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Wrench

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Everything posted by Wrench

  1. the /Sounds folder don't exist by default, it only exists if one has added "new" sounds. They're all stored in one of the fligh cats, iirc. or maybe one of the menu cats. You can always find another sound to use; there's several paks around, mostly in the SF/Wo* downloads However, the FlightData.ini contains the sounds pointers, and is easily editable. Extract, place in /Flight folder and edit away!
  2. hmmm....don't thank that's Ranger....short hull Essex??? !!! or long hull Tico?
  3. E's didn't carry invasion stripes, only the A until March 52 (you're talking to the guy that skinning all the KAW Sabres). All used yellow bands after that date New A, E and F coming soon (as soon as I get the new FM for the A, unfortunately with the original LODs) ---------- required screenie
  4. moved to a more correct Forum. ----------------------------------------------- and Welcome!
  5. A Femnazi View Of An Iconic Photo

    I liked it better from the opening montage of "Watchmen"
  6. I don't see why that cant/couldn't be done, on a case-by-case basis. One of the modders with access, passes on the MAX files to Centurion or Sopochles, if the file is needed. Once modder status has been achieved, they'll get their password. Can be done via PM or email. just keep it 'nice and tight'. Piracy has been an issue in the past (but I'm sure the 2 aforementioned are honest), so security is paramount. Even with freeware items
  7. making new transitions ain't nothing!! I do it all the time!! (look at the Eritrea map, and JSF Aggie's desert tiles -- I added 6 or 8 new, corrected transitons, and the modern NAfrica .. at least that many new tiles). On yours, IME tiles in NAfrica, Sicily, southen Italy, and Greece. No big deal to import them. Turkey is left out, due to The Wall Proximity Transitions from IME to GCE shouldn't be an issue. It's only really the 3-ways that foul up the works!! I LIKE that map of yours!! Plenty of room of airfields (and navy base!) on Sicily, Tunisia, that big one in the "toe" near Messina, lots in Greece and so forth! as to tiling, I'm used to doing things by hand ... just wears out the mouse!! It DOES look like yours is much further along than C5s, and prolly in need of less work.
  8. Ed, I'm gonna sticky this thread for all to see and marvel at ... don't forget the Regia Aeronautica birds!!!
  9. well, C5 was quite happy to send it to me... BUT... don't expect anything before middle/last quater of next year. There's still several terrain remods in the pipeline, and this will need LOTS of work/rework and extensive researching! and...the possibilty of a massive tile import; although this is under consideration. I'm pretty sure the GCE tiles may not be correct for Greece, Crete, and possibly Sciily. May have to import IME tiles (like the modern NAfrica terrain) ... but I'll need to speak to folks that live in the region! (I"m a Yank! what the hell do I know from southern Europe???)* *although PureBlue's Anotolia uses only GCE tiles....
  10. have you checked Joe Baugher's site, for serial number references? When known, he lists the original USAF serial and the 'end users'. You may have to go year-by-year, and scroll thru LOTS and LOTS of data to find it. here's an example: http://www.joebaugher.com/usaf_serials/1953.html
  11. actulaly, that's not true. I'd point out the Fairey Battle NF, Blenhiem NF.1, (and can't remember the 1st operational date) Turbinelite Bostons, also , iirc, with AI Mk.1s
  12. only if there are GroundObjects defined as "EWR", with coresponding locations in the targets ini (and by inference, types.ini), will you get the radar icon. the CH and CL towers are terrain objects, and have no associated data ini for the game engine to read (hint-hint). IIRC, there are no FuG systems set on in Occupied Europe
  13. Version

    345 downloads

    SF2 WW2 PTO Ki-43 Oscar by ArmorDave -- Something for the PTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* This is an SF2 version of my 1stGen "AD Oscar Update Pak". I'd forgotten to upload it (what with all the personal computer drama lately...and still ongoing...) so here it is now. Unlike the original SF/Wo* pak, I've created all 3 skins for the 11 Sentai; each of the 3 Chutai are represented by different color lightning bolt on the tail. The other skin included is 1 Sentai, 3 Chutai, iirc, from the CBI region. All skins are jpg, and as these Sentai used no individual aircraft numbers, the only marking are the tail decals (for 11 Sentai) As expected, it has a semi-compliant SF2 Flight Models, but they do need further fine tuning by experts. To diferentiate it from the Wolf Oscar, in-game you'll see the displayed name: Ki-43-Ia "Oscar" (AD) As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Remember -- these are very old models, so they "are as they is". All original readmes, when discoverable, are included. Good Hunting! wrench kevin stein
  14. those are cool little movies!! -- required screenie new T-33A
  15. you might also be forgetting the LimitedNations=TRUE for IsaelME. That's set for a specific reason (keeping out the riff-raff!! ) A LOT of terrains use "AllowedDates" statements, too locking in a particular time-frame. Your start/end dates in the IsrealME.ini should read as: [AllowedDates] StartDate=1947 EndDate=2050 that's historically correct (and allows you to use monty's S-199, make the Spits flyable, and fly the Independence War)
  16. soundlist.ini???? just guessing!!
  17. just a couple of shots... 'the only good MiG..." the Navy goes truck hunting...
  18. control/O (that oh, not zero!) default control for all bombay equipped aircraft
  19. that too, is already out. the first link in JRL post, IS the 15/17/19 pit
  20. of course, you DO need to go, from the Main Menu, into /Options/Controls, and set up all the animation keystrokes. They're NOT set by default
  21. ok, as many of you know, the KAW terrain has actually been ready to go for many moons. However, most of the aircraft are not. OTH, 98.6% of the GroundObjects are. As are all the weapons. As some may have anticipated, the terrain's release is imminent; "as is" (ie: 95% Real World) even without all the necessary aircraft. So, the question is ... how should I package the needed ground objects? Together with the terrrain? As is stands, the terrain alone, zipped should be approx 100meg (its over 1 gig unzipped) Including them will make it exceptionally heavy Release them seperately? List opinions/thought below. many thanks!
  22. I don't belive in polls ... I'm completly a-poll-itical don't forget, since it has all the slots for 'modern' stuff, you're gonna be needing SAMs too. All AD unit callouts are generic, which f***s up the one SA-5 battery the NKs have ... oh well!! seperate GOs it is, although I should be able to slip in the Guns and Weapons folders as well
  23. the Macchi would also be very welcome, as the 'other one' isn't readily available for MTO players...
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