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Wrench

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Everything posted by Wrench

  1. you need the april 2012 3rdWire extractor ... http://combatace.com/files/file/13040-3rd-wire-toolkits-april-2012/
  2. this is important! should I add this the KB???? for the 3d guys??
  3. Palestine terrain

    something I got wrong up above; in my install, the Desert.cat is in the C:\Program Files (x86)\ThirdWire\First Eagles 2\Terrains\Desert (assuming -oh! that word!!- this is FE2 that you're using??) in FE/FEG you should be able to drop the whole /Desert terrain folder in the game's /Terrain folder (don't have FE insalled, as I'm fully commited to 2ndGen games)
  4. have you tried cloning the centerline station, and making it an ONLY fueltank station and adjusting the mounting positions???
  5. we've had the Paki Mirage for quite some time, at least for SF2 (check the downloads sections) There's even a ROSE 1 for the SF2 Indo-Pak mod
  6. how about posting a screenshot of the cockpit?? looking over mine (A-4M_78 is the folder name), it references ALL stock items, available in a Full-4 merged install (ie: it's looking for the Kfir C-1_77 cockpit) help us a little, so we can help you a LOT! from dtm's readme, emphasis added by me:
  7. Congratulations Cadetebra

    congrats! can I have a corner piece?? (old family joke)
  8. Palestine terrain

    hmm...odd because that's one building that's "standard issue" throughout the SF/SF2 series. what color is HQBuilding showing up as? White or black? (either one means untextures meshes -missing skins) what the 'build date' of your desert cat? Can you open it with the cat extractor, and see if the following files are present inside it: HQwindows.bmp block_wall2.bmp metalrods.bmp controltowerA-6.bmp tar_roof1.bmp gravel1.bmp blastshield.bmp if not, youll have to extract them from a 1stGen Desert/GermanyCE/VietnamSEA/IsraelME terrain cat, and drop them into the /Palestine terrain folder. best thing is use a 1stGen Desert cat, from the 08 patch level, with whatever edits are necessary for FE2 (some things may not be fully supported)
  9. it would be nice to know exactly what issues are presenting themselves ... the original question is more than a little vague...please elaborate
  10. thanks PB! it goes nice with Badfrank's red & yellow 'followme' jeeps! as to smaller vehicles, we do have several LandRovers floating around -- more WarPac stuff would be nice!!
  11. Palestine terrain

    do you have a copy of the stock, SF/SF2 Desert.cat in your /Terrain(s) folder? It needs that for the various terrain objects. While good looking, Aggie's tiles are missing several transitions that are (sometimes) vital to the 'look'. Unfortunately, to add the ones I made for the Eritrea (Ethopia) terrain, would mean rebuilding Palestine.
  12. there are literally hundreds of GOs (and terrain objects) I'd like to see ... more airfield equipment, fer instance (although the package we have is excellent!) there is a new firecan in the works, but I don't know it's exact progress was working on the repaint seen below yesturday, as I'd watched a 1950s era movie, and noticed the fuel trucks were yellow...(still need to do the lines on the tank trailer) construction/repair equipment would be nice to have laying around, as it is we only have a bulldozer left over from some of the ww2 terrains EDIT: changed screenie to finshed version of the truck, NOW!!! with a back window (so you can see where you been)
  13. Is Stary Getting old?

    pretty soon, you'll be as old me!!!! have a GREAT day, my friend! and a round on me ...
  14. Gravitating back to CA...

    as to PMs, they're disabled until you get 50 posts. it's an anti-spamming measure we had to take, due to some "unpleasentness" even though I'm not an OFF player (and hardly even touch FE), it's good to see you all here.
  15. extract --> copy --> paste relevant FM data from stock data ini
  16. was looking over the aircraft, and was wondering if those templates are available? Want to try something with them on another Sabre TIA!
  17. nigel: check the french seafire release thread here; I've posted the necessary ini edits.
  18. "vitural" tailhooks make them carrier-capable. 8-9 years ago, that's how we got the FJ-3 Fury's on the boat -- the game don't care if the physical part isn't there, as long as there's data ini entires
  19. did one a long time ago for the DAT's (FAA/BPF version), and one from TK's Mk9. didn't I post a screenie in the PropHeads Forum ... last year?? BUT .. you released yours!!!
  20. thanks Henrick (and Volker!). Since it seems we won't have a new 'chasis', at least give the ole gal a new paint job!
  21. considering how dated Wolf's are .... i've always wondered if they were EAW ports
  22. add to AircraftData section ( Carrierbased=TRUE CarrierParkSpan=11.25 CarrierParkAnimationID= add to [Fuselage] SystemName[004]=Tailhook add at end of landing gear section: [Tailhook] SystemType=ARRESTER_HOOK MaxDeflection=20 AnimationID= Retractable=TRUE DeployTime=2.0 ModelNodeName=TailHook HookArmLength=1.563 AttachmentPosition=-0.0000,-1.9678,-0.5486 that should work it's what I did on my 'home grown' version of a Seafire3 (RN) I previewed earlier this year (Nigel's is just as good!)
  23. "Marianas Islands", somewhere in the 1stGEn Terrains d/ls covers Saipan, Guam, Tinian and a few other bits of Dry Land. (hint: waterworld is the same map, so the _water.bmp should work for it)
  24. yup, 2048 base. easiest size to work with (cause 4096 is just nuts!!! -even with jpg textures!) in truth, it's kinda sad we don't have stock templates anymore, but ... it gives me something to do inbetween terrain work (albit going crosseyes with rivets..)
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