning, from this: DogfightOnly=FALSE WaterMap=PersianGulf_Water.bmp CatFile=..\Desert\Desert.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VietnamSEA\VietnamSEA.cat Longitude=25.80 Latitude=52.08 LimitedNations=TRUE GroundObjectTexture=Tan NavalMap=TRUE to this: DogfightOnly=FALSE WaterMap=PersianGulf_Water.bmp //CatFile=..\Desert\Desert.cat CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VietnamSEA\VietnamSEA.cat Longitude=25.80 Latitude=52.08 LimitedNations=TRUE GroundObjectTexture=Tan NavalMap=TRUE btw, it ain't gonna work as advertised, as you need SF2NA for the CV zones coding from the _water bmp Important: NEVER NEVER NEVER touch the _targets.ini. If you look in the terrain folder, you'll find the various Desert airfield inis already provided. This is because they ain't stock ... and without these corrected ones, stuff isn't gonna sit or show up properly. to reiterate: terrains I upload are complete packages; all the End User ™ needs is the proper game install to drop them into. the screenie below is what your /Terrains folder should look like (well, maybe with all the others!) edit: did't notice you have your core install on another HD. Those pathways are designed for use only with the core files located on the C drive. You may need to reinstall SF2 into the proper pathway C:\Program Files (x86)\ThirdWire\Strike Fighters 2 although, I don't see why it shouldn't work, but it may not. All my stuff resides on /C, so ... ??? -
F4U-4_Skin_Pack_SF2
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
well, I haven't worked on the decals for the F-80s and F-86E/F for about 3 weeks ... BUT very soon The Real Deal Terrain , with it's 100-year spread, 98.6% Geophysically accurate targeting (including NK SAMs), and several completed aircraft -including the -4, -4B, -5NL, AD-2/3/4/4NL will start appering in the SF2 downloads sections. Along with several ships that I HOPE are complete (I mean, the CLs and CVL works in WW2!!). Everyone will, unfortunately, be stuck with a backdated SCB125 Essex, as there's no straight-decked versions freely available (with the gun turrets!) what this means is, it'll be relased piecemeal, in fits and spurts. So the majority of the skins you just uploaded will be replaced. Sorry brudda! as to the -2 Panther ... I'm not sure where it's at, FM wise. But guiseppe did a fantastic job on the lod and cockpit!! -
Curtiss SB2C Helldiver
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
moving right along Ed!! is the nose really that long? looks like it matches the 3view.... been so long since i had the monogram 1/48th Helldiver.... can't wait to see the folding turtle deck! (maybe link it's fold, and rear guns deployment, to landing gear retraction? or a manual animation?? just ideas!) -
SF2 N1K1 Rex and N1K2-J George
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
options ini start date adjutments? put it to 1930 -
F4U-4_Skin_Pack_SF2
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
squadron tail color is wrong for the 300 series modex ... all Corsair squadrons were the 3rd & 4th the of air group, hence blue and yellow. (exept for the 2 squadon MAG on one of the CVLs) several of those are already covered for the -4 & -4B in KAW, down to BuNums. -
Math in public
Wrench replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
everytime somebody writes "ED" ... i keep seeing vaigra commercials.... -
Persian Gulf Terrain Install
Wrench replied to Blackclaw00's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I take you've heard of the term "typo", yes??? Change 'CubaOTC' to "persian gulf', and the instructions are the same. I reallly can't make them any easier. As to the terrain cat, I'd suggest this: http://combatace.com...dding-terrains/ read the whole sub-forum, especially the 'selecting terrain cats' thread. It might be a good idea, being fairly new at this the read all the posts in the SF/Wo* Knowledge Base (90% of that data is still applicable to SF2), as well as all of them in the SF2 Knowledge Base. In the long run , that'll be time well spent! the instructions for installing terrain is the SAME for the entire SF series; the only difference for the SF2 series, is you must have a /Terrains folder in your mods folder wherein to install the new terrain sub-folder. When I upload a terrain, the ENTIRE terrain folder is ready to unzip and drop into your game install. as to YOUR cat issue ... safe to assume you do NOT have SF2?? That's where the desert.cat lies. In that case, you'll have to follow the instructions from the links above...and select one of the cat pointer lines provided in the PersianGulf.ini [Terrain] TerrainFullName=Persian Gulf DataFile=PersianGulf_data.INI TargetFile=PersianGulf_targets.INI TargetTypeFile=PersianGulf_types.INI MovementFile=PersianGulf_movement.INI NationsFile=PersianGulf_nations.INI BriefingText=PersianGulf_briefing.INI DogfightFile=PersianGulf_dogfight.INI DogfightOnly=FALSE WaterMap=PersianGulf_Water.bmp CatFile=..\Desert\Desert.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VietnamSEA\VietnamSEA.cat Longitude=25.80 Latitude=52.08 LimitedNations=TRUE GroundObjectTexture=Tan NavalMap=TRUE the bold selections are catpointer lines for other stock terrain cats. -
Too much info onscreen
Wrench replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i LIVE with the debug on; it's the major tool for use terraformers/targeteers! -
SF2 N1K1 Rex and N1K2-J George
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
gun pack is up! what I really need to do is assemble the full ww2 sf2 wepons pak -- axis, allied, and whomever! i'll never finish KAW and the Panama map at this rate!!! -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
with the BPF at Okinawa... -
SF2 N1K1 Rex and N1K2-J George
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
don't use the AvHis ones .. the whole thing is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay over complicated!!! the WW2 guns are in the GunnyPak. If anyone else is having probs, I'll just zip and upload my whole /Guns folder (which will be necessary when I get the ships together, anyway) ww2 nations ini here: http://combatace.com/files/file/13095-ww2-nations-formations-inis/ i uploaded it in June -
F4U Corsair, WW2 Pak (Wolf257)
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: F4U Corsair, WW2 Pak (Wolf257) File Submitter: Wrench File Submitted: 13 August 2012 File Category: F4U F4U Corsair WW2 Pak (Wolf257) = For SF2, Any & All (Full 5 Merged Reccomended*) = Designed for use =ONLY= in a stand-alone SF2-based WW2 PTO Mods Folder!!! *Note: Full-5 Merged reccomended, due to the use of SF2NA style 'carrier based' statements in the aircraft's data inis. Working WW2-era aircraft carriers (and escorts) are required as well as Terrains with working SF2NA-style _water.bmps and NavalMap=TRUE). There is a 98.6% probability that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. Please note, that in the case of NavalMap Terrains, USMC & RNZAF aircraft =WILL= be flying off carriers, regardless that said aircraft versions/squadrons did or did not in Real Life . It's a Game Engine "bug" that can only be fixed by have both a land-based and carrier-based version of the aircraft (ie: "Nationalized")* This is a compliation of all the work done to date on Wolf257's Corsairs, from 1stGen WW2 mods, converted, adjusted,tweeked, etc, for use in the SF2 environment. This package is designed (read: WILL) replace all other previously released versions/variants/mods of these aircraft. This package holds 6 complete aircraft, with all their skins and decals: Corsair MK.IV (RNFAA- BPF) F4U-1 (USMC Birdcage 'Stand In') F4U-1A (USN, USMC, RNZAF) F4U-1D (USN, USMC, RNZAF) F4U-2 (Radar Equiped Nightfighter; USN, USMC) F4U-4 (USN, USMC) *by TMF, specific for WW2* For squadrons represented, just look in each aircraft's folder. New cockpits, from the TMF -4/-7/AU-1 are being used on the Mk.IV, -1D. The -2 is using the radar- equiped cockpit from the -5N. While not fully hisorically correct, they have the proper "look and feel" for the era. The -1 & -1A still uses the original Wolf cockpit. With a small "enhancement" Data inis (FM), loadouts, userlists, etc meet (almost, FM-wise) the latest standard. All skins are in Jpg format, and decal randomization is TURE. See 'Notes' for more details. All weapons are included, in SF2 formatting, as are sounds and a pilot figure. Supplied, for Optional Use, is a slightly modified SquadronList.ini, with small name changes to some USN & USMC squadrons, that may (or may not!) show the correct squadron name on the Loadout Screen. Also supplied is a 'backdated' SCB-125_Data.ini for SF2NA users that will allow the anachronism of a 1950s-era angled-deck Essex class CV to work in WW2 (that also has =NO= working guns!!). Good Hunting! wrench kevin stein Click here to download this file -
F4U Corsair, WW2 Pak (Wolf257)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
small decal fix for the BPF Corsair IV; the CV tail code is missing! replace these statements in the decals ini with the ones' below ... [Decal003] MeshName=Vert_Tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Corsair_MkIV/1841/D/TLet Position=-5.05,1.10 Scale=0.75 DecalMaxLOD=3 [Decal004] MeshName=Vert_Tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=Corsair_MkIV/1841/D/TLet Position=-5.05,1.10 Scale=0.75 DecalMaxLOD=3 sorry about that! -
SF2 N1K1 Rex and N1K2-J George
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
cool! thanks brudda!!! -
Too much info onscreen
Wrench replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
or just hit Alt/D twice it'll still come back on the next mission. Otherwise, edit the HUDData.ini like above -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
action in the pacific.. "Last Dance of the Samuri" - Zekes launch against the US Fleet in the Phillipine Sea and.. they brought "Bungo Pete" with them!!!! Subs Beware!! -
MULTIPLE BIOME TERRAIN
Wrench replied to ignacioc91's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
and s**tloads of new transitions ... you'll need at least 3 dozen -
MULTIPLE BIOME TERRAIN
Wrench replied to ignacioc91's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
yes, it's called the 'texturelist.ini', and unfortunately you have to import all the tiles by hand, and place them by hand (excepting those areas were you can use the "flood" bucket. -
Curtiss P-40B Tomahawk, USAAC, Early WW2
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Curtiss P-40B Tomahawk, USAAC, Early WW2 File Submitter: Wrench File Submitted: 20 August 2012 File Category: P-40 Curtiss P-40B Tomahawk, USAAC Early War -- Something for the PTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. You try so at your own risk; no support is/will be available for such attempts* This is a compliation pak of several of my 1stGen USAAC/AAF P-40B mods, recreating USAAC P-40Bs at the beginning of WW2. Based off Wolf's original RAF Tomahawk, now nationalized for American usege. This package contains 3 skin and decal sets: 47th Pursuit Squadron, Bellow Field, Hawaii; "Pearl Harbor Defender" -with Historical Markings. "USAAC"; representing the 24th Purusit Group in the Phillipines, Dec 8, 1941. Marking are 98% accurate - those units "closest" to the expected War Zone had slightly different markings they US Mainland units. There are 100 "plane-in-group' numbers, represening the 24th's 4 Squadrons. "The Sky Legion"; a fanciful skin based on the film "Sky Captain and the World of Tommorrow". Just for fun! If you don't want it showing up, simply rename the textureset.ini, and delete the entry from the P-40B.ini. The markings on BOTH the 47th PS and 24th PG are correct for the period. All skins are in jpg format, Decal Randomization is TRUE. A new SF2 version of the original 'box art' hangar screen is included . New DDS damage textures. A destroyed model is included, as is the in-line 'CRSPRP' engine sound (very Allison like!) "Time in Service" has been limited to 1940 start year, and a 'guesstimated' end service date of May, 1941. They were all pretty much used up by then, and replaced by D,E,and F models in the SoWesPac. All running lights are 100% correct for this aircraft. A semi-SF2 compliant Flight Model was "fiddled into being", but it does needs further fine tuning, as always, by experts. Even though THIS version is a non-exported aircraft, a Userlist.ini was created for it. Allowed Mission statements now more reflect the actual usage philosophy of the time frame. (no Strike, Anti-ship, or Sweep) The aircraft was designed more for a 'point defence interceptor', and has no provisions for external stores of any kind. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Original readmes, when discoverable, have been included for historical purposes. Good Hunting! wrench kevin stein Click here to download this file -
Terrain Tweak
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
you're right, there's one in the FlightEngine.ini too terrain's a little more truncated: [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=16384 SolidObjectVertexCount=12288 SolidObjectIndexCount=18432 AlphaObjectVertexCount=8192 AlphaObjectIndexCount=12288 [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.5 WaterMesh=0.8 -
Terrain Tweak
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
it's in the *terrain-name*_data.ini