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Wrench

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Everything posted by Wrench

  1. you said, in the screenshot thread, those tiles are old. They's the only one's I have. Were there newer ones available, with fixed TODs that reomve the trees and buildings from the water on river tiles??? If so, can I get them? Please reply in the KAW forum or via PM
  2. or, in an 'alternate universe', what happens 5 years after WW2, takes place in a divided Japan -- communist north and Western south. (read it in a book somewheres...) Can you imagine the battle on Kanto Plain???? --- not so much making terrains 'NA-style, lod driven'; old style terrains still work just fine. Still have to finish Central America, and "The Real Deal Korea" is actually finished ... just need to finish off all the 1950s aircraft. The terrain will be quite usable all the way to 2050 (as always with my stuff)
  3. wow!! now, that is some details!!
  4. triple time, PLUS hazard!!! and all the 10mm casless ,armor pircing ammo I can carry!!
  5. have you checked at navy.mil??? what about this one: http://www.gonavy.jp/CVW-NHf.html edit: on the gonavy page, when you reach the America, there's a whitish-box that says "BuNum". Lists the modx and BuNum for the aircraft in each squadron -now THAT's cool!!!
  6. ok, right. whatever you're telling this to guy that MAKES most of the terrains for this game
  7. Game Of Thrones

    missed all the 1st season, but caught from (somewheres!) in season 2. I'm liking it (says the old D&D player)
  8. i was actually looking at this terrian over the last couple of days... i need to add some 'window dressing' at some of the airbases, and repositions some items. as to the campaing, sorry I can't help there! I just build worlds... (hhmmm.....maybe I should my resume to Wyland-Yutani Corp??? )
  9. I think it's about time you try this one yourself ... here's how...... ----> Say you're gonna make a JASDF A-4E*; you extract the 4 skin maps from whichever object data cat they're stored in, along with the textureset ini, decals ini and numberlist (since you prolly won't be making decals yourself). You'll also need to extract the data.ini and userlist.ini, to add Japan as a user (with appropriate years, and double check the Exported=TRUE in the data ini, and adjust the years accordingly create a folder in the A-4E, call it "JASDF". drop all the stuff in there. everything. Then, open the textureset ini, and do this: [TextureSet] Name=JASDF Nation=Japan Squadron= Specular=0.300000 Glossiness=0.100000 Reflection=0.000000 the decals ini won't need touching, as it calls generic markers (insignia, etc). now, if want a specific Hikotai, you'll have to learn decal creation (and it ain't really that hard!) Another interestering fact, is that TK gave us nearly 200 countries in the game ... its a simple matter to just choose "Japan Air Self Defense Force" in the Service window on the Single Mission menu page. It'll use the base 'generic' Gray/white scheme, but the game has worked this way since 2003. *this assumes you want a standard GullGray/White scheme. for camo, you'll have use one the DLC scooter skins, or even one of dtmdragon's green Kahu skins, albeit for the E model*
  10. Seriously, and what good what that do??? how would/could it be utilized? to defend the Home Island against Godzilla/Mothra/King Gidorah??? you forget (or don't know) the basic premise of ALL terrains made for this series, it being a Combat flight game: "There must be at least 2 sides, defined as ENEMY and FRIENDLY, for the engine to work properly" (not taking into account, however, the 'off map basing' used in NA. Which in some cases, can be unrealistic)
  11. ummm dswan, how many time do we have say that SF2 uses a different decals setup? you know, all the decals go into the /Objects/Decals/*nameofaircraft* folder???? One of the very reasons we have a Knowledge Base... http://combatace.com/topic/70920-sf1-to-sf2-decals-folder-conversion-quickie-tutorial/ btw, Raven, it works just fine in SF2, with very few tweeks
  12. panel and rivet lines show 'through' the national marking, creating a more painted on look
  13. it's called 'use decals'. Since the Modex is on the fuselage, opens the nose mesh for the mouth of course, knowing the colors of the tail stripes would help...
  14. which ships? 98.6% of the 'addon' ships don't have the requred collison mesh, thereby making them unvulnerable. there's several threads here at CA about that very fact ... the search function should help there. Search for "SF2 ships not destroyable"
  15. irfan? shoot, i've had/been using that for years! totally forgot that it converts! interestering to note, if one extracts various and sundry skin maps for their cat; many stock are still bmp, and just as many are jpg (the new tomcats, ferinstance!)
  16. amen, brother! although the new F-80 dds skin is just over 2 megs (2048x), the template is 4096x and weighs in at 356 megs!!! Almost totally chokes PS7; brings it to a screaming halt when opening, saving and closing
  17. i haven't actually looked at ace's. (after all, I just restumbled on my mod, which is based of TMF's blk10 NDC) tell ya what, I'll d/l aces, put in the I/P mod, and make my reccomendations. At worst, I'll check with Sony (I'm one of the few that actually still ask TMF members for permission), and just call it as is "F-16A_Pak"
  18. i haven't done if for all planes, but it works MUCH better (and I dislike dds formats -even though we're working a lot of aircraft for KAW in dds) I think it may simply have to do with the sheer size of bmp vs jpg (texture memory? -not exactly sure how that works). I haven't noticed ANY reduction of 'eye candy' on several new ones I've been fiddling with. I don't know the mechanics, but it's much better, expecialy when you have a 24meg skin that now become 3megs...and everyone always has limited HD space Dave, like DA said ... how does it work? Since all skins are folderized speratly ... it can take hours to convert
  19. File Name: SON-9A "FIrecan" AAA Fire Control Radar File Submitter: Wrench File Submitted: 06 July 2012 File Category: SF2 Series Add On Objects SON-9A "Firecan" by Julhelm. This model represents a SON-9 (NATO reporting name, Firecan) fire control radar. It's set up to datalink with the KS-19 100 MM AAA gun. I've included the data.ini file with the appropriate network edits to allow that weapon to work in conjunction with the SON-9. This model is set up as "Static_AAA", as that is the only way that it will work properly. That is, track its target, network with the aforementioned gun types, and to illuminate the "AAA" warning light on an aircraft's annunciator panel. INSTALLATION: Simply drop the Firecan and the KS-19 folders into the Objects/GroundObject subfolder, under the Saved Games/Thirdwire/Strike FightersX folder. If warned about a file or folder overwrite (which should be the case for just the KS-19), simply accept the overwrite and continue. The game engine will automatically place the unit wherever it deems fit. Known issue: This model will not cast a shadow, and only the developer can rectify that. Model and textures by Julhelm, data.ini work by Fubar512. *Be advised to rename/remove/move any other versions of the Firecan* Click here to download this file
  20. Version

    301 downloads

    SON-9A "Firecan" by Julhelm. This model represents a SON-9 (NATO reporting name, Firecan) fire control radar. It's set up to datalink with the KS-19 100 MM AAA gun. I've included the data.ini file with the appropriate network edits to allow that weapon to work in conjunction with the SON-9. This model is set up as "Static_AAA", as that is the only way that it will work properly. That is, track its target, network with the aforementioned gun types, and to illuminate the "AAA" warning light on an aircraft's annunciator panel. INSTALLATION: Simply drop the Firecan and the KS-19 folders into the Objects/GroundObject subfolder, under the Saved Games/Thirdwire/Strike FightersX folder. If warned about a file or folder overwrite (which should be the case for just the KS-19), simply accept the overwrite and continue. The game engine will automatically place the unit wherever it deems fit. Known issue: This model will not cast a shadow, and only the developer can rectify that. Model and textures by Julhelm, data.ini work by Fubar512. *Be advised to rename/remove/move any other versions of the Firecan*
  21. This one was, albeit I never did get around to releasing it (the readme is dated almost exactly 1 year ago -7/21/2011) ... 100% historical serials. It don't take much effort to make things right. EDIT: totally forgot about this one by, ace888. Doncha love doing double work? http://combatace.com/files/file/12262-sf2-pakistan-viper-skin-pack/
  22. don't forget, when painting on national insignia, it 'grays out' the displayed nation name in the loadout screen (not a real issue for a transport), unless the 'level1 decal cheat' is used. http://combatace.com/topic/70682-nationality-fix-for-painted-on-insginia/
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