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Everything posted by Wrench
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Eastern Mediterranean Terrain for SF2
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Eastern Mediterranean Terrain for SF2 File Submitter: Wrench File Submitted: 26 May 2012 File Category: Full Terrains Eastern Mediterranean Terrain for SF2 = For SF2, Any and All = This is a complete rebuild of the WW2 "North Africa" terrain by Edward, for use in modern time (ie: 1970s-to date). It has been completely rebuilt, from the bottom up, and completely retiled using a 'combo set' of various and sundry imported tiles. Also, there are =MANY= totally new tiles, and their assiciated TODs, that can be used for either the Desert or the IsrealME terrain. Read: lots of new transitions that fill in 99.9% of the blanks of the original tilesets. This terrain does =NOT= have the SF2NA "NavalMap" statement activated, either on the _waterbmp or in any ini. It is designed =ONLY= for ground-based air forces. It is highly suggested it remain as such. The LimitedNations statement is set to TRUE, and Egypt is now classed (on this terrain ONLY!) as a Friendly Nation. Don't be surprised to see IDF birds parked on EAF bases, or EAF birds in Turkey and Greece! This terrain covers the area from the bottom of the Gulf of Sirte (S/E corner), north to central Greece, east to western Turkey (Anatolia), back south to Egypt, as far east as the Suez Canal. Covering the Eastern Med, Crete, Agean Sea, and points in-between. See the planning maps for full coverage. It'll make a nice companion Map for both the Modern Libya, and PureBlue's Anatolia terrains. Those familiar with Edward's orignal WW2 version will recognize the base region, but the targeting and tileing have been completly redone, and is more reflective of the Real World . Place names have been changed to local spelling (where discoverable, spellable and pronounable). Expect to find several World Heritage Sites scattered around and, as always, the occasional Easter Egg. Also included is a modifiend SingleMission.ini, that adjusts the minimum values for various missions. Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over. As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Happy Landings! Wrench Kevin Stein Click here to download this file -
Eastern Mediterranean Terrain for SF2
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
OOPOPPS!!!! I did forget the water.bmp line in the main ini, even though the waterbmp exists! That's bascially for shipping routes That will NOT, however, allow for carrier useage. You need to add the 'green freindly naval zones', which will completly f*** up all movement routes -- as we've yet to see a patch tht fixes the 'lack of designated primary targets' on auntie-ship, CAS and Armed recon missions as stated: there really is no need for carrier stations, as this terrain was designed to NOT use them. Of course, for your own personal installs, you're free to do what you like! -
MiG-21MF Fishbed-J, EAF, Hi-Viz Markings
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: MiG-21MF Fishbed-J, EAF, Hi-Viz Markings File Submitter: Wrench File Submitted: 24 May 2012 File Category: MiG-21 MiG-21MF, EAF, Hi-Viz Markings = For SF2, Any/All (albeit Designed with SF2:I in Mind) = A simple repaint for the stock MiG-21MF Fishbed-J in Egyptian Air Force service. This skin repsents 'late model' versions with the Hi-Visibiliby Orange Triangles. Based off the stock skin, and run though my Home-Grown Template Set ; all markings use stock in-game items. This skin makes use of the 'start default year' statment in it's textureset.ini, and is set for 1983. My "best guess" as based on photos and other researched kinda stuff. This skin is in jpg format for post-Nov 2011 patch level. If you are not at that level (for whatever insane reason), you'll have to convert them back to bmp. Also included are slightly modified Data and Loadout inis, making some small, but needed, adjustments. The canopy is activated via the Standard Manual Animation Keystroke -shift/0. The engine sound has been changed to the TMF "MiGEngine.wav", also included. It is also quite possible this skin can be adapted for use on other Fishbed variants, as used by the EAF. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Obviously, this mod makes the assumption (Oh! That Word!!) you've made this aircraft flyable. Happy Landings! wrench kevin stein Click here to download this file -
Version
169 downloads
US M-1 120mm AAA Gun - For SF2, Any and All - Simple modifications (read: ini edits) create the 1940s-mid 1950s 120mm radar directed US Auntie-Aircraft gun. Based on Pasko's KS-30 130mm, as this is the closest shape available. (unless a 3d guy builds a more accurate one). A new 120mm gun is included. As this gun was radar directed, I took a little poetic liscence, and 'built in' the search/track radar to the data ini itself (ala the ZSU-23 and M-51 Skysweeper). Simple easy to follow instructions are below, in the "To Install" section. Happy Hunting! (or flak dodging!) wrench kevin stein -
Version
1,653 downloads
Eastern Mediterranean Terrain for SF2 = For SF2, Any and All = This is a complete rebuild of the WW2 "North Africa" terrain by Edward, for use in modern time (ie: 1970s-to date). It has been completely rebuilt, from the bottom up, and completely retiled using a 'combo set' of various and sundry imported tiles. Also, there are =MANY= totally new tiles, and their assiciated TODs, that can be used for either the Desert or the IsrealME terrain. Read: lots of new transitions that fill in 99.9% of the blanks of the original tilesets. This terrain does =NOT= have the SF2NA "NavalMap" statement activated, either on the _waterbmp or in any ini. It is designed =ONLY= for ground-based air forces. It is highly suggested it remain as such. The LimitedNations statement is set to TRUE, and Egypt is now classed (on this terrain ONLY!) as a Friendly Nation. Don't be surprised to see IDF birds parked on EAF bases, or EAF birds in Turkey and Greece! This terrain covers the area from the bottom of the Gulf of Sirte (S/E corner), north to central Greece, east to western Turkey (Anatolia), back south to Egypt, as far east as the Suez Canal. Covering the Eastern Med, Crete, Agean Sea, and points in-between. See the planning maps for full coverage. It'll make a nice companion Map for both the Modern Libya, and PureBlue's Anatolia terrains. Those familiar with Edward's orignal WW2 version will recognize the base region, but the targeting and tileing have been completly redone, and is more reflective of the Real World . Place names have been changed to local spelling (where discoverable, spellable and pronounable). Expect to find several World Heritage Sites scattered around and, as always, the occasional Easter Egg. Also included is a modifiend SingleMission.ini, that adjusts the minimum values for various missions. Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over. As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Happy Landings! Wrench Kevin Stein -
Calling PureBlue
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
(originally posted on the 3W forums, just before CA came back online...reposting here for ease of whatever...) PB, is there anyway I can talk you into making the lod for Fatih Sultan Mehmet Bridge (from Anatolia) about 200-250 meters longer??? (extruding more in the center, the ramps are good). I'm using it to span the Gulf of Patras, and it's falling a bit short (as you can see in the screenie). If not, it's no big deal ... i'll replace it with a ship in channel! TIA!! -
Calling PureBlue
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that last one did the trick!! thanks again!! -
120 mm M1 gun
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
already done... just need to write the readme, and upload. the KS-30 is the closest shape, and works just fine! even gots a built-in radar -
120 mm M1 gun
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
well, ya never know with dsawan!! be a simple matter to re-ini the existing KS-30 (which is 130mm) or the KS-19P (paskos version, cause it has a crew) to a 120mm AA like less than 5 minutes! -
Calling PureBlue
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
still about 100 meters short -- I HATE being a pain, but could you extend it some more? maybe another 150 ... give some extra length onto the shore line TIA, brudda!! -
AC-47 MiniGun Pak Upgrade
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: AC-47 MiniGun Pak Upgrade File Submitter: Wrench File Submitted: 25 May 2012 File Category: Single Ordnance Files AC-47 'Spooky' Minigun Model Pak = For SF2, Full-4/5 Merged, Plus Expansion Pak 1 = *Designed with SF2:V in mind* A small update for the recently release AC-47 Spooky. This little mod adds the physical model (Lod) for the 7.62 miniguns, so they show sticking out of the fuselage. These have been added using the FakePilot method, so the "vitural" guns still remain active. The AC-47 Pak can be found here: http://combatace.com/files/file/12984-douglas-ac-47-spooky-gunship-for-sf2/ You'll be applying =THIS= package directly over the existing one, as a new data ini is supplied that mounts the guns. I've also changed the cockpit pilots back to the stock 'bone-dome' versions, as those are more correct. The new miniguns and fakepilot are supplied, so not to worry when installing. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Also, PLEASE read the "Notes" section -- vital information in there that might assist you in playing this aircraft. With extra special Thank Yous to RussoUK for whipping out the Lod in Max ... this really "ups" the look of the aircraft. As time permits, the AC-47 Full Package will also recieve this update. Good Hunting! wrench kevin stein Click here to download this file -
@ Wrench summat for you.
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
russ, you're the man!!! I can't say how jealous I am of ALL you 3D guys!! my fault for not saying I was usinhg the fake pilot... positioned and looking correct!!! now, all the interior needs is a carpet of shell casing, and a couple of snow shovels (yes, that's what they really used to dump the spent cartridges) update will be uploaded shortly ... again, more thanks that I type!! -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
that ain't my Korean terrain ... very few people have it, and it's not been released except to team members. if somebody has snuck it out to someone else, there's gonna be hell to pay. Looking at it, it looks more like Spectre8750s, from his Modern Korea, as mine was built from the start as a 4-season terrain. -=-- required screenshot: Shadow heading to work -- revamp coming soon, with 100% historically correct serials for the 119G and 119K, for you SF2V players. -
@ Wrench summat for you.
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
they look great,but I think the lod need to be rotated 90 deg to the left (positioning is off so I can see them) or is there a way to rotate the pilot or pilots seat facing I'm not aware of? -
F-105D 'Thunderstick II' wish list?
Wrench replied to NIELS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
wouldn't that require an entirely NEW aircraft lod??? scabbing it on via fake pilot could be done, but matching the camo lines would be a nightmare...... -
@ Wrench summat for you.
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
oh yeah!!!!! now, to retrive the PM, place them, and post an update! many thanks Russ!! you da man!! -
120 mm M1 gun
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
dude, the M1A1 that been around for years already uses the L44 120mm -
Target .INI Entry = What Terrain Tile?
Wrench replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
depending on who built the terrain, if 3rd party, look for tiles with "AB" in their name. Both Germany and Vietnam has some stock "AB" tiles -- blanks for putting under airbases. The desert set, originally, does not,as the stock desert tiles have (usually!!!) no associated TOD. one of the reasons I make my own, specials for just airfield-only uses -
Question My Friends
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I posted a 'thank you' to TK, and that c**ksucker rhuzio jumped right in on it (he's pfunkisadouche, in case noone's figured that out yet) what disgrace to humanity that waste of skin is -
Question My Friends
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Done -
Found this little gem
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
it looks just like a Navion!! a very cool looking little bird! you even modeled the static wicks??? damn .. talk about detail! -
Desert Storm Airbase Rebuild - WIP
Wrench replied to hurc's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
belly dancers!!! -
Any success at adding decals to fuel tanks?
Wrench replied to ST0RM's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
HF, it's in my post above, where I show the section of the decals ini A-4L: http://combatace.com/files/file/12236-a-4l-skyhawk-by-crab-02-column5/ -
Terrain which uses Stuff from more than one Stock Terrains?
Wrench replied to Badfrank's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
not with the icelandna cat; since it has NO real referencing to the needed tiles for other terrains (but that might be avoided by having all the needed tiles in said terrain) the INA cat is also missing several/many of our 'standard items', found in all the others. OTH, there's some nice new objects... locked away somwhere's we can't see them... one can only experiment, and find out what works, and what dosent personally, after spending a week on building targets for INA ... well, to quote Miss Scarlett from "Steamboy" "It horrid!!"