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Wrench

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Everything posted by Wrench

  1. Palestine terrain

    do you have a copy of the stock, SF/SF2 Desert.cat in your /Terrain(s) folder? It needs that for the various terrain objects. While good looking, Aggie's tiles are missing several transitions that are (sometimes) vital to the 'look'. Unfortunately, to add the ones I made for the Eritrea (Ethopia) terrain, would mean rebuilding Palestine.
  2. there are literally hundreds of GOs (and terrain objects) I'd like to see ... more airfield equipment, fer instance (although the package we have is excellent!) there is a new firecan in the works, but I don't know it's exact progress was working on the repaint seen below yesturday, as I'd watched a 1950s era movie, and noticed the fuel trucks were yellow...(still need to do the lines on the tank trailer) construction/repair equipment would be nice to have laying around, as it is we only have a bulldozer left over from some of the ww2 terrains EDIT: changed screenie to finshed version of the truck, NOW!!! with a back window (so you can see where you been)
  3. Is Stary Getting old?

    pretty soon, you'll be as old me!!!! have a GREAT day, my friend! and a round on me ...
  4. Gravitating back to CA...

    as to PMs, they're disabled until you get 50 posts. it's an anti-spamming measure we had to take, due to some "unpleasentness" even though I'm not an OFF player (and hardly even touch FE), it's good to see you all here.
  5. extract --> copy --> paste relevant FM data from stock data ini
  6. was looking over the aircraft, and was wondering if those templates are available? Want to try something with them on another Sabre TIA!
  7. nigel: check the french seafire release thread here; I've posted the necessary ini edits.
  8. "vitural" tailhooks make them carrier-capable. 8-9 years ago, that's how we got the FJ-3 Fury's on the boat -- the game don't care if the physical part isn't there, as long as there's data ini entires
  9. did one a long time ago for the DAT's (FAA/BPF version), and one from TK's Mk9. didn't I post a screenie in the PropHeads Forum ... last year?? BUT .. you released yours!!!
  10. thanks Henrick (and Volker!). Since it seems we won't have a new 'chasis', at least give the ole gal a new paint job!
  11. considering how dated Wolf's are .... i've always wondered if they were EAW ports
  12. add to AircraftData section ( Carrierbased=TRUE CarrierParkSpan=11.25 CarrierParkAnimationID= add to [Fuselage] SystemName[004]=Tailhook add at end of landing gear section: [Tailhook] SystemType=ARRESTER_HOOK MaxDeflection=20 AnimationID= Retractable=TRUE DeployTime=2.0 ModelNodeName=TailHook HookArmLength=1.563 AttachmentPosition=-0.0000,-1.9678,-0.5486 that should work it's what I did on my 'home grown' version of a Seafire3 (RN) I previewed earlier this year (Nigel's is just as good!)
  13. "Marianas Islands", somewhere in the 1stGEn Terrains d/ls covers Saipan, Guam, Tinian and a few other bits of Dry Land. (hint: waterworld is the same map, so the _water.bmp should work for it)
  14. yup, 2048 base. easiest size to work with (cause 4096 is just nuts!!! -even with jpg textures!) in truth, it's kinda sad we don't have stock templates anymore, but ... it gives me something to do inbetween terrain work (albit going crosseyes with rivets..)
  15. http://combatace.com/files/file/7991-r95-arromanches/ 1stGen, so it'll need conversion to SF2ism
  16. agreed! an updated one would look great on baltika's Kamchatka map!
  17. did you change the pathway in the shortcut???
  18. wouldn't touch that with an 8 fool Pole. Or a 10 foot Hungarian!
  19. that's what happens when aircraft hit The Wall (from the inside, your cockpit will shift sideways, too!)
  20. so, no need to proceed on these, then?? (although, I need the stencling....) The thing has 7 maps, not including the drop tank (ok, call it 8)
  21. truth ... and if folks want to make late/post-1980s skins, templates are STILL needed for the lo-viz ! (like some kind soul did for the CorsairII and Intruders)
  22. looks like a new Userlist.ini is in the offing...
  23. being worked on as we speak paitence, young padawan!
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