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Everything posted by Wrench
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AC-119G & AC-119K Gunships SF2 Tweeks Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
or a blackburn beverly (with only 2 engines!) -
Questions about Strike Fighters 2 original
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, most assuredly a blessed gesture. my hat is off to you, sir!! -
A skin request
Wrench replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you're right ... they should have been in the SF2 Patches/Tools D/L section, along with my other stock aircraft templates. I'll get them uploaded later today -
Wrong radar and RWR in cockpits
Wrench replied to Gracidia's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
AND the cockpit ini!! -
Desert Storm Airbase Rebuild - WIP
Wrench replied to hurc's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ck my latest terrain mods for QRA building for runways 1,4,5 and 6. should include updated desert airfield inis with 'parking slots' in the QRA sheds -
F104 without SF Europe
Wrench replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
and the 08 level (or is it 06 level??) FM from the original will not be fully SF2 compliant. and.. without SF2E, you miss out on the 3 CF-104s. To say nothing of the F-104G stock skins and decal sets (also SF2E) -
File Name: F-20A Tigershark, Skin, Decals and Ini Tweeks Pak File Submitter: Wrench File Submitted: 17 November 2011 File Category: The Combat Ace What If Hangar F-20 Tigershark Skin, Cockpit, and Ini UPgrades Pak for SF2 =For SF2, Any and All (but Full-4 Merged Prefered/Reccomended*) *Note: due to some stock decals used, USAF & RAF, at minimum, you need SF2:E* A bunch of new skins for Veltro2K's recently released Northrup F-20 "Tigershark". This pak will also includes some cockpit and many ini tweeks. This pak is designed to be installed OVER your existing F-20, with several caveats ... so it's important you read the install instruction =BEFORE= applying this pak. As this is an Reskin/Ini Pak, the aircraft lods are not included. A new cockpit, however, is. This mod represents Production variants, had they been made, for the USAF and other Allied Nations. The export customers are based upon those identified by Nothrup as "Tier 1" customers (ie: users with F-5 experience). A new Userlist is supplied, for those wanted to create/redecal some of the existing skins for those shown in the user list, but not provided here. A new, Generic Hangar screen is included. 11 skin/decal sets are included in this pak. The name in paranthesis (name) designates the skin folder name. The skins are: Football City AF (from "The Wingman" book series) (FBCAF) JASDF,1 Hikotai, in overall Martime blue (JASDF) ROCAF, 2-tone F-15/16 style grays (ROCAF) RSAF, in a solid 'Air Superiority' gray (RSAF) RNZAF, #75 Squadron 'King Kahu', in overall green (RNZAF) RAF, #92 Squadron, overall gray (RAF) 57th FW, Nellis AFB (Nellis) 152nd FS, 162nd FW, AZANG, in a dark F-16-style gray (AZ) 10th TFS Hahn Germany, in 2-tone F-15 style 'Compass Ghost' grays (Gray2) "Generic" Dark Air Superiority gray (Gray) "2 Tone BlueGrays", a repaint/rename of the original release skin (2Tone) These last 2 listed have "Generic" nation callout, and can be rebadged/decaled/reused for the creation of other user-nations of the aircraft; either through selection via the Single Mission/Loadout screen, or via creating entiely new skins. One of the massive advantages of not painting on markings... All markings on all skins =ARE= decals, making is quite easy to create said other user nations. A great number of new decals were created for this mod, and many borrowed from other skins. A full listing of those are in the Credits section. New damage textures in DDS format are also included. My Home-Grown Templates are included, for those wishing to create new skins, and/or improve on my basic design (yeah, it could use it! LOL! -cough- RAF Euro camo -cough- various SEA 3-toned -cough-) No weapon are included; they are either stock, from pre-existing mods and/or reference those from the GunnyPak. The drop tanks from the original release are NOT included (as they're kinda sorta stock, too) The cockpit included herein more than likely has more funcionality than would have been in the production aircraft. The avionics ini also makes use of dtmdragon's complied RWR tweeks/expansion pak ... if you don't have it, you should! Sounds are also not included, as those from the F-16 paks are referenced here. As always, fairly easy to follow, detailed install instructions are included. So, please read them!! The usual "Notes" section for other interestering details and stuff, explinations, and general musings and things. That section needs to be read, as it explains/offers alternatives as to WHY some of the nation-specific loadouts are NOT working as they should It is vitaly !!!IMPORTANT!!! that you read this document throughly before installing ...as you will be deleting, renaming and/or moving several files and folders to make full and correct use of this Pak. So, unzip it first to a temp folder or your desktop, or anywhere that allows ease of access to it. READ IT!!! Good Hunting!! wrench kevin stein with special thanks to Veltro2k for bringing us the much wanted bird! Click here to download this file
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Baltic Terrain (Ostseeausgang) Tweeks Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Baltic Terrain (Ostseeausgang) Tweeks Pak File Submitter: Wrench File Submitted: 28 May 2012 File Category: Full Terrains Baltic Terrain Tweeks, for "Ostseeausgang" Terran by Gepard = For SF2, Any and All = (can also more than likely be used in 1st Gens as well, you just don't use the water.bmp) Just a little, quick and dirty tweeks pak, that adds new planning maps (all 3) and a modified Pit1.ini that removes the shadow 'tractor beam issue'. Also included, for SF2 usage, is a new _water.bmp (called Baltic_Water.bmp) The terrain is available here: http://combatace.com/files/file/13009-baltic-entrance-ostseeausgang/ Super easy, simple install instructions are below. Happy Landings! wrench kevin stein (ps: the squadron take-off mod Gepard did is excpetionally cool!!) Click here to download this file -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
MFG Zippers over the Baltic (Gepard's new terrain) -
Pain Meds must be affecting me...
Wrench replied to Major Lee's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I hear ya, brother!! -
Questions about Strike Fighters 2 original
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the desert terrain is still quite important for it tiles and objects. btw, TK got ALL the titles on sale today for quite reduced prices! -
WoV graphics problem
Wrench replied to hrc's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
WHERE did you install the game to??? if using Win7, you should't install to the default path: C:/Program Files X86/Wings over Europe, but to the ROOT of /C C:/Wings Over Europe this avoids the Win7 security thingys -
Baltic Entrance (Ostseeausgang)
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
SWEEEEEEETTT!!! thanks Michael!! -
F-20A Tigershark, Skin, Decals and Ini Tweeks Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
no longer available -
all capital letters is considered shouting... shouting is considered rude. Please use regular upper/lower case when posting questions! thank you!
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Venting and Ranting
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you'll find a LOT of what you're looking for in the downloads section -
Wrong radar and RWR in cockpits
Wrench replied to Gracidia's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
should be several mods that have that already -- depending on which cockpit you're using. (stock 3W or Razbam?) basically, we've "repurposed" one of the gauges (as there's a LOT in the stock 3W A-6A pit that just was never turned on) so, which pit? -
and... the IOWA is on her way to her new home in LA http://www.startribune.com/nation/154887515.html
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Turkish Air Force F-104S CB for SF2
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I LIKE it!!! -
F-16C Block 40/42 by The Viper Team
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
if the skins are jpg format, he may not be at the right patch level (at minimum, iirc, Nov 2011) -
US M-1 120mm AAA Gun
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: US M-1 120mm AAA Gun File Submitter: Wrench File Submitted: 26 May 2012 File Category: Ground Object Mods US M-1 120mm AAA Gun - For SF2, Any and All - Simple modifications (read: ini edits) create the 1940s-mid 1950s 120mm radar directed US Auntie-Aircraft gun. Based on Pasko's KS-30 130mm, as this is the closest shape available. (unless a 3d guy builds a more accurate one). A new 120mm gun is included. As this gun was radar directed, I took a little poetic liscence, and 'built in' the search/track radar to the data ini itself (ala the ZSU-23 and M-51 Skysweeper). Simple easy to follow instructions are below, in the "To Install" section. Happy Hunting! (or flak dodging!) wrench kevin stein Click here to download this file -
US M-1 120mm AAA Gun
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
not without a new lod, and other specials. you may recall stary's experimenta searchlight mod for WW2 ... had some issues (like range of the light cone) Probably game engine limitation. hey, it's got a radar!! stop complaining!!! -
Adding weapons: HELP
Wrench replied to GalmOne's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Moved to a more appropriate Forum, where it might actually be seen, and help given -- PLEASE do not post in the Knowledge Base!!! It's for anwers, not questions -
My Sim doesn't run
Wrench replied to aggressor16's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Moved to a more appropriate Forum, where it might actually be seen, and help given -- PLEASE do not post in the Knowledge Base!!! It's for anwers, not questions