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Wrench

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Everything posted by Wrench

  1. we've got some 4096 Phantom skins by Sundowner. the game, at it's current levels will accept bmp, jpg and dds for skins (iirc, dds has to set in the lod. as mabye to the others? not sure -- 3d gurus please step in!!). oddly, bmp and jpg are pretty much interchangle -at least on stock aircraft. For reason I'm totally unclear on!!!
  2. that's what the Userlist.ini is for, and the ObjectCats are litterly stuffed with things folks don't know they have, without exploration of said cats. A thing that most End Users™ simply can't be bothered with. time to start exploring, yes?
  3. flightdata.cat and the SF2 Knowledge Base is chock full of answers, expecially relating to mods folders.... http://combatace.com/topic/62302-what-is-the-mod-folder/ start at the top, adn work your way down!
  4. NEVER, NEVER, EVER unzip a download directly into a mods folder -- it's surefire way to f*** things up!!! even for those that are 'exe' types -- run the exe pointed to a temp folder. from pretty much every readme I've written, this example is from the AC-119 update pak: the onus is truely on the uploader (modder) to make sure install instructions are clearer than a bell, and that PROPER sub-folder useage is maintained. mod enablers are a bigger PIA than they need to be, especially in the 'drag & drop' environment of SF2.
  5. if you'd please be so kind as to upload these to a more 'correct' download section, the "SF2 What If Hangar", as that's designed for BOTH fictiional aircraft, and skins. It'll remove one less thing we Moderators have to do! thanks!!
  6. love the GT-40!! haven't seen one, but only once in my life!
  7. nice to see the 'new' East Med terrain being used!! ==== The Real Korea ..
  8. drop tanks are considerd "weapons", Gunny just seperated them out into 'the tank farm' (iirc), so the End User ™ could pick and choose which were needed. The all go into the main /Weapons folder example of a 'non stock weapon' would be any AMRAAM or the AIM-9X, late model Mavericks, GBU-38 (JDAMS) - anything operational after 1983 (usual stock game end years)
  9. i'd reccomend the M-15 seat, from Pasko's old Mig-15, maybe?
  10. ActiveYear= in the target ini (example: lookin in the IsarelME_Targets.ini there's an airbase that turns off after a certain year) the bitch is, if it sits in an 'airfield zone' -those empty tiles used for bases, you'll have a blank spot when you fly over it in years befor (or after!) it's operational years.
  11. it should be just 'drag and drop'. the weapons data ini is part of each weapon, and in each weapon's individual folder. The weapons editor really isn't needed anymore try this experiment ... just pick and choose 4-6 'new' items that aren't stock, and see if they show up on whatever aircraft they're used on
  12. http://combatace.com/files/file/2688-uss-tarawa/
  13. expansion 3 has been in the works for 6-9+ months; a well known subject
  14. and all of the photo's come from the source book listed in my readme -- Naval Fighters #41 of course, if there's really an issue with the ships/squadrons I've chosen, I can always whip out decals for some other (Forestall class?) or whatever!
  15. note to self: finish off TMF J-7I, J-7II, J-7IIA and F-7M
  16. does this actually belong in The Pub, or perhaps in the SF2 Forums???
  17. Version

    373 downloads

    Fairchild AC-119G & AC-119K Gunship Tweeks Pak = For SF2, Any and All, Full-4/5 Merged = *Designed with SF2:V in mind* A bunch of tweeks, modifications, and a new set of 100% historicly accurate serial number decals for MontyCZ's AC-119G and AC-119K Gunships. This is =NOT= a full aircraft pak -- just inis and decals and suchlike. You -MUST- have the original AC-119s to add this pak to. Designed for use with the SF2:V Expansion Paks (you can find the URLs for the various paks yourself), or NeverEnough's SF2 Mod Paks: http://combatace.com/files/file/9556-ac-119g-shadow-for-sf2/ http://combatace.com/files/file/9572-ac-119k-stinger-for-sf2/ or directly into the original downloads. Many tweeks/adjustments/fixes, etc to most of the inis bring it a bit more "SF2-ish". All weapons are supplied (illuminator flare, flare pods and the Stinger FLIR). Guns are NOT included; you should have them already. Decal randomization is set to TRUE. A new 'heavy radial' engine sound is included (from the A-1 Skyraider as they both used R-3350s). Lots minor little tweeks. New SF2 versions of the hangar screens for both aircraft are included. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Hunting! wrench kevin stein
  18. I usually see only 2 types -- large span and short span
  19. 'bout frakking time! what of the AS,CAS,Armed recon on "other maps made Naval"??? The persian gulf is sitting here waiting to go, if that's fixed. Effects causing crash/lockup??? That's gonna take a while to run down....
  20. i also found a couple of 'flipped' or misaligned tiles, and fixed a couple of the city/road transitions. I can send you the TFD/HFD if you want, Gepard
  21. hmmm...perhaps it would be a good time to scour the web for pdf versions of Yefrim Gordon's "Red Star" series ... well worth having/reading. (as Ed can tell, as I sent him the RS on the Fencer...)
  22. static Hercs already exist (courtesy of our Argentinian friends); C-17s would require a new 'terrain object' to be built. (however, if you have Veltro's -before their removal- they'll automaticly generate as parked aircrft). ----- hurc: look in the recently released NAfrica/Eastern Med terrain (or any other of mine from the last 12 months) -- you'll find gray (re)painted static C-130s, and a repainted CH-47 (use the CH-47GN_static.bmp - it's all green) and several others I've got all their (the argentine static models) repainted for 'generic' terrain usage. if you need anything, let me know. Don't forget the static parked Huey, too!
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