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Wrench

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Everything posted by Wrench

  1. File Name: SA-341 Gazelle for SF2 File Submitter: Wrench File Submitted: 09 August 2012 File Category: Gazelle SA-341 Gazelle Helicopter by Kesselbrut = For SF2, Any & All = Some revamping for Kesselbrut's fine little light attack/observation helicopter, with some upgrades for SF2. This is the complete aircraft, with all the necessary bits; weapons (some new!), pilots, sounds, etc, ready to unzip and install. A full 'changelog' is in the "Notes" section below. Along with the orignial skin (for the Falklands), 5 new skins have been created, thanks to Sundowner finding the templates! They are: French Army (overall green) Desert (overal tan with Generic nation tag) Desert 2 Tone (green/tan, with Generic nation tag) Green (overall, with Generic nation tag) Euro Camo (with Generic nation tag) All skins are in jpg format. Decal positions have been plotted , so when selecting a service, the appropriate insignia will appear. Those skins with the 'generic' tag will show the correct insignia, and can be used as the base to build specific nations. On the subject of decals, no individual numbers are supplied, nor their positions plotted. But that should be fairly easy, given 'known' positions. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. The original release readme is also included, for historical purposes Happy Hunting! wrench kevin stein Click here to download this file
  2. i have templates for wildcat.... (of course I do!!)
  3. the new forum software is creating them a 'attached thumbnail'. click on them, and they'll expand to full size (as this post is a PSA, it requires no screenie)
  4. templates for all the SF2 menus are available in our downloads section Hangar screen template: http://combatace.com/files/file/12452-sf2-hangar-screen-template/ all others: http://combatace.com/files/file/10944-sf2-series-menu-screen-templates/
  5. you can also expand that statement to say "There are no templates for ANY SF2 series aircraft availble from 3W" any/all that are out now, were made by us
  6. why would you want something over 5 years old, when a perfectly good is residing in you flightdata.cat? If you'd taken the time to look at either the nation/service drop down listing on the single mission menu, or extract the latest, you'll find they already exist.
  7. Jat: sundowner located and sent me the templates. Revamped pak out very soon! russ: that Jug is looking better and better!! srceenie: KillerBees over the Cari-bee-an
  8. by chance, do you have the latest issued/build fo the Fletcher destroyer? If so, try removing that first. There's somethinhg wrong with it I can't figure out (totally screwed KAW, until I removed it, and used the original release). don't forget, it 'supposed' to point to the Desert.cat; it should work pointing to the GermanyCE.cat, but I'll have to restest that. (conversly, if you have 1stGen SFP1, you can copy/paste the Desert terrain folder over, extract the data ini and make the necessary adjustments in the shader statements to bring it to SF2 compliance) Modern Darwin also points to the VietnamSEA.cat; but again ...?????
  9. once again, see my post 2 above yours http://combatace.com/topic/71746-su-34-fullback-skin-pack-and-bits-for-sf2/?do=findComment&comment=564192
  10. ok, as it stands right now, I could release an SF2-ized version, but it'll only have the one skin (Royal Army/Marine). One other thing I DO want to do, is figure out decal placements, for the other 30-odd users Should I wait for Ant to find the template, or go ahead?? even got the running lights added and positioned...
  11. another reason why low-level laydowns with nukes from Vigis is a bad idea.... directly under the fireball, that black streak is my wingman. That black flaming streak in the right foreground is what's left of my Vigi...while the city of Ceinfuegos burns.
  12. Screenshot??? it's kinda required!!
  13. File Name: OA-4M Skyhawk, for SF2 File Submitter: Wrench File Submitted: 06 August 2012 File Category: A-4 OA-4M Skyhawk by triplethr3at/pappychksix/Fracture = For SF2, Full-4/5 Merged (Reccomended/Preferred) = ** The Full-4/5 Merged is a requirement, as the A-7D_78 cockpit is referenced for the Mod (SF2:E??). If you don't have these minimum requirements, you shouldn't download this, as you will not be able to use it.** This is an overhaul of triplethr3at's SF2 USMC OA-4M Skyhawk FAC/Attack aircraft. All the inis have been brought up to the latest (as of July, 2012) standard. Some modifications to the avionics are existant more for 'playability' (meaning: it's far more capable then the Real Life ™ aircraft). Loadouts use all common or garden variety stock 3W weapons. It is set to fly all mission profiles as any other standard Scooter (with the exception of carrier basing). Decal randomizations is implemented, and all skin maps are jpg. The avionics hump, while not fitting quite as nice as I would like, and the 'probe/antenna/blister combo kit' are attached via the Fake Pilot Method ™* New damage textures (dds) and a new SF2-style hangar screen are included. Data ini modifications using the 'Remove Component Trick**' eliminate the shadow tractor beams from the outer pylons as seen on other mods using the TA-4J LOD. The Threat Library also makes use of dtmdragons' extensively expanded list (not included). A userlist is included, even though the aircraft has only one User (USMC). SF2NA style Carrier statements are listed in the Data ini, but commented out; as I was unable to determine if these ever were flown from The Boats. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. More interesting and perhaps vital info there, as well. Triplethr3at's original readme is included for histerical purposes. Happy Hunting! wrench kevin stein * the FPM is copyright © FastCargo, and used freely ** the RCT is copyright © BPAO and The Mirage Factory, used by permission, also freely Click here to download this file
  14. 80% used to be when ground objects started loading ... which game? -this seems very important of late!! what patch level? what service/nation are you flying for? has anything been done to the 2 terrains _water.bmps (like adding cv stations?) are all the ground objects from the terrains, IN the GO folder?? (in my all-is-everything SF2 install, they work fine. however, in SF2NA, the carrier stations I added to Libya are 'unusual') been having the same issues with CubaOTC -- works fine in NA, but locks at 80% in SF2. This is a bug I've been trying to run down since April!!! oth, llooooooooooooooooooooooooong loading times are the norm for my terrains, simply because I put so much crap on them! But this freezes completly, and you have to control/alt/delete and open the task manager? it's 2am here in california ... i'm going to bed!
  15. nice to meet you! I"m an idiot, and can't seem to keep names straight lately!!
  16. some Gazelle testing ... with 50 cal gun pods & Nords and (post 1984!!!) Giat 20mm gunpods and HOTs never messed that much with helos before ... this is a beaut of a model; cockpit's a GEM!!!
  17. the weapons, SF2-wise were all f***ed up. Took me almost an hour to get them straightened out. this is a VERY nice model, and the pit is outstanding!
  18. looks like only one skin map has any real panel lines on it ... it ain't that hard to redraw them. I'd suggest that someone takes the time and starts learning how. since it's a solid color, the other maps shouldn't be difficult at all. (meaning: too bad Kess isn't around to ask about a template)
  19. i also have to corrcet myself on the Hercs ... we only have the A model Spectre; there is no U availble. Possibly with a LOT of work, one of Dels could be converted...
  20. you just have select the cat, dlc pane on the extractor drop-down window. like paulo said, no LODs, but (nearly) everything else is there
  21. possibly related to 'off map basing' for the soviet bomber forces???
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