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Everything posted by Wrench
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you said, in the screenshot thread, those tiles are old. They's the only one's I have. Were there newer ones available, with fixed TODs that reomve the trees and buildings from the water on river tiles??? If so, can I get them? Please reply in the KAW forum or via PM
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Map of Japan only
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
or, in an 'alternate universe', what happens 5 years after WW2, takes place in a divided Japan -- communist north and Western south. (read it in a book somewheres...) Can you imagine the battle on Kanto Plain???? --- not so much making terrains 'NA-style, lod driven'; old style terrains still work just fine. Still have to finish Central America, and "The Real Deal Korea" is actually finished ... just need to finish off all the 1950s aircraft. The terrain will be quite usable all the way to 2050 (as always with my stuff) -
My Projects (EricJ)
Wrench replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
and Modex as decals!!! -
Coming soon to ODS...
Wrench replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
wow!! now, that is some details!! -
Campaign for Pakistan/India terrain?
Wrench replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
triple time, PLUS hazard!!! and all the 10mm casless ,armor pircing ammo I can carry!! -
CV-66, CVW-11, 1979
Wrench replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
have you checked at navy.mil??? what about this one: http://www.gonavy.jp/CVW-NHf.html edit: on the gonavy page, when you reach the America, there's a whitish-box that says "BuNum". Lists the modx and BuNum for the aircraft in each squadron -now THAT's cool!!! -
Map of Japan only
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok, right. whatever you're telling this to guy that MAKES most of the terrains for this game -
missed all the 1st season, but caught from (somewheres!) in season 2. I'm liking it (says the old D&D player)
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Campaign for Pakistan/India terrain?
Wrench replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
i was actually looking at this terrian over the last couple of days... i need to add some 'window dressing' at some of the airbases, and repositions some items. as to the campaing, sorry I can't help there! I just build worlds... (hhmmm.....maybe I should my resume to Wyland-Yutani Corp??? ) -
A-4 Japanese skins what-if?
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
I think it's about time you try this one yourself ... here's how...... ----> Say you're gonna make a JASDF A-4E*; you extract the 4 skin maps from whichever object data cat they're stored in, along with the textureset ini, decals ini and numberlist (since you prolly won't be making decals yourself). You'll also need to extract the data.ini and userlist.ini, to add Japan as a user (with appropriate years, and double check the Exported=TRUE in the data ini, and adjust the years accordingly create a folder in the A-4E, call it "JASDF". drop all the stuff in there. everything. Then, open the textureset ini, and do this: [TextureSet] Name=JASDF Nation=Japan Squadron= Specular=0.300000 Glossiness=0.100000 Reflection=0.000000 the decals ini won't need touching, as it calls generic markers (insignia, etc). now, if want a specific Hikotai, you'll have to learn decal creation (and it ain't really that hard!) Another interestering fact, is that TK gave us nearly 200 countries in the game ... its a simple matter to just choose "Japan Air Self Defense Force" in the Service window on the Single Mission menu page. It'll use the base 'generic' Gray/white scheme, but the game has worked this way since 2003. *this assumes you want a standard GullGray/White scheme. for camo, you'll have use one the DLC scooter skins, or even one of dtmdragon's green Kahu skins, albeit for the E model* -
Map of Japan only
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Seriously, and what good what that do??? how would/could it be utilized? to defend the Home Island against Godzilla/Mothra/King Gidorah??? you forget (or don't know) the basic premise of ALL terrains made for this series, it being a Combat flight game: "There must be at least 2 sides, defined as ENEMY and FRIENDLY, for the engine to work properly" (not taking into account, however, the 'off map basing' used in NA. Which in some cases, can be unrealistic) -
F-5a
Wrench replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
progressing nicely! -
SeaHurrican Mk.IIc
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
ummm dswan, how many time do we have say that SF2 uses a different decals setup? you know, all the decals go into the /Objects/Decals/*nameofaircraft* folder???? One of the very reasons we have a Knowledge Base... http://combatace.com/topic/70920-sf1-to-sf2-decals-folder-conversion-quickie-tutorial/ btw, Raven, it works just fine in SF2, with very few tweeks -
JASDF C-130H
Wrench replied to snapper 21's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
panel and rivet lines show 'through' the national marking, creating a more painted on look -
Skin request A4D-1/ A-4A
Wrench replied to Toryu's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it's called 'use decals'. Since the Modex is on the fuselage, opens the nose mesh for the mouth of course, knowing the colors of the tail stripes would help... -
Problem with ships.
Wrench replied to dukav6's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
which ships? 98.6% of the 'addon' ships don't have the requred collison mesh, thereby making them unvulnerable. there's several threads here at CA about that very fact ... the search function should help there. Search for "SF2 ships not destroyable" -
Converting to Jpeg Format for Skins
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
irfan? shoot, i've had/been using that for years! totally forgot that it converts! interestering to note, if one extracts various and sundry skin maps for their cat; many stock are still bmp, and just as many are jpg (the new tomcats, ferinstance!) -
Converting to Jpeg Format for Skins
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
amen, brother! although the new F-80 dds skin is just over 2 megs (2048x), the template is 4096x and weighs in at 356 megs!!! Almost totally chokes PS7; brings it to a screaming halt when opening, saving and closing -
Sukhoi Killing Viper
Wrench replied to Lazarus1177's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i haven't actually looked at ace's. (after all, I just restumbled on my mod, which is based of TMF's blk10 NDC) tell ya what, I'll d/l aces, put in the I/P mod, and make my reccomendations. At worst, I'll check with Sony (I'm one of the few that actually still ask TMF members for permission), and just call it as is "F-16A_Pak" -
Converting to Jpeg Format for Skins
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i haven't done if for all planes, but it works MUCH better (and I dislike dds formats -even though we're working a lot of aircraft for KAW in dds) I think it may simply have to do with the sheer size of bmp vs jpg (texture memory? -not exactly sure how that works). I haven't noticed ANY reduction of 'eye candy' on several new ones I've been fiddling with. I don't know the mechanics, but it's much better, expecialy when you have a 24meg skin that now become 3megs...and everyone always has limited HD space Dave, like DA said ... how does it work? Since all skins are folderized speratly ... it can take hours to convert -
SON-9A "FIrecan" AAA Fire Control Radar
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SON-9A "FIrecan" AAA Fire Control Radar File Submitter: Wrench File Submitted: 06 July 2012 File Category: SF2 Series Add On Objects SON-9A "Firecan" by Julhelm. This model represents a SON-9 (NATO reporting name, Firecan) fire control radar. It's set up to datalink with the KS-19 100 MM AAA gun. I've included the data.ini file with the appropriate network edits to allow that weapon to work in conjunction with the SON-9. This model is set up as "Static_AAA", as that is the only way that it will work properly. That is, track its target, network with the aforementioned gun types, and to illuminate the "AAA" warning light on an aircraft's annunciator panel. INSTALLATION: Simply drop the Firecan and the KS-19 folders into the Objects/GroundObject subfolder, under the Saved Games/Thirdwire/Strike FightersX folder. If warned about a file or folder overwrite (which should be the case for just the KS-19), simply accept the overwrite and continue. The game engine will automatically place the unit wherever it deems fit. Known issue: This model will not cast a shadow, and only the developer can rectify that. Model and textures by Julhelm, data.ini work by Fubar512. *Be advised to rename/remove/move any other versions of the Firecan* Click here to download this file -
Version
301 downloads
SON-9A "Firecan" by Julhelm. This model represents a SON-9 (NATO reporting name, Firecan) fire control radar. It's set up to datalink with the KS-19 100 MM AAA gun. I've included the data.ini file with the appropriate network edits to allow that weapon to work in conjunction with the SON-9. This model is set up as "Static_AAA", as that is the only way that it will work properly. That is, track its target, network with the aforementioned gun types, and to illuminate the "AAA" warning light on an aircraft's annunciator panel. INSTALLATION: Simply drop the Firecan and the KS-19 folders into the Objects/GroundObject subfolder, under the Saved Games/Thirdwire/Strike FightersX folder. If warned about a file or folder overwrite (which should be the case for just the KS-19), simply accept the overwrite and continue. The game engine will automatically place the unit wherever it deems fit. Known issue: This model will not cast a shadow, and only the developer can rectify that. Model and textures by Julhelm, data.ini work by Fubar512. *Be advised to rename/remove/move any other versions of the Firecan* -
Mirage IIIC DLC Templates
Wrench replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
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Sukhoi Killing Viper
Wrench replied to Lazarus1177's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This one was, albeit I never did get around to releasing it (the readme is dated almost exactly 1 year ago -7/21/2011) ... 100% historical serials. It don't take much effort to make things right. EDIT: totally forgot about this one by, ace888. Doncha love doing double work? http://combatace.com/files/file/12262-sf2-pakistan-viper-skin-pack/ -
JASDF C-130H
Wrench replied to snapper 21's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't forget, when painting on national insignia, it 'grays out' the displayed nation name in the loadout screen (not a real issue for a transport), unless the 'level1 decal cheat' is used. http://combatace.com/topic/70682-nationality-fix-for-painted-on-insginia/