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Everything posted by Wrench
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texture limits?
Wrench replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
we've got some 4096 Phantom skins by Sundowner. the game, at it's current levels will accept bmp, jpg and dds for skins (iirc, dds has to set in the lod. as mabye to the others? not sure -- 3d gurus please step in!!). oddly, bmp and jpg are pretty much interchangle -at least on stock aircraft. For reason I'm totally unclear on!!! -
Planes you may have but don't know you do...
Wrench replied to Streakfalcon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that's what the Userlist.ini is for, and the ObjectCats are litterly stuffed with things folks don't know they have, without exploration of said cats. A thing that most End Users simply can't be bothered with. time to start exploring, yes? -
Adding aircraft to merged files
Wrench replied to strykerpsg's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
flightdata.cat and the SF2 Knowledge Base is chock full of answers, expecially relating to mods folders.... http://combatace.com/topic/62302-what-is-the-mod-folder/ start at the top, adn work your way down! -
Adding aircraft to merged files
Wrench replied to strykerpsg's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
NEVER, NEVER, EVER unzip a download directly into a mods folder -- it's surefire way to f*** things up!!! even for those that are 'exe' types -- run the exe pointed to a temp folder. from pretty much every readme I've written, this example is from the AC-119 update pak: the onus is truely on the uploader (modder) to make sure install instructions are clearer than a bell, and that PROPER sub-folder useage is maintained. mod enablers are a bigger PIA than they need to be, especially in the 'drag & drop' environment of SF2. -
IDOLM@STER Takane Shijou Skin
Wrench replied to BlueTokyo3's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
if you'd please be so kind as to upload these to a more 'correct' download section, the "SF2 What If Hangar", as that's designed for BOTH fictiional aircraft, and skins. It'll remove one less thing we Moderators have to do! thanks!! -
For car enthusiasts: Concorso d'Eleganza Villa d'Este 2012
Wrench replied to Dysko's topic in Digital Recon
love the GT-40!! haven't seen one, but only once in my life! -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
nice to see the 'new' East Med terrain being used!! ==== The Real Korea .. -
Installing weapons pack
Wrench replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
drop tanks are considerd "weapons", Gunny just seperated them out into 'the tank farm' (iirc), so the End User could pick and choose which were needed. The all go into the main /Weapons folder example of a 'non stock weapon' would be any AMRAAM or the AIM-9X, late model Mavericks, GBU-38 (JDAMS) - anything operational after 1983 (usual stock game end years) -
SF2 engine canopy appearance
Wrench replied to squid's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i'd reccomend the M-15 seat, from Pasko's old Mig-15, maybe? -
2 questions.
Wrench replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ActiveYear= in the target ini (example: lookin in the IsarelME_Targets.ini there's an airbase that turns off after a certain year) the bitch is, if it sits in an 'airfield zone' -those empty tiles used for bases, you'll have a blank spot when you fly over it in years befor (or after!) it's operational years. -
Installing weapons pack
Wrench replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it should be just 'drag and drop'. the weapons data ini is part of each weapon, and in each weapon's individual folder. The weapons editor really isn't needed anymore try this experiment ... just pick and choose 4-6 'new' items that aren't stock, and see if they show up on whatever aircraft they're used on -
Bullpup delivery
Wrench replied to hrc's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Point, Shoot, Pray??? -
USS Iwo Jima (LPH-2) alternatives?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
http://combatace.com/files/file/2688-uss-tarawa/ -
SF2 F-111B "Dominator"
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
it really HUGE on an Essex!!! -
May 2012 patch
Wrench replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
expansion 3 has been in the works for 6-9+ months; a well known subject -
SF2 F-111B "Dominator"
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
and all of the photo's come from the source book listed in my readme -- Naval Fighters #41 of course, if there's really an issue with the ships/squadrons I've chosen, I can always whip out decals for some other (Forestall class?) or whatever! -
Update #1 for SF2E ODS
Wrench replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
note to self: finish off TMF J-7I, J-7II, J-7IIA and F-7M -
Anyway playing the SFNA?
Wrench replied to Skyviper's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
does this actually belong in The Pub, or perhaps in the SF2 Forums??? -
Version
373 downloads
Fairchild AC-119G & AC-119K Gunship Tweeks Pak = For SF2, Any and All, Full-4/5 Merged = *Designed with SF2:V in mind* A bunch of tweeks, modifications, and a new set of 100% historicly accurate serial number decals for MontyCZ's AC-119G and AC-119K Gunships. This is =NOT= a full aircraft pak -- just inis and decals and suchlike. You -MUST- have the original AC-119s to add this pak to. Designed for use with the SF2:V Expansion Paks (you can find the URLs for the various paks yourself), or NeverEnough's SF2 Mod Paks: http://combatace.com/files/file/9556-ac-119g-shadow-for-sf2/ http://combatace.com/files/file/9572-ac-119k-stinger-for-sf2/ or directly into the original downloads. Many tweeks/adjustments/fixes, etc to most of the inis bring it a bit more "SF2-ish". All weapons are supplied (illuminator flare, flare pods and the Stinger FLIR). Guns are NOT included; you should have them already. Decal randomization is set to TRUE. A new 'heavy radial' engine sound is included (from the A-1 Skyraider as they both used R-3350s). Lots minor little tweeks. New SF2 versions of the hangar screens for both aircraft are included. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Hunting! wrench kevin stein -
SF2 NA Keflavik AB
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I usually see only 2 types -- large span and short span -
May 2012 patch
Wrench replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
'bout frakking time! what of the AS,CAS,Armed recon on "other maps made Naval"??? The persian gulf is sitting here waiting to go, if that's fixed. Effects causing crash/lockup??? That's gonna take a while to run down.... -
THIRD WIRE FEATURES
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
3 years too late, pal!! -
Baltic Entrance (Ostseeausgang)
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
i also found a couple of 'flipped' or misaligned tiles, and fixed a couple of the city/road transitions. I can send you the TFD/HFD if you want, Gepard -
@ Fubar reg Su-24
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hmmm...perhaps it would be a good time to scour the web for pdf versions of Yefrim Gordon's "Red Star" series ... well worth having/reading. (as Ed can tell, as I sent him the RS on the Fencer...) -
Desert Storm Airbase Rebuild - WIP
Wrench replied to hurc's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
static Hercs already exist (courtesy of our Argentinian friends); C-17s would require a new 'terrain object' to be built. (however, if you have Veltro's -before their removal- they'll automaticly generate as parked aircrft). ----- hurc: look in the recently released NAfrica/Eastern Med terrain (or any other of mine from the last 12 months) -- you'll find gray (re)painted static C-130s, and a repainted CH-47 (use the CH-47GN_static.bmp - it's all green) and several others I've got all their (the argentine static models) repainted for 'generic' terrain usage. if you need anything, let me know. Don't forget the static parked Huey, too!