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Wrench

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Everything posted by Wrench

  1. yup, I feel ya, WBS ... was scouring the 1 or 2 remaing 'books on pdf sites' last night, looking for something like a Conway 'Anatomy of a Ship' on the Essex/Ticos ... found nothing!
  2. Russ has a Vulcan??? Dude, you been holding out on us!!!
  3. until you get 25 posts or more, your private messaging system is locked (if you follow my drift....) post more, and good things will happen
  4. File Name: Persian Gulf Terrain - For SF2 File Submitter: Wrench File Submitted: 01 June 2012 File Category: Full Terrains Persian Gulf Terrain for SF2 (Original Beta by Gepard) == For SF2, Any/All -Full 4/5 Merged, @ May 2012 Patch Level == *Note: should be usable at April 2012 level, but will have issues with Primary Targets for Anti-ship, CAS and Armed Recon. The May 2012 patch fixes this* This is a finalized, completed version of Gepard's Persian Gulf terrain. It replaces the Beta in it's entirety. A companion terrain for the Iran/Iraq2003 Op Darius terrain, or a 'stands by itself' terrain. This terrain covers the eastern end of the Persian Gulf; from southern Iran & the Straits of Hormuz, west to the UAE/Qatar/Bahrain and Saudi Arabia. Consult the planning maps for a full view of the region. It should be noted that Kuwait and Iraq are unsable, due to their proximity to The Wall. There is one 'carrier station' (ie: using the SF2NA style water bmp marker) for Friendly usage. This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience long loading times. It has been fully tested in a full-5 merged SF2 install, at the May, 2012 patch level. Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over. As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading. It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works (even if finishing someone elses). Good Hunting! Wrench kevin stein Click here to download this file
  5. well, it IS an international franchise (opportunities available, check their website ) As to the others ... don't temp me, my hexeditor, and photoshop!! that is one low-ass Bone!!! damn!! -===- obligitaroy screenie...
  6. 27-c would work, that's about the right mod level. I could probably skin it (with LUCK!); ini work not so sure
  7. File Name: SF2 F-111B "Dominator" File Submitter: Wrench File Submitted: 31 May 2012 File Category: What If Hangar GD F-111B Dominator, Fleet Defense Fighter = For SF2, Any and All = A "What If..." for your enjoyment. A full(ish) SF2 upgrade pack for the F-111B Fleet Defender, assuming it had reached serial production and entered Fleet service in multi-squadron strength. This pack contains 2 skins; one East Coast and one West Coast Squadron: VF-84 "Jolly Rogers", USS Roosevelt (including CAG markings on #100 Bird) VF-161 "Chargers", USS Coral Sea "Accurate" BuNums, extrapolated from the protypes, reflect production versions. All markings are decals. Decal randomization is set to "TRUE". All needed weapons (excepting the Sidewinders and Sparrows -which use stock in-game items-) are supplied. The AIM-54 supplied herein will NOT conflict with any others, stock or add-on. New, SF2 versions of the hangar and loading screen are supplied. The aircraft is fully carrier rated, and the data ini incorprates the 'parked' wingspread statements for use in SF2NA or Post-April 2012 patch levels. Canopy animation is controled via manual animation keystroke, the Usual Susped ™, Shift/0. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too. Happy Landings! wrench kevin stein Click here to download this file
  8. 70 years ago today...

    i used that film, and several other sources, to make 100% historically accurate skins for VT-3, VT-6 and VT-8 Devestators .. right down to the Modex & BuNums below, Waldron & Dobbs (note: at Midway, all the TBDs only carried the pilot and gunner - I ever inied-out the bombadier/navigator figure)
  9. in honor of today, the 70th Anniversery of the Battle of Midway ... VB-3 "Looking for Nagumo"
  10. 70 years ago today...

    R.G Smith (official Douglas Aircraft Co artist) "Famous 5 Minutes"
  11. aren't the templates available in the 1stGen downloads???
  12. aren't there already updated ones out? I seem to recal seeing it somewhere ... maybe in the SF2NA thread "what new" discussing modifing Haproons, Exocets and other existing 'cruise missiles' don't forget, when tagged as cruise missile, it allows enemy anit-air defenses to target and shoot them down
  13. the extra pilot is caused by not having the proper item for a 'fake pilot' the game defaults to a stock pilot figure for whatever reason ... check your install, as it happens when a step is missed (meaning: dropping something into the /Pilots folder)
  14. well, not the right one, at least (the SCB-125 can be made to work, but it's just wrong for the era. Yes, we are DESPERATELY pleaing for the correct Essex/Ticonderoga straight-deck carriers (basicly, in their WW2 configuration, with the 5" turrets intact) It's messing me up not having it! thank your for you time!
  15. ...and for me to finish retargeting the terrain!!!
  16. cutting the Corinth Canal should just be a matter of retiling (due to the game engine limitation of not being able to put a water channel down the middle of a canyon -the same issue I had in Panama for The Canal) I haven't flown over it for a long time ... would have to see it again depending on how far apart Rio-Antirio is, that new bridge you built me, PB, should fit! As that's where/what I used it for! yes indeed, ALL maps need more World Heritage sites!! (that stock 'ruined temple' just won't cut it for the Parthenon! )
  17. Michael: are the 'primary target' tags showing up for CAS, ArmedREcon or Auntie-Ship? I know they didn't before on the April Patach, but DO on the May Patch (they never showed for me on April, but work fine on May) and it working pointed to the IseralME.cat???!!!!
  18. OT: Call of Cthulhu:Wasteland

    used to play the CoC RPG long time ago ... it was great!! (wonder if I still have th boxes, books???)
  19. don't know if that'll effect anything -especially with the 'naval zones'- on the water bmp? There were LOTS of issued at the April patch level, hence the 'May requirement' but check the usual suspects; double nested folders, wrong install folder and so forth. 252 other downloads, and if there was a problem, somebody else surely would have griped!!
  20. with my luck, back to the fraaking middle east... although, gods willing and the river don't rise, central america (followed -even more hopefully, by Korea)
  21. File Name: 3rd Wire Toolkits - April 2012 File Submitter: Wrench File Submitted: 03 June 2012 File Category: SF2 Patches and Tools This zip contains the: Cat Extractor Gun Editor Weapons Editor for 3rd Wire games (SF2 series) at the April 2012 patch level These REPLACE all previous versions Click here to download this file
  22. looks like it's time to upload the April Tools Pak...
  23. and now, for something completely different....
  24. use the 3rd Wire extractors ... the old ones don't work anymore http://combatace.com/files/file/12744-sf-2-series-march-2012-tools-kit/
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