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Wrench

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Everything posted by Wrench

  1. isn't this the same one you uploaded earlier today? If so, should we remove the original?? TIA!
  2. yeah, it prolly don't use a seperat "hump" added via FakePilot ™
  3. well, just looking at the planning map, there's 4 carrier stations showing -and I'll bet nothing on _water.bmp (if it has one!) also, there's land based ffaaaaaaaaaaaaarrrrrrrrrrrrrrrrrr to close to The Wall -- one in Nicaragua, Bermuda, and mid-Flordia coast. Locate those 3 land bases in the _targets ini, change their alignment to NEUTRAL, and see what happens. Or, you can try the 'Expanded Borders Trick" and see what happens (most likely, nothing...but worh the shot) http://combatace.com/topic/63825-expanding-mapterrain-borders/ poor placement, with little consideration as to how the terrain engine works, methinks
  4. I editied you file before approving .. changed the screenshot to the one of the aircraft Before downloading something, folks want the SEE what they're getting, not some squadron patch just a bit of free advice!
  5. yup, the only one. unfortunatly, is has several LOD issues in SF2 (tractorbeamline), and needs a major FM overhaul OTH, the cockpit is outstanding, and worth the price of admission!! of course, I have the MAX file for Monty's A-1H around here somewheres; with a little massaging and coaxing....but that still leaves one withOUT a side-by-side cockpt
  6. Go Ant!!! ------------ a pair VBF-6 -4s head out from HANCOCK to 'vist' the Home Islands others launching from a CVL
  7. i was gonna say... prolly nose! LOL!! 356th??? (have a C I never finished...) if you want to update/correct the lights, look in the SF2 WW2 downloads ... there should be a couple of Mustwang skins by me in there, with data inis with the corrected/additonal formation lights note to self ... reuse all the exceptionally cool nose art decals on something....
  8. -1A only at the moment, but it'd be a simple matter to copy/paste the skin folder to the -1D, and give it more striking power, what with the extra hardpoints and all (serials may be off, but only an expert would truely know)
  9. sorry, Ken, 3W boirds don't come with OUTs. The data.ini can help some, it's in ObjectData020.cat what part/mesh/location are you looking for?
  10. NavalMap=TRUE without any CV zones on the _water.bmp??? actually happens a LOT, even on those maps. try using it ONLY in SF2NA (may or may not help)
  11. uuuuuuhh...that's gotta hurt! (duke nukem) that is definately gonna leave a mark!! experimentating with new dds damage textures
  12. New sign on the CA offices....

    there are NO coincidences!!
  13. iirc, it's something new in the SF2 -started appearing around Jan12 patch ... 98.6% of ALL 3rdParty mods are doing this for some stupid reason (worse on WW2 propjobs and low powered Gen1 Jets) i don't know of a fix, or if any is even possible.
  14. it's a game engine quirk fellas ... if a skin exists, with no textureset ini, the entire aircraft disappears!!
  15. that Jolly Roger Corsair skin is wrong.... you can find this one, totally correct, in the 1stGen WW2 downloads section ....(probabaly in the F4U-1A pak)
  16. yeah, Ken, I had to transfer over all the decals and texturelist inis (and the decals folders to!) had to revamp my 36th FBS "korean era" skin too, and will upload an updat for that later this weekend
  17. fault in the 3rdWire pit1.lod. I reported it about 2+ years ago ... still ain't fixed! you can copy the pit1.ini from any of my other terrains, or copy/paste the text below, and 'save as..' pit1.ini. make sure it goes into ALL terrain folders [LOD001] Filename=pit1.lod Distance=6000 [shadow] CastShadow=FALSE ShadowCastDist=500 MaxVisibleDistance=2000
  18. i want to change the 'i'm taking damage' wav that plays after your wingmate hits the ground the Wilhelm screem much more appropriate, methinks. anyone know the name of that wav??
  19. i fixed mine by just pulling the data inis, and changing the ExportedToEnemy= to FALSE. stopped the problem!
  20. WW2 Veteran Back in the Cockpit

    Link sent to my by Fubar... http://www.nj.com/news/index.ssf/2012/08/flight_brings_world_war_ii_vet.html
  21. not a bug, it's a feature! in my experience, single missions have always ingnore LN and ULs. I belive those statments are basically for campaigns the soviet hunter, meteors, vampires, and etc are all casued by a line their data inis: ExportedToEnemy=TRUE nothing more disconcerting than seeing NorthKorean Metors, when you're stuck in a bomb-laden Skyraider!
  22. for JonathonRL (not sure how to make the lettering decals, so you'll have to do them yourself!!)
  23. Ed did a superb job on this one! think of this as a foretaste of (whenever it gets done) the KAW mod. His Mig-15 FM is in the same category -- as close to RL as the game allows
  24. this has a more serious "cool" factor then even my Zombie infantry!!
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