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Wrench

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Everything posted by Wrench

  1. I don't know which PM level it uses (most likely planningmap1), but that's hell of an idea!! I've always wanted more accurate planningmaps, that look more like real nav charts!!! getting them to match what/how targets are set/placed in the _targets.ini; now THAT'S the question!! plannimg maps are (if 3 are used), 1 = 512x512 2 = 1024x1024 3 = 2048x2048 they must be square!
  2. that Harrier looks vaguely familiar!! ====== somebody wanted to know what Bandar Abbas looks like... (much modified from Gepard's original layout). Terrian is 99.99999% done. just waiting for the CAS, Armed Recon and Auntie Ship issues to get fixed, and then it'll get released.
  3. the UAE ones will come in quite handy, as the Persian Gulf map is just about finished!
  4. Silverbolt's Birthday!

    oh no!!! he's getting older!!! happy birthday Yuri!!
  5. Moved to Correct Forum ™ ---------- Might not be getting the EF2K, due to the game's end year, being before the service start year of Tiffy this should help: http://combatace.com/topic/68224-adjusting-beginning-end-year-spread/
  6. i also do this to the message window: [MessageWindow] //BackgroundImage=TextBackground.tga <--commented out TopLeftPosition=0.22,0.8 BottomRightPosition=0.78,0.985 VerticalBorder=0.0015 HorizontalBorder=0.008 it removes that (to me!) annoying background bar
  7. Secret Service Serviced by Service Professional

    miller lite douche?? "tastes great! less filling!" duck and runs.................
  8. screenshots, maybe???? if we can SEE the problem, maybe we can fix it???
  9. LA-9 FM

    excellent!!! thanks, I'll give this a test ride!
  10. neither are the landinglight lenses mid-wing!! they're under the nose the C model!
  11. this pdf might be of some assistance: http://combatace.com/files/file/6829-usn-bunums-1910-1995/
  12. PB: I was trying to add the Saknussem-Lindenbrook Geological Institute at the foot of Mt. Sniffles. On Gerwins terrain, it worked; the imported Building1 showed. On TKs, it didn't -- even with the lods and bmps placed in the /IcelandNA terrain folder. Nice to see the am_twr works! I have, however, added Reykeivek (sp?) city to both, but the docks don't show. Same docks Im using in the Gulf, that work fine! becuase Gerwin's is using tiles, my Reykeivek is a bit too far inland. On TKs, it's "close enough".
  13. Med, 2011.... AdA Rafale's depart Luqa, Malta to support the Libyan Rebels bid for freedom. -- Juls: It's custom tile, with many 'flat objects' making up the quay/piers/docks (ie: gepards kai gross and kai klein). I can post a better pic of the full harbor/turning basins, if anyone wants (Bandar Abbas)
  14. small tweek to the textureset.ini, and main ini replase the Squadron= lilne with this: Squadron=7-1FAF should activate the correct display (especially when using the 'cheater' decal -attached!) unzip and drop the sqtail.tga into the TOP of the /Decals folder (ie: Decals/SqTail.tga) add this to the decals ini: [Decal011] MeshName=Fuselage DecalLevel=1 DecalFacing=TOP FilenameFormat=Decals/SqTail Position=0.0,0.0 Scale=0.00000.1 DecalMaxLOD=2 this is VERY cool! Congrats! edit: I also changed the animation key for the canopy to shift/0. It's what all the modders have been doing.
  15. there's a max limit on attached pic. YOu can just to to your Profile, Manage Attachements, and delete the older/oldest ones. another way would be to upload to the CA Gallery, and then just link to them. Don't think there's a limit on that
  16. objectdata006, iirc, for bot 2 and 3 digit modex
  17. why is it, not matter what country, the Air Force always feels like it has to mess with the Navy??? (russo's new docked Kilos!)
  18. here's one for fun, can be used on either gerwin's or the stock INA terrain... [TargetArea058] Name=Mt.Snaefllsjokull Position=279698,552538 ActiveDate=0 Location=1 Alignment=FRIENDLY add to your IcelandNA_Targets.ini. Unfortunately, on the 3W map, you can't add any 'terrain objects' (buildings). which kinda sucks. But, at least, you can let Prof. Lindenbrook have someplace to hang out!
  19. by having the 'custom' decals in the seperate (don't let them be pulled from the cats) /A-6E_79/*skninname*/D/*numbers*, and by renumbering them (after removing the 00 sequences). That's the only way I know! Or, have each squadron's skin decal set for the Modex required. seperate squadrons should have their own specific modex decals
  20. actually, no. I didn't even try ... of cousre, without knowing the node name, we could guess, and mabye.... dave: ou want that book???
  21. change it 0? as all level 2 decals SHOULD start with nameofdecal000.tga
  22. all that really would be needed is a partial template, if one wanted to paint the tail markings on the fins (and I've no idea on the mapping yet), or something to make decals from -which is MUCH easier! there's some nice profiles in the Checklist #3 on the Hawkeye, which I finally got converted from djvu to pdf. It's 220mgs, so if anyone want to try ... I'll pm them the book (if I can squeeze it into my pm box!)
  23. is this something newly broken??? testing the shipping routes on the PG map, and the ships show up where they're supposed to, but no "PRIMARY TARGET" tag on the E key display. or is this just something to do with the add on ships? In this case, it's the container ship (carguero?). They get hit and explode nicely, but 'mission fail'. or do we now have to only use the 2 stock boats????? I'm not understanding this at all....
  24. as ebruger noted over at 3W forum (and I'm exceptionally happy he did!! -- MANY MANY thanks Eric!!!), it seems to be related to any/all terrains which have had the NavalMap=TRUE statement set. It also seem to put waypoints (at least in my testing yesturday on the PG terrain), wwwwaaaaaaaaaaayyy off sometimes for CAS which is why on stock and/or unmodded terrains the Primary Target tag shows. Which reinforces my initial premise of something hard coded is "just ain't right". With us doing the diagnostic, perhaps we can help TK narrow it down, and not let the last 6 years of my life's work go down the s**tter. To say nothing of the 3-5 terrains/terrain mods still in the works (I'm sure we could get away with it in Panama, not having carrier stations...)
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